Pathfinder Player Companion: Blood of the Coven (PFRPG)

4.40/5 (based on 11 ratings)
Pathfinder Player Companion: Blood of the Coven (PFRPG)
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Are You a Good Witch? Or a Bad Witch?

Wizards may wield studied spells and clerics pray to the gods themselves, but witchcraft—wild, untamed, perilous—is the magic of the common folk, with all the desperation and danger that implies. Embodied by hags and their half-blood daughters, changelings, witchcraft has always been one of the broadest, most potent, and most misunderstood forces of magic... until now. Learn the dark rituals and curses witchcraft empowers, and the good it stands to do in the world as well.

Inside this book you'll find:

  • An examination of the changeling race, including changeling covens, enhanced hag heritage, and specific rules for the 10 subraces of changelings, depending on their hag mothers.
  • New hag- and witchcraft-focused archetypes for a variety of classes, including bloodragers, clerics, investigators, and witches.
  • New curse spells and magic rituals employed by witches, as well as curse-related feats to help adventurers get the most out of a bad day.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but it can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-982-0

Note: This product is part of the Pathfinder Player Companion Subscription.

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Amok, Amok, Amok!


Rather enjoyed this product. The specific changeling heritages are both descriptive and varied, much like the “Blood of Angels/Fiends” books were, with an addition to unlock more of your hag-heritage!

Also, of note was an expansion on patrons, called ‘agendas’ – you can now have a patron that perhaps pays more attention to you than other witches, and include both boons and banes.

There is some material about hags and covens, but it doesn’t make the mistake Blood of the Night’s mistake with dedicating player options for vampires. Informative, but short.

Of the archetypes, the malice binder was very cool and interesting: a witch hunter that uses a specific magic to aid in battling their prey. It is an archetype that I would like to see have more options released in future products regarding one of its selectable class abilities (similar to new discoveries).


One of the best

5/5

Strong archetypes, great changeling material, cool new spells and rituals. Even the magic items section is creative, useful, and even pretty funny.


Mama always said not to wander too deep into the woods

4/5

Blood of the Coven is a well-worth addition to the Pathfinder Library of both players and game masters.

This Player Companion begins by expanding on the Changelings, both in terms of rules mechanics and lore. It starts off by expanding on the lore presented in the Advanced Race Guide and Inner Sea Races, and moves on to a guideline for Changelings based on non humans, and a note that the Hags with the Outsider type can also create Changelings.

Changelings get some good options in this book. They received the treatment given to Aasimar, Tieflings and Skinwalkers, being given ten(!) optional varieties tied closely to the Changeling’s hag mother. Each lists a typical alignment (which is one variety of Neutral or another, except for Waker May, born from Dreamthief hag’s coven-mates, into whom the Dreamthief pours their fiendish soul). These variants also alter the racial ability modifiers of the changeling, though most have at least one or two modifiers in common with the non-speciality Changeling. Finally, the variants are each given a Hag Racial Trait, usefully collected from the various Bestiary entries of Hags, expanding the options from the Advanced Class Guide.

This section is excellent, and my only real disappointment is that Slag May, Annis-born Changelings retain a constitution penalty, the only mar on them making absolutely perfect Bloodragers. Why bloodragers? I’ll get to that, but it's by no means a deal breaker.

The next section covers Covens. Once more, Blood of the Covens does some very useful leg-work in collating information on hags, in this place, the specific spells which a given hag contributes to their coven spellcasting. Additionally, there are a few feats in this section: The shiner here to me is Enhanced Coven. Each changeling with the feat gains an additional 3 coven ‘slots’ per day.

Next up is a fairly long section on Witchcraft. Patrons receive a set of archetypes which left you graft some spells onto your patron spell list, and at the cost of a drawback, you get a bonus hex. The drawbacks by and large are either minor or quite flavourful: the Celestial Agenda wants you to not deceive or threaten people, the Green Whispers patron forbids metal armor and inflicts minor damage in contact with metal and those whose patron is Touched By The Outer Gods are easily confused.

