Pathfinder Module: We Be Goblins Free! (PFRPG)

3.30/5 (based on 6 ratings)
GameMastery Module D0: Hollow's Last Hope (OGL)
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After losing chieftain after chieftain, the Birdcruncher goblin tribe finally found competent leadership in its four goblin "heroes"—Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. But it turns out leading a tribe of goblins isn't much fun, and the newest Birdcruncher chieftains are bored. In order to cure their doldrums, the chieftains have issued a new demand—find them some adventure, or else!

Eager to please their great chieftains, the Birdcruncher goblins frantically try to whip up all sorts of amusements, including goblin games, feats of skill, and a grand feast. But trouble arises in the midst of the goblins' feast for their mighty leaders—the goblins who went to harvest truffles for the feast got beat up by some stinky humans!

Now the Birdcruncher chieftains find themselves getting more adventure than they bargained for as they venture to the Bestest Truffle Field to pick up the slack for their bumbling minions. Will the goblin heroes be able to make it to the field, find the treasured fungus, defeat the mean humans, and make it back to the tribe in time to enjoy their well-deserved feast?

We Be Goblins Free! is an adventure for four 4th-level goblin characters, written for the award-winning Pathfinder Roleplaying Game. The adventure takes place near the Devil's Platter in Varisia in the Pathfinder campaign setting, and serves as a sequel to both We Be Goblins! and We Be Goblins Too!, Paizo's popular 2011 and 2013 Free RPG Day adventures!

Pathfinder Society: This module is sanctioned for play in the Pathfinder Society Roleplaying Guild.
Download the rules and Chronicle sheet (401kb zip/PDF)

Pregenerated Characters: This module includes four 4th-level goblin characters: Chuffy Lickwound, Mogmurch, Poog of Zarongel, and Reta Bigbad.
Download the pregenerated characters (943kb zip/PDF)

Release: This special 16-page Pathfinder Module was created for Free RPG Day on June 20, 2015. The print edition will be available for sale and a free download will be available on paizo.com beginning July 1, 2015.

Note: Due to the special nature of this product, it is NOT part of the Pathfinder Modules Subscription.

Other Resources: This product is also available on the following platforms:

Archives of Nethys

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3.30/5 (based on 6 ratings)

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Difficulty Punishes Creativity

3/5

NO SPOILERS

We Be Goblins Free! is, as the pun-ishing title indicates, the third Free RPG Day module featuring the famous goblin "heroes" of Reta Bigbad, Chuffy Lickwound, Poog, and Mogmurch. I played Mogmurch (the alchemist) in a play-by-post game and while it was fun, I think the silly antics of goblins really come across better in a more immediate setting. Anyway, this fourteen page adventure (plus a table of contents and ads) is handsomely illustrated and in full colour. It's a solid experience, but I think the writer over-estimates the damage output of these little goblins which leads to some surprisingly tough encounters (especially if players are trying to get into the spirit and not taking optimum actions every round).

SPOILERS!:

Since they last appeared in We Be Goblins Too!, our famous band of goblins have becomes chieftains of the Birdcruncher tribe! (and the famous Squealy Nord is an animal companion) But being the boss gets a bit boring after a while, so the rank-and-file have put together a series of amusements to keep their new leaders occupied. The scenario starts with some low-risk, low-reward games, like an obstacle course, a firework-shooting competition, a bizarre head-chopping-off, and the classic "killgull" (played with a vulture, naturally, because the seagulls were accidentally eaten). It's all rather silly (especially the decapitation!), but a good way to get players into the spirit of being goblins. In the game I played in, each of us insisted we were *the* chieftain and it was pretty fun.

The middle part of the adventure has the first real encounters. The goblin chieftains are on the hunt for truffles, but a wagon of Scarzni (Varisian bandits) are in the way. The PCs have the advantage of surprise and the four bandits are only CR 1/2 each, so there's an opportunity to do some goblinesque things like setting fire to their wagons, attacking their dogs and horses, and so forth. It was good.

Next up are two more battles over truffles against an assassin vine and a harpy named Isidra. This is where the difficulty of the module ramps up significantly, as assassin vines can easily grapple and do constant damage to a character, while the harpy can captivate targets or do flying hit and run attacks that are hard to counter. The goblin PCs just don't do much damage (even Reta, the fighter, does only 1d4+3 in melee) so it takes a *long* time to wear down opponents with hp in the 30s (assuming the attacks even hit in the first place). For an adventure that's supposed to be kinda relaxing and humorous, easier encounters would better foster the mood and encourage more creativity by players.

