Pathbuilder may be the thing for you then.
I spoke to the developer a few months back, and he was looking at including cross character interaction like HLO is doing. But I haven't heard from him in a while so I don't know what's happening there.
And I agree with you on the subscription fee. I spend way too many hiatus months where we never get together to be paying for something I'm not using.
As far as I'm aware, the only sets that are currently unavailable are Rise of the Runelords, Skulls and Shackles, Monster Codex and Heroes & Villains (the only one I'm missing :( ). Bestiary 1 was sold out at one point and going for ridiculous prices, but they eventually did a reprint.
Since no alternative Pawn subscription was announced for 2E I just assumed they would continue the current one since the pawns should work regardless of the edition.
I've updated my Checklist for crazy collectors.
Let me know if I missed anything or if any corrections should be made.
For as many complaints as it got, it's kind of weird it got sold out so fast.
Recently ordered one on Amazon.fr but it probably will get cancelled. Says the whole "We are waiting to give you an shipping time estimate thing" which usually means "We were selling something we didn't actually have in stock"
So yeah, please reprint. maybe with labels, or without, whatever, I'll buy it anyway.
Wei Ji the Learner wrote:
Partly why I'm looking for alternatives.The premise of HLO was cool, but I don't like what I've seen so far.
and TBH, Herolab Classic feels like a program made in the late 90s/early 2000s.
Sounds more like an issue with your printer or your PDF software settings.
Also. One box has made it's way to ebay. There's one day left on the bid and it's going pretty high.
https://www.ebay.ca/itm/Pathfinder-Pawns-COMPLETE-MONSTER-CODEX-BOX-extreme ly-rare-and-out-of-print/283462680103?hash=item41ffb13e27:g:9pgAAOSwNpdcwXa b
The crafting skill section in the play test rule book says you must have the appropriate tools or kit to craft items.
Snares seem bad as is, but this makes them unusable. Can anyone confirm if snares actually require a snare kit?
Matthew Downie wrote:
There's no amount of time that would be guaranteed to be sufficient. You could release the game to playtest, find a lot of issues, make a lot of changes to fix them, release the game to a second playtest, find a lot of new issues, make a lot of changes to fix them, release the game to a third playtest, find a lot of new issues...
I don't see this being a bad thing though. If you o the process 4x times you're still going to end up with a better product than if you did it only once.
I'm talking from no experience here since I've never play tested a game before.
Just want to avoid Pathfinder 2: Unchained 2: electric Boogaloo.
I get it. I still think it would be easier to explain to new characters if it was just abilities.
In 1E there was always a bit of a discrepancy with the economy, as in, how much a GP was worth, specially when calculating the value of some goods vs how much people made.
I haven't had the chance to delve into the book in too much detail yet, but was wondering how this is looking so far now that they've revamped stuff a bit.
Ah yes. I recall having issues understanding that too. And the new group we recently introduced has also had issues getting their head around it.
I understand the word Feat has been used for a while and people are kind of used to it, but when I started playing I found it incredibly confusing.
Wouldn't it be simpler to call ability scores "Base Stats" or something of the like and use the word "Ability" for feats?
Does anyone share this opinion with me?
Peck Templeton wrote:
So wait I ordered this on paizo.com and paid 8 bucks in shipping? -When I could have ordered it on Amazon and paid zero shipping with prime? How does that make sense?
Yeah, this is even more an issue for us out of the US.I really wish I could subscribe to a bunch of stuff to get the free PDFs, but the shipping costs are very high. So I get pretty much everything through Amazon.
The playtest is upon us!
I have three face to face games currently running and no time to add in one for the Playtest. But really want to join in.
I live in a remote area with unreliable internet. I've already tried roll20 but the voice was not possible.
So I am able to either play in a Play by post or on roll 20 based text.
I'm very active, and even on play by post I can usually reply within an hour or less.
I'd really like to playtest, so if you know of anyone running a game of Doomsday Dawn text based please let me know!
Do you strictly go by pen & paper?
If you've ever tried Hero Lab, that has all the encounters pre-loaded, but it costs money.
Just part of the prep work of being a DM :)
So, ShadowChemosh's stuff is listed as unavailable. I contacted him (he's pretty active on Hero Lab Forums).
He told me to replace the link www.shadowgameworld.net/ with www.shadowsoftware.net/shadowgameworld/
So for example: http://www.shadowsoftware.net/shadowgameworld/pathfinder/rotrl/chapter2/The SkinsawMurders_Corrigendum_FAQ.pdf
Very cool--many thanks. It helps me see how far I've come, and how far I've yet to go--the curse of the collector :)
I'm focusing mostly on pawns right now, getting 1-2 sets per month since I'll still be able to use them in PF2. I also started too late for all the other stuff, but I'm going to give all my money to Paizo with PF2
This is an awesome idea!
In the meantime, there's a really good alternative in Dungeonetics.
You can set the year, it has holidays marked as well.
I was planning on printing one out for 4707 and having it in my game room for my ROTR campaign. I hadn't thought about art for it, but I'll probably add some that relates to the Deity which the month is named after.
I keep them in their cardboard put them in binder sheets like this
If it's a Box one I just photocopy the cover and backside and slip it into the binder. If it's not a Box I'll actually cut the sheet they come in.
To actually find a pawn, I keep this sheet updated and just CTRL-F to see what set the pawn is in and whether I have that set or not.
I wouldn't phrase it so aggressively, but I would say that if the AP sounds like something you'd love to run, don't let missing out on a few AP-specific pawns dampen your enthusiasm. Honestly, many of the unique NPC pawns are only used for a single encounter. Although they're cool, they're probably not going to substantially increase or decrease you and your players' enjoyment of the game.
Agreed, I'm one of the lucky ones that managed to nab one of the last ones. And many times I just end up using whatever.It won't change your player's fun.