Pathfinder Campaign Setting: Taldor, the First Empire (PFRPG)

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Pathfinder Campaign Setting: Taldor, the First Empire (PFRPG)
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Taldor Endures!

The first—and at one point, largest—empire in Avistan after devastation of Earthfall, Taldor has stood for millennia, and though its neighboring nations snicker at its lavish parties and out-of-touch nobility, none dare challenge the mother empire's might! With 6 millennia of history spanning the breadth of a continent, Taldor is a land of long-buried secrets and ruins, partnered with modern cutthroat dramas and political action. Secrets and treasure abound across Taldor—many forgotten, but far more deliberately buried. Will you fight to preserve the glorious traditions of the past, or will you pave the way for a reformed Taldor to attain new heights?

Taldor is the dynamic setting for the War for the Crown Adventure Path, making this comprehensive guide to the nation's geography, politics, and history a perfect resource for that campaign, as well as for many Pathfinder Module adventures! Inside this book you'll find:

  • A thorough gazetteer of Taldor's major prefectures and provinces, including details on the reigning nobles of each and over 70 points of interest across the nation, from Antios's Crown and its endless royal necropolis to the militarized city of Zimar.
  • An overview of Taldor's government, foreign relationships, and society.
  • Nearly a dozen adventure sites tied to Taldor's past glories and modern decay, from ruined cities to lost valleys of the dead.
  • Nine new monsters perfectly adapted to life in Taldor, including the corrupting giniver, perfectly suited to hiding in plain sight, and testaments to noble excess such as the titanboar and the blood-bathing baetriov.

Pathfinder Campaign Setting: Taldor, The First Empire is intended for use with the Pathfinder campaign setting, but it can be easily adapted to any fantasy world.

ISBN-13: 978-1-60125-999-8

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Taldar Land of Intrigue

4/5

Not one of my first choices(or second, third, etc.) but still a good read none the less.


Gives Taldor enough Detail to be Playable

4/5

I wrote a lengthy review that the website ate and I don't have the energy to redo it.

The short version is that previously published Taldor material was thin to the point that to set a game in Taldor you would have to basically create the nation from scratch. This book fixes that problem. If you want to run a game in Taldor it is essential, if you want to run a game in the Inner Sea where the PCs can go to Taldor it is very useful.


Glorious!

5/5

This book is rich with culture, history and geography! this reads like a novel, and I find every page containing interesting trivia and long awaited answers to my most Taldane of questions!

The Golden Age of Taldor map is brilliant, and we also get a full timeline for Taldor. Interactions with other cultures is discussed, and a section on religion give us hints on who is considered to be the true 'Taldan Pantheon' (with a satisfying nod to Aroden and its 'arcane' clerics... must... build... one... :) )

The map of Taldor and its prefectures will also become an invaluable tool to any GM running a game set there, which only further aggrandizes its sister achievement and masterpiece: a full geographical section on each prefecture of Taldor, as well as supplementaty information on the provinces (apparently in Taldor, both Bill and Hillary bow to the elephant cavalry!). This section is, for the lack of a better word, a veritable tour-de-force!

Then we have a section on various sites within the Empire, and the coolest harpy cleric of Groetus I've ever seen (when she told you she'd give you the moon she wasn't kidding gents!) This section is a great idea generator for GMs wishing to run their own campaigns or supplement published Taldor-based adventures with a spiffy sidequest or two...

At the end we have a small bestiary which will allow druids and rangers to proudly call their next pet 'titanboar' or 'fading fox' or 'emperor stag'. Selective breeding is a thing in Taldor, and not only for their horses, but for their game too! but for the rest of the bestiary I'll stay silent so as not to spoil that most excellent new bathrobe wearing undead. 'New bathrobe'-wearing undead; or new 'bathrobe-wearing undead', as in new undead? hmmm... hmmm.... who can tell? [/goldblum mode]

Taldor deserved a lore-only book like this. Your mechanical queries can be addressed by the dozens of books preceding this one, but the knowledge gained within these pages will turn the most bland barbarian into a hardcore or unchained Ulfen devotee of the Lion Throne!

Taldor is Avistan.


Mixed bag.

3/5

Lots of flavor. Lots of geography. Not much substance. If you are running a game in Taldor, it's probably a good idea to get this book.

The bestiary in the back feels out of place. IMO use that space to talk about the specifics of Taldor nobility.

