Pathfinder Player Companion: Adventurer's Armory 2 (PFRPG)

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Pathfinder Player Companion: Adventurer's Armory 2 (PFRPG)
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Armed for Adventure

Following in the tradition of the most popular Pathfinder Player Companion of all time, Adventurer's Armory 2 is a comprehensive guide to equipment of all sorts. Containing a wide array of new adventuring gear, alchemical items, armor, clothing options, magic items,poisons, tools, traps, and weapons to outfit any character, this guide is a welcome addition to any armory. Whether you're looking to gain the edge in combat or fit in to a social situation, Pathfinder Player Companion: Adventurer's Armory 2 has you covered!

Inside this book you'll find:

  • New feats, spells, and skill tricks to allow any adventurer to get the most out of the equipment they already own.
  • Armor and weapon modifications, allowing smiths or skilled adventurers to customize equipment on the fly to meet specific needs.
  • New construct familiars known as poppets—stuffed or wicker dolls crafted to carry out simple tasks at their masters' bidding.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-945-5

Other Resources: This product is also available on the following platforms:

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Yay! More Weapons!

5/5


I don´t know what kind of Pathfinder game the writers play...

2/5

...but it´s not the one i wanna play.

I first read "Adventurer´s Armory" and then this book. The first one is superior in every single way.

GOOD:
-The Spider-Silk Bodysuit is very useful if you are a drow with high dex and not enough money for bracers of armor.
-The Dwarven war shield is nice if you always wanted to play a dwarf with two shields.
-The Drow Razor is great for sneak attacks and criticals.
-The Sanpkhang is a poison-users weapon of choice.
-Gnome Piston Maul & Gnome Ripsaw Glaive are both fun and useful.
-The Orc Hornbow is very powerful, but it´s an exotic weapon for everyone without orc-blood.
-The tools and kits are good as are the poisons.
-The six spells are all very flavorful and useful.
-The Alchemical Wares.
-Concoctions are fun, especially if you drink too many.

BAD:
-The traits are all much too specialized.
20 out of the 25 new weapons are bad.
-The Ladder, Lantern, Lamp, Mirror and Pole Equipment tricks are very special and far away from the usefulness of the Heavy Blade Scabbard and Shield tricks from AA.
-The new Clothing, magic items and Alchemical Equipment tricks are of very limited use or costly.
-The Equipment from Abroad items are underwhelming.

UGLY:
-Equipment Packages are clearly overpowered for 1st level characters. For instance, the "Holy Warrior Package" is worth 1245 gold pieces - more than a 2nd level player character has!
-Armor Modifications give very minor special boni but impose larger penalties.
-The Butchering Axe is way overpowered, i wouldn´t allow it in my games.
-The Weapon modifications are very pricy, give minor boni and often may need a feat to use.
-The nine feats are all bad.
-Out of the 18 Adventuring Gear items, 17 are very special and one is overpowered (Spring loaded scroll case).
-Nalinivati´s kiss got cut from the book but is still listed on the interior back cover.
-Poppets, while being a nice idea, are too cheap and easy to construct, their capabilities are held too vague. Their whole existence undermines the craft construct feat and would change the way manual labor is done on Golarion significantly. This is not well thought out.

To me 21 of 30 pages are useless, 9 are interesting.
While i am used to the fact that most of the Player Companions have 50% good and 50% bad content, this one is weaker than most.


Repackaging and Bloating

1/5

Following the recent trend of compiling, repackaging, and nerfing of material from other books this product also adds a lot more unnecessary and very niche gear to further contribute to Pathfinder bloat. This is compounded further with the fact that every interesting item features a drawback and Feat tax to avoid said drawback. The only standout items in this book are the Equipment Packages and the Poppets, but these aren't really enough to justify the cost and further game bloat.


Needed to be more adventurous

4/5

For the most part this is a very solid book. The equipment packages are a great idea for players who want to get started fast without hunting through pages of items for the prices of cheap equipment (and are a good value to boot), I want one of those waifu body pillows for the Butchering Axe, the Poppets are a great idea as cheap, easy-to-build, handy constructs, and I absolutely adore the new equipment tricks. There are also a number of reprinted items, but at least there's enough new material that it doesn't feel as egregious as when the Adventurer's Guide did it.

