Khonnir

Unikatze's page

Organized Play Member. 248 posts. 2 reviews. No lists. 2 wishlists. 3 Organized Play characters.


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Errenor wrote:

Well, as I understand they interact somehow between each other. I guess they need to ask Paizo.

Another thing: are Foundry modules editable? Or they are too complex to fix this yourself?

It's part of the PF2 Core System and not a module.

I'm sure there's a way to modify it or create a simple module for it, but unfortunately I'm not tech savvy for that.


Errenor wrote:
Unikatze wrote:
Anyone?
Your reasoning looks good. If you are GM you can change it. If you are not, you can try to persuade them. Paizo doesn't give rule clarifications on the forum (almost never), so don't wait.

Yeah, not really an issue with my home game as much as the Foundry Team will not implement RAI unless it's confirmed by Paizo directly.


Anyone?


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Archpaladin Zousha wrote:
CUE THE MUSIC!

I didn't realize it was such a huge production.


Preordered Hard Cover and Getting the Audiobook on Audible.

I want to see the Tales line return :)


Am I correct in understanding you can't multiclass into class archetypes?

Like, you can't play a Ranger with the Bloodrager dedication, can you?


Cori Marie wrote:
The Character Gallery

Thank you kindly.


Andrew White wrote:
Peacelock wrote:
For Foundry usage, will there be a token pack product for this or will the art from this book just get added to the npc character gallery module that recently released?

I mean, it'd sure be silly to release a major book packed with new character art and not offer some kind of integration with the hot new character token collection/management module, wouldn't it?

That being said, this hypothetical character token pack bursting with all-new art would likely be its own product rather than an addition to existing one, and could probably be expected to be priced similarly to the recently-released Monster Core module.

What module is that?


I'll add the question, can you strap a buckler onto an arm that's already got a shield on it?


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Teridax wrote:
Unikatze wrote:
Teridax wrote:
It's also generally cited as a reference for when characters should be expected to have which item bonuses outside of ABP

Welp, I just realized I should have grabbed a Greater Resilient Rune two levels ago.

Also I'm somehow supposed to have a +2 to my perception?

Correct! Finoan's listed a few items that will help you reach that.

I went to AoN to see those that did. I'd probably go with some held ones instead of worn since I'm already capped on my invested items :P


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Teridax wrote:
It's also generally cited as a reference for when characters should be expected to have which item bonuses outside of ABP

Welp, I just realized I should have grabbed a Greater Resilient Rune two levels ago.

Also I'm somehow supposed to have a +2 to my perception?


Lia Wynn wrote:

Dawnsilver is the new name for Mithral. It acts as if it were silver for the purposes you mentioned, which buffs it. However, it is not silver, so it works normally on devils.

The same issue was true for Mithral pre-remaster. It specifies it's treated as silver for creatures weakness, but doesn't specify that it's not just weakness but also bypassing physical resistances.


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Hello hello.

The description for Dawnsilver in GM Core page 253 states:

GM Core Page 253 wrote:
Dawnsilver is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and werecreatures. It has the same sheen as silver but a slightly lighter hue. Dawnsilver weapons and armor are treated as if they were silver for the purpose of damaging creatures with weakness to silver.

As you may notice, it mentions weakness and devils. But Devils are not weak to Silver. Instead they have a Physical Damage resistance to anything but silver.

So by RAW, Dawnsilver does not bypass a Devil's Physical Resistance in the same way Silver does.
But since Devils are specifically mentioned in the effectiveness of Dawnsilver, I assume the Rules as Intended is that it should be bypassing that Physical resistance.

The problem is that the Foundry Team operate strictly by RAW and not by RAI, so currently Dawnsilver does not bypass a Devil's Resistance in Foundry.

This will only change if Paizo clarifies that it does. I was hoping this was the place to get that clarification.

Thank you!


Does anyone know of any tools or tips to keep track of all the downtime activities and potential actions from the players in Katapesh?


4 people marked this as a favorite.

Hope Owen's recovery is going well. Glad to see him writing.

I also really liked how he explained Seelah's refocusing.

