Worldbuilding Exercise - Get 5 Random Races, Build a Setting


Homebrew and House Rules

451 to 457 of 457 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Freehold DM wrote:
Tacticslion wrote:
Freehold DM wrote:
This thread needs to come back.

What're'you talkin' 'bout, 'CAUSE IT'S BACK, BAYBEE

d100 kobold
d100 aasimar
d100 drider
d100 halfling
d100 flumph

Let's do this

It was exactly 1,876 years ago to the day that the planet died. It's very sad, the planet being dead and all. Aliens did it. And not in the cool "laser weapons, pew-pew, powerful new technology we can steal for ourselves" way, either. It was in the stupid, "we throw big rocks at it until it dies" sort of way. Very lame.

And, to make it worse, they weren't even cool aliens. At least most of them. Sure, a froghemoth or two, maybe an akata pack or ten thousand, but it was mostly gugs, bogwids, gricks, gibbering mouthers, an- oh, sorry, I'm getting ahead of myself.

So, anyway, as I said, 1,876 years ago to the day that the planet died. Very sad. And aliens did it. Well. I say that aliens did it, but it's more accurate to say that they caused it. And, um. That we. That we did it.

Look, hear me out, hear me out. It wasn't our fault!

... well, okay, it was, but not for the reasons you may think!

See, the alien invasion happened mostly from underground, and the whole problem with that is that the ground is where most people keep all of their stuff. Including people.

Now, let it not be said that the world died quietly. Oh, no. No we fought hard. Harder than most could imagine. Heck, the dwarves sacrificed themselves to the man. The elves lasted a little longer.

Yeah, yeah, okay, okay, you wanna know about us destroying the world, but it being the aliens' fault. Well, the aliens were invading and causing a really big mess, and we starts looking for a solution, see? And it's a whole... thing. Apparently these aliens and whatnot've been waiting for... well, I guess, forever, really. We never did get anything coherent out of them, but all the witches - all of 'em,...

I am suing, as this makes cold...

Talk to the WotC, baybee, 'cause it's all from back them~! Yes, I said, "back them," and not, "back then." So what, so sue me, wait, no, don't do that thin-


Refreshing the list on a new page!

Once again, thanks to Mikaze for making this great thread idea!

And thanks to all you who work on it, add to it, and so on, too!

And a big thanks to Paizo for continuing to host the forums for places like this!

And, on a personal note, I'm thankful to God for the life I get to live where this is a possible thing.

Anyhoo - here's the first post re-posted!

Mikaze wrote:

Here's the rules:

1. Roll a d100 five times, either with real dice or on Invisible Castle or some other dicerolling website if you wish to confirm your numbers here.

2. The corresponding numbers will show you the five races on the list that will be the player races for your setting. These five races are the only "default assumption" choices for your setting's player race options.

3. Write up a setting with those five races! It can be as simple or as highly developed as you want. From a few short paragraphs to an essay. The only requirement is that all five of your races must have a place in the setting. None of them can just be a footnote compared to the rest. You might want to consider the environment, how the races relate to each other, their origins, cultures, etc.

4. Assume that all of your races are "powered down" (or in rare cases, "powered up", so that they are balanced within reason. You can assume this works any number of ways, from the Savage Species route where races start weak "level up" as their race or that they're just watered down variants of those races.

5. If you get the same number more than once, you have two(or more) very different variants of that race, like the divide between elves and drow.

6. Individuals of all five races must be able to be in a party together.

7. Have FUN. Make it a world you would enjoy playing in or running. If you get a race you really don't like, put a new spin on them. You're not bound to flavor, alignment, aesthetics, or setting expectations save for what you want in your new setting. Make these races your own.

Who knows, you might have some new ideas you want to use in your games, or some that someone else may want to use!


