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Homebrew and House Rules

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Hi Set

Would you please help a fellow Grognard.

I need help with a PC who wants to run a Druid of Sheela Peryroyl, the proficiency Herbalism from Second Ed D&D translates into what in Pathfinder 1E?

How about the proficiency for Agriculture? Profession Farmer?

Let me know. Thank you.


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I am not Set, but at a guess, I'd probably translate Herbalism as a Heal skill, Knowledge (Nature) or Craft (Alchemy) depending on the particular function.

Agriculture proficiency probably is a mixture of Knowledge (Nature) and Profession (Farmer).

Dark Archive

baron arem heshvaun wrote:
I need help with a PC who wants to run a Druid of Sheela Peryroyl, the proficiency Herbalism from Second Ed D&D translates into what in Pathfinder 1E?

Caedwyr's suggestion of using the appropriate skill for what you want to do, and flavoring it as herbalism, might be the best bet. Craft (alchemy), Heal and / or Knowledge (nature), or, if you want to do it as a daily job, Profession (herbalist), perhaps (although you might make more money using Craft (alchemy...)).

There's also Herbalism which is kinda awesome, although painful if your player has their heart set on a furry friend / animal companion. Wis 16 gives me 3 free potions of 1st level Druid spells (like cure light wounds) *every day?* Yes, please!

Quote:
How about the proficiency for Agriculture? Profession Farmer?

Knowledge (nature) or Profession (farmer), again, depending on whether they want to make a daily job of it, or just have some relevant knowledge left over from a childhood / church training on the farm.

Dark Archive

Thank you for your advice gents.

There was an earlier D&D edition proficiency called Weather Sense, a character’s understanding of weather cycles and patterns.

That would fall under Knowledge Nature as well?


It appears to be. Note that the Knowledge (Nature) has the following:

Identify unnatural weather phenomenon DC 15

Dark Archive

Yeah, Knowledge (nature) seems like the right choice.

In other news, I want a pickle themed alchemist AT for a goblin alchemist NPC / foe for a game.

His outre powers are going to involve;

A) extracts made entirely from pickled stuff (he's got a 'fire breath' spell that requires an extract made from fiery chiles, radish chunks and meat from a gland from a fire breathing lizard, a concoction that is strangely flavorless and bland, all of it's 'heat' absorbed and transmuted alchemically into the fiery breath weapon the drinker produces).

B) 'pickled punks,' tiny creature embryos suspended in little pickle jars that he flings down within 30' and form over the next round into full size beasties from the summon nature's ally spell list (except for elementals, he can't create elemental embryos in his workshop, 'cause they ain't got none). During the round of growth, they have only half hit points and cannot attack, writhing around and growing to their full size (and counting as one size class smaller, to a minimum of Diminutive, for AC purposes), but after that, they function normally for their creature type.

C) he can throw, instead of fiery bombs, bombs of pickle juice that act as if they had the acid bomb discovery, plus he has a discovery to make them extra rank, nauseating the primary target and sickening those splashed.

He can't learn the fiery, icy, whatever bomb discoveries.

The path of the Mad Pickler What Pickles at Midnight is a hard one and accepts no diversions.

Obviously this isn't meant for a serious game. :)


Monstersdownthepath on tumblr has a wonderful alchemist homebrew for a goblin pickler called the Brinesmith! It has good acid fume bombs and the ability to pickle itself in combat.
https://monstersdownthepath.tumblr.com/post/175964457025/homebrew-archetype -brinesmith

Dark Archive

Thank you gents!!

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