Poll: What part of Pathfinder do you want to know more about?


Lost Omens Campaign Setting General Discussion

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I'd like to see a map of the other continents of Golarion...I don't need James and the rest of the awesomesauce people at Paizo to tell me what the ruins of Dead Watch Hold in Tian Xa are about, I can come up with that sort of stuff on my own, but a map with cities, ruins, forests and the like would be helpful. Just a starting point, I can do the rest on my own.

And the map of the Darklands...again, you don't have to explain everything, just make up some stuff up, put in a map and let us DM's do the rest :).


ARCADIA!!!!


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Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
kaymanklynman wrote:
ARCADIA!!!!

I am Kelvar Silvermace, and I approve of this message!

Seriously--Arcadia was the first thing I thought of when I saw this thread. I have some awesome ideas about what I'd *like* to see there, but I'm dying for something from the creative minds at Paizo. And I think it merits its own lengthy, hardbound book. And many maps.

And tribal/painted horse centaurs. And red clay, mesa dotted deserts. And Turquoise Dragons. And a Lizardfolk variant that lives in the desert. And huge canyons. And bizarre ruins from long lost civilizations.

And a collosal blue ox.

Okay, the ox is optional.

Scarab Sages

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***Parts of Golarion that aren't in the Inner Sea Region, particularly the other continents and the rest of the Garund continent.

This is being worked upon with the extension of Vudra and Tian Xia, but I'd love to see what is on the western (Arcadia?) and southern edges of the map.

*Epic rules, epic spells, epic prestige classes.

*Other planets, space exploration with magic.

I'm not asking for an adventure, but some more explanation for GMs to work on would help greatly. PCs can greater teleport with vague descriptions and plane shift, but have no idea what's on the other side of Golarion.


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Nex and Geb. Either by an AP or through the Campaign Setting line...

A culture guide (kinda like the articles in some of the APs, just with more stuff and collected into one volume).

Some form of book that deals with trade (both goods and ideas) and/or politics - even thought diplomatic campaigns might be a bit far fetched...

And the rest of it, all of it.


Deidre Tiriel wrote:

***Parts of Golarion that aren't in the Inner Sea Region, particularly the other continents and the rest of the Garund continent.

This is being worked upon with the extension of Vudra and Tian Xia, but I'd love to see what is on the western (Arcadia?) and southern edges of the map.

*Epic rules, epic spells, epic prestige classes.

*Other planets, space exploration with magic.

I'm not asking for an adventure, but some more explanation for GMs to work on would help greatly. PCs can greater teleport with vague descriptions and plane shift, but have no idea what's on the other side of Golarion.

This is what I'm leaning towards myself..

I think more long term and where characters might go once they reach an Epic level. What challenges face them? Draw backs? Advantages over and around? Connections they've made (speaking on NPC characters here to involve.) and broken?

Having the Epic Information would be great. It'd only make sense as we learn more of Golarion, ancient cities, ruins and deities that are older than old, as we learn more of the Outer Planes.


1. Numeria

2. Vudra

3. I would like to see more "area specific" books. I still view the Darkmoon Vale book as a real highlight


More Maps! Like the inner sea map, but of other continents.


1. Numeria.
2. The Mantis God. I recently found out he has around even since the Azlanti were still alive.

edit: added info.


Voted for Villains! Yay
But would also aprecciate more info on the Realms of the Mammoth Lords and Numeria.

Liberty's Edge

GALT! Osirion. Arcadia. Sarusan. The Darklands, especially the lower two parts. The Dreamlands.

Liberty's Edge

More on the other continents so that we can at last understand what is where on Golarion.

Doubly needed now that we will get the book on the other planets, so that we can see what Golarion looks like when viewed from space.

Dark Archive

Yup, we need the continents badly...

Silver Crusade

Pathfinder Adventure Path Subscriber
The black raven wrote:

More on the other continents so that we can at last understand what is where on Golarion.

