Pathfinder Adventure Path #206: Bring the House Down (Curtain Call 3 of 3)

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Pathfinder Adventure Path #206: Bring the House Down (Curtain Call 3 of 3)

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The time has come for your opera's premiere, but when an unexpected disaster strikes, the adventuring producers are forced to become adventuring heroes once again, as they scramble to untangle and then stand against a nefarious plot. Can you ensure all your hard work in producing an opera pays off while simultaneously opposing the plans of a malevolent god?

Bring the House Down is a Pathfinder adventure for four 18th-level characters. This adventure concludes the Curtain Call Adventure Path, a three-part monthly campaign in which a group of adventurers help to produce an opera based on their own prior adventures while simultaneously facing a new threat that only the most powerful of heroes can stop. This adventure also reveals long-standing truths about one of Pathfinder's most secretive and mysterious gods, powerful magical items and artifacts to discover, and several strange and devastating new monsters fit to challenge the game's most powerful heroes!

Written by: Sen H. H. S.

ISBN-13: 978-1-64078-609-7

The Curtain Call Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle Sheets are available as a free download (660 KB PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

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It's a cult hit!

5/5

If you like to read Adventure Paths you might never run, let me tell you, I read this one cover to cover in one sitting. It is fascinating and excellently written.

There is so much action and plot development uncovering all the secrets, you will not be able to put this one down. Norgorber's name is revealed in the first sentence, but it's really all the rest that is spectacular. The spoilers do this one a major disservice if you haven't read the whole book or played through it.

It takes all the best urban crawling parts of Agents of Edgewatch, and takes it to a whole other level. It surprises you at every turn. You won't know who to trust and you won't dare eat or drink anything unless you trust your fortitude bonus.

I predict this is going to go down as a community favorite for 2e, so I'm delighted to be the first reviewer. You meet a lot of gods and interact with them on a personal level. You do fun activities with them. I'm blown away at the options, the open-endedness, the player impact on the setting, and the climactic ending.

This AP goes HARD and holds nothing back. You get serial killers, traitors, politicians drawing you into their intrigues.

Lots of optional combat here, so players can solve problems through puzzles and diplomacy, if they want. As a GM I hate coming up with my own puzzles, so this was welcome.

The only points that left me with less enthusiasm were adding more spider-like creatures (there are enough spiders!) and the Beyond the Campaign section, which is short and vague. I wanted to fight more Jorogumo cultists too; there's a trivial encounter with a boss here that could have really used about 6-8 of these minions to make the battle more even and give out more xp.

All in all, best adventure end-book I have ever read, and I've come around on the 3 parters. I am fully onboard with what a shorter development cycle can produce now. Paizo, bravo. This was a masterpiece.


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Paizo Employee Sales & eCommerce Assistant

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Announced for September! Product images and descriptions are not final and are subject to change. :)


4 people marked this as a favorite.

Now I REALLY wanna run this - and by Sen H. H. S?! Pinch me.

Dark Archive

9 people marked this as a favorite.

Interesting.


1 person marked this as a favorite.

Oh we *learning about the God of Secrets* are we?

Shadow Lodge

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VerBeeker wrote:
Oh we *learning about the God of Secrets* are we?

*Hype intensifies*

Horizon Hunters

1 person marked this as a favorite.

Wasn’t expecting a full on god to show up on the cover of an AP. Like that’s a HUGE npc

Paizo Employee Creative Director

12 people marked this as a favorite.
firelark01 wrote:
Wasn’t expecting a full on god to show up on the cover of an AP. Like that’s a HUGE npc

Heh, yeah. I was pretty excited about being able to put one on the cover. As with all cover NPCs, that's not just a symbol. There's some Big Stuff happening in this Adventure Path!

Shadow Lodge

7 people marked this as a favorite.
firelark01 wrote:
Wasn’t expecting a full on god to show up on the cover of an AP. Like that’s a HUGE npc

Neatly explains why Book 3 wasn't announced alongside Books 1 and 2, too.

Shadow Lodge

1 person marked this as a favorite.

In other cover news, bearing in mind that "product images. . . are subject to change," we now have four iconics for Curtain Call: Seoni, Mios, Fumbus, and Jirelle.

Paizo Employee Creative Director

5 people marked this as a favorite.
zimmerwald1915 wrote:
firelark01 wrote:
Wasn’t expecting a full on god to show up on the cover of an AP. Like that’s a HUGE npc
Neatly explains why Book 3 wasn't announced alongside Books 1 and 2, too.