There are no mechanics in this book (save the bestiary), which makes it feel out of place IMO. A lot of Campaign Setting books have mechanics in them these days.

Bit of an odd duck. 3 out of 5 stars.


Disappointed

1/5

I was really hyped to hear one of my favorite locales on Golarion was getting revisited. After all it had been more than 8 years since Taldor was explored and given the new 68 page format of the country sourcebooks I assumed many details could be explored.

Unfortunately this book did not impress me at all. It was lackluster and pretty bland, no wow, no pizzazz. It did not inspire any additional interest in Taldor.

The book is divided into four parts so Ill briefly talk about each of them without giving too much away.

Life in Taldor – The first section details a history of the people of Taldor and lightly touches on the nobility and titles of Taldor. I was especially disappointed in this. Nobility and titles in Taldor are a cornerstone of this nation, something that make it distinctive in character from other nations, a highlight of that nation and yet the titles section was given a half-page description of generic noble titles, many titles previously describe we not even written about or mentioned.

The history of its Imperial house was non-existent, there was no list of Grand Princes, nothing descriptive of noble houses. I mean at this point I don’t know the name of the imperial house of Taldor because it remained as skeletal in description as what is found in the Inner Sea Guide. There was just nothing.

Gone was any mention of The Bearded as the ruling social class as it was ret-conned and minimized like the banning of Sarenrae. It fails to detail any of the more than 50 Grand Duchies and their locations other than 12 that correspond with the primary prefectures that it states are in the Empire.

The history section is mainly a descriptive rehash of events that have been already covered in other books, there were very few new events detailed within. More could have been included for an empire that is six thousand years old. The description of the Taldan people was literally two paragraphs long and the other two pages spent on the topic were on Chelaxans, Andorans and other surrounding nations and races.

Gazetteer – The Gazetteer generally does a good job at describing the twelve main prefectures of Taldor and it adds some details, new cities and locales and personalities. One of my favorite parts was some details on the ruling nobles of the prefectures. The cities described were mainly just that descriptions – there were no details on population, racial make-up, no flavoring whatsoever.

Adventures in Taldor - This part is a good but brief description of some key locales within Taldor. Each locale is given a one page description, with details and major NPC descriptions which is probably enough to get a GM to build his own adventures around.

Bestiary – This part is really unnecessary and should have been relegated to the upcoming AP. The monsters are lackluster. Taldor is supposed to be an Empire that tamed its heartland so the real monsters should be the humans within. But the book doesn’t do much in that aspect.

There is no mention of the lands directly to the east of the empire. How they may have affected the empire or anything. The updated map was pretty good I did like that they included some locals from the novels and pathfinder scenarios, except that Yanmass still has two locations in previous maps - one next to the river and another away from it. Even the novel Shy Knives have it located near the river. So I am not sure if Yanmass is a port city or a city in the center of the plains.

Overall this book is a huge disappointment for a nation whose ruling class is supposed to be a distinctive feature that is supposed to add to the character of Taldor. Yet it does very little to fill that gap, it leaves Taldor feeling generic and boring.


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Alchemaic wrote:
Dragon78 wrote:
That actually sounds interesting...I say beards (and mustaches) need to make a come back;)
If I recall from an AMA, the whole "only nobles can have beards" thing was deemed unrealistic, even though in context it makes perfect sense and doesn't go particularly off the deep end. Plus it gives the nation a sense of identity: the dirty unwashed masses with their scraggly beards stand under the shadow of the leaders who have impeccably groomed facial hair. As opposed to just "these are the dirty unwashed masses and these are the nobles who rule over them" with no other distinctive features.

Didn't Peter the Great put a tax on beards in an effort to get Russians to act more European? It doesn't seem that out there.


1 person marked this as a favorite.

I suspect it was easier to get rid of the rule than to make sure every Taldan is accurately bearded or not bearded in every piece of art.


Pathfinder Starfinder Roleplaying Game Subscriber
Hill Giant wrote:
I suspect it was easier to get rid of the rule than to make sure every Taldan is accurately bearded or not bearded in every piece of art.

I dunno, even with fairly minimal art orders adding "has a beard" and "doesn't have a beard" seems easy enough. Plus going back to the original bit of text about the Bearded/Unbearded, the lower class can still have facial hair. It's just that when it's well-groomed it's taken as a sign that they're attempting to rise above their station, and that's what causes the issue.


Downloading...

EDIT: Reading...


Are there any player options within the book?