1. Human
2. Elf
3. Dwarf
4. Half-Orc
5. Half-Elf
6. Halfling
7. Gnome
8. Orc
9. Goblin
10. Hobgoblin

11. Drow
12.1. Human
2. Elf
3. Dwarf
4. Half-Orc
5. Half-Elf
6. Halfling
7. Gnome
8. Orc
9. Goblin
10. Hobgoblin

11. Drow
12. Tiefling (humanoids with fiend ancestry)
13. Aasimar (humanoids with celestial ancestry)
14. Fetchling (humanoids with shae ancestry)
15. Ifrit (humanoids with efreet ancestry)
16. Undine (humanoids with marid ancestry)
17. Sylph (humanoids with djinn ancestry)
18. Oread (humanoids with shaitan ancestry)
19. Suli (humanoids with jann ancestry)
20. Dhampir (half-humanoid/half-vampire)

21. Changeling (hag-kin) (the children of humanoid males and hags)
22. Catfolk
23. Lizardfolk
24. Ratfolk
25. Vanara (monkey-folk)
26. Vishkanya (humanoids with slight snake-like features and poisonous blood)
27. Strix (black, avian humanoids with harpy-like builds)
28. Tengu
29. Merfolk
30. Gillmen

31. Duergar
32. Derro
33. Svirfneblin
34. Kitsune (shapechanging fox-folk)
35. Nagaji (reptilian humanoids originally created by the naga as a servant race)
36. Samsaran (reincarnated blue-skinned humanoids)
37. Wayang (gnome-like beings with roots in the Shadow Plane)
38. Grippli
39. Kobold
40. Ogre

41. Dryad
42. Satyr
43. Pixie
44. Nymph
45. Sprite
46. Forlarren (bipolar fey born from the unions of nymphs and fiends)
47. Nereid (aquatic nymph-like fey)
48. Nixie
49. Treant
50. Faun

51. Centaur
52. Harpy
53. Medusa
54. Naga
55. Gargoyle
56. Minotaur
57. Troll
58. Gnoll
59. Adlet (barbaric wolf-like humanoids)
60. Vegepygmy

61. Sahuagin
62. Cecaelia (merfolk-like humanoids, with octopus tentacles instead of a fish tail)
63. Grindylow (the goblin equivalent of Cecaelia)
64. Locathah
65. Derhii (winged, intelligent gorillas)
66. Girtablilu (centauroids with a scorpion-like lower half + claws)
67. Sasquatch
68. Tanuki (short raccoon-like humanoids)
69. Thriae (all female-race of bee people)
70. Spriggan

71. Dark Folk
72. Drider
73. Mongrelman
74. Serpentfolk
75. Ettercap
76. Shae (humanoids made of solid shadow)
77. Flumph
78. Vodyanoi (salamander-like humanoids)
79. Ghoul
80. Vampire

81. Gearman/Warforged (mechanical humanoids)
82. Changeling(doppleganger-kin) (descendants of humanoids and dopplegangers)
83. Shifter (descendants of humanoids and lycanthropes)
84. Uldra (small blue-skinned fey adapted for cold environments)
85. Darfellan (powerful humanoids with orca-like skin)
86. Asherati (desert-dwelling hairless elf-like beings capable of swimming through sand)
87. Illumian (human-like beings infused with sorcery with glowing sigils floating around their heads)
88. Raptoran (winged and taloned elf-like race)
89. Goliath (tall, strong humanoids with stony appearances and tough hides)
90. Dragonborn (draconic humanoids)

91. Aberration-based Humanoid (wildcard, make your own!)
92. Construct-based Humanoid (wildcard, make your own!)
93. Dragon-based Humanoid (wildcard, make your own!)
94. Ooze-based Humanoid (wildcard, make your own!)
95. Plant-based Humanoid (wildcard, make your own!)
96. Thri-Kreen (four armed insectoid race)
97. Bariaur (centauroid with a mountain goat-like lower half)
98. Rogue Modron (free-willed box-like construct)
99. Mul (half-human/half-dwarf hybrid)
00. Pseudodragon

If you need more information on any of these races, just ask!

Credit where credit's due:

Spoiler:

This is based on one of my alltime favorite threads on /tg/ that I really didn't expect to be as cool as it was. Basically, there was a picture posted by the OP with a large number of varied races, each with a name and a number. The rules were pretty much the same as presented here. There were a lot of neat ideas shared, and a couple of campaigns actually kicked off because of it. Good times. And surprising given the nature of the picture.


Also,

...

...

... 'cause I like templates:

[ dice=race 1]d%[ /dice]
[ dice=race 2]d%[ /dice]
[ dice=race 3]d%[ /dice]
[ dice=race 4]d%[ /dice]
[ dice=race 5]d%[ /dice]

<brief comment?>


...