Yeah. This Adventure Path's place in the meta-event of War of Immortals made it particularly tricky to give it a typical announcement. I'll for sure be chatting about it more once we get to Paizocon, and we'll have more blog posts about it later as well, but if anyone's got questions about this feel free to ask over in the Curtain Call forum here on the site. I'll be lurking there and will answer what I can (or want) to answer.

Paizo Employee Creative Director

13 people marked this as a favorite.
zimmerwald1915 wrote:
In other cover news, bearing in mind that "product images. . . are subject to change," we now have four iconics for Curtain Call: Seoni, Mios, Fumbus, and Jirelle.

The iconics for Curtain Call are Lem, Mios, Fumbus, and Jirelle. Seoni would have been a good choice, but...

Lem is the bard, so he HAS to be in the opera Adventure Path.
Jirelle and Mios both look like they'd be rad on stage in an opera.
And Fumbus is there to ensure that the whimsy built into this Adventure Path is on point.


James Jacobs wrote:
zimmerwald1915 wrote:
firelark01 wrote:
Wasn’t expecting a full on god to show up on the cover of an AP. Like that’s a HUGE npc
Neatly explains why Book 3 wasn't announced alongside Books 1 and 2, too.
Yeah. This Adventure Path's place in the meta-event of War of Immortals made it particularly tricky to give it a typical announcement. I'll for sure be chatting about it more once we get to Paizocon, and we'll have more blog posts about it later as well, but if anyone's got questions about this feel free to ask over in the Curtain Call forum here on the site. I'll be lurking there and will answer what I can (or want) to answer.

Can't wait for that forum to get made in a couple months - as someone whose group finished up Hell's Rebels with book 4 at level 12, I'll be very excited to get to talking about how best to bring that forward in to a sequel. (And I recall you considering thinking about advice for that in the players guide back in the book 1 thread).

Paizo Employee Creative Director

3 people marked this as a favorite.
Grankless wrote:
James Jacobs wrote:
zimmerwald1915 wrote:
firelark01 wrote:
Wasn’t expecting a full on god to show up on the cover of an AP. Like that’s a HUGE npc
Neatly explains why Book 3 wasn't announced alongside Books 1 and 2, too.
Yeah. This Adventure Path's place in the meta-event of War of Immortals made it particularly tricky to give it a typical announcement. I'll for sure be chatting about it more once we get to Paizocon, and we'll have more blog posts about it later as well, but if anyone's got questions about this feel free to ask over in the Curtain Call forum here on the site. I'll be lurking there and will answer what I can (or want) to answer.
Can't wait for that forum to get made in a couple months - as someone whose group finished up Hell's Rebels with book 4 at level 12, I'll be very excited to get to talking about how best to bring that forward in to a sequel. (And I recall you considering thinking about advice for that in the players guide back in the book 1 thread).

Ended up not really putting all that much advice in there for that, but it's for sure a great way to do it if you want!


6 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
zimmerwald1915 wrote:
In other cover news, bearing in mind that "product images. . . are subject to change," we now have four iconics for Curtain Call: Seoni, Mios, Fumbus, and Jirelle.

The iconics for Curtain Call are Lem, Mios, Fumbus, and Jirelle. Seoni would have been a good choice, but...

Lem is the bard, so he HAS to be in the opera Adventure Path.
Jirelle and Mios both look like they'd be rad on stage in an opera.
And Fumbus is there to ensure that the whimsy built into this Adventure Path is on point.

I just know Fumbus is going to nail the rare Goblin Aria.

Grand Archive

2 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Norgorber here is just looking so KICK ASS here.
I have NEVER been particularly excited about him, but here? Gosh I wanna fight him! Or at least see someone fight him. Feel like that would be an EPIC fight. (Well... I mean, yeah, he's a deity, but STILL. he looks OUT TO KILL.)

Big kudos to the artist.

Shadow Lodge

3 people marked this as a favorite.
silversarcasm wrote:
I just know Fumbus is going to nail the rare Goblin Aria.

Trochee, trochee, amphibrach

Fumbus play to seats in back
Breathy high notes with no strain
Fumbus here to entertain!


1 person marked this as a favorite.

So this AP and Triumph of the Tusk will feature Gorums death?


