APPEARANCE
Dark hair, heavy eyebrows and ample facial hair frame Krogar’s face; unlike most dwarves, he keeps his beard fairly trim, for a dwarf. A couple of deep scars marr an otherwise handsome face. A drab brown tunic covers his well-oiled chainshrt; heavy outdoor, leather boots complement his simple attire. A short bow and quiver on his back keep his hands free, one which is always grasping a large axe. Portrait
BACKGROUND
Krogar was born into a peaceful family whose father was well known for working with iron. His father’s skills were well received when they moved to Vigil a few years past. Krogar was going to be a great armor and weapon smith, just like his father Toskar was and his two older brothers were. But something stirred in his family’s blood and, against his father wishes, both of Krogar’s older brothers joined the defenders. They died in the hands of orcs.
When news reached his family, something snapped in his father who vanished for weeks on end. Young Krogar was left alone with his mother who did her best to console the young dwarf. Krogar, in turn, did his best to work the bellows in his father’s absence; fire and iron continued to mold the young physique.
Toskar resurfaced again, haggard and wounded, but he carried a large bag of what sounded like pebbles. In spite of his wife’s protests, he called his son over and showed him the souvenirs from his trip; a bag full of orc tusks! At that moment, fearing that his last son would also run away and join the defenders, Toskar vowed to teach him what he did best. He would also do his part in keeping the orc horde at bay but not by joining the cavalry and riding them down but by hunting them in their land.
Thus started years of training where Krogar learned how orcs lived. He learned what they ate, how they talked, when they slept, and how they killed. More importantly he learned what their weaknesses were and how best to kill them. And he learned well, according to his father with the exception of his fighting style. Where old man Toskar always fought with swift, measured strikes with two small handaxes, Krogar was prone to strong swings with a much larger axe. After a few months of trying to change his fighting style, his father gave up on that and continued to teach him other tricks of the trade. One thing his father always worried was Krogar’s propensity to lose himself in battle lust, a sort of rage, when his son was outnumbered. [DM Note: I plan on taking a level or two in barbarian to make this happen).
Everything was going well until a much larger than anticipated force came upon them. They fought like men possessed but in the end, Krogar found himself alone, probably left for dead, in the middle of orc corpses. His father was no where to be found and something inside of Krogar tells him that he yet still lives. [DM Note: Lost Kin campaign trait]
Today, Krogar still hunts orcs in the vicinity of Castle Firrine, the westernmost outpost of Lastwall but yearns for a chance to go in deep into orc territory to look for his father. Rumor of a caravan that is about to travel the Flood Road has reached his ears so the young dwarf has made his way to Vigil to try and volunteer his services...
PERSONALITY
Krogar is an easy-going fellow except when he’s on the hunt when he turns into a no-nonsense type of person. He likes to drink and drinking turns him melancholy for his lost family and spiteful against orcs.
The dwarf ranger picked up his father habit of collecting orc tusks, something that has provoked more than a few raised eyebrows with regards to his sanity.
His prowess in battle is well known but he tends to be very short-tempered when it comes to dealing with orcs; "the only good orc is a dead orc". [DM note: I know this may get me into trouble but I’d like to roleplay this out if we get a chance].
THREE THINGS I’D LIKE TO SEE HAPPEN IN CAMPAIGN
1) Hear rumors (not necessarily true) that Krogar’s father is still alive and tie that to whatever 'adventure' is going on in the campaign at the time.
2) Be able to dip into barbarian levels (probably 1 or 2).
3) Be able to help (save?) the famous Lastwall heavy cavalry.