Vailea

Nixie Attwater's page

270 posts. Organized Play character for Hmm.


Race

| HP 34 / 34 | AC 18 T 14 FF 15 | CMB +5, CMD 16 | F: +5, R: +9, W: +6 (+1 charm+fear) | Init: +9 | Perc: +10, SM: +14

Classes/Levels

| Speed 30ft, Swim 30ft | Bardic Performance: 16/16 | Spells: 1st 5/5, 2nd 1/3 | Active conditions: Wet, Darkvision, Amphibious. Lucky Number: 1, Investigative Mind, Heroism

Gender

820-5 | F Undine Bard (Watersinger) 5 |

Age

74

About Nixie Attwater

Nixie
Female undine bard (watersinger) 5 (Pathfinder RPG Advanced Race Guide 176, Pathfinder RPG Bestiary 2 275)
NG Medium outsider (aquatic, native)
Init +9; Senses darkvision 60 ft.; Perception +10

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Defense
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AC 18, touch 14, flat-footed 15 (+4 armor, +1 deflection, +3 Dex)
hp 34 (5d8+6)
Fort +5, Ref +9, Will +6; +1 morale bonus vs. charm and fear, +4 vs. bardic performance, language-dependent, and sonic

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Offense
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Speed 30 ft. (20 ft. in armor), swim 30 ft.
Melee cold iron dagger +5 (1d4/19-20) or
. . rapier +5 (1d6/18-20) or
. . silver light mace +5 (1d6) or
. . other melee natural attack +6 (1d6+5)
Ranged +1 darkwood shortbow +11 (1d6+2/×3) or
. . darkwood underwater light crossbow +11 (1d8+2/19-20)
Special Attacks bardic performance 17 rounds/day (countersong, distraction, inspire courage +2), waterstrike
Bard (Watersinger) Spells Known (CL 5th; concentration +10)
. . 2nd (3/day)—aqueous orb[APG] (DC 17), glitterdust (DC 17), heroism, hydraulic torrent[APG], investigative mind[ACG], water walk
. . 1st (6/day)—ear-piercing scream[UM] (DC 16), feather fall, grease, hydraulic push[APG], share language[APG] (DC 16), slipstream[APG] (DC 16)
. . 0 (at will)—create water, dancing lights, detect magic, message, prestidigitation, read magic, sift[APG]
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Statistics
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Str 9, Dex 16, Con 13, Int 10, Wis 10, Cha 20
Base Atk +3; CMB +5; CMD 16
Feats Improved Initiative, Point-Blank Shot, Precise Shot
Traits life of toil, reactionary
Skills Acrobatics +7 (+3 to jump), Appraise +2, Bluff +10, Climb +2, Diplomacy +18, Disguise +10, Escape Artist +2, Fly +2, Heal +2, Intimidate +10, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +6, Perception +10, Perform (act) +10, Perform (comedy) +14, Perform (dance) +10, Perform (keyboard instruments) +10, Perform (oratory) +18, Perform (percussion instruments) +10, Perform (sing) +10, Perform (string instruments) +10, Perform (wind instruments) +10, Profession (sailor) +7, Ride +2, Sense Motive +18, Spellcraft +6, Stealth +2, Survival +2, Swim +10, Use Magic Device +18
Languages Aquan, Common, Orc
SQ amphibious, bardic knowledge +2, lifewater, versatile performance (oratory), water sense[ARG], watersong
Combat Gear blunt arrows[APG] (40), blunt arrows[APG] (10), cold iron arrows (20), cold iron crossbow bolts (40), cold iron crossbow bolts (10), wand of air bubble (50 charges), wand of cure light wounds, wand of lucky number (50 charges), wand of touch of the sea (50 charges), alchemist's fire; Other Gear mithral chain shirt, +1 darkwood shortbow, cold iron dagger, darkwood underwater light crossbow[ARG], rapier, silver light mace, circlet of persuasion, headband of alluring charisma +2, ring of protection +1, backpack, bedroll, belt pouch, candle (7), earplugs[APG], mess kit[UE], signal whistle, 507 gp, 8 sp

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Special Abilities
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Amphibious (Ex) You can survive indefinitely on land.
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action, 17 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white only).
Lifewater (Su) Target becomes sickened for 1d4 rounds.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Swim (30 feet) You have a Swim speed.
Versatile Performance (Oratory) +18 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Water Sense Blindsense 30 ft. against creatures in contact with the same body of water.
Watersong (Two 5-ft cubes, hardness 1) (Su) Use bardic performance to manipulate and control water.
Waterstrike (1d6 damage) (Su) Water you are controlling can make attacks.