The last part of the module has the PCs return to their village after gathering truffles only to find that an effigy made in their honour has suddenly become animate and is attacking! I like the explanation that the skull of Vorka (the cannibal goblin druid from We Be Goblins!) was used in the effigy and that's where its dark power has come from. This thing has 52 hit points and hardness 5, meaning that really only the alchemist's bombs (if he saved them) or Poog's channeled energy (if he figures out they'll work on the effigy despite it being a construct) can harm the creature. Again, a really fun, cinematic idea brought down by an unrealistic expectation of what the goblins can handle. Hopefully, GMs will be flexible and get into the spirit of the adventure by allowing some alternative solutions to the problem--otherwise, a TPK is very possible.


Repetitive

3/5

Read my full review on Of Dice and Pen.

I love the original We Be Goblins! I've run it twice now, each time with a different group, and both groups have enjoyed it immensely. However, We Be Goblins Free! just doesn't add anything new to the series. It's the same old thing for the third time in a row. It's not a terrible adventure and played by itself, without ever playing the first two, it's probably quite entertaining. Otherwise, it's like a joke that's been told one too many times. It's just not that funny any more.


Nothing to see here move along

2/5

This module is just meh. Which is a shame, a group of us stopped playing pathfinder but came back together to play this one since we really like the first two, but this one was just very disappointing.


Fantastic Sequel - Want more!

5/5

I loved this sequel. It's short and doesn't go bigger than the last few sequels but it's appropriate for the story. The author made good choices to show progression of the characters and an appropriate adventure for 4 chiefs. I suspect it's setting up for a much bigger 4th adventure.

The adventure leave a lot to the GM and the players and has much more free time to let the players act like goblin chiefs. The Pregens are built and progressed well.

One thing I would like to see if a full module focusing on these characters.


Phoned it in

2/5

I ran this module for Free RPG Day, and it seemed there wasn't much interesting going on here except what the players come up with themselves.

I'll try to be vague here to avoid spoilers:

In the first act, the games and amusements seriously lack diversity and inventiveness. Three of them are little more than repeated attack rolls, and the fourth is repeated Ride checks. There wasn't even much room for creative solutions from the PCs.

Once the combat starts, the first three fights are straight out-of-the-box encounters. No terrain effects, no deeper plot, no unusual tactics. Just "Here's a monster/group of bad guys. Kill it."

The final fight was a lot better, and had a flavorful opponent with tricks up his sleeves, and a relevant backstory that provided a crucial weakness... which none of the PCs can discover because the pregens don't have the Knowledge skill to identify it. The GM is forced to invent new ways for the PCs to learn about what they are fighting and how to defeat it.

Overall, it was just poorly designed, especially with regards to how the included pregens were built.


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Community & Digital Content Director

6 people marked this as a favorite.

Announced for Free RPG Day!


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

COOL! But...who wrote it?

EDIT: Just took a closer look at the module image! Richard Pett once again! HUZZAH! :D


Yay! I'm planning to run this @Scotty's on (Gen Con) Wednesday... I can't hardly wait for another round of goblin shenanigans!!!

Contributor

4 people marked this as a favorite.

Huzzzaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhh!


and I spy Squealy Nord, squea!
These modules have been favourites with my party and they're looking forwards to a genuine goblin adventure using Poog's famous Wand of "Get Up Lazy Goblin!" (CLW) and the combined inflammatory skills of Mogmurch, Reeta and Chuffy. My FLGS doesn't do free RPG day so I've only got self printed versions. Print the three modules along with the party's pawns and you've another sale!


3 people marked this as a favorite.

I wonder if it would be possible to run all of the We Be Goblins modules as a mini-campaign.


Does this mean that they may expand and continue the We Be Goblins adventures further in the future too? Are we gonna see a "We be goblins Pour!" pub-brawl adventure? Or a survival-horror "We be goblins live!"? Or am I just too into coming up with silly things involving goblins? I want to play this new one! Goblins are so fun to play! :)


14 people marked this as a favorite.

Slowly building towards that "We Be Goblins" Adventure Path.


3 people marked this as a favorite.
Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

I hope we keep getting these until the goblin heroes can reach level 20.

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I am going to be running this while I am out of town and won't be able to get to my stuff for prep.

Does anyone from Paizo mind either messaging me or putting a spoiler tag on what maps and miniatures I should bring on my trip?

The Exchange

3 people marked this as a favorite.

