Luthorne |
Ventnor wrote:True, there weren't as many in Ultimate Intrigue, but as Ventnor points out the actual Vigilante ones were mainly other classes onto vigilante. But Occult Adventures and Advanced Class Guide seemed almost entirely of adding the classes from those books to other classes.Will Huston wrote:To be fair, a lot of vigilante archetypes are basically grafting the wizard/inquisitor/gunslinger/etc. to the vigilante.JoelF847 wrote:I hope the archetypes for other classes aren't mostly just a mix of the shifter class with the base class. I get bored of those really quickly.I mean, the last book that had a class in it, Ultimate Intrigue, there really was only like one or two archetypes that were grafting Vigilante onto another class.
In all fairness, Advanced Class Guide was mostly about grafting classes together in the first place, so it's not surprising that the archetypes followed a similar principal.
Think the Eidolon subtypes from unchained Summoner, but maybe encompassing even more outsiders that didn't get any love in Pathfinder Unchained, like kami, kytons, qlippoth, etc. In fact, why not introduce these eidolon subtypes in the hardcover as well?
Well, eidolon subtypes like those don't seem very wilderness-themed, save perhaps kami?
The Gold Sovereign |
Well, new classes always means more content in future products. Recently we have a large amount of planar themed additional options for the Medium, something I was hoping for since the class release. The same can happen with the shifter. Maybe in a book where "Wilderness" isn't the central concept.
Archetypes, people. Archetypes. ;)
Or maybe addition to an existing feature, just like the bloodlines. Maybe the shifter has bloodlines as well, or something along those lines. As I said, its too early for us to even guess.
However, was there ever a shifter class that had bloodlines or something like that?
Dragon78 |
This would be a fitting place for polymorph spells for turning into fey;)
Ultimate City/Urban/Civilization type book would be cool. As for Ultimate Dungeon, that would be a tougher sell for me.
I hope the Shifter has a fighter's HD/BA, at least 4+int skill points, and no spell casting at all, but spell powers would be okay.
Cultivating magical plants sounds interesting.
QuidEst |
My hopes for Shifter are something that lets me play a shapeshifting trickster character better. 4/9 casting with some illusions and enchantments would be nice for that. That's unrealistic outside of an archetype (the description is pretty focused on mauling rather than trickery), but at the very least I can go with a kitsune nine-tailed build. Apart from specific hopes, I'm sure the class will be quite cool on it's own merits. I liked Mark Seifter's Masquerade Reveler shifting alternate class, and I do see him posting here, so I'm quite optimistic!
(That said, Shifter does have a weird design space issue, though, of competing with Druid's strong shifting on top of 9th level casting while presumably being somewhat limited by Monk and Fighter since it sounds like more of a martial class.)
Always excited for more familiar and animal companion content! (Or even old material to get reprinted and fixed up. I love familiar archetypes, but Mauler shows up on the rules forum a lot, and Guardian on Tumor Familiar is pretty cheesy.)
I think Ultimate Intrigue covered urban games, and this acts as a bit of a balance to that. But since I specifically guessed that there wouldn't be something called Ultimate Wilderness, my predictions don't have a great track record.
Legacy of the First World is coming out soon, so we'll have lots of fey content to enjoy.
Other niche stuff I'd like but am not counting on- a little more fungus stuff (plants get all the love!), and more PC options for pet swarms.
Verzen |
Kevin Mack wrote:Any chance of there being a playtest for the shifter like they have done for other classes?I asked that too, but got told privately that the playtest is already done.
Was it a closed playtest? That makes me a sad panda!
BigNorseWolf |
2 people marked this as a favorite. |
What i really don't want to see with animal companions is new tricks that make overly defined distinctions, or that require a trick to do something you can already do without a trick (for example making the watch trick when Guard was already doing that for 15 years). Ultimate intrigue had a lot of those, and they either get ignored (bad) or constrain what people can do with skills without pouring every resource they have into skills.
QuidEst |
kevin_video wrote:Was it a closed playtest? That makes me a sad panda!Kevin Mack wrote:Any chance of there being a playtest for the shifter like they have done for other classes?I asked that too, but got told privately that the playtest is already done.
Well, we are getting four hardcovers and Starfinder this year. I'm guessing it was a matter of not having the spare people to run a public playtest.
kevin_video |
kevin_video wrote:Was it a closed playtest? That makes me a sad panda!Kevin Mack wrote:Any chance of there being a playtest for the shifter like they have done for other classes?I asked that too, but got told privately that the playtest is already done.
Looks like, yeah. If that somehow changes, great, but I doubt it.
Skeld |
15 people marked this as a favorite. |
Later playtests were 20% useful feedback, 80% "Paizo, whaizo u failzo at elementary design which a monkey could do?". I'm not surprised they ditched it.