The great thing about this story is that it could easily be my Paladin with my friend's Ranger/Barbarian.
Also my Paladin's name is Krystoff, and the artist name is Christoph.


1 person marked this as a favorite.
Luis Loza wrote:

I saw there was some confusion elsewhere online, so I wanted to jump back in here to clarify something.

The current year on Earth in the Lost Omens setting is 1927 AD. The Stasian Calendar on Golarion and in Irrisen notes the current year as 2022.

Can't wait to play "Hitler must die" for PF3 or PF4.


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PDF no longer available?

Any way to get my hands on this adventure?


Just to confirm.
There's no Deluxe/Collectors edition, correct?


Kittyburger wrote:
magnuskn wrote:
Hurk. Saranrae getting more certain to be the one gets killed off every week. :-/ I don't know how to deal with that, if it really happens.
I'm thinking Sarenrae and Iomedae are PROBABLY safe, because they have the advantage of being deities associated with the two most significant religious Iconic characters, Kyra (Cleric of Sarenrae) and Seoni (Champion (Paladin) of Iomedae).

I actually still think Iomedae will be the one to bite the dust.


Looks nice :)


At the beginning of book 4 there is a "Staff of Marvelous Medicines" which is not a real item.
Instead Marvelous Medicines is a type of Magical Healer's Toolkit.

My group kept the Marvelous Medicines as is and reflavored it as a small Scepter that can be worn (like in a belt loop).


That's definitely a color choice.


The Raven Black wrote:

I feel it is better to see all books about the setting as having been written by an in-setting character, with their own beliefs and convictions and prejudices. It really helps making any future correction in the lore much more palatable.

And Paizo has actually embraced this concept of in-setting authors in their recent books.

This is a good way to go about it. Specially when dealing with stuff that ends up being contradictory, like Apsu + Tiamat being the creators of the Universe, which has basically bee phased out.

It goes hand in hand with Myths and legends being unreliable.


I loved how well this plays with 4 Gunslingers of different ways.

Now just fingers crossed for an all Kineticist adventure where each is a different element.


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I figure this is as good place as any to post my now obsolete findings a few months ago on "Can there be other non-human half heritages".

"I did some detective work to find out the exact reasons of the existence of Human-Elf and Human-Orc Hybrids, but Hybrids of other Ancestries.

It’s worth noting that when I’m talking about Hybrids, I mean mixed races born by conventional mundane means, and not creatures who come more from Outsider/Supernatural influence such as Aasimar, Tieflings, Changelings, Oreads and many others. These could be more easily compared to Vampirism, which can affect most Ancestries.

Lord of the Rings had Half-Elves, and to a lesser degree Half-Orcs (albeit produced by magical means similar to how Uruk-Hai were made).
When D&D became a thing, players wanted to play as Half-Elves and Orcs. Since Orcs were an innately villainous, the Half-Orc was popularized to give the players an option to play an Orc-like character without necessarily playing villains.
So the tldr and TRUE reason why Half-Elves and Half-Orcs are a thing, but other hybrids aren’t is because Tolkien did it and D&D is heavily based/inspired in Lord of the Rings.

Now, if we start looking at in-universe reasons we know the following.
The PF1 book “Bastards of Golarion” confirms that hybrids other than Half-Elves and Half-Orcs are “all but unheard of on Golarion”. It lists biological incompatibility as the reason. It does mention however that these Hybrids could happen as the result of powerful magic such as a Wish Spell, but strictly speaking, by mundane means, they do not happen.
The book also confirms the existence of “Influence of Outsiders” causing creatures such as Dwarf Aasimars and Gnome Tieflings. So the Outsiders Versatile Heritage concept was already existent in the Lore and just hadn’t really made it into the mechanics of the game due to PF1 being a revised version of D&D 3.5, something they corrected when they moved into PF2.

