| QuidEst |
| 6 people marked this as a favorite. |
One more question for those who have a copy. Would it be better to describe this as the Changeling race book, or as the Witch character class book? It sounds more like the former than the latter.
It is very solidly both.
Changelings get ten subraces, at least three feats, two traits, and special coven rules, and a unique drawback with a d100 table of arcane malignancies.
Witches get expanded patron rules, three archetypes (all of which are good if you use the expanded patron rules for earlier hex access), five curses, and some rituals. For flavor, they also get a section on witch religions.
Samy
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| 1 person marked this as a favorite. |
That sounds like a very doable compromise. I didn't like Beasts, I didn't like Shadows, because so little for so many. But one race and one class...I'd prefer either or, of course, but I think this is a compromise I can live with. Especially since the race and class are so thematically linked that the options are often applicable to the same character.
Kvantum
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Art question: Who's the cover artist for this product?
The cover artist's name is Setiawan Lie. He's done other things for Paizo like some of the chapter openers for Horror Adventures, the cover for Seers of the Drowned City, or the one from Starfinder with the goblins in bubble helmeted space suits dismantling the PCs' spacecraft.
| QuidEst |
| 2 people marked this as a favorite. |
What is the Hag-called physchic about?
Does the Arakineticist gain Hexes or a new infusion?
| Fourshadow |
| 2 people marked this as a favorite. |
Can we get a bit more information on the Investigator archetype and the kinds of effects the fetters are capable of ?
Personally, I think it is too detailed to include here before the street date. This is one of the longest, most detailed archetypes I can recall. The fetters are VERY specific and detailed. You do need to steal possessions or tokens of their body--like hair--to pull this stuff off (ugh, pun!). Shaken, bonus on Will saves vs. spells and other such abilities, deafen or silence foe, etc are just a few examples.
| Fourshadow |
| 1 person marked this as a favorite. |
I have wanted to create a natural attack (claws) Bloodrager with the Fey Bloodline but would've had to go Crossblooded to get the claws...not anymore! The only concern I have about the Hag-Riven archetype (Bloodrager) is giving up DR--I like DR for frontliners. Still, I think this is the archetype I will use for that concept.
Lissa Guillet
System Administrator
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| 5 people marked this as a favorite. |
Bloodline.....
...hmm....sounds like many of the abilities are intended to be constant, not just while raging (which I'm OK with)....maybe Lissa will see this and chime in on intent (hint...hint...)
Intent was really to make it work similar to other bloodlines in that these things only work while raging; to give you something you can do to affect combat when you can't be adjacent to a foe but didn't overlap with hag-riven issues. It's advantageous when you can't reach a foe in a single move or when you have multiple foes and one of your friends a couple squares away is in trouble and needs an easier target.
I personally like to have options, so things that can soften up a particular foe for everyone is pretty great use of a standard action. Situational but not an uncommon situation. I also didn't want a lot of overlap with the Hag Riven.
Dustin Knight
Developer
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The new Witch Archetype is really cool! Being able to eat and throw up your familiar and control swarms is really flavorful, and might be my new "go-to" witch archetype. The ability to have your hexes come out of your swarm instead of you is kinda freaky, especially with the White-Hair hex. Would the spiders suddenly grow hair? I'm sure most GMs will let me flavor it as the spiders whipping out to grapple instead.
| nighttree |
| 1 person marked this as a favorite. |
The new Witch Archetype is really cool! Being able to eat and throw up your familiar and control swarms is really flavorful, and might be my new "go-to" witch archetype. The ability to have your hexes come out of your swarm instead of you is kinda freaky, especially with the White-Hair hex. Would the spiders suddenly grow hair? I'm sure most GMs will let me flavor it as the spiders whipping out to grapple instead.
.....web's maybe ?
Lissa Guillet
System Administrator
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| 5 people marked this as a favorite. |
I have wanted to create a natural attack (claws) Bloodrager with the Fey Bloodline but would've had to go Crossblooded to get the claws...not anymore! The only concern I have about the Hag-Riven archetype (Bloodrager) is giving up DR--I like DR for frontliners. Still, I think this is the archetype I will use for that concept.
I like DR too but natural armor is nothing to sneeze at and is really great thematically. I wanted something that would be kind of terrifying to come up against on the battlefield and thinking about this hulking scarred woman with giant claws was great. =)
| QuidEst |
nighttree wrote:
Bloodline.....
...hmm....sounds like many of the abilities are intended to be constant, not just while raging (which I'm OK with)....maybe Lissa will see this and chime in on intent (hint...hint...)
