Pathfinder Player Companion: Blood of the Coven (PFRPG)

4.40/5 (based on 11 ratings)
Pathfinder Player Companion: Blood of the Coven (PFRPG)
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Are You a Good Witch? Or a Bad Witch?

Wizards may wield studied spells and clerics pray to the gods themselves, but witchcraft—wild, untamed, perilous—is the magic of the common folk, with all the desperation and danger that implies. Embodied by hags and their half-blood daughters, changelings, witchcraft has always been one of the broadest, most potent, and most misunderstood forces of magic... until now. Learn the dark rituals and curses witchcraft empowers, and the good it stands to do in the world as well.

Inside this book you'll find:

  • An examination of the changeling race, including changeling covens, enhanced hag heritage, and specific rules for the 10 subraces of changelings, depending on their hag mothers.
  • New hag- and witchcraft-focused archetypes for a variety of classes, including bloodragers, clerics, investigators, and witches.
  • New curse spells and magic rituals employed by witches, as well as curse-related feats to help adventurers get the most out of a bad day.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but it can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-982-0

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Amok, Amok, Amok!


Rather enjoyed this product. The specific changeling heritages are both descriptive and varied, much like the “Blood of Angels/Fiends” books were, with an addition to unlock more of your hag-heritage!

Also, of note was an expansion on patrons, called ‘agendas’ – you can now have a patron that perhaps pays more attention to you than other witches, and include both boons and banes.

There is some material about hags and covens, but it doesn’t make the mistake Blood of the Night’s mistake with dedicating player options for vampires. Informative, but short.

Of the archetypes, the malice binder was very cool and interesting: a witch hunter that uses a specific magic to aid in battling their prey. It is an archetype that I would like to see have more options released in future products regarding one of its selectable class abilities (similar to new discoveries).


One of the best

5/5

Strong archetypes, great changeling material, cool new spells and rituals. Even the magic items section is creative, useful, and even pretty funny.


Mama always said not to wander too deep into the woods

4/5

Blood of the Coven is a well-worth addition to the Pathfinder Library of both players and game masters.

This Player Companion begins by expanding on the Changelings, both in terms of rules mechanics and lore. It starts off by expanding on the lore presented in the Advanced Race Guide and Inner Sea Races, and moves on to a guideline for Changelings based on non humans, and a note that the Hags with the Outsider type can also create Changelings.

Changelings get some good options in this book. They received the treatment given to Aasimar, Tieflings and Skinwalkers, being given ten(!) optional varieties tied closely to the Changeling’s hag mother. Each lists a typical alignment (which is one variety of Neutral or another, except for Waker May, born from Dreamthief hag’s coven-mates, into whom the Dreamthief pours their fiendish soul). These variants also alter the racial ability modifiers of the changeling, though most have at least one or two modifiers in common with the non-speciality Changeling. Finally, the variants are each given a Hag Racial Trait, usefully collected from the various Bestiary entries of Hags, expanding the options from the Advanced Class Guide.

This section is excellent, and my only real disappointment is that Slag May, Annis-born Changelings retain a constitution penalty, the only mar on them making absolutely perfect Bloodragers. Why bloodragers? I’ll get to that, but it's by no means a deal breaker.

The next section covers Covens. Once more, Blood of the Covens does some very useful leg-work in collating information on hags, in this place, the specific spells which a given hag contributes to their coven spellcasting. Additionally, there are a few feats in this section: The shiner here to me is Enhanced Coven. Each changeling with the feat gains an additional 3 coven ‘slots’ per day.

Next up is a fairly long section on Witchcraft. Patrons receive a set of archetypes which left you graft some spells onto your patron spell list, and at the cost of a drawback, you get a bonus hex. The drawbacks by and large are either minor or quite flavourful: the Celestial Agenda wants you to not deceive or threaten people, the Green Whispers patron forbids metal armor and inflicts minor damage in contact with metal and those whose patron is Touched By The Outer Gods are easily confused.