This section also contacts three archetypes for witches, of which my favourite has to be the Hagbound. Hagbound Witches have to take the archetype as their first level, and must continue to take levels in hagbound witch until they can free themselves from the hold a hag has on their souls, slowly transforming them into a Hag, becoming an evil monstrous humanoid with several immunities and hefty spell resistance, unless she can remove the archetype with a miracle before you hit 20th level. The putrefactor gains an honorable mention for being ...thoroughly disgusting, but also an interesting take on a witch with a swarm familiar. The section tops off with three additional patrons, Jynx, Mercy and Rot.

The Witch Religions section provides an overview of the common deities that Witches worship, , and provides the Triadic Priest Cleric archetype, which forms a Triadic bond with exactly two allies, and gains bonuses for working cooperatively with them (I’m strongly considering this archetype if I ever get into a 3 player+GM game in the future)

Next up is a section on curses.slightly over a bag of spells all with the curse descriptor (surprise surprise) and a few feats. The standout feat is the Latent Curse metamagic feat. For a +1 spell level adjustment, you change the target line on a spell to object touched, but the object does not suffer the effect of the spell, oh no, the next creature to touch the object does. I think that this is a legitimately amazing feat with some creative, devious uses.

Hags and the Occult touches on Hagtouched implements and Hag or curse themed archetypes for the Kineticist and Spiritualist as well as a psychic discipline and hag-themed implements for Mediums, and the Arakineticist Archetype. I’m not as familiar as i should be with the occult classes, so I can’t really comment on these.

And then Ritual Magic. I love Ritual magic, and I love these Rituals! Five-Generation Curse is how you get lycanthropic families. Grand Coven lets a coven gain additional members, and gain powerful effects for more members,including wail of the banshee and greater create undead. Invoke the Nemesis is an amazingly thematic spell, I believe it’s a bit let down by being a seventh level ritual that summons a creature with a CR under 4.

Those who hunt is the penultimate section, and probably my favourite in the game, but then I favor martial characters. The Covenbane slayer could easily have been much too niche for consideration in many campaigns, but instead is, in my opinion a viable, strong archetype! The Covenbane slayer gains a supernatural ability to sense spellcasters, hags and creatures with SLAs, as well as recognise creatures disguised magically (“By the prickling of my thumbs, something wicked this way comes...”), Studied target expands to give bonuses against the entire coven after studying a single member, and later expands to include those bound by hive-minds or telepathic bond, an excellent extrapolation of the theme.

The Hagriven Bloodrager is also amazing, gain claws, the ability to sacrifice spell slots for enhancement bonuses to both claws that stack with other enhancement bonuses, and natural armor bonus, and a free floating critical feat, changeable each day. And the art supplied for it on the previous page is excellent. Despite the con penalty on Slag-May/Annis-born Changelings, they’ve risen high on my “Play this concept” list.

The Malice Binder Investigator is perhaps a step down from the un-archetyped Investigator, but contains a slew of interesting abilities, but is perhaps better suited to an NPC than a PC. (But would serve excellently in that role: Wrack is especially cool, and a fantastic way to create tension.

Blood of the Coven closes up with an item section. There’s nothing essential here, but the Pactseeker’s blade is very cool, dealing bonus damage to each of a struck creature’s allies that the creature shares an active spell effect with, and the Battlepot Cauldron, which is a giant spiky pot you can use as a magical heavy mace. Beyond that, you can put up to five potions into the battlepot as a standard action each. When you hit an enemy with the Battlepot, you can free action effect that creature with one of the potions (of your choice) in the pot, very fun, I think! Also, ‘battlepot’ is just a plain fun word.

This wasn’t a book I had any particular excitement for when I first saw it on the release schedule, but I thought I’d take a look, and I was very pleased with what I found. Some very cool archetypes, interesting rituals, a delightfully tricksome metamagic feat. In addition, Paizo has taken an opportunity to enshrine that while hag’s magical nature causes them to bear only female children, these children can express masculine identities or lack clearly defined sexual traits.

Development leads for this book were Crystal Frasier and Jessica Price. John Compton, Eleanor Ferron, Crystal Frasier, Lissa Guillet, Elisa Mader, Adrian Ng, Mark Seifter and Linda Zayas-Palmer are credited as authors. The cover art is by Setiawan Lie, and interior art is by Kent Hamilton, Alyssa McCarthy and Benjamin Widdowson.


Fair is foul, and foul is fair.

5/5

As an enthusiast of all things hag-related, I waited with baited breath to acquire this gem.

