Pathfinder Roleplaying Game: Ultimate Wilderness

3.00/5 (based on 59 ratings)
Pathfinder Roleplaying Game: Ultimate Wilderness
Show Description For:
Non-Mint

Add Print Edition $44.99

Add PDF $19.99

Non-Mint Unavailable

Facebook Twitter Email

Answer the Call

Wild, untamed lands hold a wealth of mystery and danger, providing the perfect backdrop for heroic adventure. Whether adventurers are climbing mountains in search of a dragon's lair, carving their way through the jungle, or seeking a long-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wilderness gives them the tools to survive the wilds. A new 20-level base class, the shifter, puts animalistic powers into the hands—or claws—of player characters and villains alike, with new class features derived from animalistic attributes. Overviews of druidic sects and rituals, as well as new archetypes, character options, spells, and more, round out the latest contribution to the Pathfinder RPG rules!

Pathfinder RPG Ultimate Wilderness is an invaluable hardcover companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Ultimate Wilderness includes:

  • The shifter, a new character class that harnesses untamed forces to change shape and bring a heightened level of savagery to the battlefield!
  • Archetypes for alchemists, barbarians, bards, druids, hunters, investigators, kineticists, paladins, rangers, rogues, slayers, witches, and more!
  • Feats and magic items for characters of all sorts granting mastery over the perils of nature and enabling them to harvest natural power by cultivating magical plants.
  • Dozens of spells to channel, protect, or thwart the powers of natural environs.
  • New and expanded rules to push your animal companions, familiars, and mounts to wild new heights.
  • A section on the First World with advice, spells, and other features to integrate the fey realm into your campaign.
  • Systems for exploring new lands and challenging characters with natural hazards and strange terrain both mundane and feytouched.
  • ... and much, much more!

ISBN-13: 978-1-60125-986-8

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

Product Availability

Print Edition:

Available now

Ships from our warehouse in 3 to 5 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO1140


See Also:

1 to 5 of 59 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Average product rating:

3.00/5 (based on 59 ratings)

Sign in to create or edit a product review.

Another Great Hardback Update Collection!

5/5

Ultimate Wilderness is a much better book than some reviewers might lead you to believe. You get the new shifter class - which has had some basic errata since release - along with great archetypes for most of the other classes to help them fit into a wilderness-based campaign.

It's a great book to help players prepping to play something like Kingmaker or Ironfang Invasion. You get new spells, feats and a new exploration mode.

The book itself maintains the high quality of work that most Paizo products exhibit. The art in this book is some of my favorite in any of the hardback collections. There are a few updated spells that needed errata, such as snowball.

As a fan, I really like that several of the archetypes convert the flavor of many Game of Thrones characters into Pathfinder mechanics. What more could you ask for?


Lots of ptential, but none of it really sticks

2/5

I was extremely excited for this publication, so it's rather depressing how disappointing the books contents turned out to be.

The shifter class was an interesting idea, but when put down on paper is just druidic wild shape with hunter focus, in the form of aspects. It, unfortunately, never surpasses the druid in the wild shape department, and is, in fact, rather limited, and the temporary nature of all the aspects means that the shifter isn't terribly impressive in that regard either. The archetypes, both for the shifter and other classes, are interesting, but several suffer from massive drawbacks, for little to no gain. Like taking on druidic weapon/armor proficiencies and restrictions, including losing abilities for wearing metal, but don't gain any significant power to mkae up for it.

The new rules expansions are, for the most part, only thrown off by some conflicting skill applications (survival to harvest poison, but heal to take internal organ trophies?) but these are easy to ignore, or fix by homebrew. So these chapters are the most stable and useful of the lot.

One of the most exciting discoveries was the Cultivate Magic Plants feat, allowing you to grow plants that copy spell effects, but the price tag attached to them, especially when attached to something with the considerable disadvantages of being an immobile magical item, makes it entirely useless next to the crafting cost of regular magical items, especially if you have a GM that's willing to allow players to use the rules on creating new magical items. Just for an example, a goodberry bush can fully feed 2 people per day forever... for 4000 GP to craft. While you could make an item to infinitely cast goodberry for 2000 gp if you have to wear it, or better yet create food and water (for about 30000).