...

...

... also, also 'cause I like templates:

<brief comment?>

"statement" s/he said
(can be multiple lines of dialogue or other in-character comments or reactions)

introductory conceit/voice-over style text

Detailed Summary

[ spoiler=spoiler name]stuff inside the spoiler, usually for making things readable or navigable, or sometimes limiting information to specific GMs[/spoiler]

[ list]
[ *] used to
[ *] list interesting
[ *] concepts
[ /list]

Enjoy!


Old post I'd forgotten about...

Tacticslion wrote:
Kobold Cleaver wrote:
I miss Mikaze.

A lot, yeah. :/

...

Using my template:

[dice=race 1]d%
[dice=race 2]d%
[dice=race 3]d%
[dice=race 4]d%
[dice=race 5]d%

Serpentfolk
Duergar
Pseudodragon
Half-orc
Tengu

Woof. What a combination!

So, let's do something rather... disastrous.

https://manana.cz/slovnik/nahuaco_en.php
https://en.wikipedia.org/wiki/Serpent_Men
https://en.wikipedia.org/wiki/Thoth-Amon
https://en.wikipedia.org/wiki/List_of_Great_Old_Ones#Yig
https://en.wikipedia.org/wiki/Set_(comics)
https://1d4chan.org/wiki/Merrshaulk
https://1d4chan.org/wiki/Serpentfolk
... plus elves, dwarves, giants, orcs, and all that jazz.

In an ancient age, there were once mythical creatures - the most ancient "elder things" (no other real name is known), the elusive air-borne yehyehkhami, the brutal mersseaulthk, the ever-tinkering shapeshifting elemental jwyarn, the extremely long-lived elaa'dri, and the deep-dwelling ah'bhi-srah.

And then someone got stupid and summoned infni-slaves; then the world died.

Gonna be honest, I'm having a tough time with this one. It's not because there's no story - there's quite a few possibilities - it's just I'm personally having difficulty cohering them. Doesn't help that I don't remember at all what I was going with in my little short thing! But it sounds neat, so I think I'll try to use it!

Aaaaaanyway, now template use:

Quote:
In an ancient age, there were once mythical creatures - the most ancient "elder things" (no other real name is known), the elusive air-borne yehyehkhami, the brutal mersseaulthk, the ever-tinkering shapeshifting elemental jwyarn, the extremely long-lived elaa'dri, and the deep-dwelling ah'bhi-srah.

Obviously elaa'dri -> elves (even though they're not listed), while ah'bhi-srah -> duergar, and mersseaulthk -> serpentfolk. Psuedodragon, half-orcs, and tengu are less clear to me, while yehyehkhami and jwyarn are similarly obscure in intent. My guess, and what I'm going with, is that half-orcs (or maybe just orcs, or something similar) were summoned by the elves who were wiped out (and gave rise to the half-orcs), while the yehyehkhami -> tengu and the jwyarn (whatever I was going for here) somehow gave rise to the pseudodragons.

Now, while I like their names, I think we should rename the races a bit, or at least some of them - "half-" doesn't really make sense, when they're one of five races, none of whom are the technical parents for that "half." So let's call half-orcs "hercs." In my own settings I often use the term "hurc" which comes from human and orc, but in this one I'm presupposing this line comes from elves and orcs... but "elcs" sounds like "elks" and the "h" can be a vague pseudo-acknowledgment from their "half-" status (even though they're all true-breeding these days), so I think you can work with that. As for psuedodragons, I feel 'pseudo' wouldn't really hold, here. On the other hand, I don't just want to call them 'dragons' or even a diminutive like "dragonlings." Actually, nevermind, I just talked my way into something similar - they're called "wyverlings" now, look vaguely like more dexterous little wyverns (four limbs, two of which are wings; their wings, like wyverns, have claws, but these have more fingers and fine manual dexterity). They are considered a kind of dragon, though - "true" dragons as we think of them aren't in existence, but dragon-like creatures (wyverns, dragon turtles and similar) are; wyverlings are believed to be descended from a branch of "true" dragons (the wyverns, obviously) or otherwise to share ancestry. Finally "serpentfolk" makes sense, but feels a little awkward for a "common" people. "Serapsin" ("seraps" singular) with "slithers" being a derogatory term for them. Duergar and tengu are both fine (though tengu overlaps with the feather monster).

