Poll: What part of Pathfinder do you want to know more about?


Lost Omens Campaign Setting General Discussion

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Draven Torakhan wrote:
Earthfall and the Starstone. So much is nudged at/hinted at, but I want to know details, gorramit. What exactly was it, why did it happen, and how did the Starstone grant divinity?

...and is there more than one Starstone? After all, Aroden raised it up, but there might be more of them down there.

Grand Lodge

Pathfinder Companion Subscriber

Tiamat, and Tiamat.


Nex, Geb, and The Mana Wastes in my personal opinion, would be an awesome area for an AP.

I mean come on, how awesome is an entire kingdom of necromancers, liches, and other undead, who use mindless undead to farm crops and sell them to their neighbors, while simultaneously making themselves hated just for existing, even if they're not bothering anyone? Its like, "Hey, we just want to study necromancy and live forever while fueding and trading with our ancient rivals up north, ya mind? Stop trying to kill us already! We're not hurting you, we're just breeding humans for cattle to fuel and feed our undead masses! You do the same with cows!"

...I love Geb. Really need to make a homebrew campaign around them..


I think another place which I neglected to mention for an AP would definitely be Belkzen.

I'd love to see the inner workings of Orc politics behind the usual 'I kill you' type of stuff. Obviously, some of the major powers are the murdered child tribe, the empty hand tribe, and the black sun, all of which have charismatic and highly intelligent warchiefs.

The empty hand warchief, Grask Uldeth has a highly mercantile sense, especially for an Orc, and has made Urglin into a major trade port, increasing his tribe's wealth and influence throughout the region.

It wouldn't surprise me to see Hundux Half-Man of the murdered child tribe simply become the next big thing in Belkzen simply because of his intelligence and Wyvernsting's tactically excellent location, both to the one major forest in Belkzen, the dirt sea, and the Realm of the Mammoth Lords.

But also I certainly could get the idea that the warchief of the Black Sun tribe, Krun Thuul, could be manipulating both warchiefs into a conflict so that he and his tribe could become THE dominant power.

This whole thing could be an awesome idea for an AP really, a Rise of Belkzen campaign that would obviously have a lot of combat, but also could involve one of the Runelords, ancient treasures that still lurk in the region, Belkzen's successors, and all sorts of nighmarish creatures.


Casmaron


Iobaria


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Numeria


I've always enjoyed learning about setting mythology, and the metaphysics that govern a setting.


Pathfinder Adventure Path Subscriber

As long as this is resurrected, I just thought of a new one:

Why the founder of the Hellknights, after decades of research on how to rescue his son's soul from Hell, suddenly decided to set fire to his library and flee into the night, never to be seen again.

(Actually: no, I don't want to know the reason for this. I have my own theory and I'm a bit worried that the canon wouldn't measure up.)


I want to know more about the Dark Tapestry, and the Outer Gods' and Great Old Ones' relationships with Golarion. And Desna's relationship with the Outer Gods; she is also a denizen of the Dark Tapestry, and I would imagine she wouldn't be very fond of them, what with them corrupting dreams and turning the night sky and stars into objects of dread and cosmic horror. I personally imagine a shadowy eternal war between Desna and Nyarlathotep.

The Exchange

I'd love to know more about it's criminal underground, secret societies, and hidden thief guilds.


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I'd like to know what kind of societal pressure would lead a society to develop double sided tape so early in their development.


cant remember if i mentioned this earlier, but i want to know more about wakena and the empire he is building.

Liberty's Edge

I would love to see a little bit more on Rahadoum, myself.


Why tinker around the monster types...like undead getting d8s instead of d12, getting moderate to hit progression, outsiders getting d10 hit dice, getting two good saves, and 6 skill pts per die...just make converting 3.5 monsters unneccesarily harder.


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Gary Teter wrote:

What part of Pathfinder do you want to know more about?

And should this be a multiple-choice poll?

Arodens death

Aboleths in general maybe an underwater campaign or adventure


2 people marked this as a favorite.
Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Gogpodda! It's a nomadic floating island roving the Steaming Sea--what could be more fun?!

