Pathfinder Player Companion: Heroes of the Darklands (PFRPG)

3.80/5 (based on 4 ratings)
Pathfinder Player Companion: Heroes of the Darklands (PFRPG)
Show Description For:
Non-Mint

Add PFRPG $14.99

Add PDF $9.99

Non-Mint Unavailable

Facebook Twitter Email

Plumbing the Depths

From the impossible depths of the earth crawl horrible foes, but bold heroes rise to face them. Join these champions' ranks with Pathfinder Player Companion: Heroes of the Darklands. This chronicle of Golarion's underground realms prepares characters for their descent into the endless night, exploring the distinct regions of the Darklands and offering an array of new character options, including archetypes, feats, magic items, spells, and more. The Darklands may be deadly, but they're not a death sentence for those who are prepared. Make Heroes of the Darklands your guide to surviving the depths.

Inside this book you'll find:

  • New class archetypes, including the stonesinger bard; the spore-laden fungal pilgrim druid; and the blightburner kineticist, who can harness the power of radiation.
  • A host of new alchemical items both beneficial and destructive, as well as magic items that can help explorers survive the dangers of the Darklands.
  • Dozens of new spells, traits, and items suited to exploring the Darklands or created by those who dwell there.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-936-3

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

Product Availability

PFRPG:

Available now

Ships from our warehouse in 3 to 5 business days.

PDF:

Fulfilled immediately.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9479


See Also:

Average product rating:

3.80/5 (based on 4 ratings)

Sign in to create or edit a product review.

Enough good stuff to be worth it.

5/5

It's always better to focus on the best parts of a book rather than what doesn't work well. The best parts are what will get used, after all! This book has enough fun stuff for a five-star rating in my book, although four stars would also be fair.

Fungal Pilgrim what pushed this from four to five stars for me, and I'll admit to some personal bias. First time I've seen a Wild Shape trade that I'd solidly consider. You could get a template on your summons, but modifying your animal companion is the really cool option. Lassie gets to host a brain fungus. At first, it trades movement and dexterity for strength, constitution, a ton of immunities, darkvision, and more natural armor. At tenth level, it now provides you with an unlimited supply of free scaling-DC poison (weak effect, but easy to hide in food and the like), and at fourteenth, it gets a fun poison AoE. As a capstone, it can make make temporary fungal zombie slaves out of weak enemies. Getting the immunities of plant type for yourself is gravy. I know that one review has limited influence, but I'd love to see more creepy fungal stuff!

Blightseeker Alchemist is a great archetype that gets debuffing bombs that stack with bomb modifying discoveries. This is nice design-wise, because it allows for much more flexible and enjoyable battlefield control and debuff builds. It's also a very stackable archetype, so you can mix and match!

Demon-Sworn Witch archetype is an evil-powers-for-(optionally)-good-or-neutral-ends deal, which we really haven't seen much of. Your soul may be toast after you die, but it's not going to screw with your alignment in the meantime to be using shady powers you don't understand. Throwing on some nontlethal damage to ALL hexes is a cool design touch to push towards the darker hexes, but it's low enough that you can still buff or heal allies if you need. Evil-but-subservient familiar that can be (expensively) raised with its internal spellbook intact is also a really nice perk. While it's not one I have a personal interest in, archetypes where you can immediately think of at least two players who'd love them are well worth mentioning.

Beastkin Berserker is a nice complement to Mooncursed Barbarian. It gives you a range of forms rather than focusing on just one, and focuses on the animal form rather than providing a hybrid form. While they each have pros and cons, between the two, players now have better choices.

Psychic Marauder is the last of my stand-out archetypes, and probably ranked second for me. Catches charisma-based up with wisdom-based when it comes to saves, and generates an aura of confusion that isn't always on (if anybody like Psychedelia, but didn't want to be responsible for a bunch of peasant deaths everywhere they go). While there's a non-lawful requirement, the penalties for becoming lawful aren't overly steep, and you can continue using taking levels in the archetype.

Speaking of psychics, Animus Mine is an amazingly fun spell. Booby-trap your own mind. Somebody tries to mess with it, and the mine goes off in their face. (Well, slightly behind their face.) The upgraded version can even protect you from whatever they were trying to do.

There are some good mundane items (like blasting jelly), a fun magical item to bend oozes to your will, and some traits that DO something rather than give numeric skill or caster level bonuses. Additionally, I've skipped over some archetypes for classes I'm not big on, so there may be more options that are worth five stars in your view!

(Grumpy rant time. The book has enough good stuff for five stars, and stuff that didn't live up to my personal expectations formed from half a sentence in the product description shouldn't take away from that.)

Since reviews are looked at for future work, I want to mention the Blightburner archetype for kineticist. I love the class, love the idea of element-specific archetypes, and I want to see more of both! I'm only including this bit because I'd love more kineticist material. But the archetypes should pay more attention to what's fun in the class and what it needs to keep to make it good.

Earth's kinetic defense is really cool for shrugging off damage, and pretty much the only reason I consider it over the more utility-focused elements like aether, water, and air. The archetype trades that away for a completely burn-dependent trivial retaliation damage setup. At minimum to seem about fair, that damage would need to be as high as the DR I just lost.