This section also contacts three archetypes for witches, of which my favourite has to be the Hagbound. Hagbound Witches have to take the archetype as their first level, and must continue to take levels in hagbound witch until they can free themselves from the hold a hag has on their souls, slowly transforming them into a Hag, becoming an evil monstrous humanoid with several immunities and hefty spell resistance, unless she can remove the archetype with a miracle before you hit 20th level. The putrefactor gains an honorable mention for being ...thoroughly disgusting, but also an interesting take on a witch with a swarm familiar. The section tops off with three additional patrons, Jynx, Mercy and Rot.

The Witch Religions section provides an overview of the common deities that Witches worship, , and provides the Triadic Priest Cleric archetype, which forms a Triadic bond with exactly two allies, and gains bonuses for working cooperatively with them (I’m strongly considering this archetype if I ever get into a 3 player+GM game in the future)

Next up is a section on curses.slightly over a bag of spells all with the curse descriptor (surprise surprise) and a few feats. The standout feat is the Latent Curse metamagic feat. For a +1 spell level adjustment, you change the target line on a spell to object touched, but the object does not suffer the effect of the spell, oh no, the next creature to touch the object does. I think that this is a legitimately amazing feat with some creative, devious uses.

Hags and the Occult touches on Hagtouched implements and Hag or curse themed archetypes for the Kineticist and Spiritualist as well as a psychic discipline and hag-themed implements for Mediums, and the Arakineticist Archetype. I’m not as familiar as i should be with the occult classes, so I can’t really comment on these.

And then Ritual Magic. I love Ritual magic, and I love these Rituals! Five-Generation Curse is how you get lycanthropic families. Grand Coven lets a coven gain additional members, and gain powerful effects for more members,including wail of the banshee and greater create undead. Invoke the Nemesis is an amazingly thematic spell, I believe it’s a bit let down by being a seventh level ritual that summons a creature with a CR under 4.

Those who hunt is the penultimate section, and probably my favourite in the game, but then I favor martial characters. The Covenbane slayer could easily have been much too niche for consideration in many campaigns, but instead is, in my opinion a viable, strong archetype! The Covenbane slayer gains a supernatural ability to sense spellcasters, hags and creatures with SLAs, as well as recognise creatures disguised magically (“By the prickling of my thumbs, something wicked this way comes...”), Studied target expands to give bonuses against the entire coven after studying a single member, and later expands to include those bound by hive-minds or telepathic bond, an excellent extrapolation of the theme.

The Hagriven Bloodrager is also amazing, gain claws, the ability to sacrifice spell slots for enhancement bonuses to both claws that stack with other enhancement bonuses, and natural armor bonus, and a free floating critical feat, changeable each day. And the art supplied for it on the previous page is excellent. Despite the con penalty on Slag-May/Annis-born Changelings, they’ve risen high on my “Play this concept” list.

The Malice Binder Investigator is perhaps a step down from the un-archetyped Investigator, but contains a slew of interesting abilities, but is perhaps better suited to an NPC than a PC. (But would serve excellently in that role: Wrack is especially cool, and a fantastic way to create tension.

Blood of the Coven closes up with an item section. There’s nothing essential here, but the Pactseeker’s blade is very cool, dealing bonus damage to each of a struck creature’s allies that the creature shares an active spell effect with, and the Battlepot Cauldron, which is a giant spiky pot you can use as a magical heavy mace. Beyond that, you can put up to five potions into the battlepot as a standard action each. When you hit an enemy with the Battlepot, you can free action effect that creature with one of the potions (of your choice) in the pot, very fun, I think! Also, ‘battlepot’ is just a plain fun word.

This wasn’t a book I had any particular excitement for when I first saw it on the release schedule, but I thought I’d take a look, and I was very pleased with what I found. Some very cool archetypes, interesting rituals, a delightfully tricksome metamagic feat. In addition, Paizo has taken an opportunity to enshrine that while hag’s magical nature causes them to bear only female children, these children can express masculine identities or lack clearly defined sexual traits.