The new options give a lot of customization to witches, changelings, and coven casters. Pleased to see changeling options for the outsider hags and finally (if not a little brief) new information on hag goddesses.

Interesting to see how different casters and psionics can touch upon the feats, spells, and items. Also pleased to see more classic hag homages, Curse of Dragonflies screams Spirited Away.

All of the Blood supplements have been useful, and Blood of the Coven especially so!


Worth the Wait!

5/5

I've been looking forward to this book for months, as our current campaign has a changeling character in it, and we were hoping for more material to work with. Now that it's here I'm blown away by it; I think I can safely say this is my favorite book in the Player Companion line.

This book has great options and information for changelings, hags, and witches in Pathfinder, all in about equal measure. The contributions here go beyond the rule additions however; the book really expands on what we know about hag ecology, the lives of changelings, and the role a patron plays in a witch's spellcasting career. In the case of the patrons, I finally feel like a witch's patron is as active a participant in her character as a cleric's god, which is saying something!

Our game group is going to get a lot out of this book now and in the future. I'd recommend it as a steller expansion on both character options and in-game lore.


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Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Thomas Seitz wrote:
*wonders if Luthorne is going to show up...*

Still waiting on my copy to ship, but I am keeping an eye on the thread. Some interesting-sounding material, at least.


This is sounding like it will be my favorite "Blood of" book.....can't wait to get my copy :P


Super interested in the spiritualist archetype. Does the Hag phantom act as the spiritualists patron? Is it still a spontaneous caster (just arcane now)? Do they get any interaction with the traditional witch patron mechanics? Thanks for any hints :)


So is the Hag riven an archetype ? a bloodline ? or are both involved ?

Silver Crusade

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

There's a Hag bloodline and the Hag-Riven archetype.


Rysky wrote:
There's a Hag bloodline and the Hag-Riven archetype.

Excellent :)


Luthorne wrote:
Thomas Seitz wrote:
*wonders if Luthorne is going to show up...*
Still waiting on my copy to ship, but I am keeping an eye on the thread. Some interesting-sounding material, at least.

Yep, me too. Being patient can be difficult! :/ Really want to see the Agendas now...


Same. I have a Hedge Witch/Hex Channeler that would LOVE the Celestial One for Healing.


4 people marked this as a favorite.
cavernshark wrote:
Super interested in the spiritualist archetype. Does the Hag phantom act as the spiritualists patron? Is it still a spontaneous caster (just arcane now)? Do they get any interaction with the traditional witch patron mechanics? Thanks for any hints :)

Spoiler:
The hag phantom isn't a patron, but they are a bit more independent than a typical phantom. They are evil, and might have their own schemes.


4 people marked this as a favorite.

Well, the Foxfire Lantern is quite interesting...

Spoiler:
It can be set to detect monster types with a successful Knowledge check

Yes, I have it! :)


Samy wrote:
That's what I meant by coincidence, yes. Just using the same suffix without an intentional connection. But they could've also been thinking of swanmays, which is why I wondered.

Ok, I see what you meant. It wouldn't surprise me if that was the sequence of inspiration.


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I truly think this will be one of the best Companion's in a while based solely on the fact it improves witchcraft as a whole.


5 people marked this as a favorite.

I was excited by the Malice Binder when I saw the description...it's the Investigator archetype. Not certain what to think now that I see it...

Spoiler:
Exchanges Alchemy for a brand new "Fetters" mechanic involving collecting samples from your target in order to obtain various powers over them or protection from them...and gains feats to enable them to steal these "fetters".

It is very original, IMO.

Silver Crusade System Administrator

8 people marked this as a favorite.
Fourshadow wrote:

I was excited by the Malice Binder when I saw the description...it's the Investigator archetype. Not certain what to think now that I see it...

** spoiler omitted **

It is very original, IMO.

When I wrote it, I really had the witch hunter from Warlock in mind. Not 100% sure it made it through in translation but that's what I was hoping for. Fun classic movie if you've not seen it.


4 people marked this as a favorite.

Warlock is an under-rated movie. :)

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Lissa Guillet wrote:
Fourshadow wrote:

I was excited by the Malice Binder when I saw the description...it's the Investigator archetype. Not certain what to think now that I see it...

** spoiler omitted **

It is very original, IMO.