However, a bunch of the stuff seems like it was toned down or otherwise weakened in the interest of playing it safe. The biggest examples of this are probably the Armor/Weapon Modifications that were included. The basic idea is great, giving some customization options to players who want to add new effects or shiny bells to their equipment, but the system needed more room to grow and display what it could do rather than two pages overall. Most of the armor modifications aren't worth the price for the modification because the effects seem almost nerfed by committee, like the modification which dazzles a creature once per day if they fail a (admittedly good) DC, or the one which has a chance of sickening a creature if they happen to be using power attack and their mother just called last night and complained about how much better their brother is doing as a monster in The Dragon's Crypt, and have they met any nice goblin girls yet? The weapon modifications are a bit better off, but most of the modifications are miniscule bonuses that could have been boiled down to some additions to the Weapon Design Rules (from Weapon Master's Handbook) and a note on how to attach those additions to already existing weapons. As much as I'd want those rules to be expanded and refined into something really worthwhile, they're most likely just going to be forgotten as a bunch of weak non-magical weapon "enchantments".

It just feels... too toned down, in a way that's kind of hard to voice properly. Like the entire book was restrained, or the writers couldn't make a bunch of cool weird items for one reason or another. The first book had the feeling of being a treasure box of items that made your mind spin with the possibilities for each one. This one feels like a store shelf, where everything's been placed out for display in a very specific way, and you're just browsing for something that you want.

tl;dr Not the best book, but it's still fairly solid and has some good ideas and new tricks.


Reprints and Niche Gear

2/5

Cons
1) The direction of the artwork.
2) Equipment tricks
3) Niche Gear
4) Reprints of previous gear.

Pros
1) Equipment packages


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Silver Crusade

3 people marked this as a favorite.

Tea set!!!
Really liking how a bunch of these items have bonuses for certain races or classes.

Silver Crusade

2 people marked this as a favorite.

Singing Steel + Skill Focus (Acrobatics) = Wuxia scenes! Sweet!

Silver Crusade

2 people marked this as a favorite.

Dancer's Garb! Does exactly what you think it does.

Silver Crusade

1 person marked this as a favorite.

Sunsilver aka Silversheen got an upgrade, and a price increase/decrease depending on the weapon.

Silver Crusade

Poppets are adorable and friend shaped. I love them. Gonna gather them and the leeches up and they can all be friends together.


4 people marked this as a favorite.

Okay, for reals though. Condense all of this into a single post. You're basically spamming. >.>

Silver Crusade

5 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

OK folks, I have a tranq dart gun, an electro shock net and a butcher chainaxe. Step aside, I'm gonna de-ryskify the situation.


Would there be anything that I, as a Monk enthusiast, should be excited about? Any particular magical items for unarmored or unarmed dudes?

Singing Steel? What's that?

The new featsHook Fighter and Weapon Adept... what do?

technarken wrote:
The Lantern Staff is quite possibly the coolest stupid weapon I've seen in recent days, solely because it's not exotic. Basically anybody can get their Battle Lamppost game on. And that's how stupid weapons should work.

"Imagine if I had a real weapon..."


Rysky wrote:
Two words: MISCIBILITY. TABLE.

Two more terrifying words have never been spoken.

Although it still loses to the phrase "in the dragon's hoard you find a lead box, containing a curious-looking deck of cards..."

Silver Crusade

Secret Wizard wrote:

Would there be anything that I, as a Monk enthusiast, should be excited about? Any particular magical items for unarmored or unarmed dudes?

Singing Steel? What's that?

The new featsHook Fighter and Weapon Adept... what do?

technarken wrote:
The Lantern Staff is quite possibly the coolest stupid weapon I've seen in recent days, solely because it's not exotic. Basically anybody can get their Battle Lamppost game on. And that's how stupid weapons should work.
"Imagine if I had a real weapon..."

Not on cursory view, though there is a bunch of stuff for improvised fighting.

Singing Steel is really flexible and singy when hit, it's also really light.

Hook Fighter, lets you fight and do other stuff with climbing equipment.

Weapon Adept, makes you always proficient with a modified weapon (modifying weapons raises their proficiency requirement, certain weapons can take certain mods and not require a higher proficiency).

Silver Crusade

Dark Midian wrote:
Okay, for reals though. Condense all of this into a single post. You're basically spamming. >.>

Sorry.


Well, I guess this gets partial credit for accomplishing 1 point out of the 2 points I set out at the beginning... :P

But Paizo plz take some steps on the mess that is Amulet of Mighty Fists.


