Chris Lambertz Community & Digital Content Director |
Rysky |
1 person marked this as a favorite. |
David knott 242 wrote:So does this mean that Tritons will become a playable 0 HD race?
Either that, or they're exploring the idea of making races with racial HD more "playable". The first step to gnoll/lizardfolk content.
...or it's a misprint, and they're referring to naiads. ^_^
FLUFFIES!
Leg o' Lamb |
11 people marked this as a favorite. |
If this book does not have alchemical Vigilante Shark Repellant or a spell that convinces dolphins to take one for the team and blow themselves up, I will be disappointed. Sorely disappointed, I tell you.
Porpoise Detonation (Druid 1, sorcerer/wizard 4, Witch 4, vigilante 1)
Casting time: Full round
Components: V, M (a bit of salmon)
Effect: one dolphin
Range: Close (25' +5'/ level)
Duration: One round per level
Save: Will, Spell Resistance: No
You convince a conveniently near by dolphin to sacrifice itself to save a bunch of underserving people. The GM may increase the DC if the caster uses really good salmon. Using smoked salmon will lower the DC by 2.
Hulking Hurler |
If this book does not have alchemical Vigilante Shark Repellant or a spell that convinces dolphins to take one for the team and blow themselves up, I will be disappointed. Sorely disappointed, I tell you.
Porpoise Detonation (Druid 1, sorcerer/wizard 4, Witch 4, vigilante 1)
Casting time: Full round
Components: V, M (a bit of salmon)
Effect: one dolphin
Range: Close (25' +5'/ level)
Duration: One round per level
Save: Will, Spell Resistance: NoYou convince a conveniently near by dolphin to sacrifice itself to save a bunch of underserving people. The GM may increase the DC if the caster uses really good salmon. Using smoked salmon will lower the DC by 2.
I can only assume the one round per level duration means this is in slow motion.
Leg o' Lamb |
Leg o' Lamb wrote:I can only assume the one round per level duration means this is in slow motion.If this book does not have alchemical Vigilante Shark Repellant or a spell that convinces dolphins to take one for the team and blow themselves up, I will be disappointed. Sorely disappointed, I tell you.
Porpoise Detonation (Druid 1, sorcerer/wizard 4, Witch 4, vigilante 1)
Casting time: Full round
Components: V, M (a bit of salmon)
Effect: one dolphin
Range: Close (25' +5'/ level)
Duration: One round per level
Save: Will, Spell Resistance: NoYou convince a conveniently near by dolphin to sacrifice itself to save a bunch of underserving people. The GM may increase the DC if the caster uses really good salmon. Using smoked salmon will lower the DC by 2.
Well, the vigilante may need to run back and forth on the dock for a while...
That, and you know, dolphins are fast but they aren't that fast. The bomb could be a ways off.
I'm Hiding In Your Closet |
11 people marked this as a favorite. |
Porpoise Detonation (Druid 1, sorcerer/wizard 4, Witch 4, vigilante 1)
Casting time: Full round
Components: V, M (a bit of salmon)
Effect: one dolphin
Range: Close (25' +5'/ level)
Duration: One round per level
Save: Will, Spell Resistance: NoYou convince a conveniently nearby dolphin to sacrifice itself
to save a bunch of underserving peoplein order to serve a higher porpoise.
Fixed that for you.
CorvusMask |
I guess making Trions 0HD race would make sense since there aren't many aquatic races in the game .-. With at least tritons, you could have party of four with all having different races
And umm, Mordant Spire Elves aren't aquatic right? ._. Why would they...
Herald |
I guess making Trions 0HD race would make sense since there aren't many aquatic races in the game .-. With at least tritons, you could have party of four with all having different races
And umm, Mordant Spire Elves aren't aquatic right? ._. Why would they...
I'm pretty sure that the aquatic elves, do trade with the Mordent Spire elves was mentioned in one of the source books I read.
nighttree |
I guess making Trions 0HD race would make sense since there aren't many aquatic races in the game .-. With at least tritons, you could have party of four with all having different races
And umm, Mordant Spire Elves aren't aquatic right? ._. Why would they...
They are not water breathers....but they very much live on the ocean...so it's not a stretch....at least to my mind :P
jedi8187 |
jedi8187 wrote:Hmmm interesting coming up on an aquatic adventure path (assumed). Much like the other aquatic book coming I think I'll wait till I have a use for it, but still happy to see this content.Ruins of Azlant, it comes after Ironfang Invasion.
Oh yeah I'm aware, and I want to play it. But I don't know when, or even if, my group will play it.
Matthew Shelton |
6 people marked this as a favorite. |
Why are aquatic humanoids always elf-based? How about some:
* reef dwarves with dreadlock beards that make their homes in deep coral formations
* slipstream gnomes that specialize in sedimentary, air-bubble, or steam vapor illusions
* pearl-harvesting, amphibious, dolphin-riding halflings that supply the surface world markets with the raw materials for necklaces of fireballs
I'm Hiding In Your Closet |
I hope there is something in here that makes gillmen worth playing. Currently they are a massive feel bad for a character with their low RP cost and barely anything of note of an actual ability other than swimming.
They do get a cool race-exclusive Rogue Archetype - it doesn't make up for their crippling Water Dependent feature, though. That's their real problem.
The Gold Sovereign |
I still think aquatic versions of all the core races would be interesting.
Maybe something like an "aquatic creature" template, just like they did with the "First World Creature" template. A template that doesn't alters the creature more than it's needed to make it an underwater dweller.
Either that, or they're exploring the idea of making races with racial HD more "playable". The first step to gnoll/lizardfolk content.
...or it's a misprint, and they're referring to naiads. ^_^
I'm really interested in the idea of making the tritons a 0HD race, especially because this could indeed open the way to other creatures transition into 0HD - like gnoll, lizardfolk, serpentfolk, minotaur, fey...
QuidEst |
Will there be an underwater AP coming out soon to help support this product?
Ruins of Azlant will probably involve a fair bit of aquatic shenanigans, but if you want a fully aquatic campaign, that's going to be the purview of third-party.
(Although talking about making an AP to support player's companion book is a bit backwards.)
Lemartes |
If this book does not have alchemical Vigilante Shark Repellant or a spell that convinces dolphins to take one for the team and blow themselves up, I will be disappointed. Sorely disappointed, I tell you.
Porpoise Detonation (Druid 1, sorcerer/wizard 4, Witch 4, vigilante 1)
Casting time: Full round
Components: V, M (a bit of salmon)
Effect: one dolphin
Range: Close (25' +5'/ level)
Duration: One round per level
Save: Will, Spell Resistance: NoYou convince a conveniently near by dolphin to sacrifice itself to save a bunch of underserving people. The GM may increase the DC if the caster uses really good salmon. Using smoked salmon will lower the DC by 2.
So shark repellent was the old Batman TV show. Were exploding dolphins on there too?