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Starocotes wrote:
So this AP and Triumph of the Tusk will feature Gorums death?

Triumph sounds like it happens afterwards, and will focus a bit more on the upheavals in the orc pantheon. It's about to lose two gods and gain one. Verex will become a Spawn of Rovagug, and Mahja Firehair has to kill one to ascend. I could be wrong, though. There have been simultaneous APs before (Hell's Rebels/Hell's Vengeance). This AP seems like it will have the death.

Grand Archive

1 person marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Evan Tarlton wrote:
Starocotes wrote:
So this AP and Triumph of the Tusk will feature Gorums death?
Triumph sounds like it happens afterwards, and will focus a bit more on the upheavals in the orc pantheon. It's about to lose two gods and gain one. Verex will become a Spawn of Rovagug, and Mahja Firehair has to kill one to ascend. I could be wrong, though. There have been simultaneous APs before (Hell's Rebels/Hell's Vengeance). This AP seems like it will have the death.

I feel like this AP might end right before the actual death, or maybe reveal Norgorber's involvement in the event, similarly how Prey For Death might show Achaekek's part of what I'm guessing is a rather ambitious collaboration of deicide. I thought War of Immortals might contain the scene itself; then again I have been very wrong before; would be one hell of a cliffhanger scene to conclude a level 20 AP


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I am so excited about this article on Norgorber! We may finally learn about his background as a mortal. I can never get enough of him!!! Thank you Paizo.


2 people marked this as a favorite.

that muscular Astradaemon though


1 person marked this as a favorite.

How does this start at level 18 if the adventure page says it ends at 18?

Paizo Employee Creative Director

2 people marked this as a favorite.
DemonicDem wrote:
How does this start at level 18 if the adventure page says it ends at 18?

The adventure starts at level 18 and ends at level 20. Not sure where it says it ends at level 18, but if it does say that, that's a typo.


2 people marked this as a favorite.
CastleDour wrote:
I am so excited about this article on Norgorber! We may finally learn about his background as a mortal. I can never get enough of him!!! Thank you Paizo.

There comes the reveal of the three evil halflings behind the curtains of Norgorber.


6 people marked this as a favorite.
The Gold Sovereign wrote:
CastleDour wrote:
I am so excited about this article on Norgorber! We may finally learn about his background as a mortal. I can never get enough of him!!! Thank you Paizo.
There comes the reveal of the three evil halflings behind the curtains of Norgorber.

This is heresy. Everyone knows that there are four halflings.


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Kavlor wrote:
The Gold Sovereign wrote:
CastleDour wrote:
I am so excited about this article on Norgorber! We may finally learn about his background as a mortal. I can never get enough of him!!! Thank you Paizo.
There comes the reveal of the three evil halflings behind the curtains of Norgorber.
This is heresy. Everyone knows that there are four halflings.

And their names* are Blackfingers, Father Skinsaw, the Gray Master, and the Reaper of Reputation!

*-- the bit about erasing all knowledge of the original name went further than we realized.


1 person marked this as a favorite.
Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Evan Tarlton wrote:
Kavlor wrote:
The Gold Sovereign wrote:
CastleDour wrote:
I am so excited about this article on Norgorber! We may finally learn about his background as a mortal. I can never get enough of him!!! Thank you Paizo.
There comes the reveal of the three evil halflings behind the curtains of Norgorber.
This is heresy. Everyone knows that there are four halflings.

And their names* are Blackfingers, Father Skinsaw, the Gray Master, and the Reaper of Reputation!

*-- the bit about erasing all knowledge of the original name went further than we realized.

I've long suspected that Norgorber was four people in a trenchcoat. Although it creates a troubling precedent, that an adventuring party can complete the Test of the Starstone together.

Shadow Lodge

1 person marked this as a favorite.
Grankless wrote:
Can't wait for that forum to get made in a couple months

Less than a month, it turns out.


I was already excited (been wanting to do a theatrical adventure ever since the Council of Thieves) but now I am HYPED! Norgyborgy is one of my favorite deities in Lost Omens, so this is gonna be fun.

Ilkash wrote:
that muscular Astradaemon though

"Okay, here me out..."

