I ran this on Sunday in a non-sanctioned home game.
I have to say it was a bit challenging and a lot of parts I had to wing because I didn't understand how they made sense.
Now, I admit I still haven't finished reading all the CRB and my grasp on the edition is still very loose. But there were situations I was like... wait, what?
Like, the Haunt in the Mansion. Does the player not get a save for that? It says Stealth 20... so OK, they hear some scratching under the floorboards... OK? Then hands come out and do 4d6 damage regardless? I'm confused.
There was a lot of parts where you would use checks like Society, Thievery or Athletics to impress the Venture Captains or to dissuade the Crow leaders. But it was very hard for me to make sense of it in a RP standpoint or for my players to figure out what options they ahd other than flat out saying "You can try and use Athletics to get rid of this guy"
Pathbuilder may be the thing for you then.
I spoke to the developer a few months back, and he was looking at including cross character interaction like HLO is doing. But I haven't heard from him in a while so I don't know what's happening there.
And I agree with you on the subscription fee. I spend way too many hiatus months where we never get together to be paying for something I'm not using.
As far as I'm aware, the only sets that are currently unavailable are Rise of the Runelords, Skulls and Shackles, Monster Codex and Heroes & Villains (the only one I'm missing :( ). Bestiary 1 was sold out at one point and going for ridiculous prices, but they eventually did a reprint.
Since no alternative Pawn subscription was announced for 2E I just assumed they would continue the current one since the pawns should work regardless of the edition.
I've updated my Checklist for crazy collectors.
Let me know if I missed anything or if any corrections should be made.
For as many complaints as it got, it's kind of weird it got sold out so fast.
Recently ordered one on Amazon.fr but it probably will get cancelled. Says the whole "We are waiting to give you an shipping time estimate thing" which usually means "We were selling something we didn't actually have in stock"
So yeah, please reprint. maybe with labels, or without, whatever, I'll buy it anyway.
Wei Ji the Learner wrote:
Partly why I'm looking for alternatives.The premise of HLO was cool, but I don't like what I've seen so far.
and TBH, Herolab Classic feels like a program made in the late 90s/early 2000s.
Sounds more like an issue with your printer or your PDF software settings.
Also. One box has made it's way to ebay. There's one day left on the bid and it's going pretty high.
https://www.ebay.ca/itm/Pathfinder-Pawns-COMPLETE-MONSTER-CODEX-BOX-extreme ly-rare-and-out-of-print/283462680103?hash=item41ffb13e27:g:9pgAAOSwNpdcwXa b
The crafting skill section in the play test rule book says you must have the appropriate tools or kit to craft items.
Snares seem bad as is, but this makes them unusable. Can anyone confirm if snares actually require a snare kit?
Matthew Downie wrote:
There's no amount of time that would be guaranteed to be sufficient. You could release the game to playtest, find a lot of issues, make a lot of changes to fix them, release the game to a second playtest, find a lot of new issues, make a lot of changes to fix them, release the game to a third playtest, find a lot of new issues...
I don't see this being a bad thing though. If you o the process 4x times you're still going to end up with a better product than if you did it only once.
I'm talking from no experience here since I've never play tested a game before.
Just want to avoid Pathfinder 2: Unchained 2: electric Boogaloo.
I get it. I still think it would be easier to explain to new characters if it was just abilities.
In 1E there was always a bit of a discrepancy with the economy, as in, how much a GP was worth, specially when calculating the value of some goods vs how much people made.
I haven't had the chance to delve into the book in too much detail yet, but was wondering how this is looking so far now that they've revamped stuff a bit.
Ah yes. I recall having issues understanding that too. And the new group we recently introduced has also had issues getting their head around it.