In conclusion, the book has a lot of cool stuff in it, but only for GMs. Players won't be able to make good use of many of the archetypes and feats as they revolve too much around staying in a single environment or working with nonsensical restrictions. While many of the feats are just too focused (or expensive) to be useful except to an NPC. GMs, grab it, it's got good stuff, but players will (and should) probably stick to what they've already got.


Everything I wanted from Ultimate Wilderness

4/5

Great race write ups, a fun new class (that doesn't require a ton of source books to play) and tons of information and systems to run a wilderness adventure or spice up the wilderness sections of any game. Definitely happy to add this one to my bookshelf.


Reprinted material, lack of clarity

1/5

First off, I'm a huge fan of Pathfinder. But I'm not a fan of "Ultimate Wilderness." There are a number of issues with the content in the book, mostly the clarity of language. A lot of the rules seem unclear and not straightforward. The shifter is the biggest example of this.
To be honest I was looking forward to the shifter, being far more robust than it actually is. And I understand that this is my issue with what I expected from them, but what built up my anticipation of the shifter was the quality of past classes released by Paizo: summoner, alchemist, witch, bloodrager, investigator, brawler, spiritualist, medium (even if it isn't harrowed), magus, ninja, hunter and so on and so forth.
Past that, I'm not a big fan of the reprinted material because I buy the smaller books. If I'm buying the smaller books why would I want to buy them again with a hardcover?
That being said, I'm still a big Pathfinder fan, but I'd like for future releases to take a different developmental cycle than what "Ultimate Wilderness" received. This book seems like it lacked editing and playtesting.


4/5


1 to 5 of 59 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
2,201 to 2,250 of 3,560 << first < prev | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | next > last >>
Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

Ah kk. I read a ruling that claws on feat dont count for pc chars. So thats why i was curious.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

Are they primary or secondary for the dinosaur aspect???


Pathfinder Lost Omens, Rulebook Subscriber
Verzen wrote:
Are they primary or secondary for the dinosaur aspect???

In general, according to the Universal Monster Rules, talons are typically primary.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

Interesting...

Is there a way to get wing buffet as a norm pc


Verzen wrote:

Interesting...

Is there a way to get wing buffet as a norm pc

Aasimar.


ohako wrote:

Uh-oh. There's an ooze form spell or set of spells. I would presume that you don't get to turn into a carnivorous crystal ever (or, why not, 19th level). Is Paizo going to reprint (or do they reprint in this book) the cave druid archetype?

Hmm, if they don't reprint cave druid to use ooze form here, I'm not sure where they would. Cave druid is originally in the APG, and I don't see them errata-ing that source with a spell years into the future. And probably a reprint in a Player Companion product is out...

The Ooze Form line turns you into a generic ooze with specific abilities rather than having you hunt through bestiaries. Fey Form spells are more like traditional polymorph spells.


graystone wrote:
Verzen wrote:

Interesting...

Is there a way to get wing buffet as a norm pc

Aasimar.

Also Dread Wing armor, if you wear full plate and can spare the +5 cost.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

Either won't work. Too high level and or metal armor.


Verzen wrote:
Either won't work. Too high level and or metal armor.

LOL Well you didn't ask for easy, simple or low level.

I should note, full-plate armor can be made with non-metal materials. Bulette Armor and dragon hide work.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

Ahhh gotcha! Thanks!


QuidEst wrote:
ohako wrote:

Uh-oh. There's an ooze form spell or set of spells. I would presume that you don't get to turn into a carnivorous crystal ever (or, why not, 19th level). Is Paizo going to reprint (or do they reprint in this book) the cave druid archetype?

Hmm, if they don't reprint cave druid to use ooze form here, I'm not sure where they would. Cave druid is originally in the APG, and I don't see them errata-ing that source with a spell years into the future. And probably a reprint in a Player Companion product is out...

