Secret Wizard |
Would there be anything that I, as a Monk enthusiast, should be excited about? Any particular magical items for unarmored or unarmed dudes?
Singing Steel? What's that?
The new featsHook Fighter and Weapon Adept... what do?
The Lantern Staff is quite possibly the coolest stupid weapon I've seen in recent days, solely because it's not exotic. Basically anybody can get their Battle Lamppost game on. And that's how stupid weapons should work.
"Imagine if I had a real weapon..."
Rysky |
Would there be anything that I, as a Monk enthusiast, should be excited about? Any particular magical items for unarmored or unarmed dudes?
Singing Steel? What's that?
The new featsHook Fighter and Weapon Adept... what do?
technarken wrote:The Lantern Staff is quite possibly the coolest stupid weapon I've seen in recent days, solely because it's not exotic. Basically anybody can get their Battle Lamppost game on. And that's how stupid weapons should work."Imagine if I had a real weapon..."
Not on cursory view, though there is a bunch of stuff for improvised fighting.
Singing Steel is really flexible and singy when hit, it's also really light.
Hook Fighter, lets you fight and do other stuff with climbing equipment.
Weapon Adept, makes you always proficient with a modified weapon (modifying weapons raises their proficiency requirement, certain weapons can take certain mods and not require a higher proficiency).
Plausible Pseudonym |
Zaister wrote:The spider-silk bodysuit is a form-fitting(!) drow light armor with a +3 armor bonus, and if you're a drow you can treat its max dex bonus as two higherThis is clearly in need of houseruling. Obviously, succubi, tieflings descended from succubi, and potentially vampires and dhampir should also receive this benefit as well as drow. Perhaps nymphs as well. This will clearly require meticulous deliberation. Clearly.
Also Catherine Zeta Jones.
Arachnofiend |
Flutter armor! made of scarves Look pretty and baddass and gain a boost to AC when you move.
This is going to be really nice for people using Spheres of Might for hyper-mobile play. Not sure how useful it'd really be for baseline Pathfinder though.
Improvisational Healer is cool, and great if you put ranks in heal even with access to magical healing.
I'm probably gonna be as disappointed in this as I was in the Healer's Handbook, but... details? Does it actually help with anything you can't do with just a CLW Wand?
Rysky |
1 person marked this as a favorite. |
Rysky wrote:Flutter armor! made of scarves Look pretty and baddass and gain a boost to AC when you move.This is going to be really nice for people using Spheres of Might for hyper-mobile play. Not sure how useful it'd really be for baseline Pathfinder though.
Rysky wrote:Improvisational Healer is cool, and great if you put ranks in heal even with access to magical healing.I'm probably gonna be as disappointed in this as I was in the Healer's Handbook, but... details? Does it actually help with anything you can't do with just a CLW Wand?
It does a couple of things, but the main thing I saw was boosting potions with your Heal skill. So magic and mundane working together for a greater outcome.
Feros |
2 people marked this as a favorite. |
Dark Midian wrote:Okay, for reals though. Condense all of this into a single post. You're basically spamming. >.>Sorry.
Don't be. You were encouraged to do this sort of ongoing review with Bestiary 6 and the Wayfinder Bestiary. Some of us really enjoy the enthusiasm and the ability to respond to individual parts of the commentary easily.
In other words if you were enjoying yourself keep doing it!
:)
Rysky |
Rysky wrote:Dark Midian wrote:Okay, for reals though. Condense all of this into a single post. You're basically spamming. >.>Sorry.Don't be. You were encouraged to do this sort of ongoing review with Bestiary 6 and the Wayfinder Bestiary. Some of us really enjoy the enthusiasm and the ability to respond to individual parts of the commentary easily.
In other words if you were enjoying yourself keep doing it!
