You still need to track how many skill ranks and hp/sp each class gives you. There's 3 different tracks for them currently.
YepTracking that. But it doesn’t matter how I write them down. If I’ve got 4 levels, I can write it as Envoy 2, Soldier 2 or Envoy 1, Soldier 1, Envoy 2, Soldier 2 and both are equivalent. 4 levels splits 2 and 2.
Yea, the key ability doesn't matter for the order like Micheal Smith quoted. For the feat prereq, so long as you qualify it doesn't matter that you remember the order you took the classes.
I'm thinking from a character creation / character sheet perspective. If there isn't anything that matters for order, there is no need to write down the order you took classes and I can't seem to find anything in the system that cares about the order.
While working on another game system, it occurred to me that level by level advancement doesn’t seem to matter in Starfinder like it does in Pathfinder?
In Pathfinder, we need to track HP and favored class bonuses by level. Neither of those matter in Starfinder. Additionally we have the rebuild items to redo a character.
Can anyone think of anything that requires one to write down the order classes were taken vs just the total of each class you possess?
The vestigile FAQ combined with Hands of Effort FAQ clarify a PC has one primary and one offhand plus some number of natural weapons.
You can’t depend more than one primary and one offhand in attacks with or without vestigile.
You can’t use an offhand feature like Spell Combat or TWF if you are using your offhand already.
Darksol the Painbringer wrote:
Well that is true. But if the PC had a claw, they could do claw, spell combat (using vestigile), and one hand a sword. At least I believe that is what was ultimately clarified.
Graystone, you are one a different point.
My linked post was an interpreted by SKR as an example of making an attack with:
The reply said you can not do that.
The Volkard example is identical:
So we have explicit and official denial of that via the vestigile FAQ and Hands of effort FAQ.
these are all raw, by raw a creature with a polymorph effect can benefit from a non spell size change and this is doubly true for non spell polymorph effects
If you believe this is so, you are in the vast majority. You really need to make a new thread, link all the previous threads where the discussion happened, and hope for a FAQ.
I don't expect you to be confirmed.
That isn't how the rules work, how they are described to work, how every similar issue has been demonstrated to work.
Either, you accept your view isn't going to be accepted as fact until proven with a FAQ in your favor or please stop continuing to assert your position is RAW, the one true interpretation to bind them all.
Ok, not ever level of Arcane Archer gives caster level improvements.
You'd need 5th caster level to start enhancing it as a magic weapon. You'd need CL of 3 times the bonus, so for +5 weapon that is CL 15.
You can use orange ioun stone, magical knack, and Esoteric/Eclectic Training to offset the fighter levels and the levels of Arcane Archer that don't give you CL improvements.
In closing, every single time a rule is interpreted too closely by a group that interpretation has resulted in an FAQ that invalidates that interpretation. This is an example of interpreting too closely, clearly the rules don't care that Wild Shape is Supernatural and Demonic Bulk is supernatural. They won't stack with each other due to the various "spell stacking" rules.
I seriously have no idea what your point is. I can't pin it down.
We have those stacking rules (which directly relates to Enlarge Person stacking with Wild Shape).
Can you show me the rules you believe prove your side? Because I can't find them. All I can find is rules and FAQ that disprove your position.
Rage Spell wrote:
otherwise identical with a barbarian's rage
Barbarian Rage wrote:
While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
The first lines says that the second line is in effect during the Rage spell.
the rules do not say and other magical effects the rules say spells, adding words to the rules is misconstruing them and making up false rules, the rules are clear as written it is only spells
There are a lot of rules. No one can know them all.
Combining Magical Effects Core p208 wrote:
Spells or magical effects usually work as described, no matter how many other spells or magical effects happen to be operating in the same area or on the same recipient. Except in special cases, a spell does not affect the way another spell operates. Whenever a spell has a specific effect on other spells, the spell description explains that effect. Several other general rules apply when spells or magical effects operate in the same place:
Notice how they called the section "Combining Magic Effects" and used "spells or magical effects" three times. They go on to use colon before a number of rules.
In each of those rules, they only use the word spells. The reader is to understand that they are now shorthanding spells for "spells or magical effects".
the rules say spell, and spell can not interact, a supernatural ability even tho it may be emulating a spell is not a spell
Only be deliberately choosing to misread the rules.
The rules say “Spells and magical effects” then immediately shortens that to spells.
That would be abusing the need to drop “and magical effects” for word count reasons as a out to your logic. They had to shorten otherwise it would add 210 words to that section by repeating “and magical effects” 70 times.
Volkard Abendroth wrote:
You get a higher strength modifier. The number of attacks remains the same.
You get the higher strength modifier by using two hands. The use of two hands uses your primary and offhand. The vestigial hands FAQ says you can't gain more attacks than normal, but that really means "you still only have one primary and one offhand."
Therefore, no you may not 2 hand attack and 1 hand attack with a vestigial arm because that is using a primary and two offhand, which you don't have.
1) Ask your GM.2) Yes
3) If I'm your GM, I'd say "you funny". If you asked again, I'd say "wait you are serious?" If you say "yes", I'd say "maybe you are not right for my group".
Chess Pwn wrote:
Yea, in the thread they said (SKR) that using the arm for things like Shield (to gain AC) wasn't intended. But since it wasn't strictly prohibited, it was legal but not intended.
Full dragonscale plate human Druid has mage armor. Mage armor doesn’t stack with full plate but is providing incorporeal help. Druid turns to medium fish, gets enlarge person. Enlarge has “no effect” but is still an active spell. The other active spell mage armor is giving 4 AC because the full plate no longer is active. Druid shapes back to human and is enlarged from active enlarge person.
That’s how I read “no effect”. Ask your GM how they read “no effect”.
The rules disagree with you, the developers disagree with you, and I don’t understand why you keep repeating it. Can you articulate why you feel so strongly everyone else is wrong?
Jurassic Pratt wrote:
No one, including me, is arguing nothing can be proven. I've seen my words extrapolated to that view by others. I've said language is fluid. Which really translates to:
In short, this is an example of something both sides seem to agree is not "only one side is valid." There are other threads, where only one side may be more valid, but someone refuses to accept. There may be yet other threads where neither side is valid and Paizo gives us a third version in the form of errata.
So what someone think is the only valid interpretation, may not be.
Jurassic Pratt wrote:
That isn't what we are saying. We are saying that if something said "Get spell perfection when you think it would be cool to get" then yea. You might think it's cool to get at level 1 as a bonus ignoring prereq feats. Others would disagree, but both interpretation would be fine.
we could make an unenchanted version. Or does it become wooden in an AMF.
Your GM picks one:
Chess Pwn wrote:
they might have put it in there to let people know for sure that she's good to go with her large one. But blahpers is correct, weapon focus is just for the weapon and works for all sizes.
I’m also of the mind it was added to the pregen sheet to cut off “that doesn’t count as they have a large one” responses.
Doomed Hero wrote:
Force Tower is an enchanted mithril tower shield, so the non-enchanted version must exist. Not sure what it's stats would be though. I guess just the usual Mithril adjustments.
It could be argued that only exists due to magic, and you can’t make a non magic one.