The Ooze Form line turns you into a generic ooze with specific abilities rather than having you hunt through bestiaries. Fey Form spells are more like traditional polymorph spells.

Of course it would. Could I shake that magic D20 and ask if the cave druid archetype was reprinted?


ohako wrote:
QuidEst wrote:
ohako wrote:

Uh-oh. There's an ooze form spell or set of spells. I would presume that you don't get to turn into a carnivorous crystal ever (or, why not, 19th level). Is Paizo going to reprint (or do they reprint in this book) the cave druid archetype?

Hmm, if they don't reprint cave druid to use ooze form here, I'm not sure where they would. Cave druid is originally in the APG, and I don't see them errata-ing that source with a spell years into the future. And probably a reprint in a Player Companion product is out...

The Ooze Form line turns you into a generic ooze with specific abilities rather than having you hunt through bestiaries. Fey Form spells are more like traditional polymorph spells.
Of course it would. Could I shake that magic D20 and ask if the cave druid archetype was reprinted?

*shake shake*

My sources say no.


3 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Holding the physical book in my hands! :D


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
graystone wrote:

...

PS: leafshifter? Missed that one. Leshy archetype?

Ghoran.


Feros wrote:
graystone wrote:

...

PS: leafshifter? Missed that one. Leshy archetype?

Ghoran.

Ah... Even less excited. I could never warm up to the Ghoran.

Does it do anything special?


1 person marked this as a favorite.
graystone wrote:
Feros wrote:
graystone wrote:

...

PS: leafshifter? Missed that one. Leshy archetype?

Ghoran.

Ah... Even less excited. I could never warm up to the Ghoran.

Does it do anything special?

It’s a very slim archetype. Claws are modified slams, and minor aspects are taken from the plant Hunter archetype. My friend is playing it because all your forms are topiary, and they wanted to be able to turn into Rowlet.


Verzen wrote:

Interesting...

Is there a way to get wing buffet as a norm pc

Only a little earlier than the Aasimar, but there is Powerful Wings


LeMoineNoir wrote:
Verzen wrote:

Interesting...

Is there a way to get wing buffet as a norm pc

Only a little earlier than the Aasimar, but there is Powerful Wings

It does open up available races. Heck, even non-fliers like tieflings could take it as they can have wings.


1 person marked this as a favorite.
Pathfinder Lost Omens Subscriber

Can one take levels in both Druid and Shifter?

Do they 'stack' for Wild shape?

If one takes Druid initially, then Shifter, does their Wild Shape then get restricted, or is it normal Druid Wild Shape?

If one takes Shifter, then Druid, do the aspects become the much more broad Druidic Wild Shape?

*is trying to figure out ways to make Shifter work for a lot of different creatures, not just a handful and a token 'claw' attack at a reasonable level*

Grand Lodge

1 person marked this as a favorite.
graystone wrote:
LeMoineNoir wrote:
Verzen wrote:

Interesting...

Is there a way to get wing buffet as a norm pc

Only a little earlier than the Aasimar, but there is Powerful Wings
It does open up available races. Heck, even non-fliers like tieflings could take it as they can have wings.

For some reason I feel like RAI that is supposed to be locked to races that normally have wings or even a specific race.

Edit: Found it. It's under the Strix Feats section.

Inner Sea Monster Codex wrote:

Strix Feats

Strix have mastered the art of aerial combat and have
developed unique ways of fighting with their wings.
While the following feats are primarily taken by strix,
other creatures with natural wings can also take them
at the GM’s discretion (including ignoring the racial
prerequisite of Cloak of Feathers).

So you need to at least be a race with natural wings and if you're playing something other than a Strix it's GM discretion.


Jurassic Pratt wrote:
graystone wrote:
LeMoineNoir wrote:
Verzen wrote:

Interesting...