:)
Aww, Okies. Thanks ^w^
Arachnofiend |
Arachnofiend wrote:It does a couple of things, but the main thing I saw was boosting potions with your Heal skill. So magic and mundane working together for a greater outcome.Rysky wrote:Flutter armor! made of scarves Look pretty and baddass and gain a boost to AC when you move.This is going to be really nice for people using Spheres of Might for hyper-mobile play. Not sure how useful it'd really be for baseline Pathfinder though.
Rysky wrote:Improvisational Healer is cool, and great if you put ranks in heal even with access to magical healing.I'm probably gonna be as disappointed in this as I was in the Healer's Handbook, but... details? Does it actually help with anything you can't do with just a CLW Wand?
Hmm, that's a pretty interesting idea. I'll have to see the full text myself but it might be worth considering.
Even if it isn't, there's a lot of cool stuff in this book for me to be excited about. Ruffian's Riff is something that I have waited for for a very long time.
Rysky |
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Can you elaborate on the poppet's abilities? Any real benefit or disadvantage over a regular familiar?
Don't have the book with me anymore (about to go to sleep, sorry!), but I remember they're very modifiable and upgradeable. I think you can also have one (or more) and a familiar.
Archmage Variel |
It is a plain tiny size construct creature doll but if you take the feat to get it as a familiar you can add stuff to it every couple levels or so. Examples would be a size increase(small), bonus feat(from a small list), granting a +2 armor, etc.
Any requirements for the Poppet Familiar feat?
Ron Lundeen Contributor |
KingOfAnything |
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Rysky wrote:anything that shakes up the medium armor max dex/AC ratio?Secret Wizard wrote:Oh, is there any new armor types, btw?Yep.
The Nimble armor modification costs 1000gp (1500 to add to magic armor) increases max Dex by 2, improves ACP by 1, and reduces the armor bonus by 1 (unless you have a feat).
Dark Midian |
Secret Wizard wrote:The Nimble armor modification costs 1000gp (1500 to add to magic armor) increases max Dex by 2, improves ACP by 1, and reduces the armor bonus by 1 (unless you have a feat).Rysky wrote:anything that shakes up the medium armor max dex/AC ratio?Secret Wizard wrote:Oh, is there any new armor types, btw?Yep.
Wait, what? They made their own version of the nimbleness enchantment from 3.5's Magic Item Compendium, but made it have a drawback unless you suck down a feat tax?
The f*#%?
Eric Hinkle |
Various answers:
The butchering axe is a nasty looking humongous orc axe that you can only wield without penalty if you have at least 19 Strength. It does 3d6 damage. It's an exotic weapon.
Orc hornbows, another exotic weapon, are similarly oversized and have a reduced range increment but do 2d6 damage.
Those both sound great; the butchering axe sounds like it'd work great with someone buffed up by enlarge person. How much damage would it do then? 4d6? 3d8?
KingOfAnything |
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Zaister wrote:Those both sound great; the butchering axe sounds like it'd work great with someone buffed up by enlarge person. How much damage would it do then? 4d6? 3d8?Various answers:
The butchering axe is a nasty looking humongous orc axe that you can only wield without penalty if you have at least 19 Strength. It does 3d6 damage. It's an exotic weapon.
Orc hornbows, another exotic weapon, are similarly oversized and have a reduced range increment but do 2d6 damage.
By the FAQ, 4d6.
Arachnofiend |
Secret Wizard wrote:The Nimble armor modification costs 1000gp (1500 to add to magic armor) increases max Dex by 2, improves ACP by 1, and reduces the armor bonus by 1 (unless you have a feat).Rysky wrote:anything that shakes up the medium armor max dex/AC ratio?Secret Wizard wrote:Oh, is there any new armor types, btw?Yep.
This is bad for the same reason Armor Training is bad. You'd have to put it on Full Plate to get genuine value that isn't better done with a lighter suit of armor, and then you're playing with 16 dexterity which is not enough for a dexterity build and too much for a strength build.
