It would be especially difficult since there's so much that's not in the SRD (if memory serves, there's only the Champion fighter subclass, which is the most boring s$!~ ever, for example). I'm fairly certain a collection of "backgrounds" would not be impossible, as the structure of backgrounds are in the SRD, but there'd be a crapload of overlap since backgrounds are incredibly broad. Couple that with some Pathfinder-Specific magic items, spells, and maybe a few custom subclasses, and you could have a reasonble softcover to go along with it.
Whimsy Chris wrote:
I made one for my players, but it's messy and wouldn't be appropriate to post. I didn't do a whole lot as far as changing abilities, as I considered it unnecessary (why change Fey Ancestry, as it befits Elves even if they aren't descendants of fey).
5e groups can still use the bulk of the content in the Lost Omens books - just not the mechanics. There’s not much conversion needed on the player side; a Fighter is still a Fighter, there’s Golarion deities who fit all of 5e’s Cleric domains, most Ancestries have clear parallels in extant 5e Races (outside of the really oddball stuff - though reflavoring goes a long way) and so on.
Yah. Speaking as a DM that's been running Golarion in 5e for nearly four years, its super easy to translate. Honestly, I'm tempted to just make a post to support exactly that.
EDIT: I might be slightly crazy, but now I'm tempted to go buy the Beginner's Box and Troubles in Otari and convert them myself for people to use.
Thread necro go!
This is fantastic, as I'm running Curse of the Crimson Throne now that I've finished Rise of the Runelords!
Logan Harper She/Her wrote:
Oh, it happens! However, I did get some items that I didn't order. Where should I send those back to?
I've emailed a couple of times, but I figured I'd post here just for the sake of completeness.
I ordered some stuff on New Years Eve. The books I ordered arrived on the 13th of January; however, I did not receive some of the things I ordered. To make it more confusing, I got a few things I didn't order.
I know things are crazy and I'm not in a huge rush!
Hero339's maps are so good. I'd love to get all of them; I wish they hadn't deleted their profile. I'm currently looking for Foxglove's Townhouse.
Excellent; I requested to be added to the facebook group. Hopefully they'll get back to me soon, but if you do find it, I'd still appreciate it.
Greg A. Vaughan wrote:
Ah, mkay. Also, does anyone know of any Play-by-Posts, Actual Plays, or Podcasts of Sword of Air? Doesn't matter the edition, but I'm just curious how other DMs have run it.
If I'm reading this right (bought it and the Stoneheart Valley adventure, too; I am poor again...)the Borderland Provinces are to the southwest of the area where the Sword of Air takes place, correct?
So, bought this on a lark, and now I'm hooked. Going to run it, but I wondered; is there a sort of "Players Guide" that I can also get, so I can give my players a decent summary of the region for them to make there characters, where the various races come from, etc?
It doesn't seem like there is, from what I've read--with the Campaign Setting still being in development, iirc--but I figured I'd ask.
Thanks, Askren! Those books should be helpful, if I can get a hold of them for a couple minutes. I'll have to go visit my old DM to get a look at them.
However, I had an epiphany, which I think might work out better. Its certainly a shorter plot than before, but has a fun little twist to give them some fun stuff to do.
I appreciate you putting up with the noob questions...
Yeah, its looking like this'll be a bigger detour than originally thought, but they're so gung ho about it, so I'll give it a try.
So, I need to
I can assume its never written up in any books dealing with Cheliax, is it? I know I don't have any of those...I'll have to see if my old DM has them, in that case.
2. Build a plot around them; they'd definitely want to target the party, because the party will be out to get them as it is. I had wanted to include one of the character's past friends as a brain-washed patsy or other minion, to provide some closure on that plot thread he presented when he made the character (I had mentioned to him the Skinsaw Cult before I had bought the Magnimar book, and he ran with it).
Two more hours until I get home...
The real ending of Skinsaw Murders was supposed to be the Misgivings Manor, but no one writing the book realized this so they accidentally put it in the middle.
Yeah, I got that impression, too.
Maybe I can do something with going after the Brothers of the Seven, then...
Who are the Brothers of the Seven? I know that Justice Ironbriar is one, but who are the others? Maybe I'll have to group target them instead, so they can get their lust for wiping out the cult done.
Damn not being able to bring my books to work...
Maybe give each of them their own cult members; a la the Seven's Sawmill was just Ironbriar's minions, and the others are now going to target the group, to make their lives difficult and end them for Father Skinsaw.
Hm...maybe I misread it. Isn't the Skinsaw cult part of the Cult of Norgorber, more accurately, worshiping him in the guise of Father Skinsaw?
Also, I can't remember reading this, but is the Seven's Sawmill the only real Skinsaw cult in Magnimar, or are there other actual Skinsaws in Magnimar? I know killing Xanesha ends the threat...but that seems so trivial that only a dozen or so cultists in the entire city are members of the Skinsaw, and once they're gone, that's it.
I should mention that the party has stated on multiple occasions that they want to destroy the Skinsaw cult...both in character and out of character, and while chit-chatting before and after sessions. That's what I'm trying to cater to, anyway.
EDIT: Before we began the campaign, I showed them the character hooks in the player's guide, and almost all of them have something to do with the Skinsaw cult in their backstories, and my group never has more fun than when their backstories are included in the adventure somehow.
I guess what I'm saying is that the Seven's Sawmill as the end of the Skinsaw in Magnimar seems...anticlimactic? Is that the word I'm looking for?
I'm currently DMing Rise of the Runelords, and we're going to finish up Chapter 2 tomorrow, most likely; if not tomorrow's session, than the next one.
Something I've really noticed to this point, however, is the players and their characters have enormous rage against the Skinsaw cult and desire to wipe them off the face of the earth completely. I've been looking into ways to do that, and was reading about The Forever Man and his shenanigans.
So, I thought: What better way to have some fun with the party than have them face something like that guy? IIRC (don't have my books right now), he's probably higher level than they are now, so I'll have to tone him down if I do use him, but I wondered if there were any modules that use him/deal with ending him--or a similar villain--or if I'll have to write my own (which I think is the case).
I wanted to ask the experts here if anyone else has dealt with this Bad Dude before, what they did, and especially if anyone has some suggestions for a plot to kill him that I can work with, as I'm fairly new to Pathfinder and Golarion so probably don't have all the lore down yet.
EDIT: I also have access to some older modules from previous editions, too, so I can mine those if someone has a suggestion.
...you are my hero. My entire group is drooling over this adventure, so it looks like I'll be running this instead of Curse of the Crimson Throne.
From what it looks like, you've got the first chapter done, right?