Development leads for this book were Crystal Frasier and Jessica Price. John Compton, Eleanor Ferron, Crystal Frasier, Lissa Guillet, Elisa Mader, Adrian Ng, Mark Seifter and Linda Zayas-Palmer are credited as authors. The cover art is by Setiawan Lie, and interior art is by Kent Hamilton, Alyssa McCarthy and Benjamin Widdowson.


Fair is foul, and foul is fair.

5/5

As an enthusiast of all things hag-related, I waited with baited breath to acquire this gem.

The new options give a lot of customization to witches, changelings, and coven casters. Pleased to see changeling options for the outsider hags and finally (if not a little brief) new information on hag goddesses.

Interesting to see how different casters and psionics can touch upon the feats, spells, and items. Also pleased to see more classic hag homages, Curse of Dragonflies screams Spirited Away.

All of the Blood supplements have been useful, and Blood of the Coven especially so!


Worth the Wait!

5/5

I've been looking forward to this book for months, as our current campaign has a changeling character in it, and we were hoping for more material to work with. Now that it's here I'm blown away by it; I think I can safely say this is my favorite book in the Player Companion line.

This book has great options and information for changelings, hags, and witches in Pathfinder, all in about equal measure. The contributions here go beyond the rule additions however; the book really expands on what we know about hag ecology, the lives of changelings, and the role a patron plays in a witch's spellcasting career. In the case of the patrons, I finally feel like a witch's patron is as active a participant in her character as a cleric's god, which is saying something!

Our game group is going to get a lot out of this book now and in the future. I'd recommend it as a steller expansion on both character options and in-game lore.


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1 person marked this as a favorite.

Art question: Who's the cover artist for this product?


1 person marked this as a favorite.

One more question for those who have a copy. Would it be better to describe this as the Changeling race book, or as the Witch character class book? It sounds more like the former than the latter.


6 people marked this as a favorite.
Eric Hinkle wrote:
One more question for those who have a copy. Would it be better to describe this as the Changeling race book, or as the Witch character class book? It sounds more like the former than the latter.

It is very solidly both.

Changelings get ten subraces, at least three feats, two traits, and special coven rules, and a unique drawback with a d100 table of arcane malignancies.
Witches get expanded patron rules, three archetypes (all of which are good if you use the expanded patron rules for earlier hex access), five curses, and some rituals. For flavor, they also get a section on witch religions.

Liberty's Edge

1 person marked this as a favorite.

That sounds like a very doable compromise. I didn't like Beasts, I didn't like Shadows, because so little for so many. But one race and one class...I'd prefer either or, of course, but I think this is a compromise I can live with. Especially since the race and class are so thematically linked that the options are often applicable to the same character.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber
Heine Stick wrote:
Art question: Who's the cover artist for this product?

The cover artist's name is Setiawan Lie. He's done other things for Paizo like some of the chapter openers for Horror Adventures, the cover for Seers of the Drowned City, or the one from Starfinder with the goblins in bubble helmeted space suits dismantling the PCs' spacecraft.

Liberty's Edge

I didn't check out the updated cover until now but it looks great! I like the artist. Feiya's face looks great, and we have a DAJI appearance.


What is the Hag-called physchic about?

Does the Arakineticist gain Hexes or a new infusion?


2 people marked this as a favorite.
Cruel Illusion wrote:
What is the Hag-called physchic about?

Spoiler:
Not surprisingly, it's charisma-based. Their first level stuff is weak, but that's because they get the most reliable way to refresh their phrenic pool. You get some at-will change shape abilities (no imitating specific people), and eventually get a small DC boost to curse-related things, immunity to curses, and the ability to apply certain phrenic amplifications to your curses that you wouldn't normally be able to.
Cruel Illusion wrote:
Does the Arakineticist gain Hexes or a new infusion?

Spoiler:
No, and yes. You'll be waiting a long time for the latter, though. It's a substance infusion.