Is there a way to get wing buffet as a norm pc

Only a little earlier than the Aasimar, but there is Powerful Wings
It does open up available races. Heck, even non-fliers like tieflings could take it as they can have wings.
For some reason I feel like RAI that is supposed to be locked to races that normally have wings or even a specific race.

It says races with natural wings can take them. A tiefling with vestigial wings has natural wings[they were born with them].

Grand Lodge

Ah, I misunderstood you then. I thought you were saying all races could take them regardless of if they had natural wings.


Pathfinder Lost Omens Subscriber

I wonder... could a tengu with the Gliding racial take the feat?


Jurassic Pratt wrote:
Ah, I misunderstood you then. I thought you were saying all races could take them regardless of if they had natural wings.

Ah, I understand your last post now. No, that falls under the Tail Terror FAQ's 'you have to have the limb[s] to use it'.

I had just been making a point that creatures that had wings but couldn't fly could take the feat too, like tieflings and aasimars [without the Angel Wings ] feat.

Wei Ji the Learner wrote:


I wonder... could a tengu with the Gliding racial take the feat?

No, "tengus can use their feathered arms and legs to glide." They aren't called wings. However, there IS a feat called tengu wings.


5 people marked this as a favorite.

LOL I just noticed you can make a traditional anime cat girl for pathfinder now.

Wilding Feat: "Your body might bear animalistic features like beastial ears or a tail."

NOW there is a way for humans to take that tail terror feat. ;)


So it's sounding (at least for me) like my reason for getting this book has changed dramatically.

I was most interested in the Shifter....but from what I have heard that interest has diminished significantly at this point. The Fiend and Lycanthrope Archetype still sound interesting for some character concepts I have in mind.....but the base class seems pretty "Meh"...

The rest of the material was just icing on the cake....but now sounds like the primary reason to purchase the book.

So question....after having a few day's to "digest" the Shifter...do any of you that are disappointed in it feel you were having an initial knee jerk reaction ?

Or are your opinions of it pretty much the same ?


4 people marked this as a favorite.
Pathfinder Lost Omens Subscriber

So far, barring further clarifications, my opinion has worsened, and it's not a good feeling.


4 people marked this as a favorite.

So, is our general consensus "A lot of cool flavor and awesome archetypes but the Shifter class sucks"?


Pathfinder Lost Omens Subscriber

It's a bit beyond that and hard to boil down to one sentence for me?


graystone wrote:

LOL I just noticed you can make a traditional anime cat girl for pathfinder now.

Wilding Feat: "Your body might bear animalistic features like beastial ears or a tail."

NOW there is a way for humans to take that tail terror feat. ;)

Oh, they could always take it. If you can't attack because your metaphysical hands are full, you can absolutely attack with a metaphysical tail if it's available to attack with.


1 person marked this as a favorite.

Personally, I think the Shifter class can be good at combat if you go with a pounce form. It is hard to be bad at combat if you have Full Bab and pounce. The class also has good flavor and archetypes.

I think most of the complaints are that the shifter is awfully limited in what it can do. It can grow claws, gain a few animal abilities, shape shift into a few animal forms, track... and that's it. It is competing with the fighter to be the most bare bones feeling class in the game.

There were two basic crowds of people who wanted the shifter. Some people wanted a character who was "the best shapeshifter", who could change into everything and shift forms to gain advantages in mid combat. Other people wanted a shapeshifter who focused on a single alternate form, be the *best* at that alternate form, and have a lot of fun abilities to use in that form. I don't think either crowd was satisfied.... partly because there are other classes that can fill both of those roles much better than the shifter can right now.


2 people marked this as a favorite.

Too be honest the fighter actually feels more versatile then the shifter wich saddens me greatly:(

Silver Crusade

3 people marked this as a favorite.

The Fighter has dozens upon dozens of books and a metric f~&!ton of feats and Archetypes and other options to draw from.

The Shifter has one book.

Grand Lodge

1 person marked this as a favorite.

I'm actually really excited to play one of the Lycanthrope Archetype shifters. It seems pretty good. And hey, Shifter is still fully playable and still miles better than base monk and rogue were.