Community and Social Media Specialist

3 people marked this as a favorite.
Calcryx666 wrote:
Evan Tarlton wrote:
Starocotes wrote:
So this AP and Triumph of the Tusk will feature Gorums death?
Triumph sounds like it happens afterwards, and will focus a bit more on the upheavals in the orc pantheon. It's about to lose two gods and gain one. Verex will become a Spawn of Rovagug, and Mahja Firehair has to kill one to ascend. I could be wrong, though. There have been simultaneous APs before (Hell's Rebels/Hell's Vengeance). This AP seems like it will have the death.
I feel like this AP might end right before the actual death, or maybe reveal Norgorber's involvement in the event, similarly how Prey For Death might show Achaekek's part of what I'm guessing is a rather ambitious collaboration of deicide. I thought War of Immortals might contain the scene itself; then again I have been very wrong before; would be one hell of a cliffhanger scene to conclude a level 20 AP

As revealed at PaizoCon, the death happens on screen (NOT in this AP ;))

Paizo Employee Creative Director

10 people marked this as a favorite.

More precisely, while the PCs don't get to interact directly with the death in Curtain Call...

Spoiler:
...it DOES take place during the Adventure Path. I won't say where or when, and the hidden plot of Curtain Call is significantly tied into the events of War of Immortals, and PCs who play in Curtain Call will be aware of this event happening from a standpoint of being on Golarion when it all goes down.

Prey For Death is much more of an "on screen" depiction of the actual death, but its effects and build up and aftermath are a part of Curtain Call, as well as for the next Adventure Path, Triumph of the Tusk, and to a lesser extent the one after that, Spore War.

Grand Archive

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Jonathan Morgantini wrote:
Calcryx666 wrote:
Evan Tarlton wrote:
Starocotes wrote:
So this AP and Triumph of the Tusk will feature Gorums death?
Triumph sounds like it happens afterwards, and will focus a bit more on the upheavals in the orc pantheon. It's about to lose two gods and gain one. Verex will become a Spawn of Rovagug, and Mahja Firehair has to kill one to ascend. I could be wrong, though. There have been simultaneous APs before (Hell's Rebels/Hell's Vengeance). This AP seems like it will have the death.
I feel like this AP might end right before the actual death, or maybe reveal Norgorber's involvement in the event, similarly how Prey For Death might show Achaekek's part of what I'm guessing is a rather ambitious collaboration of deicide. I thought War of Immortals might contain the scene itself; then again I have been very wrong before; would be one hell of a cliffhanger scene to conclude a level 20 AP
As revealed at PaizoCon, the death happens on screen (NOT in this AP ;))

Yeah my theory got debunked pretty succinctly during a panel; either way I can't wait for both products :-D


Spoiler mainly for Prey For Death:

Imagine your opera was to hide assassination of Gorum, or non-core gods


3 weeks to go!


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Norgorber's true name has been revealed!

Norgorber's true name:
Jaxter Gorb

I'm pretty amused with his real name!


Any hint as to the new beasties in this one?


1 person marked this as a favorite.

New Creatures:
New spider fiends, each Aspect of Norgorber (Father Skinsaw, Grey Master, Blackfinger, Reaper of Reputation), Venomfist water/poison elemental, Masks of Vyre, other assassins of Norgorber.


1 person marked this as a favorite.
Et cetera et cetera wrote:

Norgorber's true name has been revealed!

** spoiler omitted **

Seriously? Little anti-climactic. Not very operesque (is that a word?).


Operatic, I think?

Dark Archive

5 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Et cetera et cetera wrote:

Norgorber's true name has been revealed!

** spoiler omitted **

I'm pretty amused with his real name!

I think that's amazing because:
to me it implies Norgorber is hiding his past to explicitly create image of mysterious shadowy figure to appear as grander than life awesome cool figure and you deal blow to him by revealing that he is just some guy

Aka there is no grand secret he is hiding, but everyone thinks so because he is hiding it and that's the secret


Pathfinder Adventure, Adventure Path, Lost Omens, Starfinder Adventure Path Subscriber

To be fair, seeing a name revealed in a forum post is a lot less climactic than the same name being revealed over the course of a campaign.

On the other hand:
I completely understand not being able to take someone with the last name Gorb seriously, as its inherently silly.

Paizo Employee Creative Director

11 people marked this as a favorite.

Yeah, folks complaining about the reveal being "underwhelming" are doing it a bit of a disservice, I feel. The overall way in which the PCs learn this (which is one drop in a big bucket of secrets they can learn) is much more operatic and exciting and memorable.