RPG Superstar 2008 Top 32

Even more about the other worlds.

Osirion would have been on the list, but you guys seem to already be on top of that one...! (Desert of Desolation - or rather the first book of same - was one of the first and most influential quest books I read when starting out roleplaying (at the time, I was playing HeroQuest or Rolemaster) and has a lasting influence. I bought a hard copy of that first module years later, and I have the whole camapign in PDF, awaiting conversion to modern rules...)

An Inner Sea sized guide to other continents (or planets, or continents on other planets).


The other continents, planets(Castrovel and Akiton especially) and Hermea.

Grand Lodge

Druma and the Prophecies of Kalistrade

Grand Lodge

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Ibdylos is what I am waiting patiently for... ^_^

Grand Lodge

1 person marked this as a favorite.

Nex and Vudra. And on a smaller scale, I'd like to see Castle Clarion and its owners featured in some adventure or module.


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More Southern Garund (especially Nurvatchta, Holomog, and Droon)! Nex and Geb! Vudra! Casmaron gazetteer! Moar proteans! Moar Great Beyond!

Sczarni RPG Superstar 2012 Top 32

Kyton demagogues!

Kyton ties to:
- Flesh Warren
- fleshwarping
- dark folk


I would say more about the rest of the world in general but it sounds like the lands to the west are already slated to be a 'native american' analog - which is of no interest to me.

A full write up of Garund and lands south of Avastan would be welcome.


nex

Liberty's Edge

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I have not had time to go through all the posts here so if any of what I list has been mentioned before I apologize.
On that note, I am no expert on all that is available, so if it exists already please let me know where.

My Pathfinder Wish List for 2014 & Beyond

1) Fighting strength for all major countries (troops / war machines / ships)
-TROOPS: about how many of each class and basic CR breakdown
-WAR MACHINES: numbers / types
-SHIPS: numbers / types

War machines and ships could be further broken down into: legendary or famous / flagship / missing in action / sentient ect.

2) A map of the bottom of the inner sea.
-Territory lines
-Hazards
-Depth

This can look similar to how the land map of the inner sea region looks only for under water. Also, top dwelling, mid level , and bottom dwellers break down. ( may be a challenge to create...multiple maps?)
-I would love to chat with one of your cartographers and submit ideas on how to create this! -

3) For those of us that have been playing for a while, my personal belief is that things get bland when the world does not change. If years/ decades have passed between Rise of the Rune Lords and Wrath of the Righteous, it would be fun to see how territory lines have changed and what new cities/ strongholds have popped up. Changes in power and new big bads that don't get killed in APs. The runelords are fun but I think it's time for them to rest again.
The Wrath of the Righteous AP should permanently change some: geography, territory, economy, religion, politics, ect for most of northern inner sea, if not more. Would be nice to see that reflected in later APs and campaign settings.

Anyway, thanks for reading my long post. Keep up the great work Paizo!

Sczarni RPG Superstar 2012 Top 32

Ezaviel_Malakai wrote:

2) A map of the bottom of the inner sea.

-Territory lines
-Hazards
-Depth

This can look similar to how the land map of the inner sea region looks only for under water. Also, top dwelling, mid level , and bottom dwellers break down. ( may be a challenge to create...multiple maps?)
-I would love to chat with one of your cartographers and submit ideas on how to create this!

Undersea Kingdoms of the Inner Sea!


An adventure purely in Belkzen, aiding any one of the warlords in shifting the balance of power in the region.

Grand Lodge

I want to learn more about the elf homeworld. It is established that they're aliens from another world, but we know nothing about their world. In fact, we know very little about elves at all even the Elves of Golarion book shared precious little. Basically they have 4 gods, are aliens from another world, used to inhabit a lot of Golarion, but now are limited to Kyonin, the Mierani Forest and a few other locations.

By that same token more about dwarves, gnomes, etc. Why did the gnomes get kicked out of the first world?


Elves are from the planet Castrovel, if you haven't you should read the Distant Worlds book.


MarkusTay wrote:
Casmaron

Me too.


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I want a bestiary that includes all of the powerful beings in the outer planes. Archdevils, demon princes, archangels, etc....

