
Xethik |

NEW TOOL
Introducing the new Armor Modifications Comparison Table!
Finding the right suit of armor for your character has never been easier! :D
Dat Nimble Padded Armor value.

Ravingdork |

I had a few questions about the weapon modifications rules and how they interact with various forms of proficiency. Check it out, and maybe hit the FAQ button if you're curious too.

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I'm too lazy to go through 355 posts, so does this booklet answer the question of uncommon sized armor cost with special materials?

Luthorne |
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*wonders if Luthorne would mind doing a kind of collection of crunch for this thread...*
Alchemical Remedies: anesthetic wine, curative myrrh, liquid breeze, Minkaian ceremonial tea, surgical jelly, troll styptic
Alchemical Tools: beast-scent, ghost ink, gloomstick, spirit-vision ink
Alchemical Weapons: acid bolt, alchemical fire bolt, darkflare, Kitumu's ire, liquid ice bolt, poison bolt, tress tincture
Armor
Light: reinforced tunic, spider-silk bodysuit, Varisian dancing scarves
Medium: chain coat, Erutaki coat
Heavy: Alkenstar fortress plate
Shields: dwarven war-shield, steel snarlshield, wooden snarlshield
Armor Modifications: Burnished, Deflecting, Double-Plated, Jarring, Nimble, Razored, Slumbering, Vitalguard
Clothing: burglar's outfit, chausses, corset, courtesan's outfit, dancer's garb, executioner's outfit, gambeson, headscarf, shinobi shozuoku, silk kimono, silver dancer's garb, sparring gear, squire's outfit, stiletto boots
Concoctions: Crystal-Sweet Concoction, Darting-Eye Concoction, Fear-Killer Concoction, Quick-Step Concoction, Slow-Heart Concoction, Snake-Tongue Concoction, Sphere-Song Concoction, Wild-Blood Concoction
Entertainment: imperial conquest
Equipment Packages: Arcane Adept, Daring Bravo, Holy Warrior, Lore Seeker, Mystic Guide, Questing Knight, Shadowy Stalker, Wilderness Wanderer
Equipment Tricks: Instrument, Ladder, Lantern, Mirror, Pole, Smokestick, Tanglefoot Bag, Thunderstone
Feats: Armor Adept (Combat), Craft Poppet (Item Creation), Creative Armorsmith (Combat), Creative Weaponsmith (Combat), Darting Viper (Comat), Dorn-Dergar Master (Combat), Equipment Trick (Combat), Hook Fighter (Combat), Improvisational Healer, Modification Mastery (Combat), Modification Trainer (Combat), Modified Weapon Proficiency (Combat), Poppet Familiar, Tool Optimizer, Weapon Adept (Combat)
Improvised Weapon Qualities: burning, covering, disk-shaped, gross, jagged, heavy, pronged, silverware, weapon-like
Kits: elemental explorer's kit, emergency interrogation kit, fiendslayer's kit, invisible enemies kit, undead survivor's kit, underground survival kit
Magic Items: gloves of improvised might, quickmetal bracers, ring of balanced grip, scrap collector's strap, small poppet, tiny poppet
Poisons: grinding joint paste, halo mushroom toxin, leng's tears, night's-eye dust, rainbow scarab shell, skinsap extract, sweetdream
Poppet Augmentations: agile, armored, durable, fleet, heavy lifter, mighty, nimble, scaling, sealed, soaring, swimming
Prepatory Gear: drowner's helm, hanging board, practice straitjacket, thief trainer
Special Materials: singing steel, sunsilver
Spells: allied cloak (bard 3, bloodrager 3, magus 3, occultist 2, sorcerer/wizard 3, summoner 3), billowing skirt (bard 2, inquisitor 2, occultist 2, shaman 2, sorcerer/wizard 2, witch 2), grappling scarf (bard 1, inquisitor 1, occultist 1, skald 1, sorcerer/wizard 1), restful cloak (cleric 2, druid 2, occultist 2, paladin 2, ranger 2, shaman 2), sculpted cape (bard 1, occultist 1, ranger 1, shaman 1, sorcerer/wizard 1, witch 1), surefoot boots (druid 2, occultist 2, ranger 2, shaman 2)
Tools: adamantine shears, dissipating fan, linguist's codex, lopping shears, offset bear trap, portable terrarium, sawtooth bear trap, small shears
Traits: Amiable Briber (Social), Bountiful Herb-Lore (Magic), Eye for the Wondrous (Magic), Gifted Smuggler (Social), Master Messenger (Social), Well-Provisioned Adventurer (Equipment)
Weapon Modifications: Brutally Weighted, Dual-Balanced, Jagged Hooks, Razor-Sharp, Serrated Edge, Tactically Adapted, Versatile Design
Weapons*
Simple, Two-Handed: lantern staff
Martial, Light: boarding axe, cat-o'-nine-tails, dueling dagger, tri-bladed katar
Martial, One-Handed: cutlass
Exotic, Light: drow razor, dwarven war-shield, flying talon, sanpkhang, waveblade
Exotic, One-Handed: sickle-sword, spiral rapier
Exotic, Two-Handed: boarding gaff, butchering axe, chain-hammer, dwarven dorn-dergar, fauchard, gnome battle ladder, gnome piston maul, gnome ripsaw glaive, switchscythe
Exotic, Ranged: flask thrower, orc hornbow, stormshaft javelin
*All weapons have their fighter weapon groups listed.

