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Anyone know of an Actual Play or PbP thread for the Stoneheart Valley adventure? I found one, but it ends mysteriously right after the group enters The Tomb of Abysthor...


Is Apothasalos (did I spell that right?) mentioned in Sword of Air detailed in any of the older books from Necromancer Games? If so, which one?


Greg A. Vaughan wrote:

The Borderland Provinces are mainly due south of the area covered in Sword of Air, and the Sundered Kingdoms are southeast or it. Southwest of the Sword of Air areas would be the Kingdoms of Foere, which we have not yet published.

Greg

Ah, mkay. Also, does anyone know of any Play-by-Posts, Actual Plays, or Podcasts of Sword of Air? Doesn't matter the edition, but I'm just curious how other DMs have run it.


silverhair2008 wrote:

It is above the Borderland Provinces in the region known as the Gulf of Akados. And yes the BP Players' Gazetteer should have most of what you would need about the races of the Lost Lands.

EDIT: If you don't find the Gazetteer here it can be found here . Along with the Gulf of Akados map.

If I'm reading this right (bought it and the Stoneheart Valley adventure, too; I am poor again...)the Borderland Provinces are to the southwest of the area where the Sword of Air takes place, correct?


GM Rednal wrote:
To the best of my knowledge, no, there is not a Player's Guide for Sword of Air.

Didn't think so. The various races of the Lost Lands aren't detailed in another book, are they? I've still got a little play money left...


So, bought this on a lark, and now I'm hooked. Going to run it, but I wondered; is there a sort of "Players Guide" that I can also get, so I can give my players a decent summary of the region for them to make there characters, where the various races come from, etc?

It doesn't seem like there is, from what I've read--with the Campaign Setting still being in development, iirc--but I figured I'd ask.


Joana wrote:
Point them to this FAQ?

Beautiful, thank you.


I'm going to be printing my Pawns at my local Staples; is there a thing I can get to show them that I'm allowed to print them, so I don't destroy my poor, ancient printer with cardstock?


This thread is so awesome. Thanks to everyone that worked on all those maps. This is going to make my campaign so much easier.


Askren wrote:
Inchoroi wrote:
is it ever explained why they call themselves that, or is it a safe trope that there were originally seven members? Maybe five now, since Vorel died decades ago. That also seems to imply that these individuals are longer-lived than average, so humans might be out completely.

Nope, the origin of the name is never explained. Vorel Foxglove was a human.

Quote:
I can assume its never written up in any books dealing with Cheliax, is it?

I just checked the Cheliax, Empire of Devils companion book, and there does not seem to be any mention of Norgorber or Skinsaw in the book at all. In fact, as far as I can tell, Vyre (the city the cult is said to originate in) does not actually exist on the Cheliax map at all.

If you intend to construct a plot involving the Skinsaw cult that is the Brotherhood of the Seven, you may way to reference the Inner Sea Gods book, as well as mostly similar information in Faiths of Corruption. Since this is an area where information is scarce and will have to be written, you want to make sure you understand the specific details about Norgorber, who he is, his various incarnations and forms of worship, and how and why the Skinsaw aspect of him differs from normal worship, and then from there delve into how and why a coalition of powerful individuals might meet in secret to venerate this particular aspect of the god in the form of murder.

Thanks, Askren! Those books should be helpful, if I can get a hold of them for a couple minutes. I'll have to go visit my old DM to get a look at them.

However, I had an epiphany, which I think might work out better. Its certainly a shorter plot than before, but has a fun little twist to give them some fun stuff to do.


Askren wrote:
Inchoroi wrote:
Who are the Brothers of the Seven? I know that Justice Ironbriar is one, but who are the others?

Unknown, this is never covered in any sourcebooks. The only information we have is that Justice Ironbriar is the current leader, and that he took over for Vorel Foxglove when Vorel disappeared (he died in the process of attempting to become a Lich in Misgivings Manor's underground). The actual cult of the Brotherhood of the Seven as a branch that broke off from a larger group in Cheliax decades ago and has kind of turned into it's own thing.

Though as the Runelords books seem to indicate, the Brotherhood of the Seven is referred to as some larger entity, seemingly run by some council of important people living double-lives, but when actually engaged it seems to mostly be some random cultists run by Ironbriar, with no other leadership or heirarchy.

If you want to build it up into a much bigger entity, run by a council of actual, powerful people stationed around Magnimar in secret, much like Ironbriar, that is perfectly do-able, it just seems like it would be something that would take a long time to uncover and deal with, and not really just a thing to wrap up at the end of the book.

I appreciate you putting up with the noob questions...