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

On beards:
This edict was there, has been dropped relatively recently, and is ignored as unimportant by Taldan historians and as such "no one knows what you are talking about" might be the response should the subject be broached in Taldor society today.

On the ban against Sarenrae:
Same as above. There are Taldans who actually wonder why Sarenrites consider Taldor with suspicions.

Dark Archive

Can you share the bestiary with type & CR?

Dark Archive

Is it true that there are no maps & settlement stat blocks in the book?

Paizo Employee Franchise Manager

3 people marked this as a favorite.
Marco Massoudi wrote:
Is it true that there are no maps & settlement stat blocks in the book?

Yes. Between the War for the Crown AP and previously published material, there are no major cities that do not/will not have a full stat block and city map published elsewhere.


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Archmage Variel wrote:
Are there any player options within the book?

No. This is very much a GM book.

Dark Archive

Mark Moreland wrote:
Marco Massoudi wrote:
Is it true that there are no maps & settlement stat blocks in the book?
Yes. Between the War for the Crown AP and previously published material, there are no major cities that do not/will not have a full stat block and city map published elsewhere.

Thanks for the quick reply, Mark.

Is there at least an overview map of Taldor on the inside cover?

Although i'll be buying this book & all the APs, i find it unfortunate that a nation sourcebook has no maps in it and would strongly advise against it for future issues.
That's by no means a personal critique against the developers, but my preference when using a sourcebook for adventure creation. ;-)
I guess there are clues like: "For a map of X look to AP#Y?"


5 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Marco Massoudi wrote:
Can you share the bestiary with type & CR?

Bestiary:
Baetriov CR 8: Elizabeth Bathory made into a special type of vampire.

Cassomir stray CR 4: What happens when derro experiment on stray animals.

Ginever CR 5: Perpetually drunk humanoids that are a mean drunk.

Grogrisant CR 16/MR 6: Mythic six-eyed Huge golden lion that appears singly in Taldor in times of upheaval and requires a hero to rise up and slay it.

Nobles’ quarries—animals bred specifically for nobles to hunt.
Can be used as animal companions, but rule-wise would be the same as their standard animal companion counterpart, just with some fancy appearances.

—Fading fox CR 2: Fox with chameleon camouflage.

—Emperor stag CR 3: Nimble stag with a truly ludicrous number of points on its antler rack.

—Titanboar CR 6: Boar with barbarian rage... O.O

Redkind CR 2: Childlike fey with the ability to manipulate shadows to create fear.

Roofgarden CR 7: Canopy dwelling predatory plants that throw seed pods that explode like fire bombs.


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Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Marco Massoudi wrote:
Mark Moreland wrote:
Marco Massoudi wrote:
Is it true that there are no maps & settlement stat blocks in the book?
Yes. Between the War for the Crown AP and previously published material, there are no major cities that do not/will not have a full stat block and city map published elsewhere.

Thanks for the quick reply, Mark.

Is there at least an overview map of Taldor on the inside cover?

Although i'll be buying this book & all the APs, i find it unfortunate that a nation sourcebook has no maps in it and would strongly advise against it for future issues.
That's by no means a personal critique against the developers, but my preference when using a sourcebook for adventure creation. ;-)
I guess there are clues like: "For a map of X look to AP#Y?"

There is a nice map on the inside cover, very well detailed.

And while I definitely understand the reasoning behind leaving out the community maps and stats, collecting them from all the various places can be a right pain.

EDIT: ...and yes, there are references directing people to where they can get more info, including the upcoming AP.

Sovereign Court

God I can't wait for that book...


1 person marked this as a favorite.
Feros wrote:
Marco Massoudi wrote:
Can you share the bestiary with type & CR?
** spoiler omitted **

Ooh. I look forward to seeing how they turned out. ^_^

(Full disclosure: I didn't have anything to do with those last two.)

Sovereign Court

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So the beard thing is no longer a thing? Too bad I liked that flavor...

Silver Crusade

11 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Keep in mind that the very first Taldor book was written by a guy whom Paizo parted ways with and who is probably now hoping that everybody forgets about him, which likely made following up any of his ideas rather difficult.

Sovereign Court

Don't see why, but ok.


What powers does the Grogrisant have? Alignment?


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Dragon78 wrote:
What powers does the Grogrisant have? Alignment?