Luthorne wrote:
Zaister wrote:
The spider-silk bodysuit is a form-fitting(!) drow light armor with a +3 armor bonus, and if you're a drow you can treat its max dex bonus as two higher
This is clearly in need of houseruling. Obviously, succubi, tieflings descended from succubi, and potentially vampires and dhampir should also receive this benefit as well as drow. Perhaps nymphs as well. This will clearly require meticulous deliberation. Clearly.

Also Catherine Zeta Jones.


Oh, is there any new armor types, btw?


Rysky wrote:
Flutter armor! made of scarves Look pretty and baddass and gain a boost to AC when you move.

This is going to be really nice for people using Spheres of Might for hyper-mobile play. Not sure how useful it'd really be for baseline Pathfinder though.

Rysky wrote:
Improvisational Healer is cool, and great if you put ranks in heal even with access to magical healing.

I'm probably gonna be as disappointed in this as I was in the Healer's Handbook, but... details? Does it actually help with anything you can't do with just a CLW Wand?


2 people marked this as a favorite.
Rysky wrote:
Poppets are adorable and friend shaped. I love them. Gonna gather them and the leeches up and they can all be friends together.

You know you could make them look like Pugwampis...


1 person marked this as a favorite.
Master Pugwampi wrote:
Rysky wrote:
Poppets are adorable and friend shaped. I love them. Gonna gather them and the leeches up and they can all be friends together.
You know you could make them look like Pugwampis...

Or goblin poppets!

Silver Crusade

1 person marked this as a favorite.
Arachnofiend wrote:
Rysky wrote:
Flutter armor! made of scarves Look pretty and baddass and gain a boost to AC when you move.

This is going to be really nice for people using Spheres of Might for hyper-mobile play. Not sure how useful it'd really be for baseline Pathfinder though.

Rysky wrote:
Improvisational Healer is cool, and great if you put ranks in heal even with access to magical healing.
I'm probably gonna be as disappointed in this as I was in the Healer's Handbook, but... details? Does it actually help with anything you can't do with just a CLW Wand?

It does a couple of things, but the main thing I saw was boosting potions with your Heal skill. So magic and mundane working together for a greater outcome.


2 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Rysky wrote:
Dark Midian wrote:
Okay, for reals though. Condense all of this into a single post. You're basically spamming. >.>
Sorry.

Don't be. You were encouraged to do this sort of ongoing review with Bestiary 6 and the Wayfinder Bestiary. Some of us really enjoy the enthusiasm and the ability to respond to individual parts of the commentary easily.

In other words if you were enjoying yourself keep doing it!

:)

Silver Crusade

Feros wrote:
Rysky wrote:
Dark Midian wrote:
Okay, for reals though. Condense all of this into a single post. You're basically spamming. >.>
Sorry.

Don't be. You were encouraged to do this sort of ongoing review with Bestiary 6 and the Wayfinder Bestiary. Some of us really enjoy the enthusiasm and the ability to respond to individual parts of the commentary easily.

In other words if you were enjoying yourself keep doing it!

:)

Aww, Okies. Thanks ^w^


Rysky wrote:
Arachnofiend wrote:
Rysky wrote:
Flutter armor! made of scarves Look pretty and baddass and gain a boost to AC when you move.

This is going to be really nice for people using Spheres of Might for hyper-mobile play. Not sure how useful it'd really be for baseline Pathfinder though.

Rysky wrote:
Improvisational Healer is cool, and great if you put ranks in heal even with access to magical healing.
I'm probably gonna be as disappointed in this as I was in the Healer's Handbook, but... details? Does it actually help with anything you can't do with just a CLW Wand?
It does a couple of things, but the main thing I saw was boosting potions with your Heal skill. So magic and mundane working together for a greater outcome.

Hmm, that's a pretty interesting idea. I'll have to see the full text myself but it might be worth considering.

Even if it isn't, there's a lot of cool stuff in this book for me to be excited about. Ruffian's Riff is something that I have waited for for a very long time.

Silver Crusade

Secret Wizard wrote:
Oh, is there any new armor types, btw?

Yep.


Can you elaborate on the poppet's abilities? Any real benefit or disadvantage over a regular familiar?

Silver Crusade

1 person marked this as a favorite.
Jaxom Dragonheart wrote:
Can you elaborate on the poppet's abilities? Any real benefit or disadvantage over a regular familiar?

Don't have the book with me anymore (about to go to sleep, sorry!), but I remember they're very modifiable and upgradeable. I think you can also have one (or more) and a familiar.


4 people marked this as a favorite.

