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Adversarial GM much ?
This AP has some over-the-top encounters that should be fled when first encountered and come back with more levels, but those are not that.
The first attack of the Haunt is DC20. It can crit, but not that much. That said, poor luck is a thing.
But the doors do not shut themselves at all. In fact the one you have to break to enter the room from the inside of the building basically disintegrates when you do so.
The Wood Golem animates as soon as someone enters its room but does not leave it.
And with this attack being +16, I am not sure it should crit that much. I hope the GM did not make a single roll and applied it to all targets. It is 4 different Strikes.
Your GM made those encounters more lethal than they are supposed to be.
Huh that makes a lot of sense.
That said, I don't get the feeling the GM is adversarial. I think it's more likely he just isn't reading the full text of the encounters and thus we've just ended up unable to retreat from some things. Unsure where the shutting door thing would've came from tho.
As for the golem critting, we use a VTT for play and he rolls openly on it, so he was in fact just rolling very high.
I really appreciate y'all weighing in on this and I think I'll show him this thread so he realizes where some of the frustration of the party has come from.