Grogrisant:
Neutral Huge Magical Beast

His coat reflects sunlight, and he has a number of abilities tied to it, inlcuding his brilliance giving him total concealment from creatures at a distance and adding his natural armor bonus to his touch AC (from people being unable to see him properly within the light.)
He has one at will attack spell-like ability connected to this brilliant light and has a powerful claw/claw/bite routine (especially the bite).

Sovereign Court

Very cool, this trick of the light...


What powers does the redkind have? Alignment?

Silver Crusade

8 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Gave it a quick read and I'm lovin' it. This book finally gives Taldor some flavour beyond "yeah well this is a falling Byzantium themed GenericFantasyland". Review incoming!

Paizo Employee Franchise Manager

5 people marked this as a favorite.
Marco Massoudi wrote:

Although i'll be buying this book & all the APs, i find it unfortunate that a nation sourcebook has no maps in it and would strongly advise against it for future issues.

That's by no means a personal critique against the developers, but my preference when using a sourcebook for adventure creation. ;-)

It's always a fine balance to reach. When we publish things in multiple places, we get dinged for selling people the same material twice, so it's often a puzzle trying to figure out where the best location for a given map/stat block is. In the case of material needed to run specific adventures we're publishing, putting the maps and stat blocks in a different book from the adventure content makes those adventures harder to run. While it would be nice to have city maps and stat blocks in a setting book, it's entirely possible to run a complete homebrew campaign without them.


4 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Dragon78 wrote:
What powers does the redkind have? Alignment?

Redkind:
Neutral Evil Fey, they can change shape into a cat, child, snake, or spider. They morph shadows around them into disturbing shapes that can cause observers to be shaken. They have spell-like abilities that let them find out what you are afraid of and create that image. Their primary weapon is their claws and they occasionally hang out with a bogeyman.

Strangely, if you can't see it, it has a hard time seeing you. You get partial concealment by closing your eyes, and full concealment by covering yourself with a blanket...much like the Ravenous Bugblatter Beast of Traal! :D

(OK, much like a monster-under-the-bed, so rather cool!)


Gorbacz wrote:
Keep in mind that the very first Taldor book was written by a guy whom Paizo parted ways with and who is probably now hoping that everybody forgets about him, which likely made following up any of his ideas rather difficult.

Okay now I'm curious, can someone pm me details. Thanks. :)

/end derail

On topic, not sure how I feel about the beard thing. I don't think I care one way or the other.

Taldor is not on my list of top favorite places in Golarion but I am interested in the War for the Crown AP. It sounds very intriguing.

Which brings up the question of how nessesary this book is to play the AP? Thanks. :)

Paizo Employee Franchise Manager

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Lemartes wrote:
Gorbacz wrote:
Keep in mind that the very first Taldor book was written by a guy whom Paizo parted ways with and who is probably now hoping that everybody forgets about him, which likely made following up any of his ideas rather difficult.
Okay now I'm curious, can someone pm me details. Thanks. :)

Changing or downplaying specific elements from past products is not the same as holding a personal or professional grudge against the person or people responsible for that content. Not everything Paizo printed in the first few years of the game and campaign setting necessarily fits the company's current vision for the world, and as such, sometimes we need to course correct.

In the earliest years of the game, there wasn't a lot of communication between the developers in charge of different product lines, which meant that conflicting visions of various elements made it into print, which we now have the opportunity to clarify or morph into something that meets our and the setting's needs.

In the case of some of the early Taldor content, nothing in this book outright calls anything from previous publications incorrect or invalid, we just don't necessarily build on some things. But if you want to run with any aspect of "Old Taldor" that you like, feel free to in your campaigns. If you read the blog I posted last week, I talked a bit about trying to balance our respect for existing canon (and the real-world history of Taldor is about as complicated as the long history of the nation in-world) and making a book that was engaging for readers, inspiring for game masters hoping to create their own adventures, accurate to the shared vision of what Taldor is among Paizo's developers and Creative Director, and which successfully set the stage for our forthcoming Adventure Path, War for the Crown.

One of the things I quickly discovered when talking to folks at PaizoCon was that for every fan of "the bearded," there was someone who thought Taldor was a huge joke. And the last thing the campaign setting needs is a nation that exists to be a punchline. So we worked hard to downplay some of the buffoonery and foppishness (which, admittedly, some people saw as the core of what made Taldor what it was) in exchange for a sense of real, legitimate pride that Taldans could have for their homeland, if not in its present state, then at least in its history. We emphasized the potential for intrigue over the promise of surface-level frills. Hopefully that comes through in the final product, but as with anything, tastes will vary.