When I wrote it, I really had the witch hunter from Warlock in mind. Not 100% sure it made it through in translation but that's what I was hoping for. Fun classic movie if you've not seen it.

*adds to viewing list*


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I recommend it simply because even though it's clearly an 80s movie, much of the motif involved clearly comes from old world traditions and/or Catholic Church's stuff.

Silver Crusade System Administrator

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Thomas Seitz wrote:
I recommend it simply because even though it's clearly an 80s movie, much of the motif involved clearly comes from old world traditions and/or Catholic Church's stuff.

You should probably skip the sequels. Well, Warlock 3 has it's moments in that it's just so bad. =)


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Lissa Guillet wrote:
Fourshadow wrote:

I was excited by the Malice Binder when I saw the description...it's the Investigator archetype. Not certain what to think now that I see it...

** spoiler omitted **

It is very original, IMO.

When I wrote it, I really had the witch hunter from Warlock in mind. Not 100% sure it made it through in translation but that's what I was hoping for. Fun classic movie if you've not seen it.

Warlock's a great movie. I enjoyed how it took what should have been an utterly ridiculous idea (a time-traveling Satanic sorcerer and the man hunting him) and made a very good horror movie out of it.


KingOfNinjas wrote:
doc the grey wrote:
What are the changes for the sea hag born changeling?
** spoiler omitted **

'Awaken their hag heritage'? What is that, and how does a Changeling go about doing it?


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All this talk about Warlock makes me want to roll up a female human Witch Killer named Cassandra Withakay.


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Lissa,

Trust me, after I tried watching the second one with Sands, I skipped the third. The first is the only one that counts. Sort of like Highlander.


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Pathfinder Rulebook Subscriber

Hmm. One nice thing about the modified patrons is that it seems like they allow any archetype that trades away low-level hexes (but not patron) to still get access to a hex at first level to start taking them with feats. (That's good, because two of the archetypes would otherwise have to wait until 6th or 8th for their first hex.)


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Pathfinder Companion, Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Eric Hinkle wrote:
KingOfNinjas wrote:
doc the grey wrote:
What are the changes for the sea hag born changeling?
** spoiler omitted **
'Awaken their hag heritage'? What is that, and how does a Changeling go about doing it?

You take the Awakened Hag Heritage feat, which brings you closer (but not all the way) to becoming more hag-like. I should probably avoid details of this feat's "Special" entry.

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

Okay, anyone else find it odd that the Annis Hag changeling keeps the base version's Con penalty but the blood hag loses it for an Int one? It feels like a typo to have the tanky one that is supposed to be the Barbarian Fighter choice has a hit to their Con.


David knott 242 wrote:
Eric Hinkle wrote:
KingOfNinjas wrote:
doc the grey wrote:
What are the changes for the sea hag born changeling?
** spoiler omitted **
'Awaken their hag heritage'? What is that, and how does a Changeling go about doing it?

You take the Awakened Hag Heritage feat, which brings you closer (but not all the way) to becoming more hag-like. I should probably avoid details of this feat's "Special" entry.

Oh, my! I am so excited about this boo! I've got a Changeling Cabalist Vigilante build I've been thinking about, and this sounds very thematically appropriate.


What are all the new Changeling heritages?

Owner - House of Books and Games LLC

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Thomas Seitz wrote:

Lissa,

Trust me, after I tried watching the second one with Sands, I skipped the third. The first is the only one that counts. Sort of like Highlander.

I have no idea what you're talking about. There's only one Highlander movie.


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Zulkir Jhor wrote:
What are all the new Changeling heritages?

Already posted upthread.

More specifically...:
There are changeling subraces for ones who are daughters of Annis, Ash, Blood, Dreamthief, Green, Mute, Night, Sea, Storm, and Winter Hags.

Malefactor wrote:
Zulkir Jhor wrote:
What are all the new Changeling heritages?
Already posted upthread. ** spoiler omitted **

Sorry, missed that last post. Thank you though :)


2 people marked this as a favorite.