shaventalz |
Do spring-loaded scroll cases mean I can now have more than two items drawable as a swift-action? Like, wands of Shield and Magic Missile, while still having a few utility scrolls available at a moment's notice?
Do those teeth chew your food for you?
Are the wing sheaths used as weapons, clothing, or restraint? Or are they underarm weapon sheaths for winged races?
What does the Razor-Sharp weapon modification do?

Luthorne |
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Can I ask for brief, non-copy paste descriptions of the Adventurer's Sash, Rope Recaller and whatever Kitumu's ire is?
The PDF release seems so far away! :(
A rope recaller is a clockwork mechanism that contains rope which can be used, and then retracts said rope when activated, though it can only handle so much weight.
Kitumu's ire can be thrown at someone, after which it makes them a favorite target of any swarms around as well as making it harder for them to deal with swarms.
Do spring-loaded scroll cases mean I can now have more than two items drawable as a swift-action? Like, wands of Shield and Magic Missile, while still having a few utility scrolls available at a moment's notice?
Do those teeth chew your food for you?
Are the wing sheaths used as weapons, clothing, or restraint? Or are they underarm weapon sheaths for winged races?
What does the Razor-Sharp weapon modification do?
Clockwork teeth are more of novelties that can move in a straight line after being wound up.
Wing sheaths help creatures with wings conceal them from view.
Razor-sharp weapons deal extra damage a limited number of times per day.

A Drifting Shoebox |

So how expensive are, and how exactly do the Acid, Fire, and Ice Bolt alchemical weapons work? I want to hope that alchemists may finally get the chance to make crossbows finally shine, but I'm not holding my breath on these things being anything but adding a minuscule amount of split damage and that's it.

Shinigami02 |

So how expensive are, and how exactly do the Acid, Fire, and Ice Bolt alchemical weapons work? I want to hope that alchemists may finally get the chance to make crossbows finally shine, but I'm not holding my breath on these things being anything but adding a minuscule amount of split damage and that's it.
Acid and Ice Bolts cost 40 gold, Fire cost 50, and all are craftable with DC 25 Craft (Alchemy). They do normal crossbow damage +1d4 of relevant damage type.

A Drifting Shoebox |

Acid and Ice Bolts cost 40 gold, Fire cost 50, and all are craftable with DC 25 Craft (Alchemy). They do normal crossbow damage +1d4 of relevant damage type.
A bit of a shame, if I have to be honest. I guess it was probably too much to hope for a special crossbow ammunition that gets treated as a splash weapon for the sake of adding an Alchemist's Throw Anything damage bonus.