Intent was really to make it work similar to other bloodlines in that these things only work while raging; to give you something you can do to affect combat when you can't be adjacent to a foe but didn't overlap with hag-riven issues. It's advantageous when you can't reach a foe in a single move or when you have multiple foes and one of your friends a couple squares away is in trouble and needs an easier target.
I personally like to have options, so things that can soften up a particular foe for everyone is pretty great use of a standard action. Situational but not an uncommon situation. I also didn't want a lot of overlap with the Hag Riven.
Thanks for the clarification! And it does make sense for it to have a more caster-y feel than some of the other bloodlines.
| Fourshadow |
Fourshadow wrote:I have wanted to create a natural attack (claws) Bloodrager with the Fey Bloodline but would've had to go Crossblooded to get the claws...not anymore! The only concern I have about the Hag-Riven archetype (Bloodrager) is giving up DR--I like DR for frontliners. Still, I think this is the archetype I will use for that concept.I like DR too but natural armor is nothing to sneeze at and is really great thematically. I wanted something that would be kind of terrifying to come up against on the battlefield and thinking about this hulking scarred woman with giant claws was great. =)
No indeed. Especially if you start with natural armor as a Changling in addition to what is given by the archetype...>:)
| nighttree |
Lissa Guillet wrote:No indeed. Especially if you start with natural armor as a Changling in addition to what is given by the archetype...>:)Fourshadow wrote:I have wanted to create a natural attack (claws) Bloodrager with the Fey Bloodline but would've had to go Crossblooded to get the claws...not anymore! The only concern I have about the Hag-Riven archetype (Bloodrager) is giving up DR--I like DR for frontliners. Still, I think this is the archetype I will use for that concept.I like DR too but natural armor is nothing to sneeze at and is really great thematically. I wanted something that would be kind of terrifying to come up against on the battlefield and thinking about this hulking scarred woman with giant claws was great. =)
One potential fly in the ointment....the same alternate racial ability (Hag Magic) that ditched your claws also cost's you the Changelings NA bonus...:(
Dustin Knight
Developer
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KitsuneWarlock wrote:The new Witch Archetype is really cool! Being able to eat and throw up your familiar and control swarms is really flavorful, and might be my new "go-to" witch archetype. The ability to have your hexes come out of your swarm instead of you is kinda freaky, especially with the White-Hair hex. Would the spiders suddenly grow hair? I'm sure most GMs will let me flavor it as the spiders whipping out to grapple instead......web's maybe ?
By strictest reading, the swarm is composed of rats, centipedes, spiders, frogs and other vermin. I think most people will just flavor it as one type, since no matter the flavor it functions as a spider swarm.
| QuidEst |
| 1 person marked this as a favorite. |
QuidEst wrote:nighttree wrote:Question....do the new Heritages replace the "Hag racial trait" chosen at character creation ?They are that.So they have just added altered ability score modifiers right ?
Yes and no. There's also the awakened hag heritage (and of course, now you have ten heritage options instead of three).
Rysky
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I am so excited about this book!!!
I have some questions:
Are there any options for non human changelings?
Are the new subraces based on the type of hag? Are they similar to tiefling/aasimar subraces?
I don't know about your first query but for your second from what's all been said in this thread it looks to be this way ^w^
| QuidEst |
| 7 people marked this as a favorite. |
That's cool, I play an elven green hag changeling and I am so curious to see if there are any changes for her!
Shouldn't be anything mechanical for elves. It's the usual situation where different sizes are possible, although I think there was also an allowance for unusual body types, like centaurs.
Rysky
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Kileanna wrote:That's cool, I play an elven green hag changeling and I am so curious to see if there are any changes for her!Shouldn't be anything mechanical for elves. It's the usual situation where different sizes are possible, although I think there was also an allowance for unusual body types, like centaurs.
Wat
| nighttree |
Kileanna wrote:That's cool, I play an elven green hag changeling and I am so curious to see if there are any changes for her!Shouldn't be anything mechanical for elves. It's the usual situation where different sizes are possible, although I think there was also an allowance for unusual body types, like centaurs.
Thanks for that image.....0.O
| Wei Ji the Learner |
Kileanna wrote:That's cool, I play an elven green hag changeling and I am so curious to see if there are any changes for her!Shouldn't be anything mechanical for elves. It's the usual situation where different sizes are possible, although I think there was also an allowance for unusual body types, like centaurs.
Witch dragon is it?
Or, alternatively, tengu tango?