The main theory on why Humans are able to breed comes with Aboleths.
Ancient Alghollthu wall carvings claim Aboleths are responsible for humanity’s creation. They would have been created as an adaptable slave race. When the ancient Azlanti came close to discover this, the Aboleths tried to wipe the slate clean and start all over by triggering Earthfall.
It can be speculated that Humans are adaptable genetically because the aboleth experiment was left unfinished. They just happen to be compatible with Orcs and Elves “because reasons”. Maybe the Aboleths took some notes by looking at those two ancestries when creating humans. But that’s entirely someone’s guess and falls into the fan theory territory to explain a real world reason for why we have Half-Elves and Half-Orcs.

With all that said, it’s still entirely the prerogative of any GM to modify the lore of their world as they see fit.

Thank you for coming to my TED talk."

From Bastards of Golarion:
Although humans can have children with
many other races, there are limits to this gift.
Half-dwarves, half-gnomes, half-halflings,
and numerous other combinations are
all but unheard of on Golarion. Biological
incompatibility is the first and foremost
reason that such half-races cannot exist.
Simply put, dwarves, gnomes, and others
just aren't compatible with other races,
even humans.
In a realm shrouded in magic, it would
be foolish to assume no spell in the known
multiverse could produce a viable child
between a dwarf and a humanoid of
another race. Indeed, dwarven aasimars
and gnome tieflings are known to exist,
arising through the influence of outsiders or
because of magical anomalies understood
by few. A miracle or wish spell
could likewise result in the birth
of a half-dwarf, though the
individuals able or
willing to practice
such spellcraft
are few and
far between.


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Just to clarify.
Warden spells now scaling up to master doesn't mean all Rangers will go back to having spells, right?

We can still build a fully martial, no magic Ranger?


Did no one proof read this?

I don't know if it's just my copy but the editing seems non existent.
I've read two pages and already found like 3 cases of bunched up together words and lack of punctuation between sentences.


Zaister wrote:
Unikatze wrote:

I'm about to preorder them and just want to confirm there's a single version only, right?

No Deluxe/Collectors edition?

After receiving this item this week, I would say this is as deluxe as it gets.

Nice

/Add to cart


I'm about to preorder them and just want to confirm there's a single version only, right?

No Deluxe/Collectors edition?


1 person marked this as a favorite.

AWESOME!

I'll probably still wait a year for the hardcover version but I'm very happy to see this line isn't abandoned.


Really enjoyed running all these One-Shots.

Any clue if we'll be getting more?


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How will this differentiate from the previous PF1 version?


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Really like the change to changes, it will enable a much more fluid and adaptable system. Specially for you're also making changes to APs and Lost Omens, which earlier ones had many errors that needed fixing.

I'm sure some people will not be happy with the ability score changes to ancestries, but you can still just say that's not how it works at your table and problem solved.


Any news on the Special Edition (Not the Beadle & Grimm's Gold one).


Was there a Collectors/Deluxe Edition for this one as well?


Will the Deluxe Cover version be available at launch or after all the previous books catch up?


Anyone know if this will be available in the new Blue Covered Deluxe Edition format?

I'm holding off on Lost Omens and rebuilding my collection with the Deluxe ones.


Who remade the maps?

It seems they used assets from Forgotten Adventures. The quality is amazing. I'm very impressed.


4 people marked this as a favorite.

Necro post. He's gotten fixed in book of the Dead.


This is a very smart move. Well done Paizo!

Also, if I'm GMing for the Beginner Box weekend, will I need to buy this set if I want to use it?


Will a Deluxe Edition be made available at launch? Or should we wait for the product line to catch up to the previous ones first?


Very cool.

Not sure what I'll do with my old ones, likely sell, but still, very cool that these are an option.


This is the second pre written adventure I see where the spellcasters aren't given Read Aura to identify magical items.

The other being the Beginner Box, which I guess may get a pass for simplicity (still ignoring a core mechanic though).

Is it assumed when a character already owns an item with a +1 rune, it's easy for them to tell other what other +1 items are by just noticing the runes look the same?
Or is Paizo just low key ignoring one of the more cumbersome mechanics in the game on purpose?

(Read aura is in Dinner at Lionlodge. So I'm assuming not)


2 people marked this as a favorite.

Man, this looks incredible. And my character is actually from Absalom too, so I'd love it.

Unfortunately that price tag is way more than what I can justify spending on a book. I'm sure you get your money's worth, but dang... that's pricey.