QuidEst wrote:
Cruel Illusion wrote:
What is the Hag-called physchic about?

** spoiler omitted **

Cruel Illusion wrote:
Does the Arakineticist gain Hexes or a new infusion?
** spoiler omitted **

Hag-called sounds really nice!


Can we get a bit more information on the Investigator archetype and the kinds of effects the fetters are capable of ?


2 people marked this as a favorite.
nighttree wrote:
Can we get a bit more information on the Investigator archetype and the kinds of effects the fetters are capable of ?

Personally, I think it is too detailed to include here before the street date. This is one of the longest, most detailed archetypes I can recall. The fetters are VERY specific and detailed. You do need to steal possessions or tokens of their body--like hair--to pull this stuff off (ugh, pun!). Shaken, bonus on Will saves vs. spells and other such abilities, deafen or silence foe, etc are just a few examples.


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This has gone from a meh thing for me, to an awesome one now that details are coming out. So many Hag themed character ideas now.


1 person marked this as a favorite.

I was always looking forward to this, but now that I'm hearing everyone talk about what's in it I just want to read it all the more.


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I have wanted to create a natural attack (claws) Bloodrager with the Fey Bloodline but would've had to go Crossblooded to get the claws...not anymore! The only concern I have about the Hag-Riven archetype (Bloodrager) is giving up DR--I like DR for frontliners. Still, I think this is the archetype I will use for that concept.

Silver Crusade System Administrator

5 people marked this as a favorite.
nighttree wrote:


Bloodline.....
...hmm....sounds like many of the abilities are intended to be constant, not just while raging (which I'm OK with)....maybe Lissa will see this and chime in on intent (hint...hint...)

Intent was really to make it work similar to other bloodlines in that these things only work while raging; to give you something you can do to affect combat when you can't be adjacent to a foe but didn't overlap with hag-riven issues. It's advantageous when you can't reach a foe in a single move or when you have multiple foes and one of your friends a couple squares away is in trouble and needs an easier target.

I personally like to have options, so things that can soften up a particular foe for everyone is pretty great use of a standard action. Situational but not an uncommon situation. I also didn't want a lot of overlap with the Hag Riven.

Paizo Employee Developer

The new Witch Archetype is really cool! Being able to eat and throw up your familiar and control swarms is really flavorful, and might be my new "go-to" witch archetype. The ability to have your hexes come out of your swarm instead of you is kinda freaky, especially with the White-Hair hex. Would the spiders suddenly grow hair? I'm sure most GMs will let me flavor it as the spiders whipping out to grapple instead.


1 person marked this as a favorite.
KitsuneWarlock wrote:
The new Witch Archetype is really cool! Being able to eat and throw up your familiar and control swarms is really flavorful, and might be my new "go-to" witch archetype. The ability to have your hexes come out of your swarm instead of you is kinda freaky, especially with the White-Hair hex. Would the spiders suddenly grow hair? I'm sure most GMs will let me flavor it as the spiders whipping out to grapple instead.

.....web's maybe ?

Silver Crusade System Administrator

5 people marked this as a favorite.
Fourshadow wrote:
I have wanted to create a natural attack (claws) Bloodrager with the Fey Bloodline but would've had to go Crossblooded to get the claws...not anymore! The only concern I have about the Hag-Riven archetype (Bloodrager) is giving up DR--I like DR for frontliners. Still, I think this is the archetype I will use for that concept.

I like DR too but natural armor is nothing to sneeze at and is really great thematically. I wanted something that would be kind of terrifying to come up against on the battlefield and thinking about this hulking scarred woman with giant claws was great. =)

Liberty's Edge

More bloodrager material is alwayyyyyyys good. <3

And something that loses just DR is still nowhere near as bad as the savage barbarian . . .


Lissa Guillet wrote:
nighttree wrote:


Bloodline.....
...hmm....sounds like many of the abilities are intended to be constant, not just while raging (which I'm OK with)....maybe Lissa will see this and chime in on intent (hint...hint...)

