Greg A. Vaughan wrote:
Ah, mkay. Also, does anyone know of any Play-by-Posts, Actual Plays, or Podcasts of Sword of Air? Doesn't matter the edition, but I'm just curious how other DMs have run it.
If I'm reading this right (bought it and the Stoneheart Valley adventure, too; I am poor again...)the Borderland Provinces are to the southwest of the area where the Sword of Air takes place, correct?
So, bought this on a lark, and now I'm hooked. Going to run it, but I wondered; is there a sort of "Players Guide" that I can also get, so I can give my players a decent summary of the region for them to make there characters, where the various races come from, etc?
It doesn't seem like there is, from what I've read--with the Campaign Setting still being in development, iirc--but I figured I'd ask.
Thanks, Askren! Those books should be helpful, if I can get a hold of them for a couple minutes. I'll have to go visit my old DM to get a look at them.
However, I had an epiphany, which I think might work out better. Its certainly a shorter plot than before, but has a fun little twist to give them some fun stuff to do.
I appreciate you putting up with the noob questions...
Yeah, its looking like this'll be a bigger detour than originally thought, but they're so gung ho about it, so I'll give it a try.
So, I need to
I can assume its never written up in any books dealing with Cheliax, is it? I know I don't have any of those...I'll have to see if my old DM has them, in that case.
2. Build a plot around them; they'd definitely want to target the party, because the party will be out to get them as it is. I had wanted to include one of the character's past friends as a brain-washed patsy or other minion, to provide some closure on that plot thread he presented when he made the character (I had mentioned to him the Skinsaw Cult before I had bought the Magnimar book, and he ran with it).
Two more hours until I get home...
The real ending of Skinsaw Murders was supposed to be the Misgivings Manor, but no one writing the book realized this so they accidentally put it in the middle.
Yeah, I got that impression, too.
Maybe I can do something with going after the Brothers of the Seven, then...
Who are the Brothers of the Seven? I know that Justice Ironbriar is one, but who are the others? Maybe I'll have to group target them instead, so they can get their lust for wiping out the cult done.
Damn not being able to bring my books to work...
Maybe give each of them their own cult members; a la the Seven's Sawmill was just Ironbriar's minions, and the others are now going to target the group, to make their lives difficult and end them for Father Skinsaw.
Hm...maybe I misread it. Isn't the Skinsaw cult part of the Cult of Norgorber, more accurately, worshiping him in the guise of Father Skinsaw?
Also, I can't remember reading this, but is the Seven's Sawmill the only real Skinsaw cult in Magnimar, or are there other actual Skinsaws in Magnimar? I know killing Xanesha ends the threat...but that seems so trivial that only a dozen or so cultists in the entire city are members of the Skinsaw, and once they're gone, that's it.
I should mention that the party has stated on multiple occasions that they want to destroy the Skinsaw cult...both in character and out of character, and while chit-chatting before and after sessions. That's what I'm trying to cater to, anyway.
EDIT: Before we began the campaign, I showed them the character hooks in the player's guide, and almost all of them have something to do with the Skinsaw cult in their backstories, and my group never has more fun than when their backstories are included in the adventure somehow.
I guess what I'm saying is that the Seven's Sawmill as the end of the Skinsaw in Magnimar seems...anticlimactic? Is that the word I'm looking for?
I'm currently DMing Rise of the Runelords, and we're going to finish up Chapter 2 tomorrow, most likely; if not tomorrow's session, than the next one.
Something I've really noticed to this point, however, is the players and their characters have enormous rage against the Skinsaw cult and desire to wipe them off the face of the earth completely. I've been looking into ways to do that, and was reading about The Forever Man and his shenanigans.
So, I thought: What better way to have some fun with the party than have them face something like that guy? IIRC (don't have my books right now), he's probably higher level than they are now, so I'll have to tone him down if I do use him, but I wondered if there were any modules that use him/deal with ending him--or a similar villain--or if I'll have to write my own (which I think is the case).
I wanted to ask the experts here if anyone else has dealt with this Bad Dude before, what they did, and especially if anyone has some suggestions for a plot to kill him that I can work with, as I'm fairly new to Pathfinder and Golarion so probably don't have all the lore down yet.
EDIT: I also have access to some older modules from previous editions, too, so I can mine those if someone has a suggestion.
...you are my hero. My entire group is drooling over this adventure, so it looks like I'll be running this instead of Curse of the Crimson Throne.
From what it looks like, you've got the first chapter done, right?