H2Osw wrote:
Unikatze wrote:
CaffeinatedNinja wrote:

I get that people don't want to re-buy content. But realistically you can't expect that every new service will be free if you got your content elsewhere. That is a guaranteed way to make it fail.

The closest analogy might be a videogame. I have Dark Souls on my playstation. It is also available on PC. But I don't get a free copy on my PC because I have the playstation version. It took time and money to convert, etc.

But in that same vein, why would I want to repurchase the same PC I've already paid for on Playstation?
Are you telling me you only own 1 version of Skyrim?

Yup. For PC.


CaffeinatedNinja wrote:

I get that people don't want to re-buy content. But realistically you can't expect that every new service will be free if you got your content elsewhere. That is a guaranteed way to make it fail.

The closest analogy might be a videogame. I have Dark Souls on my playstation. It is also available on PC. But I don't get a free copy on my PC because I have the playstation version. It took time and money to convert, etc.

But in that same vein, why would I want to repurchase the same PC I've already paid for on Playstation?


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I'll probably get on board for the PF3 version of this. If it comes out at launch.
2 years is too late for those of us who've been buying the material already.


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The interface looks fantastic. But I see them having an uphill battle.

The fact is D&D Beyond works because there's no other free options.

There's a lot of great options available for PF2 already, and we have all the actual content available for free on AoN.

For character building we have Pathbuilder and Wanderer's Guide.
And while it seems Nexus has a much nicer interface and a few other options, I don't see that many people willing to pay (likely) hardcover price just to get art on their character builder.
Also, Pathbuilder still has plans for Connecting sheets into a single session so the GM can manage equipment, loot, conditions, etc.

Speaking of which, HeroLab Online already does many of the things Nexus does, at probably a very similar price, and it's one of the least used Character managers due to its hefty entry price point.
Seems to target the same audience (ones willing to pay a lot of money for convenience) and I don't see any of them switching over if they need to buy the whole thing again.

Then you have Foundry, Which for $50 one time buy (often on discount) you can access everything freely and have a really great character manager. Albeit without the ease of accessing it on a tablet or phone.

With that said, it does look awesome. And I wish it had an easier entry point.
But unless it was priced at PDF price and not Hardcover, and include the PDF, then it's a hard pass for me. I'm already buying all Hardcovers as is.
And I'd need to convince the other players at my table to buy into it if I wanted to connect our sheets? That definitely wouldn't happen.


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I am obsessed, so I made some Invoices for the repair of Citadel Altaerein in Book 2.

It helps me keep track of repairs and payments but mostly made them for fun.

Maybe they'll be useful to someone else.

https://docs.google.com/document/d/11UOWGVf01m2IneECw__EKnJ39LrIKqGZ/edit?u sp=drivesdk&ouid=103092972014883318551&rtpof=true&sd=true


generaltwig wrote:
I posted this in the GM Reference thread, but here again: Here is a quote from Tuskhead Stoneworking for the renovation of the Citadel. My party didn't want to do any of the work themselves, so this contains all the costs if outsourced 100%. The special requests were things they specifically wanted added to the Citadel. Link to PDF is on dropbox over HERE!

Seems the file has been corrupted :(


Sovereign Court

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I know no one cares about what I think about anything but this annoyed me 10 minutes ago when I cast Howling Agony and everything made their saving throws and my whole turn ended up being pointless.

It really pushes you towards damage spells. Cast a fireball spell and you at least get to do half damage. I'm talking about spells mind you, not picking good or bad targets. All these save or nothing spells just feel bad.

Spells should be like save or be affected for a round almost always past 1st level.

We should invent a time machine and add this to the list of things to fix after doing all the important stuff you'd have to do with a time machine.

Sovereign Court

Here are some questions about feats which is almost everything in this game.

Class Feats
So a character hits level X of their class. Do they have to pick from the level X class feats? Or can they pick X or lower class feats? I'm trying to find where in the book it says that a character can or can't pick a lower level feat. Some of my players are confused and I haven't been able to find the sentence in the book that says one way or another.

