So I was excited when the next AP was announced to be set in Isger. I have always wanted to play a war veteran and the Goblinblood Wars are one of the few that have happened in fairly recent memory (there is a serious lack of wars going on in this world).
Looking at the history, it looks like the goblin tribes of the nearby forest were lead by hobgoblins against the region in a very bloody war known for all the deaths that occurred on both sides. Hell Knights, Eagle Knights, and Mercenaries (as well as what is left of Isgers forces) all banded together to put down the threat (and burned much of the forest).
This happened just 22 years ago, the orphans created in this war are young adults. War veterans are still around. There was not a Marshall plan like in Europe to rebuild the area after the war... it was devastated and the powers that be, Cheliax and Druma, just care about keeping the profitable trade route open and protected... not the rest of the country. This event would shape the lives of everyone living in the area. Most people would have known people or had relatives killed in the war by the goblin hordes.
But... this is kicking off PF2, goblins are now a playable race and presumably more accepted into society. The Free RPG Day adventure this year was We Be Heroes and tells the story of a goblin tribe that was nearly wiped out in the Goblinblood war but who now live in southern Fangwood (so not really near the area anymore) helping save a group of Lastwall Knights and leading them all the way down to Absalom. Those heroics are what is helping get them accepted as a race by the rest of society... but in Isger? I don't know how much that would matter, the wounds would still be very raw.
Now, I don't want to argue about if it is a good idea for Goblins to be a playable and accepted race in Pathfinder now... they are. What I am really interested in is all the RP opportunities that this now presents.
I just downloaded and started reading the Player's Guide to the Age of Ashes... the very first paragraph seems to introduce the start of the campaign as a goblin looking for help when it sees what it thinks is a Hell Knight castle coming back into life and what it could mean for his goblin tribe. This could get REAL interesting... because I think the default of many of the residents and even PCs from the area might be to not feel to bad for those goblins.
So... How do you intend to bring all this into your game? Will you as a GM play this kind of social conflict up or will you just accept the new status quo that goblins are good guys and the world is cool with that?