Doubly needed now that we will get the book on the other planets, so that we can see what Golarion looks like when viewed from space.

There you go.

Dark Archive

Nidal and Vudra

Grand Lodge

I'd like to see more information on the non-human player races (elves, dwarves, etc). Specifically, I'd like to see more examples, illustrations and information to use to come up with vivid character descriptions.

I've read the Elves of Golarion, and the extent of guidance to physical appearance in an entire book on elves was limited to a couple very short paragraphs.

For instance, the book mentioned that elves can/will take on physical attributes based on their environment within the span of a human lifetime. I'd like some examples on what these different elves might look like. What would be really great is a set of concept illustrations of a male and female elf that live in different environments (arctic, jungle, forest, plains, mountains, desert, etc.).

I'm sure the other races could do with similar expanding, but the elf book is the only one I've read so far. It seems a bit lop-sided since there are so many ethnicities of humans, and each one is given a description. Granted, these descriptions are sparing as well, but it's more workable since we all know what humans look like and most of the descriptions I've read can be paralleled with a real-world ethnicity.

Also, it would be great if any real-world inspirations for in-game races or ethnicities would be shared with the reader. A lot of them I can guess at, but it'd be great to know what the writers were thinking. For instance, if a particular group was inspired by the Mayan, I could research the Mayan people to get some additional ideas for things like customs, clothing, tattoos, piercings, etc.

Liberty's Edge

So, when might we expect a Dragon Empires World Guide? Because that is at the very top of my list.


1. NUMERIA. Please.

2. I'd love to know exactly what happened to kill Aroden, open the Worldwound, and fire up the Eye of Abednego.

3. I'd also love an adventure path that somehow led back to the First World.

4. I'd also like a pon.... er.... Sandpoint Devil to ride around on.


I would like to learn more about the various inner sea kingdoms like Numeria and beyond the Inner Sea regions as well.

RPG Superstar 2008 Top 32

I removed a post. This is not the place.

Sovereign Court

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OTHER: I posted this once before and there where many who agreed. A book that details the clothing styles of regions and classes as well as architecture of kingdoms. Taldor vs Cheliax vs Osirian vs Tian etc

Scarab Sages

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1. Vudra
3. Beneath the Waves - a source book on the nations beneath the sea. I can't believe there was a planets book before an oceans book! (except of course the whole real-life example of exploring space more than the deep oceans)
2. More on the southern edge of the map - James Jacobs said there are Mwangi countries and I'd love to see them


Architecture and Clothing guides are great. I strongly vote for this suggestion. You can take the oprey books as example how to do it best.

Also I would like to know more about the military of the inner sea region. We dont know much about this. Please give military and political campaigns a chance. Dungeon Crawling is fine but oversupported in PF.

How about a companion about the military and tactics and with illustrations of typical soldiers, war ships and warmachines of the major nations? The Inner sea is too peaceful for my taste, but war is a good motivator for players and excellent background for campaigns.

Scarab Sages

Is the suggestion here an entire book on architecture and clothing? I could not imagine anything more boring/useless/money sinking. If the suggestion is to have a couple of sentences of clothing styles and a couple on architectural styles in future books then I could get behind it.

Sczarni RPG Superstar 2012 Top 32

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I would like a book about the different fey hotspots on Golarion. Kind of like Lost Kingdoms, but all the different areas fey can be found in abundance. Candlestone Caverns (a must), Verduran Forest, Darkmoon Wood, Shimmerglens, Sevenarches, Sanos Forest and a few others.

Sczarni

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1. Maps. Maps, maps, maps. I love maps, and I can't get enough of them. Darklands, other continents, local regions, submarine maps. An atlas of Golarion with climate, topography, roads, more detailed political maps, trade maps, and other things.

2. Politics, like a Guide to Rulers and Nobles or some such. More possibilities for international intrigue or internal politicking. Cross-species relations. Weirder stuff like foreign colonies, trade with the Darklands or aquatic races, interplanetary interactions, interplanar politics, and the like.