So:
Serpentfolk-> Serapin (seraps singular, or slithers derogatory)
Duergar
Pseudodragon-> Wyverling
Half-orc-> Herc
Tengu

"statement" s/he said
(can be multiple lines of dialogue or other in-character comments or reactions)

Edit: leaving this here; making the main fiction post a second one below


1 person marked this as a favorite.

===============================================
One could say that today was not, in fact, going well. One could say that. In fact, One could say that in seventeen different languages. He kind of felt like it, too, because, you know, today was not, in fact, going well.

"YOU SHAY THAT HAGAIN! COME HON! SHAY IT H'WONE MORE TIME, YA FEATHERY JAY!" the gray, bald, stiff-bearded man, deep in his cups, swung wildly, missing the the black-feathered linguist.

"You could step in and say something, you know." the soft voice purred into Lovely Lysta's mind. The herc rolled her eyes at the wyverling voice entering her thoughts.

"I could, true, but I'm not going to. He got himself into this mess. He can get himself out." Lovely Lysta replied to the invisible companion on her shoulder. The wyverling invisibly shifted about. She felt the swish and sway of its poison-barbed tail (she knew was in no danger), the small pain of its pin-pricking claws pressing through her very expensive gown and into her soft skin. It was cute when Liquor was agitated. He would never admit to it, but he had a tremendously sweet heart. Too bad for her familiar that she did not. "Besides." Lysta continued, "You remember how he insulted us last night."

"It wasn't an insult, really." Liquor said lazily to Lovely Lysta. "You know that. He's just very bad with words." Lysta could positively feel the slow, steady blink from her familiar whispering into her mind, staring at her. She didn't need to see his face. He projected calm, but was concerned; he didn't want their friend - their linguistically talented, remarkably intelligent, incredibly poor-at-social-skills and foolish friend who couldn't shut up as soon as he had a thought - to get seriously hurt. He needn't worry. Not really. But she both knew what he was projecting... and knew what was going on inside. And it drove her nuts and he knew that. Still. He was fine - almost no one could touch him in single combat and he was trying to be defensive. Besides. His words had hurt last night, even if he didn't really mean them in a hurtful manner. Even if he was trying (very poorly) to be nice. Maybe it would feel good to let him feel-

Several of the gray men drew short blades. Oh. Oh, crap, they were part of the Gakuzia. Hm. That changed things.

"Gentlemen! Gentlemen! Pleassse!" hissed a crisp, clear sound. The piano had stopped. The pianist, a slithers, was doing the namesake thing and slithering right into the middle of things. You know, it's amazing how they clearly use their long legs to stride on two feet, but it still managed to look like slither- "Why don't I pay for your tab, then?" said the sibilant stranger. There was muttering among the gray-skinned guys. "We can all be... friendssss, yessss?" the tall thing hissed.

"You." the duergar who'd been first insulted spat on the ground near the slithers' foot - a quick blink-like movement from the slithers almost went unseen even by Lovely Lysta. "Your kind ain't welcome here!" a round of nods from the duergar standing with knives. Okay, this went from bad to worse. "You... disgusting... filth." He spat again. Again the nearly-imperceptible blink-like movement from the slithers.

"Well," noted Liquor, dryly, "He's stopped slurring so much anymore. Maybe he's sobering up?" Lysta didn't even respond to her familiar's wishful thinking. Fortunately, she knew he was ready with his poison stinger in case things actually went bad. And she was quickly sifting through her catalogue of spells she knew... how could she break this up and not kill anyone (or everyone)?

The gray man spoke up, cheered on by the duergar around him "Maybes we should just spit ya first, and spit then that fat... foolish... f-" One of the duergar - one who'd sat at a table of others who hadn't stood and pulled a knife - slid out of his chair, a hand on the knife-wielding one. "Ey. Kloimn. Let's not start trouble at our fav'rite watering hole. You'n'me might be from rival Farms, but we've never been antagonistic and he made a good deal. You shou-"

"DON'T TELL ME YOU'RE TAKING THE SLITHERS' SIDE." There. She saw it for sure this time. The Slithers' hand had twitched, too. Barely holding back seething rage. Good at covering it up, though.