Example for people who can't solve for X: Willy the Wizard gets to level 2. He wishes to take a level 1 Wizard feat. Is that allowed by the rules as written? Where in the rules does it say yay or nay? Can Willy gain a Familiar, or is he forced for pick from level 2 feats?

Skills Feats
There's this line that says something like:

Rules wrote:
The level of a skill feat is typically the minimum level at which a character could meet its proficiency prerequisite.

So that seems to imply that number on the skill feats isn't a prerequisite, but there's this other rule someplace that I'm pretty sure said that when you read all these feats that big number on the right is absolutely a level needed to have the feat. So is that wrong? The level isn't in the prerequisite field but it seems like it normally is a prerequisite, but then something contradicts that for skill feats which seems like specific beating general... Can a character just take any skill feat they meet the prerequisites for then by the rules and ignore the normal level restrictions?

Sovereign Court

So I've been looking to play some PFS adventures to get more experience playing 2nd edition and I've noticed a lot of games listed on Warhorn that aren't linked to a convention.

Does anyone play in these games and know the etiquette for joining them? Do you just sign up and go for it?

Also if you do play PFS adventures online how do tracking of certs and like usually get handled online? Or character sheets? Do people tend to just act on trust or do they expect people to have character sheets loaded into roll20 or the like?

Sovereign Court

Hey folks, I know it's a first edition society question but does anyone know why the Healer's Hands feat got banned?

Conduit feats aren't blanked banned, others are allowed. It doesn't have any evil connotations, strange role-playing prerequisites or the like.

So what the heck is the reasoning for it?

Sovereign Court

Hey all. I'm having some issues coming up with anything I particularly want to play in a campaign my friend is trying to start up. The things that are allowed and disallowed and the goals in the game are kind of all over the place.

It's a semi-pvp gladiator/challenge focused campaign that starts at 12th level in a world where fifth level and higher spells don't exist at all. No items with them as prerequisites (yet 200k to spend with a 50k max per item) and the higher level slots are mostly just for meta magic, though if a supernatural ability emulates something that's higher it's fine.

Our allowed books are:
Core Rule book
Advanced Class Guide
Advanced Player’s Guide
Advanced Race Guide
Pathfinder Unchained
Ultimate Combat
Ultimate Equipment
Ultimate Magic

Everything related to summoning isn't allowed for us. All hit points are maxed. Immunities are just resist 30 or save +8. No guns, companions or familiars are replaced with a bonus feat. It uses the revised action economy. People can come back to life with in game items. We have access to several of the CR+1 templates that exist like advanced, celestial, etc but we're on a 15 point buy. Any race with an actual page of information in the race Guide is open game.

So you can see it's kind of all over the place. I could make a merfolk dragon disciple bloodrager but I can't buy a broom of flying. The only traits are those from the APG.

I'm just not having much luck coming up with ideas that are appealing. With everyone having maxed out hit points it feels like just dealing damage won't be that great. At the moment I'm leaning towards a hexcrafter magus since curses and other debuffs sound more effective, or maybe a mystic thurge randomly. I don't know what anyone else is making either.

Anyone have any suggestions or ideas? Please, I could really use a hand.

Sovereign Court

How much do we know of spaceships so far? I haven’t read every post on the forum.

I’m just worried because they always seem to be either priced outside of any PC’s possible ability to buy, require some kind of extreme number of crew members that it removes some/all the ships out of most games or even without thousands of crew you need to have 4-6 PC’s specialized in just running it. It can really throw a wrench into things especially when players start to just steal them.

I’m just hoping that people are thinking about and looking at that. It’s hard enough to rope 4-6 people together as a unit without them needing to know how to use sensors or things after all.

Sovereign Court

Hey Gang,

I've got an elven caster cleric (Divine Strategist) of Shelyn. Like 8 Strength, 16 Dex, 18 Wisdom, 8 Charisma and so forth. The idea is to then slide into Pathfinder Savant because I like the prestige class and want to play it.

Issue is I've been wracking my head trying to come up with good Esoteric Magic choices for Cleric. I found a few other threads but they were all wizard focused and also a bit dated.

