As a non-LGBT+ individual, I am always improving at using the best practices to deal with these sorts of topics. One thing which I really like about Paizo's efforts at representation is that it is never jarringly in your face. They manage to work these individuals into the world in a way that always makes sense in context.
I want to second the request for PF2 race boons to work like they do on starfinder. With a combination of races appearing on chronicles (most impressively a custom race introduced in-scenario) and 7nlocks based on games played and maybe run to supplement the traditional boons for running games at events.
The one fault I have with the starfinder system is that most of the con boon races are not available to online players. Online and meatspace players should have the same opportunities to access material.
My table certainly missed it when I played it. Apparently no one asked about the one specific word choice which you have to ask about to get that background.
Which is a shame because Paizo has been great about setting the standard for representation in RPGs and not making it inconguous in context.
Bob Jonquet wrote:
Also, if you decide to organize events for, or participate in say a convention where the owners will be using a practice that permits one player to insist another has to change their character because of an offending presentation, then you accept that parameter and cannot complain if/when it actually happens. Again, there is an expectation established at the outset and you accept personal responsibility when you participate.
I would imagine that an event where this rule were in effect would be reported to Paizo and the organizer would be told to cut it out in accordance with PFS rules. At least I hope that would be the case and a venture officer would strongly discourage such a practice.
I do agree that putting a sort of rating warning of various adult themes would be an excellent idea so that people especially sensitive to whatever kind of content can make an informed choice about games which may not be appropriate for them.
The best thing would be a clean start for both boons and characters. PF2 is a new game with new rules and should be a clean reboot of Organized Play.
On the GM front, I see the benefit of the subsidized metric since it is a mostly clean start but still recognizes the skills of GMs who have run many games.
So after reading most of this 14 page discussion, I can say that resonance seems like a really really bad idea. If it truly has anything to do with CLW wands that seems like an issue with how wands work rather than a universal magic item problem. This 'fix' creates more problems than it solves. I will tentatively wait to see the math, but Paizo will also need to dial this back.
The only pro I can see for resonance is unifying the charge pools of anything you have with charges. Accordingly I would support the idea of resonance if it applied only to charged items, either non-renewing like wands or things with charges/day like boots of speed It would not apply to single-use consumables or static effect items. Incidentally this modification of the resonance system would solve the CLW problem for those who see it as a problem as well as not causing most of the issues that people in this thread have identified.
Make wands like the everlasting wands from 3.5. 1-3/day and beyond that they cost resonance. That is how the idea can be leveraged in a useful way. Or maybe using a potion or a scroll could *optionally* use resonance to bring the effect your your level rather than the item's caster level. Again, a way to use the system to add rather than subtract character options and actions.
It mentions that it is possible to link ships as they jump so that they stay together and that there are jumpships capable of keeping entire fleets together in the drift.
I imagine the best defence against fleets jumping on top of you would be to disrupt this link to scatter them as they re-enter the material plane
Itzamnaaj Chaac Chan K'awiil, The Jadite Sage:
Name: Itzamnaaj Chaac Chan K'awiil
Class: Occultist 8
Description: Chaac Chan as the people of the Inner Sea call him is not from here. He is short and stocky (for an elf), with somewhat dark skin and long jet black hair. He is not sure where his homeland is relative to the Inner Sea, but he certainly has not seen anyone else from home in his time in Avistan and Garund and even Tian Xia. He was originally trained as a scribe but became more interested in discovering knowledge for himself rather than merely reading the knowledge of others. He took his implements and went into the jungle to explore for himself in the tradition of his patron Desna (although he calls her Ix Kin, She of The Days in his language). Unfortunately this first adventure led to a mishap which tossed him to an entirely new and strange continent. While he first focused his investigations on how to get home he has come to appreciate more and more the knowledge of this new world he has found himself in.
Chaac Chan is the first of my characters inspired by the Native peoples of the Americas. I'm not sure where Mayan inspired people are from in Golarion but I'm sure that they will be developed at some point
-701 [Operative] Force Baton and Semi-Auto Pistol. (Sonic Pistol in another few games)
-702 [Mechnanic] Flame Rifle (eventually plasma line)
-703 [Soldier] Heavy Weapons and Grenades (Haven't decided what line of heavy weapons I will specialize in)
-704 [Technomancer] Magic Missile and Diasporan Rifle (waiting for more sniper options to be published)
-705 [Mystic] Mind Thrust
So these regions are relevant only for determining which con boon is given out at a particular time?
That is disappointing because I live far from any conventions which would be going on in my region. And even though I live near a neighboring region I would have to hope that the events there happen during the window for a particular race.
So by this system if the only one of these races I am interested in is the witchwyrd I would have to wait until it rotates to the online region and then hope that an event happens during that time to get the boon. Is that correct?
Lau Bannenberg wrote:
So is there anyone actually advocating that you can't reroll 1s?
That's the general practice here In Singapore. I'm not sure when the VC ruled on it but it has been that way as long as I can remember.
I've tried to argue the other side but they want an official statement before they change the practice.
I'm back everyone, and I've finally finished the Bellflower Escape request for rainzax! (at least the first part of it) I'm not going to be taking any more adventure requests from this thread any more, but I'm happy to do some encounters for you lovely people still.
Link includes the adventure and map of the Eagle Rose hopefully high enough resolution to be printed as a battlemap.
I just GMed Tomb of the Pharaohs for my players, and they loved it. I added a dented genie lamp hidden in the sarcophagus on the 1st floor for the players to use to trap and defeat the edimmu, because they didn't have magic weapons to damage it. I also added a Spirit Oni to the Raktavarna encounter and had it pretend to be a mask.