Intent was really to make it work similar to other bloodlines in that these things only work while raging; to give you something you can do to affect combat when you can't be adjacent to a foe but didn't overlap with hag-riven issues. It's advantageous when you can't reach a foe in a single move or when you have multiple foes and one of your friends a couple squares away is in trouble and needs an easier target.

I personally like to have options, so things that can soften up a particular foe for everyone is pretty great use of a standard action. Situational but not an uncommon situation. I also didn't want a lot of overlap with the Hag Riven.

Thanks for the clarification! And it does make sense for it to have a more caster-y feel than some of the other bloodlines.


Lissa Guillet wrote:
Fourshadow wrote:
I have wanted to create a natural attack (claws) Bloodrager with the Fey Bloodline but would've had to go Crossblooded to get the claws...not anymore! The only concern I have about the Hag-Riven archetype (Bloodrager) is giving up DR--I like DR for frontliners. Still, I think this is the archetype I will use for that concept.

I like DR too but natural armor is nothing to sneeze at and is really great thematically. I wanted something that would be kind of terrifying to come up against on the battlefield and thinking about this hulking scarred woman with giant claws was great. =)

No indeed. Especially if you start with natural armor as a Changling in addition to what is given by the archetype...>:)


Fourshadow wrote:
Lissa Guillet wrote:
Fourshadow wrote:
I have wanted to create a natural attack (claws) Bloodrager with the Fey Bloodline but would've had to go Crossblooded to get the claws...not anymore! The only concern I have about the Hag-Riven archetype (Bloodrager) is giving up DR--I like DR for frontliners. Still, I think this is the archetype I will use for that concept.

I like DR too but natural armor is nothing to sneeze at and is really great thematically. I wanted something that would be kind of terrifying to come up against on the battlefield and thinking about this hulking scarred woman with giant claws was great. =)

No indeed. Especially if you start with natural armor as a Changling in addition to what is given by the archetype...>:)

One potential fly in the ointment....the same alternate racial ability (Hag Magic) that ditched your claws also cost's you the Changelings NA bonus...:(


Question....do the new Heritages replace the "Hag racial trait" chosen at character creation ?


nighttree wrote:
Question....do the new Heritages replace the "Hag racial trait" chosen at character creation ?

They are that.

Paizo Employee Developer

nighttree wrote:
KitsuneWarlock wrote:
The new Witch Archetype is really cool! Being able to eat and throw up your familiar and control swarms is really flavorful, and might be my new "go-to" witch archetype. The ability to have your hexes come out of your swarm instead of you is kinda freaky, especially with the White-Hair hex. Would the spiders suddenly grow hair? I'm sure most GMs will let me flavor it as the spiders whipping out to grapple instead.
.....web's maybe ?

By strictest reading, the swarm is composed of rats, centipedes, spiders, frogs and other vermin. I think most people will just flavor it as one type, since no matter the flavor it functions as a spider swarm.


QuidEst wrote:
nighttree wrote:
Question....do the new Heritages replace the "Hag racial trait" chosen at character creation ?
They are that.

So they have just added altered ability score modifiers right ?


1 person marked this as a favorite.
nighttree wrote:
QuidEst wrote:
nighttree wrote:
Question....do the new Heritages replace the "Hag racial trait" chosen at character creation ?
They are that.

So they have just added altered ability score modifiers right ?

Yes and no. There's also the awakened hag heritage (and of course, now you have ten heritage options instead of three).


Any new information on the goddesses often associated with Hag's ?


1 person marked this as a favorite.

I am so excited about this book!!!

I have some questions:
Are there any options for non human changelings?
Are the new subraces based on the type of hag? Are they similar to tiefling/aasimar subraces?

Silver Crusade

Kileanna wrote:

I am so excited about this book!!!

I have some questions:
Are there any options for non human changelings?
Are the new subraces based on the type of hag? Are they similar to tiefling/aasimar subraces?