Just for those of us that want to run this for local society events for free rpg day, is the chronicle sheets going to be available on the day of release? Or we going to have to wait for July 1st?

Silver Crusade

Crillitor wrote:
Just for those of us that want to run this for local society events for free rpg day, is the chronicle sheets going to be available on the day of release? Or we going to have to wait for July 1st?

They've always had chronicles up in time for Free RPG Day in the past, I suspect this one will be no different.

Lantern Lodge

My local community center's tabletop gaming group is planning to celebrate Free RPG Day with a full day event. Would We Be Goblins Free! only be available as part of the Free RPG Day kits for retailers?
Or is there a another way we could access and run it before July 1st?


2 people marked this as a favorite.

Sigh, greeeaaattt...another goblin module for Free RPG Day...(rolls eyes).

Grand Lodge

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber
Secane wrote:

My local community center's tabletop gaming group is planning to celebrate Free RPG Day with a full day event. Would We Be Goblins Free! only be available as part of the Free RPG Day kits for retailers?

Or is there a another way we could access and run it before July 1st?

Most likely not, because of contractual obligations any participating publisher most likely has with FreeRPDDay.

This is what is found on the FreeRPGDay 2015 sponsorship form.

FreeRPGDaySponsorshipForm.pdf Emphasis mine wrote:

I agree my product will meet the following:

• Inclusion of the Free RPG Day logo on the front or back of the product.
• No MSRP anywhere on the product (or a MSRP of $0.00 can be listed).
• If an independent RPG, the product should include quickstart rules at minimum, with a STRONG recommendation to include an
adventure and pre-generated characters to create a complete demo package for the consumer and retailer --- whereby 50% of the
product will include never-before-seen material.
• 100% never-before-seen material if purely an adventure module.
• Minimum page count of 16 pages (with or without cover, though we recommend a 10pt C1S color cover).
• Print and/or PDF versions of the product will NOT be disseminated anywhere else until MONDAY, JULY 1ST, 2015.
•Will arrive NO LATER than FRIDAY, MAY 1, 2015!

Grand Lodge

Secane wrote:

My local community center's tabletop gaming group is planning to celebrate Free RPG Day with a full day event. Would We Be Goblins Free! only be available as part of the Free RPG Day kits for retailers?

Or is there a another way we could access and run it before July 1st?

We're also hoping to run this during the FreeRPGDay all-day event at our local gaming store. We're just not sure he was able to get his store registered in time or not. Regardless, we're stocked.


Terek wrote:
Secane wrote:

My local community center's tabletop gaming group is planning to celebrate Free RPG Day with a full day event. Would We Be Goblins Free! only be available as part of the Free RPG Day kits for retailers?

Or is there a another way we could access and run it before July 1st?

Most likely not, because of contractual obligations any participating publisher most likely has with FreeRPDDay.

This is what is found on the FreeRPGDay 2015 sponsorship form.

FreeRPGDaySponsorshipForm.pdf Emphasis mine wrote:

I agree my product will meet the following:

• Print and/or PDF versions of the product will NOT be disseminated anywhere else until MONDAY, JULY 1ST, 2015.

So how is that supposed to work when July 1st, 2015 is a Wednesday?


So cool!
Looking forward to this one.

Ruyan.


8 people marked this as a favorite.
zergtitan wrote:
I hope we keep getting these until the goblin heroes can reach level 20.

... and then Paizo surprises us all once again and writes the Test of the Starstone - for We Be Goblins :)

-TimD

Grand Lodge

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber
David knott 242 wrote:
Terek wrote:
Secane wrote:

My local community center's tabletop gaming group is planning to celebrate Free RPG Day with a full day event. Would We Be Goblins Free! only be available as part of the Free RPG Day kits for retailers?

Or is there a another way we could access and run it before July 1st?

Most likely not, because of contractual obligations any participating publisher most likely has with FreeRPDDay.

This is what is found on the FreeRPGDay 2015 sponsorship form.

FreeRPGDaySponsorshipForm.pdf Emphasis mine wrote:

I agree my product will meet the following:

• Print and/or PDF versions of the product will NOT be disseminated anywhere else until MONDAY, JULY 1ST, 2015.

So how is that supposed to work when July 1st, 2015 is a Wednesday?

Ask a lawyer and pay his legal fees if you want to challenge it? I don't know how contracts work when the contract has an impossible date mentioned. However, last time I checked Paizo announced that We Be Goblins Free would be made available on July 1st.