Secret Wizard |
KingOfAnything wrote:This is bad for the same reason Armor Training is bad. You'd have to put it on Full Plate to get genuine value that isn't better done with a lighter suit of armor, and then you're playing with 16 dexterity which is not enough for a dexterity build and too much for a strength build.Secret Wizard wrote:The Nimble armor modification costs 1000gp (1500 to add to magic armor) increases max Dex by 2, improves ACP by 1, and reduces the armor bonus by 1 (unless you have a feat).Rysky wrote:anything that shakes up the medium armor max dex/AC ratio?Secret Wizard wrote:Oh, is there any new armor types, btw?Yep.
This is basically +1500gp for +1 AC for DEX builds.
Dustin Knight Developer |
2 people marked this as a favorite. |
Also what's the chain-hammer like? Similar to the Dorn Dergar?
It's a thrown weapon. You can spend a move action to pull it back.
I'm really glad to see more Vishkanya support. The dagger is really cool. The concoction is goofy and flavorful but I have a feeling we won't see concoctions legal in play given the unbalancing factor of the miscibility table. If one and only one concoction is made legal, please make it the snake-tongue concoction.
technarken |
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technarken wrote:The Lantern Staff is quite possibly the coolest stupid weapon I've seen in recent days, solely because it's not exotic. Basically anybody can get their Battle Lamppost game on. And that's how stupid weapons should work.It's only stupid till you start beating a m~~~%%&#@$&$'s face in with it. Then it's awesome.
Also, fire.
Stupid is not bad. Stupid is...stupid. part of the fun of the game for me is coming up with characters that highlight absurd corners of the mechanics (a Paladin of one of the eldest with a Nonlethal heavy pick for example). A stupid weapon is a memorable weapon. Nobody will remember the guy with the sword who just...Swords stuff. People will remember the guy beating people up with a lamppost, dual wielded shields, an oversized corkscrew with a basket hilt, or a ladder. The more memorable a character, the better.
As an aside, I now want to have an entire party of characters all specializing in wielding Lantern Staves, and calling said party The Night Watch.
Isabelle Lee |
3 people marked this as a favorite. |
The descriptive text says it's a creation of orc smiths from Belkzen. It does not say orc in the name, so the half-orc weapon familiarity does not apply. It seems OK to me, though, that a weapon that does 3d6 damage isn't available as a martial weapon.
This was intentional, and for exactly that reason. (Orcs still have an easier time meeting the Strength requirement, of course, and many races simply won't be able to achieve the required Strength at low levels.)
Orcs and half-orcs get the hornbow instead, making them more competitive in a role that stereotypically belongs to elves. ^_^
Darche Schneider |
doc the grey wrote:I was worried we were going to get some reprints but I thought it was going to be gear from more recent fare like Melee Tactics Toolbox, RTT, and the like. I mean, Dwarves & Gnomes were old when the original AA dropped and they didn't make the cut then so I'm surprised to see them now.Personally, I lean a bit more the other way. I'd definitely prefer no reprints, but if there are reprints, bring back some of the really old stuff. People buying this are more likely to have already bought the newer stuff, so reprinting items from there is a waste. If nothing else, items from the old Campaign Setting might make their way back into PFS this way.
You like Old stuff? How about stuff so old it was made back before pathfinder was a thing?
That is basically the Weapons and Armor Modifications, as they were printed all the way back in Dragon Magazine, but now have been updated to be ready and willing for Pathfinder.
Granted I haven't quite looked over them completely and compared them to the old dragon magazine version, but its one of the things I really really liked back in 3.5...
I do know that putting a mod on your weapon/armor seems to make them harder to use. But Gnomes have a trait where they can use any weapon they personally craft.
Isabelle Lee |
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That is basically the Weapons and Armor Modifications, as they were printed all the way back in Dragon Magazine, but now have been updated to be ready and willing for Pathfinder.
These modifications are based on and expanded from the Ninth Battalion material in the Faction Guide.
Material from Dragon Magazine is, sadly, not Open Content, and thus unavailable to us. That said, I was a big fan of that article. ^_^