Sovereign Court

Lemartes wrote:

Taldor is not on my list of top favorite places in Golarion but I am interested in the War for the Crown AP. It sounds very intriguing.

Which brings up the question of how nessesary this book is to play the AP? Thanks. :)

How immersed in Taldor do you want your character to be?

Dark Archive

4 people marked this as a favorite.
Mark Moreland wrote:
Changing or downplaying specific elements from past products is not the same as holding a personal or professional grudge against the person or people responsible for that content.

Thanks for the heads-up. I'm past bored with controversy and outrage, so I was hoping it was a big nothing-burger.


For those that have read the whole book, does it talk about any new/unstated monsters, races, artifacts/magic items, or other such hidden gems?


Is Princess Eutropia or her dad statted in here?

Paizo Employee Franchise Manager

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Nope. They get micro stat blocks (ie. we list their alignment and class levels) but not full stats. Those appear in the War for the Crown AP, however, where both NPCs make prominent appearances.


Mark Moreland wrote:
Nope. They get micro stat blocks (ie. we list their alignment and class levels) but not full stats. Those appear in the War for the Crown AP, however, where both NPCs make prominent appearances.

Thanks for the info, Mr. Moreland!

Think you could spoil what classes and alignments they have? Pretty please.


1 person marked this as a favorite.
Delightful wrote:
Mark Moreland wrote:
Nope. They get micro stat blocks (ie. we list their alignment and class levels) but not full stats. Those appear in the War for the Crown AP, however, where both NPCs make prominent appearances.

Thanks for the info, Mr. Moreland!

Think you could spoil what classes and alignments they have? Pretty please.

Stavian III was said to be an aristocrat/wizard in Inner Sea Magic. I don't know if this changed or not


so... guess I have to get all of them to get the maps....

blows chunks....

well I can see your point for doing so.

I dont have to like it though

Dark Archive

If i remember correctly, this is the very first "Campaign Setting" book on a nation which doesn´t have at least a map of it´s capital inside.

"Qadira" had only a very crude one on the inside back cover, but none at all is the wrong decision imo, even if the same art appears somewhere else.
This limits the possible top review rating for me to 4 stars, even if everything else inside is good (which i have no doubt about).

Please refrain from doing this in future books that cover a nation ("Nidal, Land of Shadows" in april 2018 is the next i think), otherwise the usefulness of a nation book, at least for me, will be too small to buy it, as i already buy all the AP issues.

It´s inconvenient enough to have to leaf back and forth through the pages of a book to look at a map of settlements i am reading about on another page, but if i have to pull out other books and leave through their pages too, it will get on my nerves very fast.

That´s why i love using the poster map folios - i can pause and take look at the nation and one or two of it´s settlements while reading about them.

I mean, i get this kind of decision with "Lands of War", the book about Nidal and Molthune, which describes and shows only the settlements that do not appear in the "Ironfang Invasion" AP, as that book has to cover two nations (and still has lot´s of cool maps inside).

The only way i could accept the lack of settlement maps in a campaign setting book, is if it has maps of all it´s adventure sites which are no settlements inside.

A campaign setting book with only a nation map is pretty unnecessary, as i already have these in the "Inner Sea World Guide".

I hope this is a one-off and doesn´t become a trend.

Again, this is not meant as a personal criticism, i just try to explain why i don´t like it. ;-)


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

IMO, "Atlas Golarion" would be a good project for Paizo to take on. :-)

Paizo Employee Franchise Manager

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Ed Reppert wrote:
IMO, "Atlas Golarion" would be a good project for Paizo to take on. :-)

Yes, because that wouldn't be out of date a month after publication ;-)

Liberty's Edge

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I don't know about anyone else (especially those who went with 4e) but Karen Wynn Fonstad's Forgotten Realms Atlas (1990) is still my go-to reference for FR geography. Geography changes pretty slowly. Mountain ranges, forests and bodies of water are fairly constant. Settlements largely stay stable, although there's the possibility of one being razed, but that's a pretty corner case. Political borders are the most changeable one, but aside from Hell's Rebels I don't off-hand remember too many Golarion events that redrew political borders.

Sovereign Court

Amazing book... it is all I hoped for, and more! can't wait to get the hard copy to read along with a glass of Cabernet Franc! :)

PS: we finally get the stats for a full bath tub... oh! you bet! it's uber, and could turn a naked fighter into a nigh invulnerable tank!


Samy wrote:
I don't know about anyone else (especially those who went with 4e) but Karen Wynn Fonstad's Forgotten Realms Atlas (1990) is still my go-to reference for FR geography. Geography changes pretty slowly. Mountain ranges, forests and bodies of water are fairly constant. Settlements largely stay stable, although there's the possibility of one being razed, but that's a pretty corner case. Political borders are the most changeable one, but aside from Hell's Rebels I don't off-hand remember too many Golarion events that redrew political borders.

Yeah I am very pissed I can't find my copy of the FR Atlas. I think it would be great if Paizo did one too....I do not know why it would be out of date a month after publication though....unless they are planning a GSE....


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Just finished reading this and it is absolutely fantastic. Thanks very much to Mark and Crystal (and Violet and Isabelle) for turning out such a terrific addition to the Campaign Setting line.

I've been waiting for "the Taldor book" since the Gazetteer pretty much, so I was primed for disappointment that this wouldn't live up to my unreasonable expectations. However, it was everything I hoped for (and included only a tiny part that I didn't need).

In my opinion, in attempting to create a clearly distinct cultural feel of a place, some of Golarion's nations have drifted into caricature (or even almost parody). This book manages to create a culture which feels different from other Golarion countries yet without getting too heavy-handed. Varisia is my favorite location for adventures in Golarion, but thanks to this book Taldor is now my second favorite.

In terms of quality it's right up there with the Qadiran book, in my view. It's great to see such an important part of the setting get such a high quality treatment.

Thanks very much for doing it so well!


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Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Feros wrote:
Dragon78 wrote:
What powers does the redkind have? Alignment?

Spoiler:
Neutral Evil Fey, they can change shape into a cat, child, snake, or spider. They morph shadows around them into disturbing shapes that can cause observers to be shaken. They have spell-like abilities that let them find out what you are afraid of and create that image. Their primary weapon is their claws and they occasionally hang out with a bogeyman.

Strangely, if you can't see it, it has a hard time seeing you. You get partial concealment by closing your eyes, and full concealment by covering yourself with a blanket...much like the Ravenous Bugblatter Beast of Traal! :D

(OK, much like a monster-under-the-bed, so rather cool!)

I still don't have my copy of this one, but I am so very happy to hear that the

Spoiler:
blanket weakness
survived the editing process.
Silver Crusade

2 people marked this as a favorite.
Violet Hargrave wrote:
Feros wrote:
Dragon78 wrote:
What powers does the redkind have? Alignment?
** spoiler omitted **
I still don't have my copy of this one, but I am so very happy to hear that the ** spoiler omitted ** survived the editing process.

That was awsome to give it that, Thankies ^w^


1 person marked this as a favorite.
Violet Hargrave wrote:
Feros wrote:
Dragon78 wrote:
What powers does the redkind have? Alignment?
** spoiler omitted **
I still don't have my copy of this one, but I am so very happy to hear that the ** spoiler omitted ** survived the editing process.

Ha! Love it. Fey are some of my Fa(y-)ves because they can be this silly and interesting!


Violet Hargrave wrote:
I still don't have my copy of this one

Shame on you? :)

I highly recommend it.


Mark Moreland wrote:

For those wondering who's writing this one:

** spoiler about Wario omitted **

Sorry I didn't have better news to reveal. ¯\_(ツ)_/¯

Mark!

That nugget about Aroden and its 'arcane' clerics... I want to stat one up (obviously) so what would you recommend? I'm looking for the 'spirit of the concept' as opposed to full-fledged stat suggestions... also, I'm looking for an upcoming PrC or archetype or something... :P :P :P

Silver Crusade

GM PDK wrote:
Violet Hargrave wrote:
I still don't have my copy of this one

Shame on you? :)

I highly recommend it.

... did ya not read the whole post?


I know you're baiting me Rysky, and I'm not falling for it. You may go back to your other battles now... :)

Paizo Employee Franchise Manager

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GM PDK wrote:
I know you're baiting me Rysky, and I'm not falling for it. You may go back to your other battles now... :)

I believe he was referring to the fact that Ms. Hargrave is the author of said monster, and thus does not have a copy of the book yet because she's awaiting her contributor copy from Paizo.

As for your question regarding arcane Arodenite "priests", there's no further information on them from a mechanical standpoint, so you can pretty much make them however you want. Think of them as non-evil versions of the priests of Razmir.

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