I know summoner haste is a key one to nab. I want Ill Omen and Good Hope too just because...well awesome. What else though? I can actually get a total of 6 here and am curious if anyone has ideas.

Sovereign Court

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Hey everyone,

Just wanted to make sure everyone had a heads up on this as I often miss out on cool stuff myself.

Tomorrow is Turkey Day! Starting at 11am US Central Time on November 27th the Mystery Science Theater 3000 Turkey Day marathon will be starting on Youtube found here: https://www.youtube.com/watch?v=5p56igk63es

It should be good for hours of football alternative entertainment this year! If you haven't watched MST3k before you are missing out. It even includes some new stuff so it should be quite a lot of fun.

As an added bonus they're streaming Manos: The Hands of Fat on a loop until the new marathon starts up! Torgo-ahoy!

Sovereign Court

It has recently come to my attention that there are a number of people playing "spies" for the Aspis Consortium in the PFS.

I would like to tell those people to make sure that they don't actually hinder the groups ability to complete missions or to just stop such silly nonsense all together.

Sovereign Court

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So given from the Nightly Roundup on Equestria Daily it looks like someone actually has been working at the conversion for Ponyfinder! Huzzah!

I know that just makes everyone's day, now that we can have more equine adventures. I'm mostly just re-posting things here.

Table of Contents

I. Race Guide
II. Cutie Marks
III. Ponyfinder Equipment

So far it doesn't look too bad. I think it could use a bit of touching up and re-balancing. Particularly I don't know why someone with a particular special talent could have a worse failure then someone with no training at all. Still a good effort!

(Apparent Sub-Reddit)

Sovereign Court

So I have been thinking about this for a while now and got bored enough to toss up a post to see what some of the community at large thinks.
Ages ago in the realm of Advanced Dungeons and Dragons in Unearthed Arcana, Paladin was moved from a Fighter sub-type to a Cavalier sub-type. They shared a lot of abilities and it made sense. A lawful Good religious themed knight should go under the knight class.
That said I believe that Paladin really should become a Lawful Good archetype/replacement class for Cavalier. To me and several of the people I've spoken to in my gaming circle this seems to make a lot of sense. Even now they share a lot of the mental imagery of one another. Most images you’d find for one easily work for the other. It would fill in that niche people seem to want for a paladin type character without the alignment restriction by just being in the base class itself.
Obvious that boat has long since sailed and I'm not insanely suggesting Paizo actually rewrite 2-5 hardcover books or anything of the sort. I'm years and years late to suggesting it for the current edition. Future editions however aren't out of the question I'd hope though. I just thought I’d put that out there.

Sovereign Court

Did anyone else get this yet? I've got mine and it's freaking cool, but I might be viewing it with Nostalgia-Vision (TM). It'd be good to get another opinion.

I did really like to see a stapled magazine with all that glorious old time layout. The miniatures in the articles look nicer then they used to. Some of the articles were nice reminiscence of days past. Seems really well put together. Plus more What’s New with Phil & Dixie is never bad in my book.

I was particularly interested in the Pathfinder Scaling feats. Think we'll start using those...

Sovereign Court

So for some reason I've got it in my head that I want to be more of a pacifist for my wizard coming up in a Rise of the Runelords campaign. I'm going to try and not be too distracting to my friends in the game but I am pondering good ways to have a character who doesn't solve every problem through some amount of violence.

Not looking to subvert free will either since that's kind of a cop-out on the idea.

Anyone else tried to do something like this? Someone else done this to you and you hated it? Pitfalls?

Sovereign Court

So I'm reading through Ultimate Equipment and I stumble upon the interesting weapon called the Tekko-Kagi.

It's cheap, it's exotic and it appears to be a light weapon, a shield and almost a bonus feat all at once. Some questions might come up curiously as to how it operates as all this, how it can be enchanted and so forth but that's less fun to discuss.

Yes the damage is absolutely pathetic but it would make a very lovely off-hand weapon for some kind of two weapon fighting build.

I'm trying to puzzle out where it would do the most good. A Half-Elf Lore Warden seems like a natural choice for the weapon as it gets a large focus on combat maneuvers.