dharkus |

Ravingdork wrote:Dat Nimble Padded Armor value.NEW TOOL
Introducing the new Armor Modifications Comparison Table!
Finding the right suit of armor for your character has never been easier! :D
don't forget the rest of the pointless armours - list:
for a trifle of 1005/1100gp you can have nimble padded armour/quilted cloth (I think this requires a feat) with armour bonus and ACP of 0 and max dex of 10! just in case you though you were getting too much dex to AC with over 10or if you want a bit less max dex than the nimble padded armour you've got the option of 0 armour bonus, 7 max dex nimble reinforced tunic for 1001gp
or ofc there's the nimble silken ceremonial/haramaki for 1030/1003gp with 0 armour bonus and ACP and no max dex

Alchemaic |

Xethik wrote:Ravingdork wrote:Dat Nimble Padded Armor value.NEW TOOL
Introducing the new Armor Modifications Comparison Table!
Finding the right suit of armor for your character has never been easier! :D
don't forget the rest of the pointless armours - list:
for a trifle of 1005/1100gp you can have nimble padded armour/quilted cloth (I think this requires a feat) with armour bonus and ACP of 0 and max dex of 10! just in case you though you were getting too much dex to AC with over 10
or if you want a bit less max dex than the nimble padded armour you've got the option of 0 armour bonus, 7 max dex nimble reinforced tunic for 1001gpor ofc there's the nimble silken ceremonial/haramaki for 1030/1003gp with 0 armour bonus and ACP and no max dex
While it is pretty hilarious, I guess I could see it as a fairly expensive magic armor enchantment delivery system for someone who managed to get over 30 Dex. Which, come to think of it, is actually pretty possible.

shaventalz |
dharkus wrote:While it is pretty hilarious, I guess I could see it as a fairly expensive magic armor enchantment delivery system for someone who managed to get over 30 Dex. Which, come to think of it, is actually pretty possible.Xethik wrote:Ravingdork wrote:Dat Nimble Padded Armor value.NEW TOOL
Introducing the new Armor Modifications Comparison Table!
Finding the right suit of armor for your character has never been easier! :D
don't forget the rest of the pointless armours - list:
for a trifle of 1005/1100gp you can have nimble padded armour/quilted cloth (I think this requires a feat) with armour bonus and ACP of 0 and max dex of 10! just in case you though you were getting too much dex to AC with over 10
or if you want a bit less max dex than the nimble padded armour you've got the option of 0 armour bonus, 7 max dex nimble reinforced tunic for 1001gpor ofc there's the nimble silken ceremonial/haramaki for 1030/1003gp with 0 armour bonus and ACP and no max dex
But for those situations, you've already got the standard Haramaki which has no limit on Dex. And it costs all of 3gp.

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But for those situations, you've already got the standard Haramaki which has no limit on Dex. And it costs all of 3gp.
Yeah, but some of us just avoid Haramaki like the plague. All the images from the real world I can find online just have way too much of the chainmail bikini from Star Wars kind of flavor for me...

shaventalz |
shaventalz wrote:Yeah, but some of us just avoid Haramaki like the plague. All the images from the real world I can find online just have way too much of the chainmail bikini from Star Wars kind of flavor for me...
But for those situations, you've already got the standard Haramaki which has no limit on Dex. And it costs all of 3gp.
Hey, who doesn't want chainmail bikinis on 200-year-old elven men?
Granted, my wizard has silken ceremonial armor, but that's less for the look and more for the material.

Cellion |

shaventalz wrote:Yeah, but some of us just avoid Haramaki like the plague. All the images from the real world I can find online just have way too much of the chainmail bikini from Star Wars kind of flavor for me...
But for those situations, you've already got the standard Haramaki which has no limit on Dex. And it costs all of 3gp.
Haramaki have a chainmail bikini flavor to them? Aren't they the opposite: big bands of mail covering the belly region while you otherwise wear normal clothes?
On a more thread-relevant note, I heard upthread that there are sweet things for improvised weapon users in here. Other than the Gloves of Improvised Might, what else is there that makes improvised weapons a more practical fighting style? Also, do the gloves of improvised might play a role similar to an amulet of mighty fists, or do they do something totally different?