3. More with minor gods, the interactions between the gods, and just more details on what exactly the gods do and what it's like to deal with them directly (probably epic-level stuff, honestly).

Shadow Lodge

I would like nothing better than to see books the size of the Inner Sea World Guide for the other continents and areas of the world. Bring one out for Tian Xia, Southern Garund, Arcadia, Casmaron, Sarusan, and the Crown of the World. And don't make them little paperback deals either. Go for full-size hardcovers. I love the Inner Sea World Guide, it's one of my favorite gaming books I've ever read, and I want the other continents to get the same treatment.

Just my 2 copper.

Sczarni

I realize this may have been already mentioned by some (or maybe not, I didn't read the entire thread), but I would very much like to know more about the Mana Wastes.

Give me info on Alkenstar and the Mana Wastes and I'll be such an absurdly happy little steampunk fan. A setting book, hardcover, would be glorious, but I'd be more than content with even just a companion guide, such as the one for Varisia, Blood of Fiends/Angels/Chickens, etc.


my wishlist

Absalom Campaign Guide
First World Gazetteer
Numeria Gazetteer
Axis Gazetteer
Kellid Companion
Proteans Revisited
Book of the Inevitables
Guide to Quantium ...


I really want to see a Casmaron, Garundi and Crown of the World Gazetter. What is known about these continents sound already awesome, and I can't wait to see how they'll fully be forged.

I hope there will be some demihuman nations about, something like a Dune Elf nation in Casmaron, would be quite neat.


Arcadia, perhaps a rough idea of what it might be and just enough info into it that we could make our own adventures into the 'new' ancient land. That is, unless you have something concrete planned for it...


I would like to see a alternate campaign setting taking place in pre-starfall Golarion.

Shadow Lodge

I would love really almost any kind of alternate setting, personally. Minus things like high-tech, firearms-for-everyone, or things like that.

Dark Archive

Gary Teter wrote:

What part of Pathfinder do you want to know more about?

And should this be a multiple-choice poll?

Would love to see more play in world wound and galt. Lots of potential there.


Vudra

Numeria

The southern, Oceanic/Australian continent (can't remember what it was called. S- something) [EDIT - Sarusan. Thanks Pathfinder wiki!]

Was there a place called Iobaria? Well then, that place. I obviously want to know more about it.... [EDIT - looks like Iobaria is coming up in part three of Reign of Winter..]

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber

Distant Worlds.


Personally, I would like to see the pantheon expanded on. I'm currently running a campaign based on the Ancient Azlanti civilisation but aside from Gods like Aroden, Milani and Lissala it's really hard to pin down what deities to include because it's hard to pin down the rise and fall of the gods. It would also just be really interesting to know the timelines and background of more of the main gods and lesser gods since I find the theology of Golarion fascinating!

Actually, if anyone could point me in the direction of more information that isn't Gods and Magic or Golaropedia (I've exhausted both of these) I'd really appreciate that!

Acquisitives

Pathfinder Adventure Path, Lost Omens, Starfinder Roleplaying Game Subscriber

Oh, and the lingering influence of the Aboleths. Not so much about what the mysterious abominations of aeons past plot or plotted in their freezing subterranean oceans, but who their witting and unwitting agents may be (the Gillmen? Aroden's shattered priesthood? the lakesmen of Brevoy?), what legacies of their scheming yet remain on a world that has moved past them, and who on the surface is still aware, however dimly, of that terrible history?


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Definitely the Aboleths, as described above, and the Mordant Spire elves!

Sovereign Court

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Can we get a "Legends of Golarion" Adventure Path set during the Age of Legends?

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

Revised list:

Numeria is my #1.

But...

I would dearly LOVE a companion book about the criminal underworld of Golarion. Major trades, guilds, etc.

They did the Knightly Orders. Lets get darker!

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

The location of the bathrooms in the Grand Lodge of Absalom

Because I really gotta go........