It would be an odd weapon to a Kensai but it might work given the bonus feats you'd pick up for it and the spells you'd have access too.

A Maneuver Master Monk would be really enjoy something like this, though having a buckler would be a shield so there goes some of your monk bonuses.

So has anyone actually found this weapon to be useful?

Sovereign Court

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I personally have been waiting a long time to see a Pathfinder focused adventure path. I know it likely won't be all pathfinder all the time, but the Pathfinder Society is one of my favorite parts of Golarion and they have some of the most interesting chronicle books as well.

The PFS is fun, but an AP with an assumption for playing Pathfinders is something I've actually been waiting for since the Kingmaker AP fed one of my other desires. :)

Sovereign Court

Heyo all. It's 3am and I woke up and started writing things down on note cards, and then got up and started typing and this is the mess I came up with.

3am Campaign Ideas:
Underground campaign set in a semi fantasy/sci-fi world like those books I used to read back in Middle school. The one where it was a fallen civilization that exists in place of something more powerful and relevant.

Exploration of the underground will us a hex grid, allowing to track the travel of the PC's as they go through caverns, tunnels and so forth. Finding new things, forming new paths, etc.

City of Glowthorn, most prosperous of the present towns that are left underground. Connected to Gaslight, a violet lit den of sin and temptation, and like three other towns with some theme to them.

Glowthron is light b a massive crystal called the sunstone. It glows and has a day/night cycle. Actually a large focusing lens that goes up to surface. There are 5 districts in the town, each one focusing on an elemental stone that also is housed there. One of the few places with trees, apples a large export. Lights are usually small glowing rocks or fire beetles supplied by the Lamp Guild.

Beetles are smaller more docile versions of larger monsters the Lamp Guild is proud of developing.

Many other guilds exists, some in town, others larger organizations. The PC's are members of The Delvers Guild! "The Delvers Delve Deeply." Most other guild crafting or political, goldsmiths, forge workers, etc.

PC's members of the guild, but not a job they always need to attend to. Presently have access to 3 dorms in Glowthorn. Simple furnishings.

There are guns, easy to use but not terrifically reliable due to ammo shortages. No one there makes bullets.
The Delvers get more tech stuff, but it's also more controlled by the guildmaster. Things are checked out and returned. PC's must purchase own gear and pay for lost things.

Stirgecats, helpful felines that are useful of warning of roaming monsters and keeping rats out of food supplies. Bit bigger then a house cat.

Moles of unusual size used for pack animals and food like cattle. Tasty. May need a new name. Seloms? Too obvious.

First missions is to maintain the tunnel leading to Gaslight. Tunnel is mostly in tact, should be about 5 days to get there and back while working. Need to bring supplies with, only so much being allowed. 1 pack mole will be supplied. Water and food cost electrium from the other towns. It's freely supplies within reason for official delver missions from Glowthorn.

Things that happen on first adventure.

Goblin gang run into at least twice. First time abroad and 2nd time in their den. Den contains enough supplies for 2 days and a few nice trinkets. Goblins are the Snivvelslicers, rough and rag-tag, good opponents for brand new PC's. Not too bright and very cowardly.

Cave in and strange metal door. The door opens to reveal a high class automaton that greets the party and invites them to partake of the food and watch the movie. It's The Ghost and Mrs. Muir, staring Gene Tierney and Rex Harrison. It's in black and white and about 1/2 done when they show up. Most of the rest of the theater has caved in and once the film is over the systems will rest and start playing the movie again and the half-way point. The systems could be very valuable if recovered properly but will take at least 3-5 days to properly dig out and sift through. This may make the Pc's short on food and water. Recovery will also allow for viewing of the full film and possible discovery of other movies. Can be used to increase tourism to Glowthorn, or inspire a director who wants to film something new.

At higher levels:
The PC's are brought into the know that something seems odd with the sunstone. It's dimming a bit more every few days and not getting as bright. This is normal for the time of year but not for the amount that's happening. This leads to the first trip above ground into the wastelands and deserts above ground. Cause is simple, the mirrors that feed sunlight into the crystal are wearing out. Actually relatively easy to fix. Some radiation dangers.