So if you want it sooner, you'd have to convince Paizo to risk the consequences of releasing before then, whatever those may be, legal, loss of good will and otherwise.

I am not associated with Paizo nor FreeRPGDay. I was just answering a question by pointing to what actually is posted by FreeRPGDay so they could take my explanation with a grain of salt and judge the likely answer to their own question.

Dark Archive

I've contacted my local store regarding running this for Free RPG Day, and they have ordered their store kit but advised in past years they have not received them with much time to prep.

is there any way the store coordinators could get a PDF of it prior to the 20th?

Grand Lodge Global Organized Play Coordinator

melferburque wrote:

I've contacted my local store regarding running this for Free RPG Day, and they have ordered their store kit but advised in past years they have not received them with much time to prep.

is there any way the store coordinators could get a PDF of it prior to the 20th?

No. The store may supply a hard copy when they receive the pack for a GM who needs to prep.

Community Manager

Removed a post. Posters can express opinions (even if you don't agree with them).

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

just stumbled on this years Free RPG Day site, and while discovering I have no local stores participating this year, you guys had to go and include this awesome sequel, I guess I'm driving 60 km for it :)

Grand Lodge

Galnörag wrote:
just stumbled on this years Free RPG Day site, and while discovering I have no local stores participating this year, you guys had to go and include this awesome sequel, I guess I'm driving 60 km for it :)

If our local store doesn't get it in the end, I'll have to drive 320 km to the nearest game store.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
kevin_video wrote:
Galnörag wrote:
just stumbled on this years Free RPG Day site, and while discovering I have no local stores participating this year, you guys had to go and include this awesome sequel, I guess I'm driving 60 km for it :)
If our local store doesn't get it in the end, I'll have to drive 320 km to the nearest game store.

I feel your pain (kind of). Back when 'We be Goblins Too' came out, none of the local Game Stores in my city ordered any Paizo material for that year's Free RPG day.

There was much weeping and lamenting that day...

Paizo Employee Chief Technical Officer

2 people marked this as a favorite.

Keep in mind it will be available for sale on paizo.com in July.

Sovereign Court

any word when the chronicle sheets will come out? I'm running multiple sessions at my FLGS and one will be an intro to society for new players.


I look forward to any of the Pathfinder Goblins products, and the "We Be Goblins" adventures are always just magic! You can bet I'll be ordering a hard copy of this one if I can. :)


Axial wrote:
I wonder if it would be possible to run all of the We Be Goblins modules as a mini-campaign.

On paper, it would work:

"We Be Goblins" - 1st Level characters
"We Be Goblins, Too" - 3rd Level Characters
"We Be Goblins Free" - 4th Level Characters

Just be sure the character are leveled-up to the right level at the start of each adventure - just using the pre-gen characters included with each adventure should be fine for most groups - it sounds like it's the same four pre-gens included with each adventure, advanced to the suggested level for your convenience. (There does seem to be room for a second-level adventure.)

However, it sounds like there's enough similarity between the format of the three adventures that it will look sort of repetitive if all the adventures are run back-to-back(start with a bout of Goblin games or tests as a set-up to the actual adventure, leave the village, get into trouble, Goblins (hopefully) resolve the trouble.) If the possibility of repetition sounds like it could be a problem, then it's probably better to run them as one-shot campaigns separated by a couple weeks each, for a change of pace.

The repetition might not be a problem, though - it's kind of like the way that you might not notice that your favorite TV show follows a formula for each episode, unless you watch a bunch of episodes on the same day. If you can spot the formula but it doesn't spoil the fun for you, then it's not a problem.

If the repetition isn't a problem for you, then it sounds like this could work as at least the backbone of a sort of mini-campaign.

If your players want to create their own characters or if you want to expand on the three adventures, you might want to get hold of the great "Goblins of Golarion" Player Companion booklet to help fill in some blanks between the three adventures (especially Level 2), but that would surely be optional, especially if everyone's just fine with the pre-gens (I'm rather fond of them!)

(I personally wouldn't mind seeing a Beginner-Box-friendly version of the "We Be Goblins" series as a mini-campaign based on these adventures, with the Beginner Box's simplified rules and so on.)

Paizo Employee Developer

1 person marked this as a favorite.
Malikjoker wrote:
any word when the chronicle sheets will come out? I'm running multiple sessions at my FLGS and one will be an intro to society for new players.

I typically write/develop the Chronicle sheets for a Free RPG Day product in early June and release the sanctioning document about a week before the event.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
Vic Wertz wrote:
Keep in mind it will be available for sale on paizo.com in July.

