100 Unusual Treasures [CLEAVES]


Homebrew and House Rules

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102. A bag of 10 diminutive intelligent toy soldiers. They are made of bronze with shields and armor painted either red or blue and when set up in either formation or standing in an open area, they will fight each other until a seemingly fatal blow has been struck against all members of a team.


103. Balor-skin Bag of Holding. It's a "sack". Made of Balor skin. Let your imagination figure out the rest. Obtained from a Balor Lord after a very successful Tumble and critical hit by a Dwarven Rogue.


Dotting all Cleaves.


49: Librarians paperweight: This marble plaque says "Quiet" in common. It has the silence spell cast permanently on it.

It's like sonic invisibility so I would charge 5000GP to put it on an object. What does a marble plaque cost?


Wand of Korscythe may already be in use for the Lich running around as monster 0.

For the robe of blending, GM must roll or choose.
1.Works as described, and probably kills the first person who puts it on.
2.Standard magic item in the core rulebook.
3.Looks like an expensive cloak with 2 huge pockets. If you put an open container full of anything in one pocket, it reappears in the other pocket with the contents blended(ie fruit turns into a smoothy).
4.Expensive robe with gold threading fire bird pattern on the back. Non magical but it helps you blend in with high society.


You can continue to contribute to this file. It's always fun to add a unique item to a standard, boring, treasure.


Treasure chest booster pack item. These can be used to sub for an undesirable item, such as the bag of rotting food. If you are rollong percent dice instead, unique items can be replaced with this.

1: Vial of cure light. 4 does of cure light in a small, heart shaped bottle. The potion is an opaque, pink color and tastes mildly of peppermint. This item is common and up to 5 can be in a deck.


Goth Guru wrote:

Treasure chest booster pack item. These can be used to sub for an undesirable item, such as the bag of rotting food. If you are rolling percent dice instead, unique items can be replaced with this.

1: Vial of cure light. 4 doses of cure light in a small, heart shaped bottle. The potion is an opaque, pink color and tastes mildly of peppermint. This item is common and up to 5 can be in a deck.

2: Copper Coffee Pot. Rare(usually 1 or 2 in a deck).

3: A bag of 10 diminutive intelligent toy soldiers. By robert best 549.
Uncommon(up to 3 in a deck).
4: Balor-skin Bag of Holding. by chbgraphicarts. Unique, type IV. Radiates evil for no other reason than how it was created.
5. Treasure chest. In every booster pack with that name. It is played to the dungeon with an unopened booster pack under it. It's locked with a poison needle trap(black adder venom). When opened the pack is also opened and the items are distributed to the characters as usual.
6. Golden chamber pot. Worth 100,000GPs or credits. Uncommon.


Bag of Folding: Any clothing put into this bag is magically instantly cleaned and neatly folded.

Deck of many kings: A standard playing card deck at first glance, yet any card drawn is a king.

Ring of bisection: This ring grants the wearer 1d6 additional slashing damage on any melee attacks. On critical hits, the opponent must make a fortitude check or be instantly killed via being cut into two exactly equal halves.

Decanter of endless lager: Guaranteed to be a hit at parties.

Amulet of natural armoire: When worn, the wearer can conjure up an armoire made out of natural materials, such as wood.

Belt of giant length: This belt grants the wearer reach. If the wearer already has reach, that reach is increased by 5 feet.

Eyes of the beagle: This item lets the wearer give someone puppy dog eyes, which grants a +2 diplomacy bonus but also applying a -4 intimidate penalty.

Boots of elvenblind: This item curses the wearer to be unable to see elves or anyone with the elf subtype.

Headband of blast intelligence: This item lets the wearer add their int mod to the damage of any alchemical weapons they use.

Cloak of existence: This cloak does indeed exist. Some say it has always existed.

Ioun stoned: When placed in orbit around someone's head, they are enchanted with feelings of euphoria, and take a -2 to all skill checks and attack rolls. May be habit forming.


FortisDelta wrote:

7. Bag of Folding: Rare: Any clothing put into this bag is magically instantly cleaned and neatly folded.

8. Deck of many kings: Unique: A standard playing card deck at first glance, yet any card drawn is a king.

9. Ring of bisection: Uncommon: This ring grants the wearer 1d6 additional slashing damage on any melee attacks. On critical hits, the opponent must make a fortitude check or be instantly killed via being cut into two exactly equal halves.

10. Decanter of endless lager: Rare: Guaranteed to be a hit at parties.

11. Amulet of natural armoire: Common: When worn, the wearer can conjure up an armoire made out of natural materials, such as wood.

12. Belt of giant length: Uncommon: This belt grants the wearer reach. If the wearer already has reach, that reach is increased by 5 feet.

13. Eyes of the beagle: Uncommon: This item lets the wearer give someone puppy dog eyes, which grants a +2 diplomacy bonus but also applying a -4 intimidate penalty.

14. Boots of elvenblind: Uncommon: This item curses the wearer to be unable to see elves or anyone with the elf subtype.

15. Headband of blast intelligence: Rare: This item lets the wearer add their int mod to the damage of any alchemical weapons they use.

16. Cloak of existence: Common: This cloak does indeed exist. Some say it has always existed.

17. Ioun stoned: Rare: When placed in orbit around someone's head, they are enchanted with feelings of euphoria, and take a -2 to all skill checks and attack rolls. May be habit forming.

The cloak could be a mundane item with a false aura, or it could be a minor artifact that blocks disintegrate spells. GM call.

18. Cracked Cubic Gate: Rare: Always opens a gate into a random room in The Cleaves.


19.Cloak of spell stitching:Uncommon:Once a week it can be held up to conceal a pile of treasure or something. When the command word, hey presto is said, the stuff becomes a stitched pattern on the cape, not weighing anything. The stuff can be released the same way, at home. Then it can be used again, one week later. GPV 10,000.

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