...Oh. My.
| Joe Hex |
I was late to the game even hearing about this one. Got it ordered, and the wait is killing me!
I'm very curious about the expanded patron stuff, and the religion of witchcraft. Ever since I read about "The Horned King" in the Wild Hunt entry in B6, I thought he would be a very cool witch patron. Can anyone tell me if there's anything in the book that helps with getting that specific with a witch's patron? The Horned King would probably fall in the fey category.
| KingOfNinjas |
| 3 people marked this as a favorite. |
I was late to the game even hearing about this one. Got it ordered, and the wait is killing me!
I'm very curious about the expanded patron stuff, and the religion of witchcraft. Ever since I read about "The Horned King" in the Wild Hunt entry in B6, I thought he would be a very cool witch patron. Can anyone tell me if there's anything in the book that helps with getting that specific with a witch's patron? The Horned King would probably fall in the fey category.
There is a focused patron option called Fey Gifts that may be of interest. It's geared a little more toward the trickster kind of fey, but I think you could make it work. You'd get a portion of the Horned King's ability to command others at the cost of some luck.
| Joe Hex |
Joe Hex wrote:There is a focused patron option called Fey Gifts that may be of interest. It's geared a little more toward the trickster kind of fey, but I think you could make it work. You'd get a portion of the Horned King's ability to command others at the cost of some luck.I was late to the game even hearing about this one. Got it ordered, and the wait is killing me!
I'm very curious about the expanded patron stuff, and the religion of witchcraft. Ever since I read about "The Horned King" in the Wild Hunt entry in B6, I thought he would be a very cool witch patron. Can anyone tell me if there's anything in the book that helps with getting that specific with a witch's patron? The Horned King would probably fall in the fey category.
Thanks!
Sounds cool. It would probably work well with the Seducer archetype.| Luthorne |
| 8 people marked this as a favorite. |
And my copy shipped, huzzah!
Bloodrager Bloodline: Hag
Changeling Heritages: Annis-Born Changeling (Slag May), Ash-Born Changeling (Hearth May), Blood-Born Changeling (Veil Mey), Dreamthief-Born Changeling (Waker May), Green-Born Changeling (Callow May), Mute-Born Changeling (Sorrow May), Night-Born Changeling (Moon May), Sea-Born Changeling (Brine May), Storm-Born Changeling (Virga May), Winter-Born Changeling (Snow May)
Feats: Awakened Hag Heritage, Coven-Touched, Cursed Conduit, Enhanced Coven, Familiar Link (Coven, Teamwork), Latent Curse (Metamagic), Metamagical Synergy (Coven, Teamwork), Scapegoat, Sin-Sharing Critical (Combat, Critical)
Magic Items: cauldron, battlepot (none, 9,312 gp), cauldron of fireworks (none, 7,500 gp), collar, bloodstone (neck, 900 gp), collar of sacrifice (neck, 2,000 gp), coven charm (belt, 75,000 gp), foxfire lantern (none, 3,000 gp), lock of formbinding (none, 50,000 gp), pactseeker's blade (none, 55,330 gp), witching doll (none, 30,000 gp)
Occult Rituals: Five-Generations Curse, Grand Coven, Hag's Eye Brew, Invoke the Nemesis
Psychic Discipline: Hag-Called
Specific Patrons: Celestial Agenda, The Condition of All, Empath, Fey Gifts, Green Whispers, Hag's Calling, Infernal Contract, Touched by the Outer Gods, Shadowbound
Spells: calamitous flailing (bard 3, cleric 4, mesmerist 3, sorcerer/wizard 4, spiritualist 3, witch 3), curse of dragonflies (druid 3, magus 3, shaman 4, sorcerer/wizard 4, summoner 4, witch 3), fair is foul (antipaladin 2, cleric 3, shaman 3, sorcerer/wizard 4, spiritualist 3, witch 2), hag's seasoning (antipaladin 2, bloodrager 2, druid 3, shaman 3, witch 3), knell of the depths (druid 3, magus 2, shaman 3, sorcerer/wizard 3, summoner 3, witch 2)
Traits: Blessed of the Norns (Region - Lands of the Linnorm Kings), Coven Casting (Magic), Cruel Child (Race - Changeling), Malevolent Temptations (Social), Preternatural Awareness (Social), Rebuke the Curse (Faith), Shadow Dealer (Region - Ustalav), Swamp Skulker (Region - River Kingdoms), Switched at Birth (Race - Changeling), Witch-Tongues (Region - Irrisen)
Witch Patron Themes: Jynx, Mercy, Rot