Khonnir

Unikatze's page

Organized Play Member. 113 posts. 1 review. No lists. 1 wishlist. 2 Organized Play characters.


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And this is the thing.
They're not even super powerful. They're mostly flavored.

You have to preemptively take time to set them up with he hope a monster MIGHT step on it. And meanwhile your Wizard is shooting fireballs they will get back after sleeping


The crafting skill section in the play test rule book says you must have the appropriate tools or kit to craft items.
The snare kit weighs 8 bulk. This to me seems off, my ranger with 16 strength can only carry 8 bulk worth of stuff and snares need to be crafted in the field. So if I need to carry that kit with me I can't carry anything else.

Snares seem bad as is, but this makes them unusable. Can anyone confirm if snares actually require a snare kit?


2 people marked this as a favorite.

Resonance is a major mechanic though. I'm not sure they'd be able to add it in later as an optional rule.
If I look at Unchained, it had some fantastic optional rules that were usually not taken into consideration because it had come out later.


Well, this is disheartening.
I really do wish it turns out great though.


Matthew Downie wrote:
There's no amount of time that would be guaranteed to be sufficient. You could release the game to playtest, find a lot of issues, make a lot of changes to fix them, release the game to a second playtest, find a lot of new issues, make a lot of changes to fix them, release the game to a third playtest, find a lot of new issues...

I don't see this being a bad thing though. If you o the process 4x times you're still going to end up with a better product than if you did it only once.


I'm talking from no experience here since I've never play tested a game before.
But I'm wondering if a 6 month play test is enough. I'm sure Paizo will do a great job at recompiling a lot of feedback and then fixing a lot for the final edition, but shouldn't there be a testing period for that as well?
Like an Alpha and a Beta?
I'm hoping this edition is amazing and lasts us another 10+ years, so wouldn't want to see many reviews months after release on how some stuff could have been better.

Just want to avoid Pathfinder 2: Unchained 2: electric Boogaloo.


1 person marked this as a favorite.

Agreed. Don't really see a Goblin getting me any discounts at a shop, rising me to arms with a speech or seducing someone.


Mezzix wrote:

feat

noun
an achievement that requires great courage, skill, or strength.
synonyms: achievement, accomplishment, attainment, coup, triumph

This is the intended definition. It is a thing you can do because you have trained, have some kind of magic heritage or some innate talent.

I get it. I still think it would be easier to explain to new characters if it was just abilities.


In 1E there was always a bit of a discrepancy with the economy, as in, how much a GP was worth, specially when calculating the value of some goods vs how much people made.
I always explained to my group that a rough estimate would be 1gp = 100 USD in a 1970s economy. It wasn't perfect but it gave a rough idea.

I haven't had the chance to delve into the book in too much detail yet, but was wondering how this is looking so far now that they've revamped stuff a bit.


Jader7777 wrote:

Feats were explained to me as 'talents'. But there's a lot of word salad thrown around in TTRPGs.

I also had a real struggle with 'attack roll' being more like an 'accuracy roll'. I love how PF2 now calls it 'strike' which defines it a bit more.

Ah yes. I recall having issues understanding that too. And the new group we recently introduced has also had issues getting their head around it.


Hi guys.

I understand the word Feat has been used for a while and people are kind of used to it, but when I started playing I found it incredibly confusing.
Feats are more like Abilities or Skills your character has, and since we already had ability scores and skills describing other stuff it just confused me a lot.

Wouldn't it be simpler to call ability scores "Base Stats" or something of the like and use the word "Ability" for feats?

Does anyone share this opinion with me?


Very interesting.
Seems like a more evolved version of VMC.


Peck Templeton wrote:
So wait I ordered this on paizo.com and paid 8 bucks in shipping? -When I could have ordered it on Amazon and paid zero shipping with prime? How does that make sense?

Yeah, this is even more an issue for us out of the US.

I really wish I could subscribe to a bunch of stuff to get the free PDFs, but the shipping costs are very high. So I get pretty much everything through Amazon.


3 people marked this as a favorite.

I do like this. Half races shouldn't be races of their own.
With that said, I do think Half-Elves should be an option for elves too.
I wonder if in the future it will be similar with other classes such as Tiefling and Aasimar, and if it will open the doors to other half races.


Send it to me as well please.


I have only played one pbp game so far. Still playing it, and my experience is that even though it runs slower than a face to face game, since you're playing every day and online most of the time it ends up going at around the same pace, if not only slightly slower.


The playtest is upon us!

I have three face to face games currently running and no time to add in one for the Playtest. But really want to join in.

I live in a remote area with unreliable internet. I've already tried roll20 but the voice was not possible.

So I am able to either play in a Play by post or on roll 20 based text.

I'm very active, and even on play by post I can usually reply within an hour or less.

I'd really like to playtest, so if you know of anyone running a game of Doomsday Dawn text based please let me know!

Cheers!


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I really like this. Fixes stuff I didn't realized needed fixing.


Tinalles wrote:

I didn't create it, just came across it, but this sunken ship would be perfect for a battle map for PCs who want to explore the wreck of the Paradise.

The best part is that it's just a photo of a 100% real ship. There's a version in the comments on that Reddit thread with the diving robot photoshopped out.

Version with no robot


Interesting concept.
I'd have to read more about it or play test to see how I feel of such a change. But I definitely don't hate it.
Promising!


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Juda de Kerioth wrote:

Hi all!

Any way to get this reprinted soon?

I need it

It won't be getting reprinted. There's one on ebay right now.

Here


I also use the TV on the table.
I've used Roll20 which is fine. But find Maptools does the job even better.


