Khonnir

Unikatze's page

Organized Play Member. 248 posts. 2 reviews. No lists. 2 wishlists. 3 Organized Play characters.


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Errenor wrote:

Well, as I understand they interact somehow between each other. I guess they need to ask Paizo.

Another thing: are Foundry modules editable? Or they are too complex to fix this yourself?

It's part of the PF2 Core System and not a module.

I'm sure there's a way to modify it or create a simple module for it, but unfortunately I'm not tech savvy for that.


Errenor wrote:
Unikatze wrote:
Anyone?
Your reasoning looks good. If you are GM you can change it. If you are not, you can try to persuade them. Paizo doesn't give rule clarifications on the forum (almost never), so don't wait.

Yeah, not really an issue with my home game as much as the Foundry Team will not implement RAI unless it's confirmed by Paizo directly.


Anyone?


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Archpaladin Zousha wrote:
CUE THE MUSIC!

I didn't realize it was such a huge production.


Preordered Hard Cover and Getting the Audiobook on Audible.

I want to see the Tales line return :)


Am I correct in understanding you can't multiclass into class archetypes?

Like, you can't play a Ranger with the Bloodrager dedication, can you?


Cori Marie wrote:
The Character Gallery

Thank you kindly.


Andrew White wrote:
Peacelock wrote:
For Foundry usage, will there be a token pack product for this or will the art from this book just get added to the npc character gallery module that recently released?

I mean, it'd sure be silly to release a major book packed with new character art and not offer some kind of integration with the hot new character token collection/management module, wouldn't it?

That being said, this hypothetical character token pack bursting with all-new art would likely be its own product rather than an addition to existing one, and could probably be expected to be priced similarly to the recently-released Monster Core module.

What module is that?


I'll add the question, can you strap a buckler onto an arm that's already got a shield on it?


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Teridax wrote:
Unikatze wrote:
Teridax wrote:
It's also generally cited as a reference for when characters should be expected to have which item bonuses outside of ABP

Welp, I just realized I should have grabbed a Greater Resilient Rune two levels ago.

Also I'm somehow supposed to have a +2 to my perception?

Correct! Finoan's listed a few items that will help you reach that.

I went to AoN to see those that did. I'd probably go with some held ones instead of worn since I'm already capped on my invested items :P


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Teridax wrote:
It's also generally cited as a reference for when characters should be expected to have which item bonuses outside of ABP

Welp, I just realized I should have grabbed a Greater Resilient Rune two levels ago.

Also I'm somehow supposed to have a +2 to my perception?


Lia Wynn wrote:

Dawnsilver is the new name for Mithral. It acts as if it were silver for the purposes you mentioned, which buffs it. However, it is not silver, so it works normally on devils.

The same issue was true for Mithral pre-remaster. It specifies it's treated as silver for creatures weakness, but doesn't specify that it's not just weakness but also bypassing physical resistances.


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Hello hello.

The description for Dawnsilver in GM Core page 253 states:

GM Core Page 253 wrote:
Dawnsilver is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and werecreatures. It has the same sheen as silver but a slightly lighter hue. Dawnsilver weapons and armor are treated as if they were silver for the purpose of damaging creatures with weakness to silver.

As you may notice, it mentions weakness and devils. But Devils are not weak to Silver. Instead they have a Physical Damage resistance to anything but silver.

So by RAW, Dawnsilver does not bypass a Devil's Physical Resistance in the same way Silver does.
But since Devils are specifically mentioned in the effectiveness of Dawnsilver, I assume the Rules as Intended is that it should be bypassing that Physical resistance.

The problem is that the Foundry Team operate strictly by RAW and not by RAI, so currently Dawnsilver does not bypass a Devil's Resistance in Foundry.

This will only change if Paizo clarifies that it does. I was hoping this was the place to get that clarification.

Thank you!


Does anyone know of any tools or tips to keep track of all the downtime activities and potential actions from the players in Katapesh?


4 people marked this as a favorite.

Hope Owen's recovery is going well. Glad to see him writing.

I also really liked how he explained Seelah's refocusing.

The great thing about this story is that it could easily be my Paladin with my friend's Ranger/Barbarian.
Also my Paladin's name is Krystoff, and the artist name is Christoph.


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Luis Loza wrote:

I saw there was some confusion elsewhere online, so I wanted to jump back in here to clarify something.

The current year on Earth in the Lost Omens setting is 1927 AD. The Stasian Calendar on Golarion and in Irrisen notes the current year as 2022.

Can't wait to play "Hitler must die" for PF3 or PF4.


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PDF no longer available?

Any way to get my hands on this adventure?


Just to confirm.
There's no Deluxe/Collectors edition, correct?


Kittyburger wrote:
magnuskn wrote:
Hurk. Saranrae getting more certain to be the one gets killed off every week. :-/ I don't know how to deal with that, if it really happens.
I'm thinking Sarenrae and Iomedae are PROBABLY safe, because they have the advantage of being deities associated with the two most significant religious Iconic characters, Kyra (Cleric of Sarenrae) and Seoni (Champion (Paladin) of Iomedae).

