I have mainly played a mystic (star shaman) for most of my starfinder games.
Now that the COM is out, I'm thinking of playing a caster for my 2nd character and make a Witchwarper.
However the more I read into what a Witchwarper can do... the more confused I get. It just feels like whatever a Witchwarper can do, a mystic or technomancer can do it better.
From what I can understand the Withcwarper is a mix of AOE dmg and battlefield control via changing the environment.
But the AOE aspect seems be equal or weaker then the technomancer and the battlefield control is of limited uses, given that more of the effects can be avoided, or over come with the right gear. There also seems to be a spammerable AOE attack (Hazard) ... but the damage output is weaker then then a gun and don't scale at all.
When making my mystic, what you get is clearly layout. Each connection brings a different character to the table. It is also easy to understand the technomancer. Depending on what you are building for, some options are better then others.
But this doesn't seem to be the case with the witchwarper. All the options sees lackluster or don't help to improve what seemed the focus of the class.
No one even seems to dare make a guide for it.
So how is the Witchwarper supposed to be played?