It is a plain tiny size construct creature doll but if you take the feat to get it as a familiar you can add stuff to it every couple levels or so. Examples would be a size increase(small), bonus feat(from a small list), granting a +2 armor, etc.


2 people marked this as a favorite.

Thanks Rysky and Dragon!


Dragon78 wrote:
It is a plain tiny size construct creature doll but if you take the feat to get it as a familiar you can add stuff to it every couple levels or so. Examples would be a size increase(small), bonus feat(from a small list), granting a +2 armor, etc.

Any requirements for the Poppet Familiar feat?


3 people marked this as a favorite.

Craft Poppet(1st level caster)

Poppet familiar(ability to get a new familiar, 3rd level caster)

Contributor

3 people marked this as a favorite.

Rysky's stream of consciousness posts are my favorite part of this thread so far!


Rysky wrote:
Secret Wizard wrote:
Oh, is there any new armor types, btw?
Yep.

anything that shakes up the medium armor max dex/AC ratio?

Sovereign Court

1 person marked this as a favorite.
Pathfinder Starfinder Society Subscriber
Secret Wizard wrote:
Rysky wrote:
Secret Wizard wrote:
Oh, is there any new armor types, btw?
Yep.
anything that shakes up the medium armor max dex/AC ratio?

The Nimble armor modification costs 1000gp (1500 to add to magic armor) increases max Dex by 2, improves ACP by 1, and reduces the armor bonus by 1 (unless you have a feat).


KingOfAnything wrote:
Secret Wizard wrote:
Rysky wrote:
Secret Wizard wrote:
Oh, is there any new armor types, btw?
Yep.
anything that shakes up the medium armor max dex/AC ratio?
The Nimble armor modification costs 1000gp (1500 to add to magic armor) increases max Dex by 2, improves ACP by 1, and reduces the armor bonus by 1 (unless you have a feat).

Wait, what? They made their own version of the nimbleness enchantment from 3.5's Magic Item Compendium, but made it have a drawback unless you suck down a feat tax?

The f*#%?

Sovereign Court

1 person marked this as a favorite.
Pathfinder Starfinder Society Subscriber

It's cheaper than nimbleness for about the same benefit. It gets better if you have the feats to spare.


Zaister wrote:

Various answers:

The butchering axe is a nasty looking humongous orc axe that you can only wield without penalty if you have at least 19 Strength. It does 3d6 damage. It's an exotic weapon.

Orc hornbows, another exotic weapon, are similarly oversized and have a reduced range increment but do 2d6 damage.

Those both sound great; the butchering axe sounds like it'd work great with someone buffed up by enlarge person. How much damage would it do then? 4d6? 3d8?

Sovereign Court

2 people marked this as a favorite.
Pathfinder Starfinder Society Subscriber
Eric Hinkle wrote:
Zaister wrote:

Various answers:

The butchering axe is a nasty looking humongous orc axe that you can only wield without penalty if you have at least 19 Strength. It does 3d6 damage. It's an exotic weapon.

Orc hornbows, another exotic weapon, are similarly oversized and have a reduced range increment but do 2d6 damage.

Those both sound great; the butchering axe sounds like it'd work great with someone buffed up by enlarge person. How much damage would it do then? 4d6? 3d8?

By the FAQ, 4d6.


Thanks, KingOfAnything.


KingOfAnything wrote:
Secret Wizard wrote:
Rysky wrote:
Secret Wizard wrote:
Oh, is there any new armor types, btw?
Yep.
anything that shakes up the medium armor max dex/AC ratio?
The Nimble armor modification costs 1000gp (1500 to add to magic armor) increases max Dex by 2, improves ACP by 1, and reduces the armor bonus by 1 (unless you have a feat).

This is bad for the same reason Armor Training is bad. You'd have to put it on Full Plate to get genuine value that isn't better done with a lighter suit of armor, and then you're playing with 16 dexterity which is not enough for a dexterity build and too much for a strength build.


So...any spells I should be aware of?


Does Darting Viper still combo hard with the goblin cleaver feat tree, fir the dwarvenue Death Top?
(Ie, I cleave+lunge, targetting everything inside 20 feet)


Arachnofiend wrote:
KingOfAnything wrote:
Secret Wizard wrote:
Rysky wrote:
Secret Wizard wrote:
Oh, is there any new armor types, btw?
Yep.
anything that shakes up the medium armor max dex/AC ratio?
The Nimble armor modification costs 1000gp (1500 to add to magic armor) increases max Dex by 2, improves ACP by 1, and reduces the armor bonus by 1 (unless you have a feat).
This is bad for the same reason Armor Training is bad. You'd have to put it on Full Plate to get genuine value that isn't better done with a lighter suit of armor, and then you're playing with 16 dexterity which is not enough for a dexterity build and too much for a strength build.