Lissa....I had already developed a character based on the idea of the Hag riven....but the result was disappointing. I'm so eager to re-build with this material :P

Silver Crusade System Administrator

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nighttree wrote:

Lissa....I had already developed a character based on the idea of the Hag riven....but the result was disappointing. I'm so eager to re-build with this material :P

Nice! I figured I couldn't be the only with this idea. =)

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Lissa Guillet wrote:
nighttree wrote:

Lissa....I had already developed a character based on the idea of the Hag riven....but the result was disappointing. I'm so eager to re-build with this material :P

Nice! I figured I couldn't be the only with this idea. =)

I actually have a Changeling Bloodrager (who was originally a Barbarian before ACG came out), and this archetype will make her very happy ^w^

Silver Crusade

Pathfinder Adventure Path Subscriber

Great book!


So, considering Mute Hags are getting a Changeling Bloodline, should I presume that they will be making it into the next Bestiary? I mean right now the only place Mute Hag stats can be found is in that one adventure The Harrowing.

Also, kind of disappointed there are no Qapilluk themed Changelings.

Silver Crusade

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Pathfinder Adventure Path Subscriber
CrinosG wrote:

So, considering Mute Hags are getting a Changeling Bloodline, should I presume that they will be making it into the next Bestiary? I mean right now the only place Mute Hag stats can be found is in that one adventure The Harrowing.

The only thing you can presume at this point is that due to being open content, Mute Hags are up on AoN and d20pfsrd.


Do any of the heritages get a strength bonus?

What does the Kineticist archetype do?


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Pathfinder Rulebook Subscriber
jedi8187 wrote:

Do any of the heritages get a strength bonus?

What does the Kineticist archetype do?

Spoiler:
Annis and Dreamthief.

Arakineticist, exclusively for negative energy blast users, trades out a trio of utility talents for protections vs. necromancy, a remove curse effect, and a bestow curse effect (at eighth). Eventually, you get a pricey save-or-be-cursed-for-a-round effect that gives some solid penalties to most d20 rolls.


It's probably WAY to much to hope for....but does the Hag Riven archetype give access to witch hexes ?


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber
nighttree wrote:
It's probably WAY to much to hope for....but does the Hag Riven archetype give access to witch hexes ?

Nope. Sorry. :(


Feros wrote:
nighttree wrote:
It's probably WAY to much to hope for....but does the Hag Riven archetype give access to witch hexes ?
Nope. Sorry. :(

All good, I'm still excited to see how it looks ;)


QuidEst wrote:
jedi8187 wrote:

Do any of the heritages get a strength bonus?

What does the Kineticist archetype do?

** spoiler omitted **

Thanks, it does sound like the Arakineticist may stack with kinetic knight, so that could be a fun character archetype


Do changelings need to be witches to form a coven?


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Pathfinder Rulebook Subscriber
Graeme Lewis wrote:
Do changelings need to be witches to form a coven?

Yes (barring archetypes of other classes granting access to the hex), unless they take a feat. If you can get a full-witch changeling coven, it's really good- while having feat-access weakens it a fair bit, as does VMC access.

Witch, the new cleric archetype, and hexcrafter magus would make for a good team.


Can we get a basic run down of what the Hag Bloodline grants, and what they Hag Riven Archetype does (and looses) ?


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nighttree wrote:
Can we get a basic run down of what the Hag Bloodline grants, and what they Hag Riven Archetype does (and looses) ?

Spoiler:
Exact trades are too much to give out before release date.

Hag Riven trades weapons for claws. (There's nothing for anybody who has claws already, so you'll want to grab the Hag Magic alternate racial trait on changelings.) You trade a bunch of Bloodrager's extra features and DR for better claws (widened crits, bonus effects, more damage, etc.) and natural armor. Spells can be used to enhance your claws as a swift (huzzah for good action economy!). You're limited to thematic bloodlines (not just Hag), but this is a nice choice for anybody who really likes claws.

If you want to use the bloodline, you'll probably need to talk to the GM. It seems to have been written without acknowledging that you only get bloodline abilities while raging. Two things stick out.
- Standard action evil eye (save negates) effect for penalties to AC and attack. It's limited use per day, and if your charisma is higher than your constitution, you have to spend all your rounds of rage at first level just to get all your uses of it. This one's weird. Bloodlines don't normally grant standard action abilities, because that stops you from using your rage to do things like kill people. (Dragon does get a breath weapon, but it's later level and worth giving up a raging round to use.) Plus, it's negated by hitting you, and your AC is penalized by enough to make up for their attack penalty. Strongly recommend trading this out for a bloodline familiar- that'll be a cool one to come up with a custom ability for!
- At late levels, you can join a coven and get Bestow Curse SLAs. This one's where things clearly aren't intended to work as written. Being able to join a coven only while raging is well under the hour it takes to join a coven. The SLAs wouldn't be castable during rage, because they're not covered by Blood Casting. But is then intent that you get them outside of rage, like the coven-joining, or that you get and cast them only in rage?