"Indeed, great and honorable duergar of the Kymyi Farmhold. I sseek only to diffusse tenssionss and sshare a fine beverage from the tap and hearing sstoriess of your courage and honor." Ah. So either the slithers- er, serapin, sorry - either didn't know, or chose death on purpose. The second duergar - the one trying to calm the situation blinked, quietly mouthing an unuttered curse word. It was funny. The entire world slowed almost to a halt. Everyone - everyone - in that room (with the possible exception of the serapins) knew what would happen next, and they were all running in slow time, desperately trying to be the first to act, but slightly afraid of taking initiative.

"Ah. Yes, you see, that was my mistake, earlier." explained Kolkaw One, plainly, smoothing his black feathers. Everyone glanced at the linguist. Oh, no. No. No. Well, maybe. At least One couldn't make it any wor- "I didn't realize he was Gakuzia and therefore without honor, so what I meant as a compliment of an honorable loving family came off as suggesting that his mother was a harlot for a Gakuzia boss, instead." Everyone blinked in shock.

Wow. He was, in fact, worse than she thought it was possible for a mortal to be. She hated him so very much right now.

...

Some time later, the herc, serapins, and tengu were exhausted, the latter beaten almost to a bloody pulp, and by some of the same "allies" trying to prevent anyone from dying. Somehow they'd done it. A pang of delight went off in Lovely Lysta's mind. She would be furious at Liquor for looting the unconscious right now, but was too exhausted to be mad.

Kolkaw One reached out a winged hand to the duergar who'd first tried to stop the violence, and was promptly punched to the ground. "We're square, now." he said, angrily. He looked at the serapins. "Listen up, sl-... guy:" he grunted, "I know you're ain't from around here. We are. It may be fair or may be ain't, but doesn't matter - you're kind ain't supposed to be around here. I've talked with the boys, here-" wait, when Lysta wondered, "-an' we get what you'w're tryin'a do. It was noble. But don't talk ta no duergar 'round here. This city we still got long memories. An' you might ain't be the one or whatever 'at done us wrong, but your whole kind is blamed. Choose the safe path - stay hidden an' quiet 'til ya move on. An' be good. Or else." He nodded. He turned to leave. Now or never.

Lovely Lysta quickly stepped up and tapped him on the shoulder before shying away from his fist threatening to punch her. He stopped, surprised. "Excuse me. I know that my one ally down there really messed up how he says things-"

"if that ain't understatin' it" the duergar muttered, but nodded for her to continue. She did.

"-but you said you were from here, correct?" he confirmed with a quick nod. "Well, you're good in a fight, and we need some help from a... local. A guide, of sorts." She pulled out a map. It was very interesting to him indeed. A hard haggle ensued, but at the end, he nodded, gave directions to an inn, and promised to meet them at first bell. Lysta, tired as she was, thrilled. They were going to finally do it. They were going to the depths to find the lost treasure of Yiighk! ... now to see if that serapins was still around. She saw his kind of skill and it could be really useful in the dark down there, and besides, he needed to get out of town anyway. And... maybe he could heal One, at least a little. Stupid birdbrain.

Quietly, the wyvern smiled. He was glad Lysta was thinking of others.
======================================================================
Out of time, other stuff later!


Putting these for resources to delve more into later.

Just plain out of time for this weekend, probably!

https://www.aonprd.com/RacesDisplay.aspx?ItemName=Tengu

https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Tengu

https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Yamabushi%20Tengu
(didn't show off this one; ran out of time and forgot)

https://www.aonprd.com/RacesDisplay.aspx?ItemName=Duergar

https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Duergar

https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Pseudodragon

https://en.wikipedia.org/wiki/Serpent_Men

https://en.wikipedia.org/wiki/The_Phoenix_on_the_Sword

https://en.wikipedia.org/wiki/List_of_Great_Old_Ones#Yig

https://en.wikipedia.org/wiki/List_of_Marvel_Comics_characters:_S#Set

https://1d4chan.org/wiki/Merrshaulk

https://1d4chan.org/wiki/Serpentfolk

https://manana.cz/slovnik/nahuaco_en.php

451 to 457 of 457 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Worldbuilding Exercise - Get 5 Random Races, Build a Setting All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules