Grey Render

Hill Giant's page

236 posts. Alias of David Schwartz (Contributor).


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mikeawmids wrote:
The four houses in a tribe of 76 souls seems a little extreme
Player's Guide wrote:
House members ... occupying the same communal sleeping tent.

That reads to me as a literal use of the word "house", as in the tribe has four yurts large enough for living in, and the rest is just a natural side effect of that sort of communal living.

Yqatuba wrote:
Since we know some species of giants have their own gods, such as Minderhal (stone), does that mean every species of giant has a racial god, and most of them just haven't been detailed yet?

Probably not. Some giant species have specifically giant gods, but at least as many worship (or are associated with) not-exclusively-giant gods.

Two things I noticed:

1) Is the Aquarium Lamp 100 times larger than it should be?

2) The immolation clan pistol changes to a hand cannon over the page break.

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In previous editions of d20, Small was 2'-4' tall/long, Medium 4'-8', Large 8'-16', Huge 16'-32', Gargantuan 32'-64', Colossal 64'+.

No edition exactly followed these rules, and the range of scale within each category gets ridiculous, which I suspect is why they dropped listing them.

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I think a better reason than the druid anathema to not wear metal armor is your character is living in a tropical rainforest. (Oh, so much sweat and rust.)

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When my players were facing spriggans (coincidentally working for an evil hag), they asked, "Is it OK to just kill them? Are they inherently evil?" To which I replied something like, "They're not inherently evil, they have free will. But they slide easily into evil, because they are incapable of feeling joy. So make of that what you will."

There's a version of this weapon in Melee Tactics Toolbox as the halfling rope-shot.

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"Horacalcum" appears to be made from the Latin words for "time" and "stone".

Gisher wrote:
I'm hoping we'll get the rules for a homunculus familiar. It was disappointing that the APG had rules elements that required a homunculus familiar but never told us how to get one or what it's abilities are.

Like this?

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Personally, gremlins are a thing I'd like to keep in the realm of "always evil". Sabotage isn't a thing they choose to do, they are the incarnation of Murphy's Law or M. R. James's "malice of inanimate objects". At best they parody culture (a la the Gremlins movies).

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The familiar illustrations in the CRB include a winged housecat, so unnatural familiars aren't a new thing.

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Robert Peel wrote:

1. The basic mission for which police exist is to prevent crime and disorder as an alternative to the repression of crime and disorder by military force and severity of legal punishment.

2. The ability of the police to perform their duties is dependent upon public approval of police existence, actions, behavior and the ability of the police to secure and maintain public respect.

3. The police must secure the willing cooperation of the public in voluntary observance of the law to be able to secure and maintain public respect.

4. The degree of cooperation of the public that can be secured diminishes, proportionately, to the necessity for the use of physical force and compulsion in achieving police objectives.

5. The police seek and preserve public favor, not by catering to public opinion, but by constantly demonstrating absolutely impartial service to the law, in complete independence of policy, and without regard to the justice or injustice of the substance of individual laws; by ready offering of individual service and friendship to all members of society without regard to their race or social standing, by ready exercise of courtesy and friendly good humor; and by ready offering of individual sacrifice in protecting and preserving life.

6. The police should use physical force to the extent necessary to secure observance of the law or to restore order only when the exercise of persuasion, advice and warning is found to be insufficient to achieve police objectives; and police should use only the minimum degree of physical force which is necessary on any particular occasion for achieving a police objective.

7. The police at all times should maintain a relationship with the public that gives reality to the historic tradition that the police are the public and the public are the police; the police are the only members of the public who are paid to give full-time attention to duties which are incumbent on every citizen in the intent of the community welfare.

8. The police should always direct their actions toward their functions and never appear to usurp the powers of the judiciary by avenging individuals or the state, or authoritatively judging guilt or punishing the guilty.

9. The test of police efficiency is the absence of crime and disorder, not the visible evidence of police action in dealing with them.

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This is why Pharasma's realm is set up as a legal court. If you look at the write-ups for the various Psychopomp Ushers, you'll see they have differing opinions on how these cases should be treated.

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“We have really everything in common with America nowadays, except, of course, language.” --Oscar Wilde

Chelaxian isn't so much a language of its own as a distinct dialect of Taldane.

I would think that a magically-savvy locale would treat speak with dead as they would any testimony (viz Rashomon). Though depending on the court and the caster, it might not be treated as testimony from the victim, so much as the input of an expert witness, or even hearsay.

I've been interpreting the Chaotic of Golarion elves as a kind of Libertarian "I do my thing, you do yours", "you don't mess with me, I don't mess with you". Even if an elf (in their Good-ness) wanted to help another nation, there's no structure to allow them to force any other elves to help, not even the so-called monarch has that power.

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That advertisement had no effect on me whatsoever.

Achaekek has struck me as similar to the Mesopotamian Nergal. Nergal is god of war and natural disaster, but he's also the god the other gods send to deal with anyone who seriously violates their laws or threatens their position.

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Is Rovagug what really killed the dinosaurs?

Zapp wrote:
Hill Giant wrote:
The results are roughly equivalent to all the boosts/penalties you get in PF2 character creation, although you will get odd numbers which end up being slightly weaker than even numbers.

Thank you. Except Pathfinder 2 specifies ability boosts (and flaws) for Ancestry, Background and Class.

Any old D&D chargen system resulting in 3-18 scores doesn't work, unless you ditch these predetermined ABC boosts.

I probably should have made it clear I'd prefer to not do that :)

How about this: Take four each of 4, 6, and 8; randomly assign two to each ability score, and sum. This gives you a result from 8 to 16 with an average of 12, and only even numbers.

The above is roughly equivalent to what you would otherwise get from your six free boosts during character creation. So, to this result, you just add your set boosts/penalty from ABC (getting only ONE free boost if you're human).

Something I used for PF1: Take a deck of cards and pull out the numbers 4 to 9 in two suits. Shuffle those 12 cards, and lay them out in piles of two, one for each ability. The sum of the two cards is the ability score.

The results are roughly equivalent to all the boosts/penalties you get in PF2 character creation, although you will get odd numbers which end up being slightly weaker than even numbers.

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Part of the "aesthetic" of PF2 is that each turn martials do lots of small things, while casters do one big thing. Too many one action spells would muddy that. Conversely, metamagic already covers improving a spell by spending an extra action.

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Adjoint wrote:
Yqatuba wrote:
Also, I think the Monad is the second most powerful being as while Pharasma created the multiverse, the Monad basically IS the multiverse.
May be, on a global scale, but its power is so dispersed than in any local event there will be a number of smaller individuals that have more influence. Unless aeons are present, the power of monad might as well be nonexistent.

Are you sure?

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Frogliacci wrote:
He is named Olorin in the tongue of the Valar and Maiar; Mithrandir in Elvish; and Gandalf the Grey (later White) in the tongue of Men.

Consider it translation convention then. Writing "Whosywhatsit (who those other people call Whatsisname)" takes up words that could be better used elsewhere.

Not directly relevant to the scimitar thing, but the D&D druid owes quite a bit to the relatively modern fraternal order of Druids.

David knott 242 wrote:
They changed the spelling of derro -- They are "dero" now.

Heh. Derro are WotC IP. But Dero, from the Shaver Mysteries, are public domain.

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Since challenge ratings are now listed as expected difficulty for expected party level, they also act as milestones. So if one encounter is, say, "Severe 2" and the next is "Moderate 3" you know the PCs should level up around then.

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Roswynn wrote:
I'm sad Tar-Baphon doesn't have a mustache because that'd be a perfect moment for twirling it.

Regenerating his nose is clearly just Step One in Tar-Baphon's plan to grow an evil mustache.

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20, 26, 50, 51, 72, 85.

Is this going to be like the numbers from Lost?

Fuzzy-Wuzzy wrote:
And the petitioner is most certainly the creature according to the Bestiary and Pathfinder/Golarion canon. The creature == the creature's soul == the petitioner (after its death).

It is the soul/essence of the creature, but it is not the physical creature. My point is, regardless of appearances the petitioner is merely the "ghost" of the creature. And while the spirit is arguably the most important part of the creature, it is the physicality that makes a creature (especially a colossal creature) dangerous in combat (i.e. determines its CR). (The petitioner also lacks the substitute for physical ability, learned skills.)

It's not the creature, it is merely soul-stuff on which the creature has left an impression.

Also, "In some cases, at the GM’s discretion, particularly large or unusual petitioners with higher than normal ability scores may begin with a higher CR".

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I love that he has a pronged bolt and an incendiary bolt.

(But I may be biased haven written that section of the Ranged Tactics Toolbox.)

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I assumed the darkness around her eyes was something like kohl to reduce snow blindness.

The silver cord isn't originally a thing from D&D, it's taken from real world occultism.

Accuracy is overrated. If your weapon is large enough, it doesn't matter where you hit someone, as long as you hit hard enough.

As is, it's basically a machete/dogslicer.

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Lemartes wrote:
Okay essentially put what is the closest culture to the Aztecs or even the Incans or Mayans in Golarion?

The Nahuatl (Aztec) equivalent in Golarion appears to be Razatlan. However, all that's been said about it is in Faiths of Golarion under the deity Kazutal.

Chainmail is a perfectly fine trinonym.


MisterSlanky wrote:
Verisimilitude-wise it makes no sense that somebody is occupied with state business for 60 days, but out exploring some dungeon with me.

"The treasurer requests an audience in the throne room." Can't we just talk in this tent we're sharing?

After some discussion about what was and wasn't covered by existing skills, our Pathfinder Hopeful took Cartography Lore as his bonus lore.

(Healer Lore was discussed, but I figured that was covered under Medicine.)

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UnArcaneElection wrote:
Now I've got to craft a villain who is a very devious Machiavellian scheming butterfly . . . .

No one suspects...

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Archpaladin Zousha wrote:
I really, REALLY don't like it when a character I make ends up conflicting with canon, especially if later canon emerges that invalidates it. It makes me feel like I interpreted the game or the story wrong. Like I ordered a pizza and then when you found out you said "Why'd you do that? We were planning on grilling burgers for dinner!" And then I feel like the jerk for ordering the pizza.

Pizza AND Burgers is not wrong.

...and neither is however you want to interpret the game or story.

Speaking for myself as a writer, if I wanted to control the canon I would write novels. When writing for games, I fully expect the end user to reinterpret anything and everything.

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You lost me at chain shirts and breastplates on their own didn't exist.

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That meladaemon has had enough of Kyra's holier-than-thou attitude.

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Ron Lundeen wrote:
I think many careers--the law included--have their own nerdy trolls. I know some people that get VERY excited over Supreme Court dockets, and follow oral arguments as rabidly as the most die-hard sports fans I know watch their games.

Did you hear about the jurisprudence fetishist? He got off on a technicality.

Hrothgar Rannúlfr wrote:
Three actions and a reaction every six seconds. Why not shorter rounds? Perhaps, two seconds with just one action and possibly a reaction?

I'm going to interpret your question not as "Why six seconds?" but as "Why three actions?". I strongly suspect the answer is fun. Turns where you just move are not fun. Turns where you perform 1/2 or 1/3 of a multi-action "action" are not fun.

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AmbassadoroftheDominion wrote:
is a suffragan kyton based on the assumed root word, suffragette???

Suffragan "assisting or auxiliary to, as applied to any bishop in relation to the archbishop or metropolitan who is his superior, or as applied to an assistant or subsidiary bishop who performs episcopal functions in a diocese but has no ordinary jurisdiction, as, in the Church of England, a bishop consecrated to assist the ordinary bishop of a see in part of his diocese."

All the kyton types are Christian church titles.

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I suspect it was easier to get rid of the rule than to make sure every Taldan is accurately bearded or not bearded in every piece of art.

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How do you use a tower shield effectively? You get 99 of your closest friends who also have tower shields and you form a phalanx.

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