French version on ebay


Hey Kazzy,

Do you strictly go by pen & paper?
I'm not sure how you could go about printing them to be proper scale TBH. The few times I did it I would adjust in paint, but there's got to be a better way.

If you've ever tried Hero Lab, that has all the encounters pre-loaded, but it costs money.
For a free option you can try out Combat Manager, it doesn't have all the encounters loaded but it does have all the creatures and you can create and save the encounters beforehand.

Just part of the prep work of being a DM :)


So, ShadowChemosh's stuff is listed as unavailable. I contacted him (he's pretty active on Hero Lab Forums).

He told me to replace the link www.shadowgameworld.net/ with www.shadowsoftware.net/shadowgameworld/

So for example: http://www.shadowsoftware.net/shadowgameworld/pathfinder/rotrl/chapter2/The SkinsawMurders_Corrigendum_FAQ.pdf


Have you guys thought about using more icons?

You have one for Action and reaction. But what about using something for alignment, size, type of damage?

I've always found stat blocks to be just too big a block of text.


Good stuff.

I remember when I first started playing 1E that I thought it was weird Skelletons were resistant to Slashing, but didn't take extra damage from blunt.


I'm going to get this for my birthday for sure!


Wait, so Nature Oracles and Simulacrum Wizards are tougher than some Deities?


Jhaeman wrote:
Very cool--many thanks. It helps me see how far I've come, and how far I've yet to go--the curse of the collector :)

I'm focusing mostly on pawns right now, getting 1-2 sets per month since I'll still be able to use them in PF2. I also started too late for all the other stuff, but I'm going to give all my money to Paizo with PF2


Updated it to today.
Same link. Added Pathfinder Battles, Pathfinder Comics and Pathfinder Legends.


Scott Romanowski wrote:

Hi Unimatze,

After nearly a month without comment, I deleted the picture, thinking there was no interest. Here is the link.

That's pretty ingenious!


I just managed to nab one from Amazon at $109.
There seems to be two left for $210. Jump on it!


This is an awesome idea!
Add me to the vote here!

In the meantime, there's a really good alternative in Dungeonetics.
Printable Golarion Calendar

You can set the year, it has holidays marked as well.
No art, but you could pretty easily make something cool with binder sheets. And once they're in binder sheets... BOOM! Dry erase calendar!

I was planning on printing one out for 4707 and having it in my game room for my ROTR campaign. I hadn't thought about art for it, but I'll probably add some that relates to the Deity which the month is named after.


Not a "database" exactly.
But I've been keeping this google sheet update and you can ctrl-F to search.

Pathfinder Pawn List


404 not found :(


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I keep them in their cardboard put them in binder sheets like this
Pawns in Binders

If it's a Box one I just photocopy the cover and backside and slip it into the binder. If it's not a Box I'll actually cut the sheet they come in.

To actually find a pawn, I keep this sheet updated and just CTRL-F to see what set the pawn is in and whether I have that set or not.

Pathfinder Pawn List


It also seems some guy from Germany is selling the individual pawns on ebay for like 2 euro each :/


Jhaeman wrote:
I wouldn't phrase it so aggressively, but I would say that if the AP sounds like something you'd love to run, don't let missing out on a few AP-specific pawns dampen your enthusiasm. Honestly, many of the unique NPC pawns are only used for a single encounter. Although they're cool, they're probably not going to substantially increase or decrease you and your players' enjoyment of the game.

Agreed, I'm one of the lucky ones that managed to nab one of the last ones. And many times I just end up using whatever.

It won't change your player's fun.


Unikatze wrote:

Anyone have a list of residents of both Sandpoint and Magnimar?

I found this one, https://docs.google.com/spreadsheets/d/1sXAl-U68j0kda3L0Nn59TusCea9y2_FJv2w 1GEssZ8w/edit#gid=0
which is great. But I'm pretty sure I had seen another before that also included their levels and stats (for those that have them)

Found it!

https://docs.google.com/spreadsheets/d/1sAnCm8wIgZ1d6Xl75mXxLfa_416s0BVGsoC Dz9vN4e0/edit#gid=0


Anyone have a list of residents of both Sandpoint and Magnimar?

I found this one, https://docs.google.com/spreadsheets/d/1sXAl-U68j0kda3L0Nn59TusCea9y2_FJv2w 1GEssZ8w/edit#gid=0
which is great. But I'm pretty sure I had seen another before that also included their levels and stats (for those that have them)


I remember reading about Nidal first in one of the Comics. I was pretty disturbed.


Didn't think about that... so many of my players speak Thassilonian and I'm about to get to that part :O


I had trouble uploading it. But I actually think it's still on his devianart Page (I can't access Devianart t work. but these should work)

Level 1: https://goo.gl/images/gp3Sqf
Level 2: https://goo.gl/images/M924NV

His Foxglove Manor one don't seem to be on the Map list either.


A whole month with no postings!

By the way. I saw that Hero339s maps for the underground in Thistletop isn't there anymore. I have them saved. Should I upload them somewhere?


Would love to see the art as well.


2 people marked this as a favorite.

Expectation on why Goblins are now a Core Ra... Ancestry:
"Something happened that made Goblins more acceptable in society"

Actual reply
"Some Goblins are adventurers, deal with it"


A friend gave me the PDF version printed on Cardstock for Christmas.
I glued them onto that thicker cardboard someone posted earlier, but cutting them out was a pain and made really bad edges that wouldn't easily pop back in. And storage in a binder is pretty important for me.


Is it safe to assume that by September/October 2019 we will have a community created 2E version of ROTR? :P

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