
ratcatbo |
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ratcatbo wrote:Ok whomever is doing the cover art for this ap is insanly talentedThat would be Ekaterina Burmak
thanks

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Heine Stick wrote:I just downloaded my PDF, yes.Can you list the creatures by name, size, type, subtypes and CR?
I'm always in the last batch to ship, this never happens to me so I'm so excited to be the one who can actually answer something!
Choking Shade a CR5 incorporeal undead. Kind of like a souped up ghost, with some interesting abilities, and "susceptible to wind" because it's so insubstantial! Nice two page layout with a lot of flavor and four variants of the basic one.
Ashava, a CR28 Empyreal Lord. She's CG and very dancer and bardic themed, including a special ability for hypnotizing undead.
The CR6 Vexenion Qlippoth, and outsider of course. Ton of flavor text and context for it, and a cool ability called Tentacular Versatility, which lets it get a faster speed for every tentacle it doesn't attack with that turn.
The CR8 Shriezyx Queen, a horse sized spider (aberation). Two words: Incendiary Webs.
CR5 or 7 Thassilonian Sentinels. Couple varieties of this construct made of different materials. Basically they're flying construct heads that look like skulls, are made of different base materials. Think vargouilles except constructs.

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Would anyone be kind enough to describe the Vexenion's physical appearance?
Imagine if you turned a person inside out, so the texture all over was like coiled intestines, with tufts of hair sticking out and an eye here and there. Four enormous tentacles that look more like tongues than appendages, splayed in each direction. It's like a transporter accident turned into an ooze.

Bean Slaad |

Tusk the Half-Orc wrote:Does the Pathfinder Comics Hollow Mountain arc spoil anything? Or alternatively, perhaps the events in the comics are presumed to be general knowledge (at least by PFS members)?No more so than we've already spoiled things by titling the Adventure Path "Return of the Runelords."
LOL
Are we getting a runelord on every cover? what about the 7th? IS THIS A SEVEN BOOK AP?!?!

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James Jacobs wrote:Tusk the Half-Orc wrote:Does the Pathfinder Comics Hollow Mountain arc spoil anything? Or alternatively, perhaps the events in the comics are presumed to be general knowledge (at least by PFS members)?No more so than we've already spoiled things by titling the Adventure Path "Return of the Runelords."LOL
Are we getting a runelord on every cover? what about the 7th? IS THIS A SEVEN BOOK AP?!?!
We already put Karzoug on the cover, so he's taken care of.

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We got a cut-away and one level of Hollow mountain in "Dungeons of Golarion" i think.
Question:
Which levels are detailed in here?Thank you!
1. The Baleful Repository
2. The Forsaken Mezanine
3. The Gauntlet of Fury
4. The Forlorn Sepulchers

Doug Davison President, SmiteWorks |

This is now available for purchase from Fantasy Grounds or on Steam. Sync your account first to get it a discount equivalent to the PDF Price ($17.99)
Pathfinder RPG - Return of the Runelords AP 2: It Came from Hollow Mountain
Publisher: Paizo Inc.
System: Pathfinder RPG and D&D 3.5/ OGL
Type: Adventure
Get it on Steam

Desna's Avatar |
This is now available for purchase from Fantasy Grounds or on Steam. Sync your account first to get it a discount equivalent to the PDF Price ($17.99)
Pathfinder RPG - Return of the Runelords AP 2: It Came from Hollow Mountain
Publisher: Paizo Inc.
System: Pathfinder RPG and D&D 3.5/ OGL
Type: Adventure
Get it on Steam
Any support for Roll20?

ladydragona |
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I haven't even gotten last months issue let alone this months it is totally unfair that some people are getting Septembers issue when some people haven't even gotten August's issue yet. In july my copy of the armory was messed up they said they would fix it and send another copy and I haven't gotten that yet either. I seem to be lost somehow I have been paitent for 2 months now waiting for my return of the runelords subscription how much longer do I have to wait.

Seventh Seal |
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I haven't even gotten last months issue let alone this months it is totally unfair that some people are getting Septembers issue when some people haven't even gotten August's issue yet. In july my copy of the armory was messed up they said they would fix it and send another copy and I haven't gotten that yet either. I seem to be lost somehow I have been paitent for 2 months now waiting for my return of the runelords subscription how much longer do I have to wait.
Perhaps you could make a post about this in the Customer Service forum so that the good folks at Paizo can look into your problem and offer you some assistance in resolving it?
Just a thought.

magnuskn |

So, regarding that stay in Sandpoint...

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So, regarding that stay in Sandpoint...
** spoiler omitted **
And just so folks know why I decided to have the Sandpoint section do what it did...
2) Not going to the Rusty Dragon let us dodge whether or not Ameiko is or isn't in town, and thus avoids us having to say that Jade Regent has or hasn't happened, letting each individual GM make that decision as best fits their game.
3) Folks who can wait should check out the Sanpdoint book when it's out. There's a full map of the Rusty Dragon in there, and it presents the tavern as it exists AFTER Rise of the Runelords but BEFORE Jade Regent and Return of the Runelords.

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I have to say that I really, really love this adventure! It's another Mike Shel masterpiece that shows his loving attention to detail and history. As I was reading it, I felt that same sense of wonder I had when exploring the infamous Mud Sorcerer's Tomb (twice, actually!) or the best parts of Undermountain back in the 1990s. Mike really makes you feel like you've stepped into an ancient dungeon complex where horrible tragedies took place millennia ago. Every chamber and corridor just oozes that feeling of time and history, every monster and haunt has a reason to be there. And Mike's dungeons don't really include vast amounts of treasure lying about; true to this spirit, Hollow Mountain encourages exploration and daring. I especially love how few magical items there are in the dungeon, and those all also feel part of the dungeon's ecology, in a good way.
The maps are otherwise (IMO) excellent, but I have to say I really, REALLY wondered why there is the one-page-map that is practically useless for all purposes; the ship map doesn't include any key and the overland map is so small I could barely make out the main adventure location on it! Sweet Asmodeus, where is the island map that would not only tie the wilderness encounters together, but also shed more light on the location of dungeon entrances and the ruins?
Another (minor) issue is that it'd have been nice to get some information on what Tassilonian script and language look and sound like. As this is a Mike Shel module, some kind of hand-outs on key inscriptions or riddles (written in Thassilonian) would have been fantastic!
However, my biggest gripe with this module is that I won't be able to play it, but I just hope I'll do it justice as a GM!

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That's a promising review, Asgetrion. Secrets of Roderic's Cove deflated me a bit, and I'm hopeful that this and the next book(s) make the AP worthwhile on the whole.
Yeah, for some reason Secrets of Roderick's Cove reminded me of West Side Story? Even though you wouldn't even run this AP, Rivenrake island features really great encounters and locations, something even a Forgotten Realms GM might "steal" for their campaings. For example, you might use Hollow Mountain sections as sublevels in Undermountain with some minor tweaks. It's well worth the money, in my opinion this module is one of Paizo's best adventures in years. :)

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While i havn't read the adventure yet, i have to say that the maps are really bad in this volume... ;-(
Marco, how so? I thought they were excellent, especially considering each location's history and theme. I agree with you on the one-page boat/overland map, but Rivenrake Island + Hollow Mountain maps are really well done. All the levels serve an ancient purpose determined by the ruler of that place, and in that regard I thought they were excellent.

Coffee Demon |
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Just curious, are there issues with this book getting out to game stores? The local game stores in Vancouver Canada don't have it yet, and are having a hard time finding a way to order it. Also, amazon.ca just suggested that I ask for a refund with my preorder through them, because they don't yet have an estimate of when the book will arrive.
Thanks!