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James Jacobs wrote:
I have created 3D models that you can print if you have a 3d printer or a friend with one: I have made colossal and gargantuan bases, I use them with smaller pawns, I made them square instead of round so they fill the entire space correctly also. I also have created medium numbered bases and other misc things for gaming.
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ograx wrote:
Not that I have seen yet, I just use the larger bases with a smaller pawn. Like a huge blue dragon. What's nice is the bases take up the correct amount of space on the mat.
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msbranin wrote: Lone wolf makes thier money when they sell us the core for 34.95 and when they sell us the addons that each person has to own for 12.95.. currently With the core and the 2 alien archives and the pact world and the dead suns expansion you will have dropped over 100 dollars per person on hero labs... I am not bashing thier model.. but warning to all... there is zero offline method of using the program... and when the subscription kicks in that will be 100 for the content and 25 a y eq ar just to have access the content you have purchased.. dont want a subscription.. bye bye content... meaning you cant even create characters for offline play with out resubscribing... a lot if people dont mind this model.. just be aware of the cost up front.. it's a good program... just understand there is no offline use and you will have to purchase all content and keep an active subscription or your content goes bye bye. Yes they make the money when they sell the addons, a portion (half?) goes to Paizo for licensing, but let's say there is a product (like PF1, which is coming to HLO) that will no longer have new products, what pays for the server maintenance for those users in perpetuity? There really is no way around not charging a subscription fee for an online service, unless you want banner ads...
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Wei Ji the Learner wrote:
It is not Lone wolfs job to fix firefox's print feature. They did end up creating a work around by printing to PDF. Quote:
Bandwith requirement is very low, but yeah, if you play where there is no internet you won't find much use, luckily I have never encountered this problem. Quote:
What would be a good alternative to ensure that: 1. Paizo gets paid for the content2. LW gets paid to create the dataset for the content 3. LW can afford to maintain the servers? (currently $2 month is what it costs)
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gbonehead wrote:
I thought GameOn was a pretty decent site. Seems to manage add on's well and you don't need backerit to fulfill. Late pledge support also. I think competition makes the market better overall.
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I show the following: Spymaster (Early-Bird Ruler)
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Brother Fen wrote:
Not sure if you knew this, but forum users are very small fraction of the actual user base for Pathfinder. So multiply the 21, actually 22 now by a that ratio.
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I designed some colossal and gargantuan bases that can be 3d printed, you can find the designs on Thingiverse. I use them with a smaller pawn, just use a huge dragon pawn with the colossal base to get a colossal dragon!
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Moro wrote:
Where are you hearing this? I know there is a company (ICv2) that tracks games sales, but they don't have access to sales direct from Paizo. It has been many many years since I have bought a Pathfinder item not from Paizo, and if you notice I subscribe to most of Paizo's offerings.
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Staffan Johansson wrote:
So your Fantasy Ground link shows PFRPG at 80,000 games. Looking at 2016 graph PFRPG accounts 40,000 games. Seems like usage for PF is growing right alongside all the rest of the games. The pie is just getting a lot bigger.
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Hellz wrote:
He could/should have this. Quote:
Level 10 ranger, Instant enemy spell makes this moot. Quote:
This is just rude to do to a player. Maybe once in a long while. Quote:
Improved precise shot will eliminate the usefulness of blur, cover and displacement. Quote:
Clustered shots feat, blunt arrows, cold iron arrows/etc.
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Cavall wrote:
Not to mention PF1 is old news, and they are focused on PF2.
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My first level 1 character by hand took about an hour. Though I had played pre-gens a couple of times at Gen Con so had some experience. I then bought Hero Lab Online and I created a 4th level cleric in probably 20 minutes. I highly recommend HLO, it sped up creation dramatically.
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Archpaladin Zousha wrote:
There is also another Runelord killed in one of the novels (It is mentioned in Secrets of Roderics Cove). So you probably want to read some books too. I suspect the comics are a part of cannon Golarion also.
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Cydeth wrote:
In addition the events of the book "Pathfinder Tales: Lord of Runes" is also taken into account. Spoiler: Zutha is awoken and then slain, but he is a lich and his phylactery is split into three.. so who knows what can happen.
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Mark Seifter wrote:
Obligatory OOTS comic.