This is my take on it. Early on, playtests were great at generating excitement for products, getting a few ideas and feedback. The last few playtests have been so caustic that they were probably not worth the designers' time to go through them and read the threads. They were very heavy on theorycraft and very light on actual play, which was the exact opposite of what Paizo conducted playtests for to begin with.
-Skeld
Fourshadow |
Whoa. What just happened?! You mean my favorite environs to play is now getting a hardback?! Sure, dungeon crawls are cool and iconic, city adventures have a lot of possibilities, but let me go out into the wilderness please--thank you for this!
Between this and the Blight reveal in the Paizo Blog, this has already been one dynamite Friday! It's not even 9:30 AM yet, where I am!
Catharsis |
Any pointers on the new Kineticist content? :) Wheee!
My personal #1 wishlist item would be one or two useful infusions to take before Kineticist level 7th. After that, there's too many good things already. ;o) It's particularly dire for Electric Kineticist, who are basically forced to pick Thundering Infusion at 5th...
Or a way to get a physical and an energy blast at 1st. That would be all kinds of awesome as well. Or maybe a mini-AoE for the early levels that could be used by other elements than Fire? A 5'-radius burst or something...? Just to smooth out the long wait for the first AoE options at 7th (or 9th for multielementalists).
cartmanbeck RPG Superstar 2014 Top 16 |
2 people marked this as a favorite. |
Product Description wrote:Overviews of druidic sects and rituals, new spells, archetypes, and character options, and more round out the final contribution to the Pathfinder RPG rules!Am I the only one that noticed this weird phrasing?
It says "latest" there. At least, it does now. Did it say "final" before? CONSPIRACY THEORY TIME! Seriously though if they had that phrasing in there that frightens me. A lot.
Gorbacz |
So how soon before we start getting details on the new Iconic?
(Also really holding out that shifter is a full martial class since already have spellcasting shapeshifter via druid.)
When Paizo's marketing plan says "it's time to hype up Ultimate Wilderness by releasing the iconic". Given my limited knowledge on how you do such things, it's going to be sometime after the last hardcover released before this one.
NetoD20 |
3 people marked this as a favorite. |
Please have new options for tree-hugging, fey-friend wizards. Please have new options for tree-hugging, fey-friend wizards. Please have new options for tree-hugging, fey-friend wizards. Please have new options for tree-hugging, fey-friend wizards.
I'm TIRED of nature and fey magic being almost exclusively the province of divine spellcasters.
The Gold Sovereign |
So how soon before we start getting details on the new Iconic?
(Also really holding out that shifter is a full martial class since already have spellcasting shapeshifter via druid.)
I'm looking forward for this new Iconic. I hope it's an kellid man or a mwangi woman. If not a Kellid, I'm hoping for at least a female iconic.
Maybe (most probably) it's a Gnome, because, you know, "wilderness" and "First World". If that's the case, than I hope it's a male Gnome.
NewXToa |
Did it say "final" before, I must have missed that.
Ha - I figured out the problem. My laptop has a word filter that changes assorted words to other words - most of the time it's just amusing, but sometimes I forget the filter is there for words that I don't see as often. The first time I read the post, the filter changed "latest" to "final", and then the second time I checked I was on my tablet, which does not have the filter. It's all in my head!
For those that are curious, this is the filter, with some of my own substitutions added.
cartmanbeck RPG Superstar 2014 Top 16 |
Mark Seifter Designer |
8 people marked this as a favorite. |
Dragon78 wrote:Maybe for you, but certainly not for moderators and designers.It saddens me they did stop with public playtesting, they were fun, at least for the first 100 pages (or so) anyway;)
They are really really stressful and kind of shoot productivity a lot to keep up with everything, but they can also be fun sometimes (the medium and stalker playtests actually were a bit more chill) and definitely spotted some useful things. That said, QuidEst isn't wrong that the the crunched schedule kind of disallows the time. I do have to say, since I too was a Paizo public playtester before working here and saw how much they could help, that I was a bit concerned myself about the closed playtests before they happened, but I was pleasantly surprised by how many playtest sessions and insights the closed playtest teams managed to generate for Starfinder (for instance, one particularly crazy playtest group, the one I was GMing, managed to play and report 11 separate sessions in the first two weeks of the playtest, with one playtester in particular generating 2,000 words worth of bullet-pointed data during that time O.o).
I'd still really like to have a public playtest when possible, having grown into Pathfinder on them, but it also makes me want to simultaneously invest as heavily in private playtesters as we did for the books where there were no public playtests. Then again, coming from a scientific AI background, I'm a glutton for as much data as possible, and that's just my personal thoughts.