I don't know about your first query but for your second from what's all been said in this thread it looks to be this way ^w^


9 people marked this as a favorite.

Yes, non-human changeling fathers are covered!

Yes, hag deities and common witch deities are covered!

Silver Crusade

1 person marked this as a favorite.

Woohoo!


That's cool, I play an elven green hag changeling and I am so curious to see if there are any changes for her!


7 people marked this as a favorite.
Kileanna wrote:
That's cool, I play an elven green hag changeling and I am so curious to see if there are any changes for her!

Shouldn't be anything mechanical for elves. It's the usual situation where different sizes are possible, although I think there was also an allowance for unusual body types, like centaurs.

Silver Crusade

QuidEst wrote:
Kileanna wrote:
That's cool, I play an elven green hag changeling and I am so curious to see if there are any changes for her!
Shouldn't be anything mechanical for elves. It's the usual situation where different sizes are possible, although I think there was also an allowance for unusual body types, like centaurs.

Wat


QuidEst wrote:
Kileanna wrote:
That's cool, I play an elven green hag changeling and I am so curious to see if there are any changes for her!
Shouldn't be anything mechanical for elves. It's the usual situation where different sizes are possible, although I think there was also an allowance for unusual body types, like centaurs.

Thanks for that image.....0.O


Pathfinder Lost Omens Subscriber
QuidEst wrote:
Kileanna wrote:
That's cool, I play an elven green hag changeling and I am so curious to see if there are any changes for her!
Shouldn't be anything mechanical for elves. It's the usual situation where different sizes are possible, although I think there was also an allowance for unusual body types, like centaurs.

Witch dragon is it?

Or, alternatively, tengu tango?

...Oh. My.


2 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber
QuidEst wrote:
Yes, non-human changeling fathers are covered!

YEEEEEEESSSSSS!!!!!

YES YES YES!

I've been wanting this since changlings were introduced! Where is my dang shipping notice?!

Silver Crusade

2 people marked this as a favorite.

I got mine! Yay!


2 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber
Nate Z wrote:
QuidEst wrote:
Yes, non-human changeling fathers are covered!

YEEEEEEESSSSSS!!!!!

YES YES YES!

I've been wanting this since changlings were introduced! Where is my dang shipping notice?!

Oh, there it is. :)


I was late to the game even hearing about this one. Got it ordered, and the wait is killing me!

I'm very curious about the expanded patron stuff, and the religion of witchcraft. Ever since I read about "The Horned King" in the Wild Hunt entry in B6, I thought he would be a very cool witch patron. Can anyone tell me if there's anything in the book that helps with getting that specific with a witch's patron? The Horned King would probably fall in the fey category.


3 people marked this as a favorite.
Joe Hex wrote:

I was late to the game even hearing about this one. Got it ordered, and the wait is killing me!

I'm very curious about the expanded patron stuff, and the religion of witchcraft. Ever since I read about "The Horned King" in the Wild Hunt entry in B6, I thought he would be a very cool witch patron. Can anyone tell me if there's anything in the book that helps with getting that specific with a witch's patron? The Horned King would probably fall in the fey category.

There is a focused patron option called Fey Gifts that may be of interest. It's geared a little more toward the trickster kind of fey, but I think you could make it work. You'd get a portion of the Horned King's ability to command others at the cost of some luck.


KingOfNinjas wrote:
Joe Hex wrote:

I was late to the game even hearing about this one. Got it ordered, and the wait is killing me!

I'm very curious about the expanded patron stuff, and the religion of witchcraft. Ever since I read about "The Horned King" in the Wild Hunt entry in B6, I thought he would be a very cool witch patron. Can anyone tell me if there's anything in the book that helps with getting that specific with a witch's patron? The Horned King would probably fall in the fey category.

There is a focused patron option called Fey Gifts that may be of interest. It's geared a little more toward the trickster kind of fey, but I think you could make it work. You'd get a portion of the Horned King's ability to command others at the cost of some luck.

Thanks!