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Vidmaster7 wrote: Well that and it doesn't take up your boot slot and a resonance. But it does use up one of your few options for a legendary skill feat. I think that "No damage" from falling will not come into play enough for the feat to be horribly useful. I like to take feats that get used regularly.
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DM_aka_Dudemeister wrote:
Catfall is a neat little trick, but I suspect there are other legendary skills that would be more useful. How often does a character fall after level 15 (or ever)? The occasional pit trap, maybe there is a creature that picks you up and drops you. But maybe 3-8 times in a 1-17 level career (just thinking back to the APs I have been in). The funniest fall I remember was when the wizard cast Telekinetic charge on the fighter and moved him onto a hidden pit.
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Looks like I misread the duration of feather fall, I still would house rule my interpretation more than likely (honestly I and all the GM's i have played with have inadvertently house ruled it that way). I personally would allow quickened spells while falling also without a concentration check, obviously not as an immediate action. I would still avoid GM's that stuck to the DC 21 check on the spell.
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Diego Rossi wrote:
I disagree on your interpretation of the casting while falling rule. IMO the concentration check is for the case where the fall is over 500 feet and it is a regular casting of a spell, the fact that feather fall is a swift action and called out separately makes it not require this check. Also the feather fall spell reads:
The 1/round per level is for the case where you pre-cast before jumping off a cliff. The "until landing" duration allows the caster to fall any distance. --Edit--
If my DM required a DC 21 concentration check to cast feather fall while falling, I would look for a new GM.
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Jurassic Pratt wrote:
I suspect your post has been purposefully ignored. Martials can already do crazy things without magic, just by leveling up.
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Cyouni wrote:
Yeah, let's ignore all the world bending done by those with spells and focus on some mundane abilities like not taking falling damage. Something a level 1 wizard can do. The only thing I can think of is that they want make sure the only people with cool world changing abilities are the spell casters because they don't want the rogue to show them up.
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Captain Morgan wrote: I'm really curious if folks who don't like the Legendary skills played PF1 past level 15, and if so why they bothered. I know, a level 1 wizard can fall any distance, and these people are going to complain about a level 15 rogue being able to do it. I just don't get it.
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DropBearHunter wrote:
Added to my list... Let's see what you are doing in 2 years.
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Slithas wrote:
Try using a tablet/laptop/phone with a dice rolling app.
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PDF's can contain embedded fonts. It would be very easy to make the Icons actually part of a font, and therefore the Action icon can map to the letter A and the reaction can map to the letter R. Then if it is colored correctly for those with color blindness I think this should alleviate a lot of concerns maybe?
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Deadmanwalking wrote:
You are arguing with a wall, they are never going to understand so you should probably just drop it.
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Diego Rossi wrote: Note that currently a heightened MM deal an average of 15*3.5=52.5 hp of damage Just as a comparison to PF1 a Maximized, empowered, intensified MM does an average of 52.5 damage in a level 7 spell slot instead of a level 9. Add a quickened, maximized, intensified MM also for another 35 using a level 9 slot and 4 17th level PF1 wizards can kill a lot worse in one round.
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Jurassic Pratt wrote:
I think it boils down to most people fear/dislike change. I am looking forward to the tactical console being updated automatically as players add/remove buffs from their characters. Shared resource tracking is planned also, which again would be very nice feature. These kind of features would be very hard to integrate into the existing app. Plus $25/year is a minimal amount, I spend more on Starbucks each week. But as you said, to each their own.
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Tallow wrote:
Disagree. A clunky app that looks like the UI was designed in the 90's (which I use weekly) vs. a fresh interactive interface with a lot of potential features to manage party inventory/buffs/shared resources.. I will go with HLO.
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Catharsis wrote:
I mentioned power points in a previous comment on a different blog. I think it is the perfect name for a pool of powers that can be used.
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Fallyrion Dunegrién wrote:
Added!** ** I am compiling a list of users to check back on in a few years to see what they are posting about. :)
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\/\/arlok wrote:
I have seen this happen a couple of times. One guy I play with took about 2 years until he got the whole spell level/character level/caster level difference down.
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Tangent101 wrote:
It's still not a nerf it is "different" than PF1. PF2 is a new game therefore it cannot be a nerf, nerfing something requires a change in the games rules and that has not happened.
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Tangent101 wrote:
A "nerf" is when you change something to be weaker in a game. So what was the original version of this ability in PF2E that was nerfed?
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Wei Ji the Learner wrote:
Power Points?
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