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Redelia wrote:shaventalz wrote:Yeah, but some of us just avoid Haramaki like the plague. All the images from the real world I can find online just have way too much of the chainmail bikini from Star Wars kind of flavor for me...
But for those situations, you've already got the standard Haramaki which has no limit on Dex. And it costs all of 3gp.Haramaki have a chainmail bikini flavor to them? Aren't they the opposite: big bands of mail covering the belly region while you otherwise wear normal clothes?
On a more thread-relevant note, I heard upthread that there are sweet things for improvised weapon users in here. Other than the Gloves of Improvised Might, what else is there that makes improvised weapons a more practical fighting style? Also, do the gloves of improvised might play a role similar to an amulet of mighty fists, or do they do something totally different?
New options and modifiers depending on the shape and state of the improvised weapon in question.
And yes.

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shaventalz wrote:Yeah, but some of us just avoid Haramaki like the plague. All the images from the real world I can find online just have way too much of the chainmail bikini from Star Wars kind of flavor for me...
But for those situations, you've already got the standard Haramaki which has no limit on Dex. And it costs all of 3gp.
Uh yeah not really seeing what you mean there
In general, real life armors never have that "chainmail bikini" flavor because fetishist armor was never a thing in real life periods were armors were used :P

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Anyone have any idea what the sickle-sword is supposed to look like? The description doesn't really help illustrate what this thing is supposed to look like in action and pretty much every other weapon traditionally called a sickle sword (sica, khopesh, etc.) has already been statted and illustrated somewhere else. Does anyone know if there is some preexisting art for this specific Irrisen weapon?

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Redelia wrote:shaventalz wrote:Yeah, but some of us just avoid Haramaki like the plague. All the images from the real world I can find online just have way too much of the chainmail bikini from Star Wars kind of flavor for me...
But for those situations, you've already got the standard Haramaki which has no limit on Dex. And it costs all of 3gp.Uh yeah not really seeing what you mean there
In general, real life armors never have that "chainmail bikini" flavor because fetishist armor was never a thing in real life periods were armors were used :P
OK, this leaves me wondering what I was finding when I searched for images when someone suggested this armor to me a year or two ago. I wonder if some jokester was messing around with wikipedia or something.
Thank you for the historical education, everyone.

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Are the items in this book legal for play in PFS? I don't see any mention of it in the Additional Resources part of the PFS site.

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I suspect there's a pricing error on p12, for the Cane
A Simple Cane is described as being "no more than a sturdy branch", and yet it is priced at 2GP - 20 times as much as a Common Cane.
My guess would be that the Simple Cane should be priced at 2CP, not 2GP.

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Hold your horses, this book isn't even available to most people yet! Additional Resources usually adds books 2-3 months after their release. I expect much of this book will be made available.
OK! :-) I was considering ordering it, but most of my play is through PFS; I'll hold off until it becomes "official" for OP.

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I suspect there's a pricing error on p12, for the Cane
A Simple Cane is described as being "no more than a sturdy branch", and yet it is priced at 2GP - 20 times as much as a Common Cane.
My guess would be that the Simple Cane should be priced at 2CP, not 2GP.
You are corrected in that it should be 2 cp. The correct price is on the back inside cover.

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I feel like there was a missed opportunity with the cane. With the Ezren pregen there is a damage listing for the cane, but there is no place that actually lists the cane as a weapon or damage for it. I wish they had included weapon stats for the cane or even just a statement that it deals damage as a <insert appropriate weapon here>.
This would legitimize the Ezren pregen's stats and opened up the cane for PFS characters as a weapon choice.

Luthorne |
I feel like there was a missed opportunity with the cane. With the Ezren pregen there is a damage listing for the cane, but there is no place that actually lists the cane as a weapon or damage for it. I wish they had included weapon stats for the cane or even just a statement that it deals damage as a <insert appropriate weapon here>.
This would legitimize the Ezren pregen's stats and opened up the cane for PFS characters as a weapon choice.
Don't we already have the hanbo from the original Adventurer's Armory to act as a cane, though?

Luthorne |
Not quite.Hanbo wrote:The hanbo is a staff less than a yard long, often carved to look like a walking stick.
But isn't a cane a kind of walking stick?
Edit: At least I presume we're talking about the walking cane that's a walking stick with a curved top much like a shepherd's staff, but shorter, and not the actual material cane, which seems too flimsy to really make a good weapon out of; most walking canes are made out of wood or something more durable despite originating from walking sticks made from the material.