But I want it noooooooooowwwwwww!


Just wondering, if that a Garuda-Blooded Aasimar (Plumekith) on the cover? If so, will she be featured in this adventure?

Grand Lodge

I was thinking that was a harpy.

Paizo Employee Publisher, Chief Creative Officer

6 people marked this as a favorite.
Berselius wrote:
Sigh, greeeaaattt...another goblin module for Free RPG Day...(rolls eyes).

LOL, when we don't do one we get skinned alive.

We can't win, so we tend to switch off every other year.

Silver Crusade

Yep, I concur, it's a harpy.

Paizo Employee Developer

6 people marked this as a favorite.

As the developer and the person who wrote the art brief for the cover, I can confirm that it's a harpy.

Goblins are scared of harpies, and it takes a badass group of goblins to take one on.

Contributor

11 people marked this as a favorite.

Mnaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaarrrrr!

Paizo Employee Developer

4 people marked this as a favorite.

Oh no! He's loose!

Shadow Lodge

3 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder LO Special Edition, PF Special Edition Subscriber
Berselius wrote:
Sigh, greeeaaattt...another goblin module for Free RPG Day...(rolls eyes).

Aw c'mon, I like the goblin modules. These are really entertaining. Have you played one of them? I can tell you they are good and the goblin characters are actually very cool.


Quote:
Aw c'mon, I like the goblin modules. These are really entertaining. Have you played one of them? I can tell you they are good and the goblin characters are actually very cool.

I don't play as monsters. I don't even play with groups whose PC's are evil aligned. I'll tolerant a friend playing a PC that's Lawful Neutral or even Chaotic Neutral but not evil aligned and certainly not evil aligned monsters. I only play with heroes or adventures with at least some decent morals.


Quote:

LOL, when we don't do one we get skinned alive.

We can't win, so we tend to switch off every other year.

Fair enough.


Michael Brock wrote:
melferburque wrote:

I've contacted my local store regarding running this for Free RPG Day, and they have ordered their store kit but advised in past years they have not received them with much time to prep.

is there any way the store coordinators could get a PDF of it prior to the 20th?

No. The store may supply a hard copy when they receive the pack for a GM who needs to prep.

I just got my little green hands on my copy. Time to read and prep. Go away. Dirty Longshanks. Mine mine mine. Ooooohh no, I'm reading and writing. It will steal my words. Steal my mind. Tricky dirty Longshanks!

Grand Lodge

Duncan7291 wrote:
Michael Brock wrote:
melferburque wrote:

I've contacted my local store regarding running this for Free RPG Day, and they have ordered their store kit but advised in past years they have not received them with much time to prep.

is there any way the store coordinators could get a PDF of it prior to the 20th?

No. The store may supply a hard copy when they receive the pack for a GM who needs to prep.
I just got my little green hands on my copy. Time to read and prep. Go away. Dirty Longshanks. Mine mine mine. Ooooohh no, I'm reading and writing. It will steal my words. Steal my mind. Tricky dirty Longshanks!

We still haven't received ours yet. I'm hoping next Monday.


Another great goblin scenario. I love the last boss!

Silver Crusade

Looking forward to this one!!

Anymore the only time I play rpgs at the table are at ReaperCon & I always plan on running the Goblin games. They work great with the laid back attitude of Rcon.

Thanks for continuing the adventures of the goblins!

Grand Lodge

our local store got their kit and the module. since I'm running it, they let me have a copy to prepare. It looks really fun guys!

(also I'm waiting for chronicles too, but I saw in previous comments that they'll be released about a week in advance)


1 person marked this as a favorite.
Berselius wrote:
Quote:
Aw c'mon, I like the goblin modules. These are really entertaining. Have you played one of them? I can tell you they are good and the goblin characters are actually very cool.
I don't play as monsters. I don't even play with groups whose PC's are evil aligned. I'll tolerant a friend playing a PC that's Lawful Neutral or even Chaotic Neutral but not evil aligned and certainly not evil aligned monsters. I only play with heroes or adventures with at least some decent morals.

My group is the same, we only play heroic characters, no Evil characters, no evil games. However, we made an exception to this one. Since it was goblins and they are supposed to be mischievous, we had a TON of conflict within the party, but it was all in good humor. Everyone laughed, even if they failed at a task. When battle was struck, they did work together (mostly).

We laughed more during that night of play than during any other night of play. For these modules, you just need to NOT take the game too seriously.

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