Sczarni

I'd like to see more high seas and aquatic adventures in the ruins of Azlant. And there are still some pretty large islands out there, too. I'm thinking high magic on the high seas: stuff way weirder and less civilized than the Shackles.


1) Numeria
2) Alkenstar
3) would like to know/see more of the kobolds
4) the Shackles (more over Tessa and some of the other pirate lords)
5) the Red Mantis
6) expansion on the Kellids


God, this is a tough question. honestly? I don't know if I'd be able to answer it, but here's my answer anyway:

1) Numeria - Probably one of the most interesting 'modern' settings in Pathfinder, and by modern I mean by way of the being part of the present Pathfinder timeline. I love the idea of the world of magic infused with Technology, a power barely understood and so misunderstood that it infact has a strong amount of mysticism and false beliefs held about it, superstitions, etc. Plus, I love the idea of a savage techno-barbarian wielding a plasma glaive or a pyroplastic aether sword (made up name!) as he charges towards enemies in a suit of armor powered by abysium.

2) Thassilon - Ok, probably one of the most awesomely interesting ancient empires I've friggin heard of. Uses a combination of obvious eastern influences, along with a goddess who left the realm long ago after her virtues were corrupted, a once benevolent emperor so consumed with rage towards his apprentices he sacrifices everything, including his sanity, to rebuild the nation the way he feels it should have been built. The Runelords, Alaznist, the angry Qlippoth-worshipping wizard my favorite among them. All of this definitely MUST be explored, especially the clockworks, the steampunk elements of ancient Thassilon, the giants, the genetic manipulations, the ancient magical items, and possibly re-discovering the process to create such powerful weapons such as Xin's Ghost Iron scimitar. Maybe even have adventures IN ancient Thassilon, with Rune Magic prevalent, giants commonplace, and clockworks on display, super highways, all of that in full view. Thassilon at its most decadent!

3) Ancient cyclopes empires, Koloran and Ghol-Gan. Their rise and fall perhaps in a bit more detail. But perhaps also more detail on their magic and their citizenry, their way of life, etc. Not necessarily in the level of detail as Thassilon, as Cyclopes aren't really a race PC's can play (Though the idea of a giant adventure is interesting).

4) Aboleths. I love this ancient race, these master manipulators that move nations like chess pieces in some monstrously cosmic game that only they understand. These guys raised humanity from barbarism, and while they might not have forged humans, they certainly had the greatest influence on them. I want to know not necessarily more about the Aboleths or their society. Such things are not fit for mortals. Rather, I'd like to see more of their genetic work on humans, perhaps some even continuing with genetic modification similar to ancient Aboleths, but for different reasons, purposes, etc.

Edit:

5) The Theocracy of the Fist


I would also like to see more on the aboleths. I think they would be wonderful BBEGs for an Inner Sea spanning campaign.


Numeria.
Not only because is a tribute to great Dave Arneson's Blackmoor series or Expedition to the Barrier Peaks, but also it haves this aura of an almost perfect hybridization of themes and tropes found in classics of fantasy and science fiction literature like Robert E. Howard's Conan series, Isaac Asimov's Foundation trilogy or Frank Herbert's Dune.
Nex, Geb and the Mana wastes.
A magocracy which evokes a lot the exotic cosmopolitanism of the Planescape campaign setting, a necrocracy which seems coming straight from a lost sketch for a tale by Clark Ashton Smith and a spaghetti western wasteland, what is not to love? Since I read their respective chapters in the Inner Sea World Guide can't wait for get some more info about them.


Earthfall and the Starstone. So much is nudged at/hinted at, but I want to know details, gorramit. What exactly was it, why did it happen, and how did the Starstone grant divinity?

Liberty's Edge

Gary Teter wrote:

What part of Pathfinder do you want to know more about?

And should this be a multiple-choice poll?

Tian Xia lets get a hardcover!

More about Geb, alkenstar, and the past empires.

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