Smell My Feats


Homebrew and House Rules


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By numbering the feats, you can roll randomly and build a PC or NPC around it. By including Homebrewed feats, we should surpass 100 quickly. There’s a number, name, brief description, benefit, and Normal. Normal is what happens if you try to do that without the feat. Further notes are such things such as GM choices or other debated things. Further notes might be blank or it might be omitted entirely. Interaction between deeper darkness and glitter dust is still being debated. All feats are welcome. If a feat for something you do not allow comes up(such as occult or mythic) reroll or choose one from the overflow(more than 100 if using percentile dice).

00:Name:
Description:
Benefit:
Normal:
Further Notes:

01:Continuing Threat:
Description: They attack a foe, surprise or otherwise, then hide. As long as the foe cannot spot them, they threaten for the flank. When they come out of hiding to attack, this thing resets to the new foe. Anything immune to this feat or class feature is allowing the threat an attack of opportunity at +4.
Benefit: As long as the foe cannot spot them, they threaten for the flank. When they come out of hiding to attack, this thing resets to the new foe. Anything immune to this feat or class feature is allowing the threat an attack of opportunity at +4.

Normal: If they stop attacking to flank, they no longer flank.
Further Notes: Can be taken as a Rouge or Swashbuckler class feat.

00:Name:School Swap
Description: At the cost of a spell level you change the school of an arcane spell.
Benefit: If Glitter Dust is changed to an illusion, you can see it despite Deeper Darkness.
Normal: Since Glitter Dust emits low level light, darkness spells block it.
Further Notes: The GM has final say as to the interpretation of spells. A rod of School Swap will allow using this feat 3 times a day at no level cost.

00:Name: Wand Duelist
Description: They get the most out of using magic items to cast combat spells.
Benefit: If the wand or whatever is masterwork but non magical, ray spells are +1 to hit and area effects are +1 DC. If the item contains magic spells, the to hit and DCs of saves are 1+the spell level. An empty wand doesn’t even count as masterwork.
Normal: You might as well cast spells barehanded.
Further Notes: It doesn’t matter if the actual spell stored in the item or a spell out of the mind are used. A ring of shooting stars can be aimed. Whether magic swords can be used to aim spells is up to the GM.


Goth Guru wrote:

By numbering the feats, you can roll randomly and build a PC or NPC around it. By including Homebrewed feats, we should surpass 100 quickly. There’s a number, name, brief description, benefit, and Normal. Normal is what happens if you try to do that without the feat. Further notes are such things such as GM choices or other debated things. Further notes might be blank or it might be omitted entirely. Interaction between deeper darkness and glitter dust is still being debated. All feats are welcome. If a feat for something you do not allow comes up(such as occult or mythic) reroll or choose one from the overflow(more than 100 if using percentile dice).

00:Name:
Description:
Benefit:
Normal:
Further Notes:

01:Continuing Threat:
Description: They attack a foe, surprise or otherwise, then hide. As long as the foe cannot spot them, they threaten for the flank. When they come out of hiding to attack, this thing resets to the new foe. Anything immune to this feat or class feature is allowing the threat an attack of opportunity at +4.
Benefit: As long as the foe cannot spot them, they threaten for the flank. When they come out of hiding to attack, this thing resets to the new foe. Anything immune to this feat or class feature is allowing the threat an attack of opportunity at +4.

Normal: If they stop attacking to flank, they no longer flank.
Further Notes: Can be taken as a Rouge or Swashbuckler class feat.

02:Name:School Swap
Description: At the cost of a spell level you change the school of an arcane spell.
Benefit: If Glitter Dust is changed to an illusion, you can see it despite Deeper Darkness.
Normal: Since Glitter Dust emits low level light, darkness spells block it.
Further Notes: The GM has final say as to the interpretation of spells. A rod of School Swap will allow using this feat 3 times a day at no level cost.

03:Name: Wand Duelist...

Description: They get the most out of using magic items to cast combat spells.

Benefit: If the wand or whatever is masterwork but non magical, ray spells are +1 to hit and area effects are +1 DC. If the item contains magic spells, the to hit and DCs of saves are 1+the spell level. An empty wand doesn’t even count as masterwork.
Normal: You might as well cast spells barehanded.
Further Notes: It doesn’t matter if the actual spell stored in the item or a spell out of the mind are used. A ring of shooting stars can be aimed. Whether magic swords can be used to aim spells is up to the GM.


I forgot prerequisites.

00:Name:
Description:
Prerequisites:
Benefit:
Normal:
Further Notes:

Continuing Threat Just requires the ability to flank and successfully hide.

Name School Swap Requires the ability to cast arcane spells.

03:Name: Wand Duelist
Description: They get the most out of using magic items to cast combat spells.
Prerequisites:Ability to cast spells.
Benefit: If the wand or whatever is masterwork but non magical, ray spells are +1 to hit and area effects are +1 DC. If the item contains magic spells, the to hit and DCs of saves are 1+the spell level. An empty wand doesn’t even count as masterwork.
Normal: You might as well cast spells barehanded.
Further Notes: It doesn’t matter if the actual spell stored in the item or a spell out of the mind are used. A ring of shooting stars can be aimed. Whether magic swords can be used to aim spells is up to the GM.


04: Name: Power Attack:
Description: You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
Prerequisites: Str. 13, base attack bonus +1
Benefit: Trade melee attack bonus for damage
Normal:
Further Notes: If your GM allows it, fighters, and near fighters such as monks, can get this feat for free(Not using a feat slot).


05:Point Blank Shot:
Description:They(anything with this feat) are more accurate when making ranged attacks against close targets.
Prerequisites:None
Benefit:Plus 1 to hit and damage when target is up to 30 feet away.
Normal: Without this, if you use a ranged attack into an adjacent square you get the bonus but they get an attack of opportunity.
Further Notes: May be offered free by GMs to fighters, warriors, monks, and or Elfs.


06:Concentration plus:
Description: At the cost of a spell level it changes spell duration to "concentration + [whatever the normal duration is]".
Prerequisites:Have to be able to cast spells with a duration. Permanent spells or inherent powers cannot benefit from this feat.
Benefit: Since instantaneous spells can be till discharged, the healer could put a heal on the fighter just before they face the big bad. Then they release the concentration just after the fighter takes a major hit.
Normal: Characters are stuck with a spells duration.
Further Notes: Free to only full spellcasters. A full caster will get 9th level spells, eventually. Some creatures have spell like abilities that have durations and times per day. The GM can allow or disallow this feat on a case by case basis. A rod of concentration will allow this feat 3 times a day without any level cost.


07:Natural caster:
Description: You can apply meta magic feats and rods to spell like supernatural abilities.
Prerequisites: Supernatural abilities such as mutations
Benefit: See description.
Normal: You cannot use extend spell to increase the range of your inherent Darkvision
Further Notes:The mutant class gets this feat free.

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