While on the surface the players run into a piece of paper bearing one of the most dreadful things one could imagine seeing. A flyer that reads, "Robot Carnival, Coming Soon."

So how do I make sense of this mess, and anyone have any suggestions, feedback, useful comments or the like? I could use more lower level adventure/encounter ideas. Or perhaps I should have just gone back to bed?

Sovereign Court

Heyo all.

I'm going to be starting up a new campaign after the new year and it is going to take place entirely underground. Anyone know of anything that I might not be thinking about for a whole underground setting?

Anyone done something like this before and have some advice on the matter they could give?

Sovereign Court

Find the Answer here.

Sorry all but I couldn't help myself.

This weeks Full Frontal Nerdity was just too hilarious for me not to share! Aaron Williams scores again.

Sovereign Court

Just wanted to let everyone know whose might be a member of SCSU that we're jump starting the Games Club on campus and that we'd like you to show up and help!

We're the club that covers every game on campus, be it miniatures, role-playing, card, chess, or even LARPing. Come, be with your fellow students and take part of the grand adventure!

We an really use people willing to show up, sign up and take part in the hobby we all love.

Sovereign Court

Hey there all.

Seems to be a bit of a lack of gaming up here now that I'm in school and I'm looking to fix that if at all possible. I'm up for almost any game at the moment. Dungeons and Dragons of any edition, Pathfinder, Shadowrun 3rd edition, Savage Worlds, or something new.

Anyone help me out at all? The Games Club seems...kind of lethargic.

Sovereign Court

Hey all.

Not sure I'm reading this correctly, but the rules for potion seem to be suddenly standing out as really different then what I thought they were before. Maybe it's a case of I was just mislead about the old rules, or maybe I'm too used to things having to be worded perfectly but it could be intentional changed too. I didn't see anyone else addressing this so far.

Quote:
A potion is a magic liquid that produces its effect when imbibed. Potions vary incredibly in appearance. Magic oils are similar to potions, except that oils are applied externally rather than imbibed. A potion or oil can be used only once. It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute and targets one or more creatures. The price of a potion is equal to the level of the spell × the creator's caster level × 50 gp. If the potion has a material component cost, it is added to the base price and cost to create.

The bolding is the part I'm curious is correct or not. No more weapon oils (magic weapon, bless weapon, shillelagh, etc) seems to immediately spring to mind here, since I can't think up any possible way to consider a weapon a creature in a reasonable manner. Perhaps this is intentional, I'm a bit curious about it since a little vial of magic weapon oil always seemed like a good idea to keep on hand at lower levels.

Now my next question is a bit more rules lawyerish, but my reading of it is what it is. The spell you wish to make a potion out of would be required, as I'm reading it, to have a target line similar to Target: One Creature. Something along the lines of Target: Creature Touched wouldn't qualify for a proper potion or oil. Is that wrong? Is it Correct? Is it Intentional? Did potions of Cure Light Wounds just disappear?

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Heyo Paizo.

I've got modestly large order, but I believe a lot of it is the clearance stuff that was on the site for this past month here, so I'm curious if there is any update on the status of my order #1008312?

It's been pending for over a week now so I'm getting a little antsy to get some kind of status update or something about it as I'm hoping that things are in stock.

I'm sure you guys are busy with the RPG and Gencon and all sorts of summer stuff, but can I get an update?

Thanks,
-Gabriel

Sovereign Court

So I'm getting ideas fro my campaign building up here, going to make a small island based world that the PCs will wonder around in and deal with Grell and Gricks and Kobolds and the like, and at some point I'd like for them to be able to get more involved in the economics and political dealings of society. One of the things I'd like to do would to allow them a chance to get some property to either build with or deal with. I'm not sure if I'm thinking small keep or moderate sized inn or what, but I'm curious if anyone has tried this with Pathfinder yet, if there are considerations for rules and the like, general information as such.

I know 3rd edition kind of keep away from that kind of scale, but the leadership feat still exists and those followers need something to do.

Anyone have any advice for Strongholds in the PathfinderRPG?