Really like the change to changes, it will enable a much more fluid and adaptable system. Specially for you're also making changes to APs and Lost Omens, which earlier ones had many errors that needed fixing.
I'm sure some people will not be happy with the ability score changes to ancestries, but you can still just say that's not how it works at your table and problem solved.
This is the second pre written adventure I see where the spellcasters aren't given Read Aura to identify magical items.
The other being the Beginner Box, which I guess may get a pass for simplicity (still ignoring a core mechanic though).
Is it assumed when a character already owns an item with a +1 rune, it's easy for them to tell other what other +1 items are by just noticing the runes look the same?
(Read aura is in Dinner at Lionlodge. So I'm assuming not)
Yup. For PC.
But in that same vein, why would I want to repurchase the same PC I've already paid for on Playstation?
The interface looks fantastic. But I see them having an uphill battle.
The fact is D&D Beyond works because there's no other free options.
There's a lot of great options available for PF2 already, and we have all the actual content available for free on AoN.
For character building we have Pathbuilder and Wanderer's Guide.
Speaking of which, HeroLab Online already does many of the things Nexus does, at probably a very similar price, and it's one of the least used Character managers due to its hefty entry price point.
Then you have Foundry, Which for $50 one time buy (often on discount) you can access everything freely and have a really great character manager. Albeit without the ease of accessing it on a tablet or phone.
With that said, it does look awesome. And I wish it had an easier entry point.
I am obsessed, so I made some Invoices for the repair of Citadel Altaerein in Book 2.
It helps me keep track of repairs and payments but mostly made them for fun.
Maybe they'll be useful to someone else.
I posted this in the GM Reference thread, but here again: Here is a quote from Tuskhead Stoneworking for the renovation of the Citadel. My party didn't want to do any of the work themselves, so this contains all the costs if outsourced 100%. The special requests were things they specifically wanted added to the Citadel. Link to PDF is on dropbox over HERE!
Seems the file has been corrupted :(
This serves the function I wanted.I was thinking of remaking it in something like WonderDraft to look like a paper map. But this works for hiding the stuff we don't know about.
James Jacobs wrote:
Guess we should remove Tiamat from the pathfinderwiki then.Thanks for the clarification!
Is there a list of the items it has?
I thought it'd be cool to just hand us a card for whatever item it is and then we give it back when the in game day is done.
We've had lots of ups and downs. The Cleric in the game I described above turned out to be one of the worst players ever.
We continued the campaign as a Homebrew in Sandpoint. We were playing pretty regularly until I went on vacation. I made a story for Valeros being absent for a while, but turns out they never played when I was gone, and when I got back the GM never wanted to play, so that campaign died there.
Then Cleric wanted to GM. So we all made characters, but he never prepared anything, so we ended up using those characters in a new Homebrew campaign made by the original GM, Introduced a new player I had never met who's now a very close friend and I'm the Godfather of his new daughter.
I GMed Hollow's Last Hope, which went absolutely terrible. I was a little late and two of the players had started drinking. Worst game I've ever played and I almost quit GMing right then and there, but we finished it.
After that it was mostly on and off one offs. We tried to play Mummy's Mask with the original GM, but in true fashion, she never called us for a second game.
The original player who played Ezren and I started dating and have been together for just under 5 years now (she's also the Godmother of that baby I mentioned earlier), she tried to GM Crypt of the everflame for an entirely new group. And was an amazing GM when she actually prepared. But must have kind of lost interest after two sessions because she ended up just going to the games to hang out and the story never moved forward.
I started GMing Dragon's Demand for some of those players, but only got to chapter 2.
Then PF2 released and I was ready to make the jump.
The game was usually great until alcohol got involved, but it was still fine. When COVID hit the game got put on hold, and the other player lost interest even though we tried to keep playing in Tabletop Simulator. We finished Book 1.
After a bit when some restrictions started lifting I GMed Fall of Plaguestone for a new group, the GM of AoA and my Girlfriend.
So yeah, not still the Beginner Box :P
This is really great news.
What I'd like to see:
Portraits and token packs for Bestiary and Adventure creatures. Pretty much the same as those available as Pawns.
Some sort of package deal when you buy PDFs to include FoundryVTT assets as well, at the very least a discount when purchasing both the PDF and the FoundryVTT assets.
This is one of the best looking ones I've seen so far.
The Multi level token is a great touch.
What about a repaired version?
I made a Deed for Citadel Altaerein.
I aged it with Coffee using this method: https://www.curbly.com/how-to-age-paper
I'm gonna go ahead and Necro post this to ask a question about repairs.
Odd situation, but right now I'm the only player in the game.
My Character is trained in crafting, but has no Specialty Crafting. So he'll be needing to hire a Stonemason to repair the Staircase going down to Alseta's Ring.
Here's where my confusion starts.
The book says "a force of organized specialists" so I'm not sure if that means the Stonemason plus his workers or something else.
Also, would this mean it frees my downtime to do other things because I got a specialist on the job? Meaning I could go ahead and hire a different Stonemason to work on a different part of the Citadel at the same time (Roleplay might cause conflicts, but that's a separate story).
Has there been any resources on maps? I'm struggling to get something that is useable on a VTT. Pulling them from the pdf didn't seem to help, and I haven't found an AI upscaler that makes them look okay.
What VTT are you using?
If it's foundry then download the Module "PDF to Foundry" it will scan your PDF of the adventure and load all the maps for you.
Will it have slightly watered down rules like the PF1E Beginner box had?
Erik Mona answered me on Facebook.
"no these are the full rules, only with fewer choices and more attention paid to explaining the concepts. Your Beginner Box character will be 100% compatible with the Core Rules."