Delve into ancient secrets below the City at the Center of the World in this deluxe campaign-arc adventure for Pathfinder Second Edition! Captured and enslaved by a duergar clan somewhere in the maze of tunnels below the city of Absalom, the heroes stage a bloody revolt and battle their way into the long-lost Sanctum of Aroden, a legendary religious refuge sealed away from the world with the god's death a century ago. But some secrets are best left buried forever, and investigation into the mysterious Dead God's Hand said to be hidden at the heart of the complex—and the shrouded figure whose desire for it trigged the heroes' captivity in the first place—uncovers machinations that could threaten all of Absalom with the birth of a terrible new divinity!
Based on Pathfinder Publisher Erik Mona's multi-year, multi-group office Pathfinder campaign, The Dead God's Hand takes new players and Game Masters on a deadly adventure filled with dungeon exploration, ancient mysteries, and phantasmagoric tests that see them reliving events from the life of Aroden, the dead god of humanity whose murder triggered the beginning of the current age! This 128-page hardcover adventure is designed for 1st-level characters, and serves as an excellent starting point to future adventures set in Absalom, the City at the Center of the World!
I suspect with all the other changes they have mentioned this seems even less likely to see the light of day at least not without a fair amount of reworking it's start.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
James Goodman 960 wrote:
This is dumb. Why bother mentioning it if it’s not going to be released for years or maybe not at all?
When it was announced, they didn't know it would be delayed. And sadly, things keep happening that stop them from putting it in active work, AND more of it need to be rewritten the longer it's delayed, so the more "time budget" it needs to come back into active work. So yeah. But Erik Mona definitely still want to release it.
Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber
James Goodman 960 wrote:
This is dumb. Why bother mentioning it if it’s not going to be released for years or maybe not at all?
Also, since it has a product number and the products PZO9555 (The Fall of Plaguestone) and PZO9557 (The Slithering) definitely do exist, keeping this page saves everbody the bother of explaining what would be a gap without it.
Some people might be interested in paying for it? Video games usually sale those as a bonus. But the raw documents would probably had insights into company secrets so they would need heavy curation. So it is not probably worth it.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Ignis Fatuus wrote:
TOZ wrote:
Why would he want to publish that?
Some people might be interested in paying for it? Video games usually sale those as a bonus. But the raw documents would probably had insights into company secrets so they would need heavy curation. So it is not probably worth it.
Looking at my own notes of "in progress writing I wanna publish", they would most probably be more "useless"/"unusable" than "full of secrets", because usually, the "secret sauce" will come last, during the polishing.
Oh, I guess I'm not 100% sure they ever charged me either. I just pre-ordered it and kind of assumed at some point the money was taken like their other pre-ordered content. That might be my bad for assuming
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
AFAIK Paizo only charges us when they ship something.
Oh, I guess I'm not 100% sure they ever charged me either. I just pre-ordered it and kind of assumed at some point the money was taken like their other pre-ordered content. That might be my bad for assuming
Paizo will NOT charge you until the order ships. Period.
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Imagine if Sergeant Joe Friday had been born in the internet age. “Just the FAQs, ma’am.” :-)
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
logic_poet wrote:
What with Godsrain and all, I sure hope this product gets a mention at Friday's keynote!
Wasn’t the keynote, but during Adventure Path Retrospective panel James Jacobs did answer a question about this, won’t be out in 2024, so at least 2025, it’s still alive but the OGL debacle certainly didn’t help with it, but it’s still on the horizon luckily
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
So, with the new standard that stand alone adventures will be larger hardback adventures, that bodes well for the eventual release of this adventure. Just food for thought.
Perhaps this year's GenCOn will have more luck than last year's.
AFAIK, it wasn't mentioned at GenCon this year.
And I don't see what the OGL has to do with anything. All Paizo would need to do is change a few monsters around (and maybe some loot) so that there's no reference to any OGL content.
Perhaps this year's GenCOn will have more luck than last year's.
AFAIK, it wasn't mentioned at GenCon this year.
And I don't see what the OGL has to do with anything. All Paizo would need to do is change a few monsters around (and maybe some loot) so that there's no reference to any OGL content.
There's a lot more to changing a few monsters and loot around to remastering any 2E product. In some cases, there's not obvious choices for monster or loot swaps, or the choices that are require a large statblock that there might not be room for. We also have to sweep for outdated phrases like "attack of opportunity" or "flat-footed." And one of the trickiest things to watch out for are spells, since they can creep into a creature's stat block that otherwise would be fine to use in a remastered product.
It's easier than converting a 1st edition adventure to 2nd edition for sure.
When it happens during the development cycle (as it did to me for "Rusthenge," "Prey for Death," or all of "Curtain Call"), how it affects the time needed to develop and the difficulty depends significantly on what needs to change. For "Rusthenge" in particular, even though that ended up being an OGL adventure, we weren't sure at the time if that was gonna even be an option. We originally had a rust monster fighting the PCs on the cover, so we had to pay more money to have the artist rework the cover to replace it with a monster we invented, a cythnigot qlippoth, and then I had to go into the adventure and do lots of surgery on various encounters—not the least of which was replacing the rust monster in the fight with a variant cythnigot that required some last-minute copyfitting (this creature had a quater page footprint which meant I had to trim about 250 words from elsewhere in the adventure).
THAT ALL SAID: We haven't forgotten about Dead God's Hand, but after it getting hit by unforeseen delays (the biggest of which was, of course, the pandemic, which forced us to do a LOT of adjustments to our schedule for a LOT of reasons) a few times, we're waiting to say more until we're sure. It's not cancelled though. Stay tuned!
Erik Mona confirmed he handed the script for this adventure in this week!
It is now with development to edit, review, coordinate art, illustrations and the cover, and it will soon be put on the schedule!
I am so happy!
And in fact this is what I've been developing for the past week or two. Was wary about mentioning this to manage expectations is all.
It's been on the schedule in one way or another since the start, years ago. We don't share our internal schedules, though, but things are for sure moving on this one. Hopefully we'll have more info to share on it soon, so stay tuned!