It's a classic example of how a spoiled surprise taken out of context of the rest of the story might feel underwhelming, but also might kind of ruin things for players who want to experience the contextual thrills of the story in play, so regardless of your opinions on this stuff, please do continue to use spoiler tags.

Spoiler:
And as I've said elsewhere, part of the name being a bit goofy is DELIBERATE—the point here isn't "oh wow we learned something mind blowing in discovering Norgorber's name," but more "Oh wow, secrets lose all their power once you know the truth, especially in cases where the secret is something that's been kept secret for a long time."

It's kinda inspired by how folks were so diappointed at the end of the TV show "Lost." while the show was running, the engagement and excitement and wonder people had about the secrets made the show a phenomenon that kinda helped to change the entire nature of how scripted television shows worked, but once the big secrets were out, everyone complianed and was angry.

This story is exploring that–how if you keep a secret, you run the risk of when someone finds out what it is that they'l be angry with you.

All important stuff for fans in ANY fandom to keep in mind when they push for creators to reveal secrets they've put in place. Manage your expectations and learn to enjoy the story's journey without placing 100% of your satisfaction on something that can never be fully satisfying to everyone. And maybe be at peace with content creators who DON'T want to reveal absolutely everything about something they create. The mysteries of secrets are often so much more powerful and important and compelling when they remain such.

All of which is why we'll never be revealing the details of how and why Aroden died.


1 person marked this as a favorite.

Norgorber sounds silly to begin with. I enjoy everything James and Paizo have done with the character so far. I find it all very fitting. It's like those amazingly charismatic people you find who have a terrible voice, or a short stature. He might be the best thief or assassin but he wasn't always so. Even as a deity, Norgorber is second to Akaechek. We do not need another cookie cutter Voldemort or Joker. Norgorber is original and well executed so props to the writing team on this one. I hope his story continues in Golarion (yes I know, nothing before 2026 is planned...)

Grand Archive

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:

[...]

All of which is why we'll never be revealing the details of how and why Aroden died.

Lol. Yep, I had that exact line repeating in my head the whole time I was reading that post, and seeing it at the end made me laugh, cause if it hadn't been there, I was SO going to post it as a reply. xD

Cognates

1 person marked this as a favorite.
James Jacobs wrote:

Yeah, folks complaining about the reveal being "underwhelming" are doing it a bit of a disservice, I feel. The overall way in which the PCs learn this (which is one drop in a big bucket of secrets they can learn) is much more operatic and exciting and memorable.

It's a classic example of how a spoiled surprise taken out of context of the rest of the story might feel underwhelming, but also might kind of ruin things for players who want to experience the contextual thrills of the story in play, so regardless of your opinions on this stuff, please do continue to use spoiler tags.

** spoiler omitted **

All important stuff for fans in ANY fandom to keep in mind when they push for creators to reveal secrets they've put in place. Manage your expectations and learn to enjoy the story's journey without placing 100% of your satisfaction on something that can never be fully satisfying to everyone. And maybe be at peace with content creators who DON'T want to reveal absolutely everything about something they create. The mysteries of secrets are often so much more powerful and important and compelling when they remain such.

All of which is why we'll never be revealing the...

He's not dead! He'll be back any day now.

Any day now...


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
CastleDour wrote:
Norgorber sounds silly to begin with. I enjoy everything James and Paizo have done with the character so far. I find it all very fitting. It's like those amazingly charismatic people you find who have a terrible voice, or a short stature. He might be the best thief or assassin but he wasn't always so. Even as a deity, Norgorber is second to Akaechek. We do not need another cookie cutter Voldemort or Joker. Norgorber is original and well executed so props to the writing team on this one. I hope his story continues in Golarion (yes I know, nothing before 2026 is planned...)

Nothing is planned... but there's a sequel hook* or two.

*-- on a meta level. I don't think that this party will take part. Though there could be a Sihedron Heroes type situation.


James Jacobs wrote:
Yeah, folks complaining about the reveal being "underwhelming" are doing it a bit of a disservice, I feel ... All of which is why we'll never be revealing the details of how and why Aroden died.

Now I am convinced he did something dumb like accidental self-defenestration or switching seats while driving, and you're not gonna' tell us cos we'll take the piss.


Et cetera et cetera wrote:

Norgorber's true name has been revealed!

** spoiler omitted **

I'm pretty amused with his real name!

Spoiler:
Tear down this wall!

Aroden died... for the Varisians’ sins.

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