I actually still think Iomedae will be the one to bite the dust.


Looks nice :)


At the beginning of book 4 there is a "Staff of Marvelous Medicines" which is not a real item.
Instead Marvelous Medicines is a type of Magical Healer's Toolkit.

My group kept the Marvelous Medicines as is and reflavored it as a small Scepter that can be worn (like in a belt loop).


That's definitely a color choice.


The Raven Black wrote:

I feel it is better to see all books about the setting as having been written by an in-setting character, with their own beliefs and convictions and prejudices. It really helps making any future correction in the lore much more palatable.

And Paizo has actually embraced this concept of in-setting authors in their recent books.

This is a good way to go about it. Specially when dealing with stuff that ends up being contradictory, like Apsu + Tiamat being the creators of the Universe, which has basically bee phased out.

It goes hand in hand with Myths and legends being unreliable.


I loved how well this plays with 4 Gunslingers of different ways.

Now just fingers crossed for an all Kineticist adventure where each is a different element.


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I figure this is as good place as any to post my now obsolete findings a few months ago on "Can there be other non-human half heritages".

"I did some detective work to find out the exact reasons of the existence of Human-Elf and Human-Orc Hybrids, but Hybrids of other Ancestries.

It’s worth noting that when I’m talking about Hybrids, I mean mixed races born by conventional mundane means, and not creatures who come more from Outsider/Supernatural influence such as Aasimar, Tieflings, Changelings, Oreads and many others. These could be more easily compared to Vampirism, which can affect most Ancestries.

Lord of the Rings had Half-Elves, and to a lesser degree Half-Orcs (albeit produced by magical means similar to how Uruk-Hai were made).
When D&D became a thing, players wanted to play as Half-Elves and Orcs. Since Orcs were an innately villainous, the Half-Orc was popularized to give the players an option to play an Orc-like character without necessarily playing villains.
So the tldr and TRUE reason why Half-Elves and Half-Orcs are a thing, but other hybrids aren’t is because Tolkien did it and D&D is heavily based/inspired in Lord of the Rings.

Now, if we start looking at in-universe reasons we know the following.
The PF1 book “Bastards of Golarion” confirms that hybrids other than Half-Elves and Half-Orcs are “all but unheard of on Golarion”. It lists biological incompatibility as the reason. It does mention however that these Hybrids could happen as the result of powerful magic such as a Wish Spell, but strictly speaking, by mundane means, they do not happen.
The book also confirms the existence of “Influence of Outsiders” causing creatures such as Dwarf Aasimars and Gnome Tieflings. So the Outsiders Versatile Heritage concept was already existent in the Lore and just hadn’t really made it into the mechanics of the game due to PF1 being a revised version of D&D 3.5, something they corrected when they moved into PF2.

The main theory on why Humans are able to breed comes with Aboleths.
Ancient Alghollthu wall carvings claim Aboleths are responsible for humanity’s creation. They would have been created as an adaptable slave race. When the ancient Azlanti came close to discover this, the Aboleths tried to wipe the slate clean and start all over by triggering Earthfall.
It can be speculated that Humans are adaptable genetically because the aboleth experiment was left unfinished. They just happen to be compatible with Orcs and Elves “because reasons”. Maybe the Aboleths took some notes by looking at those two ancestries when creating humans. But that’s entirely someone’s guess and falls into the fan theory territory to explain a real world reason for why we have Half-Elves and Half-Orcs.

With all that said, it’s still entirely the prerogative of any GM to modify the lore of their world as they see fit.

Thank you for coming to my TED talk."

From Bastards of Golarion:
Although humans can have children with
many other races, there are limits to this gift.
Half-dwarves, half-gnomes, half-halflings,
and numerous other combinations are
all but unheard of on Golarion. Biological
incompatibility is the first and foremost
reason that such half-races cannot exist.
Simply put, dwarves, gnomes, and others
just aren't compatible with other races,
even humans.
In a realm shrouded in magic, it would
be foolish to assume no spell in the known
multiverse could produce a viable child
between a dwarf and a humanoid of
another race. Indeed, dwarven aasimars
and gnome tieflings are known to exist,
arising through the influence of outsiders or
because of magical anomalies understood
by few. A miracle or wish spell
could likewise result in the birth
of a half-dwarf, though the
individuals able or
willing to practice
such spellcraft
are few and
far between.


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Just to clarify.
Warden spells now scaling up to master doesn't mean all Rangers will go back to having spells, right?

We can still build a fully martial, no magic Ranger?


Did no one proof read this?

I don't know if it's just my copy but the editing seems non existent.
I've read two pages and already found like 3 cases of bunched up together words and lack of punctuation between sentences.


Zaister wrote:
Unikatze wrote:

I'm about to preorder them and just want to confirm there's a single version only, right?

No Deluxe/Collectors edition?

After receiving this item this week, I would say this is as deluxe as it gets.

Nice

/Add to cart


I'm about to preorder them and just want to confirm there's a single version only, right?

No Deluxe/Collectors edition?


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AWESOME!

I'll probably still wait a year for the hardcover version but I'm very happy to see this line isn't abandoned.


