Fixed Cazic's simple dress
Lady Gabrielle d'Apcher wrote:
1) This might be difficult, as she only uses Shield of Faith quickened - So as a 5th level spell. 2) Daily +5 (strand of prayer beads in the morning) magic vestment for Lady Gabrielle d'Apcher and Sir Hendric the Vigilant. I've update my 3rd level spells per day. 3) I'm already casting, 46 hr duration on me. Splitting with Lady Gabrielle makes it 23 hr/day each. It is so programmed into my daily routine. @Sir Hendric the Vigilant, see #2 here, the Magic Vestment is +5 as it's 23rd caster level.
Melkiador wrote: It's a problem of that cursed "hands of effort" FAQ. The Kasatha form would have 4 hands, but would it give you 4 "hands"? The game is written/designed around a PC has 2 hands. Any effect that grants more than 2 hands doesn't allow you more than 2 hands of effort unless it explicitly says so and how.
You really need to limit what they can use, as there is a large number of "I Win" scenarios PC's can use in a build: I ran many years of PvP games at GenCon, and every year the majority of the players came with the same build I banned the key feature.
Runrafter wrote:
A better explaination for why they always use "spell" to refer to spell and non-spell effects is word count. In general, most effects that produce stacking questions are spells. So they use "spell". They have explained this as word count in the past.
Thoric's Flame wrote:
Sean is no longer on the design time nor still employed by Paizo. I assume newer printings of Core had any change based on this, but even if there is no change. We know how this works. Most GM's would be fine with any PC (give them the AC all the time) if they put it on the weapon they planned to use to attack and likewise not be fine with a PC who put it on a shield or a weapon like armor spikes they never used to attack. That sort of behavior is why we have these types of FAQ/errata.
LordKailas wrote: That makes sense. With no attack roll involved it means some weapon enchantments wont even do anything (eg keen) and others are questionable at best (eg training). It doesn't seem to me to require an attack roll. It just deals damage. You wouldn't want to add Keen to this weapon. You'd want more like +1 flaming.
Slyme wrote: Gold Nodule Ioun Stone grants you "This stone grants you the ability to comprehend, speak, read, and write a single language (chosen by the ioun stone’s creator)" You can't speak, the Gold Nodule doesn't give you vocal cords. You may need something like Vigilante's Mockingbird (Ex) or Speaker of the Palatine Eye's Corpse Speaker (Su) to "speak" without speaking. The way Kineticist's Voice of the Wind, Greater is worded I don't think it works for the same reason the Gold Nodule shouldn't. Telepathy should work, like Telepathic Link to a Speak with Master Familiar who can speak like a Parrot. Projectionist's Implant Consciousness (Su) works also. Anyone have any other concepts of "how to speak" in ooze form?
doomman47 wrote: How would this work with the shamans Arcane Enlightenment and how would it work on a spirit guide oracle would the oracle get to cast the spells despite not being a prepared spell caster because this class feature would add the spells to their spell list and they can take them as spells known? There is a lot of debate on how this class feature works, so your GM may rule in a couple different ways. But as a GM I believe it should work as it is a class feature. Admittedly one you obtain via an Archetype, but still ultimately it isn't a feat, item, or non-class feature ability.
Scott Wilhelm wrote: The OP IS the GM in this case, so that's all right, then. Notice I said as much, Ryze Kuja also, and you needed to as well. It's very well covered that GM may rule zero anything they like, but the rules do not permit doing so without GM Rule zero. For clarity.
ErichAD wrote: I think it was about the eagle shaman druid being granted roc form but not a gargantuan roc form, and why the bat shape feat didn't make you a diminutive bat. The eagle shaman has a FAQ that explicitly only applies to the eagle shaman and makes it clear the permission to "resize" forms doesn't extend past eagle shaman listed forms. The bat shape feat never got a FAQ and had a Mark response (iirc) saying several ways the GM could rule. The result is that Druids can't "fix" form shapes via templates, advancing via HD, or otherwise without GM rule zero adjudication. If the animal isn't a printed stat block of a non-templated animal they can't take the form.
Ryze Kuja wrote: Once a Druid becomes level 8, they can wild shape into Huge or Diminutive animals. Only those the GM say exists. avr wrote: There's a giant lake octopus which is huge, but it's technically an advanced giant octopus, you'd have to stretch a point to make it valid for wild shape. +1 Giant Lake Octopus are a templated monster, and not valid for Wild Shape. To the OP: A GM can "rule zero" anything. Including saying Giant Lake Octopus is a legal wild shape form.
Temperans wrote:
There are no FAQ that conflict, so having a similar FAQ generally informs how future questions will be answered. Is there a specific question you still feel is unanswered?
Temperans wrote: but given how spells and spell-like abilities can be affected regardless of class (Its why Sorcerer dips can be useful), I would say it probably does work. Although it isn't a rule, in every case I can remember like the sorcerer arcana the rule is stated without the class: "Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled." As compared to channel energy:
I have never seen an example of an ability that works like the sorcerer that also contains the name of the class.