I'm sure it'll get far better as we get more options and archetypes released for it. So I'm gonna reserve any opinion of the class until a few splatbooks are out.

Liberty's Edge

2 people marked this as a favorite.
Axial wrote:
So, is our general consensus "A lot of cool flavor and awesome archetypes but the Shifter class sucks"?

Cool flavor, meh archetypes, and extremely limited versatility for no reason I can discern. Be prepared to see cookie cutter shifter builds based on Shifter's Edge, agile AoMF, and wildshaping into a dire tiger.

It is, however, playable, and certainly not worse than any other tier 4 class.


Pathfinder Starfinder Society Subscriber
graystone wrote:

LOL I just noticed you can make a traditional anime cat girl for pathfinder now.

Wilding Feat: "Your body might bear animalistic features like beastial ears or a tail."

NOW there is a way for humans to take that tail terror feat. ;)

And you can do it as a 1st level human fighter, since Tail Terror is a combat feat.


Pathfinder Lost Omens Subscriber

...expect a nerf of that soon.


Pathfinder Lost Omens, Rulebook Subscriber
DrSwordopolis wrote:
Axial wrote:
So, is our general consensus "A lot of cool flavor and awesome archetypes but the Shifter class sucks"?

Cool flavor, meh archetypes, and extremely limited versatility for no reason I can discern. Be prepared to see cookie cutter shifter builds based on Shifter's Edge, agile AoMF, and wildshaping into a dire tiger.

It is, however, playable, and certainly not worse than any other tier 4 class.

Friendly reminder that an Agile AoMF would deactivate Shifter's Edge, as per the incoming errata.


Pathfinder Lost Omens Subscriber

So even less promising than before.

I... picked the wrong book to subscribe on?


Axial wrote:
So, is our general consensus "A lot of cool flavor and awesome archetypes but the Shifter class sucks"?

Sucks ?......can't say till I see the book and judge for myself....

That said it's clear it is not even close to what I was looking foreword to.....so I'm currently prepared to be less than impressed.

It very much sounds like it's only half baked....

Most of the base classes that have come out have at least triggered a feeling of potential for me, and that potential has grown as new rules elements have been added...

But the Shifter is so far falling so short of what I expected, that it's hard to get overly excited about it.

I would rather see errata to the base class...than a bunch of archetypes trying to fix/make up for failings in the base class.

Dark Archive

Does this book finally, definitively answer the question "What counts as protected?" with regards to cold weather?


I'd settle for red dragons hopping in lava to cool off so they don't get heat stroke on hot days.

Grand Lodge

Ectar wrote:
Does this book finally, definitively answer the question "What counts as protected?" with regards to cold weather?

No.

Dark Archive

2 people marked this as a favorite.
TriOmegaZero wrote:
Ectar wrote:
Does this book finally, definitively answer the question "What counts as protected?" with regards to cold weather?
No.

Well that's a disappointment.


I always considered being stuck in King Mogaru's stomach as protection. ;)

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
Feros wrote:
Holding the physical book in my hands! :D

Ty for saying something. My book was just outside my door! Lol didnt want it getting stolen again.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

Tiger isnt the best aspect, fyi....


David knott 242 wrote:
graystone wrote:

LOL I just noticed you can make a traditional anime cat girl for pathfinder now.

Wilding Feat: "Your body might bear animalistic features like beastial ears or a tail."

NOW there is a way for humans to take that tail terror feat. ;)

And you can do it as a 1st level human fighter, since Tail Terror is a combat feat.

The inference was that they could take the feat AND it actually does something.

Verzen wrote:
Tiger isnt the best aspect, fyi...

Go Dino!

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

The dino is the best. The tiger is a close 2nd. Wolverine is the best for a tank build. Wolverine + Shifters vigor... lol

2,201 to 2,250 of 3,560 << first < prev | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Roleplaying Game: Ultimate Wilderness All Messageboards

Want to post a reply? Sign in.