The rest of the bloodline is immunities and enhanced rage (better defensively than Abyssal). There's no 8th level ability, just a 4th level ability that scales at 8th, so archetype interaction should be discussed with the GM. If you can get two free barbarian rage powers out of it, the bloodline begins looking better.


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Pathfinder Rulebook Subscriber

Heads up for those interested in the Malice Binder:

Spoiler:
The charisma-based DCs hurt. A lot. All your stuff is less than a standard to activate, but you have no dump stats unless you get Dex to damage.


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Pathfinder Rulebook Subscriber

Stuff I liked:

Spoiler:

Witch patron stuff! This helps out archetypes with low-level hex trades and adds some more meat to the patron choice.

Changeling covens! It's for a very specific party setup, but you're rewarded with some very cool stuff.

Curses! Knell of the Depths is brutal in Skull & Shackles. Worth making a witch for. Nice that the curse that messes with flight has medium range, so you can use it in combat. That one's very good for playing nicely with your party.

Traits! Okay, mostly Switched At Birth. Good flavor, good crunch, ties in nicely with changeling's stats and typical classes.

Awakened Hag Heritage! I like getting a consistent solid mechanical benefit and cool flavor on top of the varied effects the individual hag bloodlines give. All that, plus the flexible prerequisite feat, makes this a very nicely designed feat.

Hag-Haunted Spiritualist! While you can always roleplay a phantom as being disobedient, it's cool to have an archetype that centers around that without shifting the balance power too much.


QuidEst wrote:
nighttree wrote:
Can we get a basic run down of what the Hag Bloodline grants, and what they Hag Riven Archetype does (and looses) ?
** spoiler omitted **...

Thanks for that.....does raise a lot of questions...

Hag Riven....
I assume your not trading ALL wep prof for the claws, just a reduction to simple weapons or some such ? Are the claws better dmg than what a changeling already get's ?

Does the NA scale well enough to make the loss of DR acceptable ?

Bloodline.....
...hmm....sounds like many of the abilities are intended to be constant, not just while raging (which I'm OK with)....maybe Lissa will see this and chime in on intent (hint...hint...)

One comment you made has me totally confused....could you elaborate to some degree ? "It's limited use per day, and if your charisma is higher than your constitution, you have to spend all your rounds of rage at first level just to get all your uses of it"

Do you mean the evil eye uses up rounds of bloodrage ?


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Pathfinder Rulebook Subscriber
nighttree wrote:
I assume your not trading ALL wep prof for the claws, just a reduction to simple weapons or some such ?

You assume correctly.

nighttree wrote:
Are the claws better dmg than what a changeling already get's ?

Yep. But since there's no benefit to already having claws (the archetype generously grants permanent claws), you might as well take any trades that get rid of them.

nighttree wrote:
Does the NA scale well enough to make the loss of DR acceptable ?

That's a matter of opinion. I suspect the natural armor is there to balance out the fact that you need your neck slot for something other than natural armor now. It's a well-designed archetype. You get something else that's pretty nifty in exchange for your DR, but exactly what would be too much detail pre-release.

nighttree wrote:

Bloodline.....

...hmm....sounds like many of the abilities are intended to be constant, not just while raging (which I'm OK with)....maybe Lissa will see this and chime in on intent (hint...hint...)

I'd certainly appreciate a chiming-in on this, but I don't want to presume on it.

nighttree wrote:

One comment you made has me totally confused....could you elaborate to some degree ? "It's limited use per day, and if your charisma is higher than your constitution, you have to spend all your rounds of rage at first level just to get all your uses of it"

Do you mean the evil eye uses up rounds of bloodrage ?

As a bloodline ability, it's usable only while raging. As a standard action, you are giving up doing anything benefitted by rage that turn. So you are essentially spending rounds of rage to use it (and taking associated penalties), in addition to the Sorcerer-esque 3+ Cha uses/day. I'm bringing that up as evidence that the ability might be intended to be usable outside of rage.

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