Yeah, its looking like this'll be a bigger detour than originally thought, but they're so gung ho about it, so I'll give it a try.

So, I need to
1. Identify the other six members of the Brotherhood of the Seven; is it ever explained why they call themselves that, or is it a safe trope that there were originally seven members? Maybe five now, since Vorel died decades ago. That also seems to imply that these individuals are longer-lived than average, so humans might be out completely.

I can assume its never written up in any books dealing with Cheliax, is it? I know I don't have any of those...I'll have to see if my old DM has them, in that case.

2. Build a plot around them; they'd definitely want to target the party, because the party will be out to get them as it is. I had wanted to include one of the character's past friends as a brain-washed patsy or other minion, to provide some closure on that plot thread he presented when he made the character (I had mentioned to him the Skinsaw Cult before I had bought the Magnimar book, and he ran with it).

Two more hours until I get home...


Askren wrote:
The real ending of Skinsaw Murders was supposed to be the Misgivings Manor, but no one writing the book realized this so they accidentally put it in the middle.

Yeah, I got that impression, too.

Maybe I can do something with going after the Brothers of the Seven, then...

Who are the Brothers of the Seven? I know that Justice Ironbriar is one, but who are the others? Maybe I'll have to group target them instead, so they can get their lust for wiping out the cult done.

Damn not being able to bring my books to work...

Maybe give each of them their own cult members; a la the Seven's Sawmill was just Ironbriar's minions, and the others are now going to target the group, to make their lives difficult and end them for Father Skinsaw.


Askren wrote:

There are no other canon modules or stories that reference the Skinsaw Cult that I know of.

The Hidden Cult of Norgorber within Magnimar, dedicated to the worship of Norgorber as that "Reaper of Reputation" is led by Staunton Vhane, the Forever Man, who is given in the Magnimar: City of Monuments book as a level Taldan Human 15 Cleric. Not much else is written about him.

Be aware that James Jacobs accidentally used the name Staunton Vhane again in Wrath of the Righteous as a Dwarven NPC, they're not the same person.

As for bringing him down to a place where a level 6~ party can kill him? I wouldn't do it.

EDIT: I feel I should also point out, the Cult of Norgorber is NOT the Skinsaw Cult. They are two different things.

Hm...maybe I misread it. Isn't the Skinsaw cult part of the Cult of Norgorber, more accurately, worshiping him in the guise of Father Skinsaw?

Also, I can't remember reading this, but is the Seven's Sawmill the only real Skinsaw cult in Magnimar, or are there other actual Skinsaws in Magnimar? I know killing Xanesha ends the threat...but that seems so trivial that only a dozen or so cultists in the entire city are members of the Skinsaw, and once they're gone, that's it.

I should mention that the party has stated on multiple occasions that they want to destroy the Skinsaw cult...both in character and out of character, and while chit-chatting before and after sessions. That's what I'm trying to cater to, anyway.

EDIT: Before we began the campaign, I showed them the character hooks in the player's guide, and almost all of them have something to do with the Skinsaw cult in their backstories, and my group never has more fun than when their backstories are included in the adventure somehow.

I guess what I'm saying is that the Seven's Sawmill as the end of the Skinsaw in Magnimar seems...anticlimactic? Is that the word I'm looking for?


I'm currently DMing Rise of the Runelords, and we're going to finish up Chapter 2 tomorrow, most likely; if not tomorrow's session, than the next one.

Something I've really noticed to this point, however, is the players and their characters have enormous rage against the Skinsaw cult and desire to wipe them off the face of the earth completely. I've been looking into ways to do that, and was reading about The Forever Man and his shenanigans.

So, I thought: What better way to have some fun with the party than have them face something like that guy? IIRC (don't have my books right now), he's probably higher level than they are now, so I'll have to tone him down if I do use him, but I wondered if there were any modules that use him/deal with ending him--or a similar villain--or if I'll have to write my own (which I think is the case).

I wanted to ask the experts here if anyone else has dealt with this Bad Dude before, what they did, and especially if anyone has some suggestions for a plot to kill him that I can work with, as I'm fairly new to Pathfinder and Golarion so probably don't have all the lore down yet.

EDIT: I also have access to some older modules from previous editions, too, so I can mine those if someone has a suggestion.


Badmudderfugger wrote:

Howdy All!

Three more oracular mysteries for use with 5th Edition D&D (Bone, Lore, and Time) are now available for your review and approval here!

Enjoy!

...you are my hero. My entire group is drooling over this adventure, so it looks like I'll be running this instead of Curse of the Crimson Throne.

From what it looks like, you've got the first chapter done, right?