Sounds cool. It would probably work well with the Seducer archetype.

Liberty's Edge

Got my PDF. *Extremely* happy. Dropped a review.

Can the Foxfire Lantern be re-attuned at will? Do you know if the attuning worked? Can you just keep retrying the Knowledge check until you succeed?


Can anyone give a bit more info about the Putrefactor Witch and the Rot patron? :O


Samy wrote:

Got my PDF. *Extremely* happy. Dropped a review.

Can the Foxfire Lantern be re-attuned at will? Do you know if the attuning worked? Can you just keep retrying the Knowledge check until you succeed?

Read it. Great review- it gives a lot of helpful product info.


I'm curious as to what the cleric archetype does. Can anyone give more information as to what it can do?


8 people marked this as a favorite.

And my copy shipped, huzzah!

Blood of the Coven Rules Elements:
Archetypes: Arakineticist (Kineticist), Covenbane (Slayer), Hag-Haunted (Spiritualist), Hag-Riven (Bloodrager) Hagbound (Witch), Hexbreaker (Magus), Malice Binder (Investigator), Putrefactor (Witch), Triadic Priest (Cleric), Vellemancer (Witch)

Bloodrager Bloodline: Hag

Changeling Heritages: Annis-Born Changeling (Slag May), Ash-Born Changeling (Hearth May), Blood-Born Changeling (Veil Mey), Dreamthief-Born Changeling (Waker May), Green-Born Changeling (Callow May), Mute-Born Changeling (Sorrow May), Night-Born Changeling (Moon May), Sea-Born Changeling (Brine May), Storm-Born Changeling (Virga May), Winter-Born Changeling (Snow May)

Feats: Awakened Hag Heritage, Coven-Touched, Cursed Conduit, Enhanced Coven, Familiar Link (Coven, Teamwork), Latent Curse (Metamagic), Metamagical Synergy (Coven, Teamwork), Scapegoat, Sin-Sharing Critical (Combat, Critical)

Magic Items: cauldron, battlepot (none, 9,312 gp), cauldron of fireworks (none, 7,500 gp), collar, bloodstone (neck, 900 gp), collar of sacrifice (neck, 2,000 gp), coven charm (belt, 75,000 gp), foxfire lantern (none, 3,000 gp), lock of formbinding (none, 50,000 gp), pactseeker's blade (none, 55,330 gp), witching doll (none, 30,000 gp)

Occult Rituals: Five-Generations Curse, Grand Coven, Hag's Eye Brew, Invoke the Nemesis

Psychic Discipline: Hag-Called

Specific Patrons: Celestial Agenda, The Condition of All, Empath, Fey Gifts, Green Whispers, Hag's Calling, Infernal Contract, Touched by the Outer Gods, Shadowbound

Spells: calamitous flailing (bard 3, cleric 4, mesmerist 3, sorcerer/wizard 4, spiritualist 3, witch 3), curse of dragonflies (druid 3, magus 3, shaman 4, sorcerer/wizard 4, summoner 4, witch 3), fair is foul (antipaladin 2, cleric 3, shaman 3, sorcerer/wizard 4, spiritualist 3, witch 2), hag's seasoning (antipaladin 2, bloodrager 2, druid 3, shaman 3, witch 3), knell of the depths (druid 3, magus 2, shaman 3, sorcerer/wizard 3, summoner 3, witch 2)

Traits: Blessed of the Norns (Region - Lands of the Linnorm Kings), Coven Casting (Magic), Cruel Child (Race - Changeling), Malevolent Temptations (Social), Preternatural Awareness (Social), Rebuke the Curse (Faith), Shadow Dealer (Region - Ustalav), Swamp Skulker (Region - River Kingdoms), Switched at Birth (Race - Changeling), Witch-Tongues (Region - Irrisen)

Witch Patron Themes: Jynx, Mercy, Rot


Wow so many questions. I guess I'm most curious about the Triadic Priest.


Sweet! Thanks Luthorne! :)

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