Bestiary 4 gave us a taste of this, but I want to see them all.

Not that I would use them in an adventure against the players, I just have always had a fascination with these kinds of creatures. The Book of Vile Darkness was an excellent product in D&D 3rd edition, and I would really like to see it's equivalent in Pathfinder.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I too would like that, I even started a thread to gather interest.


Aroden, but I'm new so I imagine its revealed in the quests.


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Tian Xia. The DE Primer, Gazeteer and Jade Regent AP are awesome. If we can get a guide book for Tian Xia (a la Inner Sea World Guide), that would be aces.

Liberty's Edge

Pathfinder Companion Subscriber

Arcadia. For twenty years I've wanted to see Maztica done right.


- The Dragon Deities (Apsu, Dahak and Tiamat; Ok, before saying it's impossible, Tiamat has already been confirmed to be the usual hydra-like dragon. However, I have no clue if Paizo can utilize this form for Pathfinder. I have heard that they cannot do so for Demogorgon, even though he was mentionned to exist for Pathfinder.)

- Azlant, Casmaron, Garund and Crown of the World (the 4 regions surrounding Avistan; I'm surprised that Tian Xia got more attention than those parts of Golarion, not complaining though.)

- Statistic blocks for the major deities, the dragon deities and selected minor deities... or at least powerful aspects (3.5 term) to serve as encounters.

- Archdevils (Barbatos, Dispater, Mammon, Belial, Geryon, Moloch, Baalzebul and Méphistophélès. Not necessarily Golarion-exclusive, but since Asmodeus was one of them, I think it would be since to get their stats, especially after Paizo started stating Demon Lords.)


Arcadia, Casmaron, Garund, Vudra.


Varisia. I'm serious. In my opinion, they could not go into enough detail with that one. I could run entire campaigns in that one nation alone given the right story prompts.


It is funny and awesome to see his thread started in 2007 still be active. My answer is: The gods, and mainly how to kill them.

Sovereign Court

Galt, Taldor and the Aquatic Elves.


I'd rather see an entire campaign taking place in some of the most inhospitable regions in the Inner Sea: Belkzen and the realm of the mammoth lords.
Also, I'd love to see an Expedition from Alkenstar take us deep into the Mwangi expanse, where we discover savage natives and grand, ancient cities of magic. Specifically, take us into the ruins of the Shory and end up exploring that ancient and advanced civilization.

The Exchange

Pathfinder Rulebook Subscriber

Are we going to see the material again that is going going gone? I haven't gotten all the old paths and I want to get a second copy of some of the items like the Shackle Isles and others.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Companion Subscriber

I'm pretty much resigned to the probability that out of print Adventure Path issues in specific will never be reprinted, so my strategy is to (when I have money) buy Crimson Throne 2 and Kingmaker 1-2 PDFs, print them out on nice glossy paper and get them bound. Will probably turn out cheaper -- *and* higher quality -- than eBay prices for some of them.


I believe I read somewhere about an island on Golarion run by a Dragon (Gold?)attempting to "breed" its citizens (amongst each other)into more evolved beings by carefully selecting each citizen that he brings to the island himself?

THAT is something I have to know more about.


Arcadia. Barring that, more info on Casmaron. I'm even willing to just take a gazetteer right now!

Dark Archive

Gary Teter wrote:

What part of Pathfinder do you want to know more about?

And should this be a multiple-choice poll?

A Poll maybe.

But Mengkare and the "Grand Experiment" in promise.

Spoiler:
My fan-theory is that He's trying to, through selective breeding and magical experiments, reproduce full blood Azlanti.

Dark Archive

Seth Parsons wrote:
Arcadia. Barring that, more info on Casmaron. I'm even willing to just take a gazetteer right now!

Also this.

Sczarni RPG Superstar 2012 Top 32

He'sDeadJim wrote:

I believe I read somewhere about an island on Golarion run by a Dragon (Gold?)attempting to "breed" its citizens (amongst each other)into more evolved beings by carefully selecting each citizen that he brings to the island himself?

THAT is something I have to know more about.

The island is Hermea.

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