Just took over GM-ing at the start of Sins of our Saviors. I'm pretty new to it, and figuring out the stat blocks of NPCs. Especially the Scribbler is complicated.
The scribbler can at different stages in the combat change different things to his stats:
- Start of the day: extended magic vestment
- Before combat: stoneskin, bull's strenght, etc.
- Start of combat: righteous might and quickened divine favor
Which of these changes are already accounted for in the stats?
Is this a general rule, or should I just deduct it from the stats?
Thanks for the help!