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![]() Adam Daigle wrote: It's west, at least, that was my intention when writing it. The town is a little inland along the Chavali River and Sir Roderic's home was closer to the mouth of the river so that he could keep a better eye on the Varisian Gulf. Thanks Adam, I thought as much, but the westward facing entrance caused me doubt. But nice views of the sunset over the sea :) ![]()
![]() Marco Massoudi wrote:
Yes, thank you Adam. I'm currently running R. Develyn's "The Key to Marina", converted to 0-level, as a prelude to the now belated Hells' Rebels .. but I don't know how much longer I can stall the teen-venturers' advancement to 1st level. The PG will certainly placate them (us) :) ![]()
![]() darrenan wrote: .. Pretty nasty beast to have on just the third level .. Yeah, I've swapped it for a mimic .. "I'll take the cell with the bed!", but I made Jaris into a L4 Alchemist. Made more sense with all the potions & poisons, as well as 'his pet', that Klarkosh sent to be refilled, but has yet to be returned. Having made that adjustment, I'm an old skool DM: I don't pull punches and not all encounters are character-level balanced. They just have to make sense (the nasty beast on L3 did not). This is how my party started the Emerald Spire ... Spoiler:
The party is led by young Lucius Tynal, a young LE acolyte of Abadar from the Fort. He is being blackmailed by Tarrin Dars, about his family's sordid past. he needs protection on his foray into the woods to deliver the payment. Two wood scouts are hiding awaiting Lucius' gold, but they retreat when they spy the party accompanying Lucius. The party sees them and, sadly for me, tracks them back to the passage leading to C17. Lucius returns to the Fort but the party descends.
The party defeats a lone guardian Moon Spider along the way, but eventually enters Splinterden. They investigate the crypt, but leave it alone. They surprise an irate Tarrin in her chapel who is receiving a report from her failed wood scouts. She's confident of dealing with these invaders, but quickly sends the scouts to get reinforcements. But then the party absolutely canes her! On single-figure HPs she offers deals, parlay, hidden knowledge .. they kill her. Then they spend a lengthy combat making a fighting withdrawal back up C17 using dead Tarrin as a body shield (lotsa bluff). Eventually they're able to dump her and run. The outlaws decide to bury their fallen leader in the only crypt left, the one Tarrin said never to open. Oops. They free Lucius' ancestor, suffer two losses and retreat back to Spinterden and barricade themselves in. When the party decide to return (whaaaat!?) thye meet one of the spawn in the passage, their goblin scout is struck (neg level at L1 = death), and rises 2 rounds later. The party destroy their former mascot and flee. They decide to investigate the Tower Ruins instead when they return. Lenik Hastenfar(C8) is a great idea. Consider Loskar Redcap (sic) from Thornkeep too, a must-have companion to run the Emerald Spire. |