Thanks deuxhero wrote: Oracles are full casters, so the biggest part of your viability is spells chosen Agreed. I covered the first 3 spell levels: 1st Bless, Obscuring Mist, Liberating Command, and Divine Favor.2nd Healing Token, Goodberry (2nd; Erastil only), and Peacemaker's Parley. 3rd Second Wind and Magic Vestment. I’m totally interested in suggestions. I’ve read most of the guides and I’ll be using their suggestions for 4th level and up spells. deuxhero wrote: Why take Divine Power? Typo power instead of favor. But for higher level Major Forms of Magical Beasts. deuxhero wrote: obedience can easily run into situations where it's impossible. Resting in a dungeon can easily result in a situation where there's no soil to plant things and no place to put things where a passerby might see them. Might be able to carry some pots of soil, but that's pretty heavy. I believe the PFS undetermined time between games helps mitigate this issue.
I'd go some wild shape Druid, Crocodile domain for sneak attack at 6th. Shaping focus with 2 levels of Ranger for Natural Weapon Style to gain Improved Natural Attack Bite for Behemoth Hippopotamus. Weapon Shift to use that weapon's trip property combined with Huge size to trip anything. Lashing Aklys (+2 bonus on combat maneuver checks made to trip) and Balor's Lash (additional 2d6 fire on trip) may be used for their additional properties based on your GM's interpretation of "gain all of the weapon’s properties". Some GM require Improved Weapon Shift for properties like these. Some say you never gain them. God choices at 7th would be accomplished sneak attacker for 2d6 SA or use a go down Sap Master path using a sap with Weapon Shift to deal loads of non-lethal. Feral Combat Training or Weapon Shift with a "monk" weapon would allow you to use the natural weapon in Flurry or Brawler Flurry.
deuxhero wrote:
Embarrassing, right. I had missed that and hadn’t added Tears to Wine in Hero Lab yet. The advancement is goings to be playing three AP simultaneously and gaining the sheets to level from 1 to 18 only using 3 XP 4 PP AP chronicles. No other issues? How’s your gut feeling on this character. Does it seem like it will work?
Looking to build an oracle to 18th level (starting at 1st on New Year's Eve 2019). I've estimated the purchases and choices of the first 7 levels. Low levels will be using dancing lantern spell with eclipsing spell on a candle lamp to get dim or darkness on my square without impacting allies vision too much. Gaining shadow blending at 7th for 50% concealment.
How could this be better? Gnome
Traits Fate's Favored (+1 luck), Extremely Fashionable (+1 diplomacy)
Oracle 1 - Revelation Pierce the Veil, Spells Bless and Obscuring Mist
Feats:
Initial purchases of mundane armor, gear, and weapons.
Future Buys:
SirShua wrote: You still need to track how many skill ranks and hp/sp each class gives you. There's 3 different tracks for them currently. Yep Tracking that. But it doesn’t matter how I write them down. If I’ve got 4 levels, I can write it as Envoy 2, Soldier 2 or Envoy 1, Soldier 1, Envoy 2, Soldier 2 and both are equivalent. 4 levels splits 2 and 2.
Yea, the key ability doesn't matter for the order like Micheal Smith quoted. For the feat prereq, so long as you qualify it doesn't matter that you remember the order you took the classes. I'm thinking from a character creation / character sheet perspective. If there isn't anything that matters for order, there is no need to write down the order you took classes and I can't seem to find anything in the system that cares about the order.
While working on another game system, it occurred to me that level by level advancement doesn’t seem to matter in Starfinder like it does in Pathfinder? In Pathfinder, we need to track HP and favored class bonuses by level. Neither of those matter in Starfinder. Additionally we have the rebuild items to redo a character. Can anyone think of anything that requires one to write down the order classes were taken vs just the total of each class you possess?
One slot available in annual GenCon Battle Arena.
Build your best PFS legal character and see if you can best everyone else.
One slot available in annual GenCon Battle Arena.
Build your best PFS legal character and see if you can best everyone else.
The vestigile FAQ combined with Hands of Effort FAQ clarify a PC has one primary and one offhand plus some number of natural weapons. You can’t depend more than one primary and one offhand in attacks with or without vestigile. You can’t use an offhand feature like Spell Combat or TWF if you are using your offhand already.
Darksol the Painbringer wrote:
Well that is true. But if the PC had a claw, they could do claw, spell combat (using vestigile), and one hand a sword. At least I believe that is what was ultimately clarified.
Graystone, you are one a different point. My linked post was an interpreted by SKR as an example of making an attack with:
The reply said you can not do that. The Volkard example is identical:
So we have explicit and official denial of that via the vestigile FAQ and Hands of effort FAQ.
The author of the FAQ with the entire design team consensus says that you can’t two hand a sword and make a claw.
Lady-J wrote: these are all raw, by raw a creature with a polymorph effect can benefit from a non spell size change and this is doubly true for non spell polymorph effects If you believe this is so, you are in the vast majority. You really need to make a new thread, link all the previous threads where the discussion happened, and hope for a FAQ. I don't expect you to be confirmed. That isn't how the rules work, how they are described to work, how every similar issue has been demonstrated to work. Either, you accept your view isn't going to be accepted as fact until proven with a FAQ in your favor or please stop continuing to assert your position is RAW, the one true interpretation to bind them all. |