Really enjoyed running all these One-Shots.

Any clue if we'll be getting more?


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How will this differentiate from the previous PF1 version?


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Really like the change to changes, it will enable a much more fluid and adaptable system. Specially for you're also making changes to APs and Lost Omens, which earlier ones had many errors that needed fixing.

I'm sure some people will not be happy with the ability score changes to ancestries, but you can still just say that's not how it works at your table and problem solved.


Any news on the Special Edition (Not the Beadle & Grimm's Gold one).


Was there a Collectors/Deluxe Edition for this one as well?


Will the Deluxe Cover version be available at launch or after all the previous books catch up?


Anyone know if this will be available in the new Blue Covered Deluxe Edition format?

I'm holding off on Lost Omens and rebuilding my collection with the Deluxe ones.


Who remade the maps?

It seems they used assets from Forgotten Adventures. The quality is amazing. I'm very impressed.


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Necro post. He's gotten fixed in book of the Dead.


This is a very smart move. Well done Paizo!

Also, if I'm GMing for the Beginner Box weekend, will I need to buy this set if I want to use it?


Will a Deluxe Edition be made available at launch? Or should we wait for the product line to catch up to the previous ones first?


Very cool.

Not sure what I'll do with my old ones, likely sell, but still, very cool that these are an option.


This is the second pre written adventure I see where the spellcasters aren't given Read Aura to identify magical items.

The other being the Beginner Box, which I guess may get a pass for simplicity (still ignoring a core mechanic though).

Is it assumed when a character already owns an item with a +1 rune, it's easy for them to tell other what other +1 items are by just noticing the runes look the same?
Or is Paizo just low key ignoring one of the more cumbersome mechanics in the game on purpose?

(Read aura is in Dinner at Lionlodge. So I'm assuming not)


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Man, this looks incredible. And my character is actually from Absalom too, so I'd love it.

Unfortunately that price tag is way more than what I can justify spending on a book. I'm sure you get your money's worth, but dang... that's pricey.


H2Osw wrote:
Unikatze wrote:
CaffeinatedNinja wrote:

I get that people don't want to re-buy content. But realistically you can't expect that every new service will be free if you got your content elsewhere. That is a guaranteed way to make it fail.

The closest analogy might be a videogame. I have Dark Souls on my playstation. It is also available on PC. But I don't get a free copy on my PC because I have the playstation version. It took time and money to convert, etc.

But in that same vein, why would I want to repurchase the same PC I've already paid for on Playstation?
Are you telling me you only own 1 version of Skyrim?

Yup. For PC.


CaffeinatedNinja wrote:

I get that people don't want to re-buy content. But realistically you can't expect that every new service will be free if you got your content elsewhere. That is a guaranteed way to make it fail.

The closest analogy might be a videogame. I have Dark Souls on my playstation. It is also available on PC. But I don't get a free copy on my PC because I have the playstation version. It took time and money to convert, etc.

But in that same vein, why would I want to repurchase the same PC I've already paid for on Playstation?


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I'll probably get on board for the PF3 version of this. If it comes out at launch.
2 years is too late for those of us who've been buying the material already.


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The interface looks fantastic. But I see them having an uphill battle.

The fact is D&D Beyond works because there's no other free options.

There's a lot of great options available for PF2 already, and we have all the actual content available for free on AoN.

For character building we have Pathbuilder and Wanderer's Guide.
And while it seems Nexus has a much nicer interface and a few other options, I don't see that many people willing to pay (likely) hardcover price just to get art on their character builder.
Also, Pathbuilder still has plans for Connecting sheets into a single session so the GM can manage equipment, loot, conditions, etc.

Speaking of which, HeroLab Online already does many of the things Nexus does, at probably a very similar price, and it's one of the least used Character managers due to its hefty entry price point.
Seems to target the same audience (ones willing to pay a lot of money for convenience) and I don't see any of them switching over if they need to buy the whole thing again.

Then you have Foundry, Which for $50 one time buy (often on discount) you can access everything freely and have a really great character manager. Albeit without the ease of accessing it on a tablet or phone.

With that said, it does look awesome. And I wish it had an easier entry point.
But unless it was priced at PDF price and not Hardcover, and include the PDF, then it's a hard pass for me. I'm already buying all Hardcovers as is.
And I'd need to convince the other players at my table to buy into it if I wanted to connect our sheets? That definitely wouldn't happen.


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I am obsessed, so I made some Invoices for the repair of Citadel Altaerein in Book 2.

It helps me keep track of repairs and payments but mostly made them for fun.

Maybe they'll be useful to someone else.

https://docs.google.com/document/d/11UOWGVf01m2IneECw__EKnJ39LrIKqGZ/edit?u sp=drivesdk&ouid=103092972014883318551&rtpof=true&sd=true


generaltwig wrote:
I posted this in the GM Reference thread, but here again: Here is a quote from Tuskhead Stoneworking for the renovation of the Citadel. My party didn't want to do any of the work themselves, so this contains all the costs if outsourced 100%. The special requests were things they specifically wanted added to the Citadel. Link to PDF is on dropbox over HERE!

Seems the file has been corrupted :(

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