This is what I love to hear! Do you have any suggestions after playing for how I can revise the adventure. If anyone else uses what I've written in this thread, let me know after you run it what worked, what could work better and any suggestions you have.
I know I've been away a while, but I'm anticipating that I'll be back in the swing of things soon. Thanks for your patience.
A pirates beginning.
For a pirate adventure, rather that waiting for if I get around to it, I recommend Skull & shackles part 1. It's got what you are looking for, and frankly is probably better than what I can write in this thread.
Draeth Darkstar wrote:
So, my request is simple; pick a plane and give me your idea for an adventure about it spilling over into the material plane, appropriate for characters somewhere between 3-6.
While you are waiting, take a look at the Rats in the Cellar that I wrote upthread. It's for lvl 1, but it has the planar mixing that you are looking for.
I circled back and made the inside of the hut for bitter lily's map. I used map elements all from one source to give the map a unified look, specifically the tileset from Torstan over at cartographersguild.com.
Irranshalee, I'd love to work with that world, but I use herolab to generate statblocks, so anything with as many house rules as that document would be prohibitively difficult.
Banged out one more encounter, the caravan attack for AwesomelyEpic. I was going to add a 'continuing the adventure' section, but it seems like you have something planned. I did toss in an antagonist NPC for you to play with though.
bitter lily wrote:
I noticed that I've fallen off your To Do list. Should I assume I'm on my own for the hut interior?
Not necessarily. I am going to need to do some photoshop work which requires experimentation to make some of the resources I'll need for the hut map, so it will take a little longer than just using map elements I already had in my library.
bitter lily wrote:
Glad you appreciate it. What you thought was a chasm is actually a steep slope or cliff, with the watchtower at the base and the hut at the top.
Finally whittling down my to-do list a little bit. Here is the majority of the encounter map for bitter lily. I'll circle back at some point and make an inset for the interior of the cabin.
Sorry for the second installment of recycled content, but it's been a slow week for me. I just wanted to make sure that you have some new content here pretty regularly to keep everyone interested.
Glare and Shadow
And if you would like some vectored feedback after I run it (with some flavor doctoring, likely), I can provide you that.
Well right now I have an outline that the First Part will include the ship journey to the private island estate you are raiding. It's going to be 5 encounters representing either 3 or 4 days of sailing. Right now the encounters are:Gillman Sea-bandits
A storm dashing you against rocks populated by undead
Mayhem involving the actual cargo of the smugglers you are sailing with
The Chelish Coast Guard
And I need to come up with one more.
Well it looks like I won't have nearly enough time as I thought to work on requests this week, but to tide you over, here is an old one-shot that I wrote a while ago.
Tomb of the Pharaos
@bitter lily - That looks like more encounters than will fit on one reasonably sized battle-map. My sketch of the map right now includes the small hut and a watchtower. In the end it will probably be about half the size of a flip-mat.
Had some time to write some stuff over the weekend. Here is Azten's request for an encounter with nightmares unleashed. It's got incarnate nightmares and an evil outsider behind it, but its more of an adventure hook really.
bitter lily wrote:
Does not making the To Do list mean that my hope for a map amounted to too much work to be added? Or something else?
It just means that I'm not doing the requests on a first come first served basis. I do the ones I have a good idea for first, then I may come back to the ones that will take more time.
Finished my first full adventure for you guys. Its Starbuck_II's rats in the cellar adventure. Its a little bit bare-bones, but maybe I'll go back and add a little more eventually.
Link includes the adventure and high-res maps of both locations.
No more encounters or adventures yet, but I wanted to post something each day, so here is a little crunch tidbit from the rats in the cellar adventure I'm working on.
Alternate Racial Trait wrote:
Chronomagic: Gnomes with this trait add +1 to the DC of any saving throws against transmutation spells they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—daze, blurred movement, unprepared combatant. The DC for these spells is equal to 10 + the spell’s level + the gnome’s Charisma modifier. This trait replaces gnome magic.
I banged out a sewer encounter from Starbuck_II's request because I had a fantastic idea. Probably not what you expected, but I think it will be pretty fun. No map, but stick around because I'll probably make one in the near future.
I won't be taking any more adventure requests until I finish these two, but feel free to keep requesting encounters and I'll hopefully be able to get to most of them
It got delayed a bit, but here is the boss fight for Gilfalas. I'm going to focus on the first section of the adventure now, so hopefully I'll have something for that before too long.
Even if I don't get around to your request, here's a city street battlemap I made.
Whipped up Ectar's undead encounter since I could use mostly off the shelf monsters and it was surprisingly fun to see how many parts it is possible to have a monster of. I got a total of 7 monsters out of the corpse and stopped for fear of driving the CR too high. No map, but you can easily choose something from a map-pack to use.
Here is the first thing on my list finished. I wrote the bandit gang with guns everywhere rules and advanced firearms. Saved as PDF to preserve formatting.
I'm working on the adventure for rainzax in several parts. The first will be 3-4 encounters representing the boat trip to the estate, using mostly paizo map pack maps.
Exactly what it says in the title. I've been away from pathfinder for quite a while and my creativity has gotten a little rusty. I want to practice my RPG writing and challenge myself a little as well while I build a portfolio of sorts while I'm at it.
Here's how it works: Request encounters or short adventures and I will write them for you. Give me whatever details you want and I'll try to work something up. Expect me to take one request for an adventure every 1-2 weeks, not necessarily first come first served. If you want just an encounter or two I'm more likely to be able to whip one up for you and I'll try my best to make something for each encounter request. I'm happy to make maps or use yours if you want.