Having posted all that, I'd like to ask people to move the discussion about playtests to a new thread and leave this one to Ultimate Wilderness if you would. Thanks everybody and rock on!
Mark Seifter Designer |
3 people marked this as a favorite. |
My hopes for Shifter are something that lets me play a shapeshifting trickster character better. 4/9 casting with some illusions and enchantments would be nice for that. That's unrealistic outside of an archetype (the description is pretty focused on mauling rather than trickery), but at the very least I can go with a kitsune nine-tailed build. Apart from specific hopes, I'm sure the class will be quite cool on it's own merits. I liked Mark Seifter's Masquerade Reveler shifting alternate class, and I do see him posting here, so I'm quite optimistic!
(That said, Shifter does have a weird design space issue, though, of competing with Druid's strong shifting on top of 9th level casting while presumably being somewhat limited by Monk and Fighter since it sounds like more of a martial class.)
Always excited for more familiar and animal companion content! (Or even old material to get reprinted and fixed up. I love familiar archetypes, but Mauler shows up on the rules forum a lot, and Guardian on Tumor Familiar is pretty cheesy.)
I think Ultimate Intrigue covered urban games, and this acts as a bit of a balance to that. But since I specifically guessed that there wouldn't be something called Ultimate Wilderness, my predictions don't have a great track record.
Legacy of the First World is coming out soon, so we'll have lots of fey content to enjoy.
Other niche stuff I'd like but am not counting on- a little more fungus stuff (plants get all the love!), and more PC options for pet swarms.
Much as I love shapeshifters (having created the Masquerade Reveler, as you mentioned, and been the #1 cheerleader for choosing to include a shapeshifter class as our next class), Logan and I were back working on Starfinder during the class stages, so the shifter is the child of Jason and Stephen's brand of genius design-fu!
As to familiars, it's certainly true that my ability to write accurate rules text has come a long way since my Familiar Folio freelance work that I wrote after my job offer and move but before I started working and learning the job and styles, so it would definitely be refreshing to get a chance to make those less confusing and to solve a bunch of Non-RPG-line FAQ requests/rules threads in one fell swoop. However, you'll have to wait and see.
Mark Seifter Designer |
2 people marked this as a favorite. |
In all fairness, Advanced Class Guide was mostly about grafting classes together in the first place, so it's not surprising that the archetypes followed a similar principle.
And Occult Adventures was about peeling back the layers of reality and learning about occult and psychic themes, so it's not surprising that the archetypes to make the other classes feel more occult also made them feel like the occult classes too, even when they didn't use the same class features to do so. I'd conjecture that any time an "Adventures" book has new base classes, the archetypes for the other classes will feel more like those classes than in most other books (we only have one data point for this conjecture, though, since Mythic and Horror didn't have new base classes).
QuidEst |
1 person marked this as a favorite. |
QuidEst wrote:My hopes for Shifter are something that lets me play a shapeshifting trickster character better. 4/9 casting with some illusions and enchantments would be nice for that. That's unrealistic outside of an archetype (the description is pretty focused on mauling rather than trickery), but at the very least I can go with a kitsune nine-tailed build. Apart from specific hopes, I'm sure the class will be quite cool on it's own merits. I liked Mark Seifter's Masquerade Reveler shifting alternate class, and I do see him posting here, so I'm quite optimistic!
(That said, Shifter does have a weird design space issue, though, of competing with Druid's strong shifting on top of 9th level casting while presumably being somewhat limited by Monk and Fighter since it sounds like more of a martial class.)
Always excited for more familiar and animal companion content! (Or even old material to get reprinted and fixed up. I love familiar archetypes, but Mauler shows up on the rules forum a lot, and Guardian on Tumor Familiar is pretty cheesy.)
I think Ultimate Intrigue covered urban games, and this acts as a bit of a balance to that. But since I specifically guessed that there wouldn't be something called Ultimate Wilderness, my predictions don't have a great track record.
Legacy of the First World is coming out soon, so we'll have lots of fey content to enjoy.
Other niche stuff I'd like but am not counting on- a little more fungus stuff (plants get all the love!), and more PC options for pet swarms.
Much as I love shapeshifters (having created the Masquerade Reveler, as you mentioned, and been the #1 cheerleader for the shifter class as our next class), Logan and I were back working on Starfinder during the class stages, so the shifter is the child of Jason and Stephen's brand of genius design-fu!
As to familiars, it's certainly true that my ability to write accurate rules text has come a long way since my Familiar Folio freelance work that I wrote after my job offer and move but...
Cool, I look forward to checking it out!
There is indeed much excited waiting-to-see going on. Having familiars and companions called out in the product description is plenty to tide me over!