This is basically +1500gp for +1 AC for DEX builds.


Also what's the chain-hammer like? Similar to the Dorn Dergar?

Paizo Employee Developer

2 people marked this as a favorite.
Secret Wizard wrote:
Also what's the chain-hammer like? Similar to the Dorn Dergar?

It's a thrown weapon. You can spend a move action to pull it back.

I'm really glad to see more Vishkanya support. The dagger is really cool. The concoction is goofy and flavorful but I have a feeling we won't see concoctions legal in play given the unbalancing factor of the miscibility table. If one and only one concoction is made legal, please make it the snake-tongue concoction.


1 person marked this as a favorite.
Secret Wizard wrote:
Also what's the chain-hammer like? Similar to the Dorn Dergar?

It's a Double-chain Kama, but with light maces instead of kamas.


1 person marked this as a favorite.
Rysky wrote:
technarken wrote:
The Lantern Staff is quite possibly the coolest stupid weapon I've seen in recent days, solely because it's not exotic. Basically anybody can get their Battle Lamppost game on. And that's how stupid weapons should work.

It's only stupid till you start beating a m~~~%%&#@$&$'s face in with it. Then it's awesome.

Also, fire.

Stupid is not bad. Stupid is...stupid. part of the fun of the game for me is coming up with characters that highlight absurd corners of the mechanics (a Paladin of one of the eldest with a Nonlethal heavy pick for example). A stupid weapon is a memorable weapon. Nobody will remember the guy with the sword who just...Swords stuff. People will remember the guy beating people up with a lamppost, dual wielded shields, an oversized corkscrew with a basket hilt, or a ladder. The more memorable a character, the better.

As an aside, I now want to have an entire party of characters all specializing in wielding Lantern Staves, and calling said party The Night Watch.


What's your favorite weapon mod?


3 people marked this as a favorite.
Zaister wrote:
The descriptive text says it's a creation of orc smiths from Belkzen. It does not say orc in the name, so the half-orc weapon familiarity does not apply. It seems OK to me, though, that a weapon that does 3d6 damage isn't available as a martial weapon.

This was intentional, and for exactly that reason. (Orcs still have an easier time meeting the Strength requirement, of course, and many races simply won't be able to achieve the required Strength at low levels.)

Orcs and half-orcs get the hornbow instead, making them more competitive in a role that stereotypically belongs to elves. ^_^


shaventalz wrote:
doc the grey wrote:
I was worried we were going to get some reprints but I thought it was going to be gear from more recent fare like Melee Tactics Toolbox, RTT, and the like. I mean, Dwarves & Gnomes were old when the original AA dropped and they didn't make the cut then so I'm surprised to see them now.
Personally, I lean a bit more the other way. I'd definitely prefer no reprints, but if there are reprints, bring back some of the really old stuff. People buying this are more likely to have already bought the newer stuff, so reprinting items from there is a waste. If nothing else, items from the old Campaign Setting might make their way back into PFS this way.

You like Old stuff? How about stuff so old it was made back before pathfinder was a thing?

That is basically the Weapons and Armor Modifications, as they were printed all the way back in Dragon Magazine, but now have been updated to be ready and willing for Pathfinder.

Granted I haven't quite looked over them completely and compared them to the old dragon magazine version, but its one of the things I really really liked back in 3.5...

I do know that putting a mod on your weapon/armor seems to make them harder to use. But Gnomes have a trait where they can use any weapon they personally craft.


Secret Wizard wrote:
Would there be anything that I, as a Monk enthusiast, should be excited about? Any particular magical items for unarmored or unarmed dudes?

Given your specific brand of monk support, I'm not sure how much this will excite you... but there should be a few new monk weapons. ^_^


1 person marked this as a favorite.
Darche Schneider wrote:
That is basically the Weapons and Armor Modifications, as they were printed all the way back in Dragon Magazine, but now have been updated to be ready and willing for Pathfinder.

These modifications are based on and expanded from the Ninth Battalion material in the Faction Guide.

Material from Dragon Magazine is, sadly, not Open Content, and thus unavailable to us. That said, I was a big fan of that article. ^_^

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