Kineticist also needs accuracy boosters for physical attacks and damage boosters for elemental attacks. The size bonuses to stats help with this, and also (equally importantly) offset some of the burn taken by boosting constitution. The class is pretty tightly balanced, and has few ways to use items to improve itself. The archetype trades those size bonuses out to provide scaling that its kinetic defense probably should have included by default.

Finally, make useful, fun trades. If I'm a radiation kineticist, I want to be able to shoot people with radiation! Apart from the aura mentioned above, the archetype allows me to… touch somebody for one nonlethal damage per minute as long as I keep touching them? Everything else requires radioactive materials to be present, which is at MOST 5% of the time in the <1% of campaigns that have it at all. And the net effect is that I can save burn by hanging out in radioactive areas, and spend burn so that I can hang out in radioactive areas. Super-specific abilities should also include general applications.


Mostly good stuff. Some worthless options.

4/5


Psychics get some love!

5/5

Lots of stuff in this Companion, both mechanical (which is normal) and story (which is a bit more unusual). Of particular interest are the new psychic tricks, notably the Animus Mine (trouble with mind-readers and enchanters? No more) and the Psychic Marauder archetype, first psychic archetype since the class was released.

Of course, plenty of other things, including the Demonsworn Witch (have a demonic pact without being evil) and the Beastkin Barbarian (turn into a Triceratops!). Good stuff all around.


1/5

As someone who does not subscribe to the PC line, as I do not play in person and thus have no use for physical softcover books in my cramped living space, I find this to be another disappointment in a long string of them.

The product page discussion hyped this book, and I bought it under those pretenses. I thought that the Vermin Rider would be useable, oe that the Darklantern wouldn't be absolute garbage which can leave you a drooling vegetable with Self-Inflicted Wis damage as a class feature.

I don't know why I thought that. Vigilante is such a horribly supported class - pretty much all of its archetyped are absolutely awful and its class featured are horribly situational. The Darklantern only compounds that.

The Vermin Rider is just plain awful unless you are a small creature and have the luxury of weighing ~22lbs. None, and I mean none of the allowed Vermin are strong enough to be used as a medium creature mount unless you are basically basically just boned but somehow have strength in the late teens to early 20s. Not even after their 4th level adjustment are they rideable.

It does nothing to adress this, or the fact that Vermin companions are absolutely awful since they have garbage stats on top of the fact that they get no skills, and no feats. You're basically forced to play Human (for Eye for Talent in order to make them useable). Don't pick this arçhetype. Play a Hunter instead where you basically have the same BAB when flanking and 6th level spellcasting.

I am not even going to go into how awful the Kineticist is (you are forced to take the WORST Elemental Defense, for starters) as it is basically a known fact that the Kineticist's first party support is plain awful. This does nothing to impress.

The Beastkin Berserker sounds good on paper, but don't be fooled. If you actually look at the Beastiary your options are basically Dinosaurs. You have only as much time in beast form as rage rounds, and the non-dinosaur options suggested by the fluff are awful. You're basically forced to pick the "best" form 2-3 levels before you can actually use it. What? You care about flavor, or you wanted a full BAB class to have meaningful utility? Too bad, because the archetype "doesn't trade much" for what it gets.

Save your money. Don't buy this disappointing Player's Companion, and maybe next year we will get some content that is better designed.


201 to 250 of 291 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Contributor

2 people marked this as a favorite.
Verzen wrote:

Hmm... Okay soooo I'm a biologist and I am just now reading the pilgrim druid archetype.

They must select plants for their domain.

Fungus are not closely related to plants.

They are more related to animals than to plants.

My apologies for misrepresenting fungus. But I am not a biologist, and most if not all fungal creatures in pathfinder are of the plant type, so that's what I went with.


12 people marked this as a favorite.
Verzen wrote:

Hmm... Okay soooo I'm a biologist and I am just now reading the pilgrim druid archetype.

They must select plants for their domain.

Fungus are not closely related to plants.

They are more related to animals than to plants.

It's Pathfinder. Stars are portals to the positive energy plane and just working near dragons can alter your kids' genetics.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
QuidEst wrote:
Verzen wrote:

Hmm... Okay soooo I'm a biologist and I am just now reading the pilgrim druid archetype.

They must select plants for their domain.

Fungus are not closely related to plants.

They are more related to animals than to plants.

It's Pathfinder. Stars are portals to the positive energy plane and just working near dragons can alter your kids' genetics.

Point made. ;)

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

I guess it would also be impossible for half breeds to exist as well, seeing as how an elves genes would be far displaced from a humans lol

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
Michelle A.J. wrote:
Verzen wrote:

Hmm... Okay soooo I'm a biologist and I am just now reading the pilgrim druid archetype.

They must select plants for their domain.

Fungus are not closely related to plants.

They are more related to animals than to plants.

My apologies for misrepresenting fungus. But I am not a biologist, and most if not all fungal creatures in pathfinder are of the plant type, so that's what I went with.

No offense intended. Just pointing something out. =)


Verzen wrote:

Hmm... Okay soooo I'm a biologist and I am just now reading the pilgrim druid archetype.

They must select plants for their domain.

Fungus are not closely related to plants.

They are more related to animals than to plants.

The way Pathfinder separates things is fairly different from the way that actual science would separate them. Note that most plants are not actually creatures of the plant type, but objects, and fungi and radiation are both considered diseases, generally. Crabs, insects, jellyfish, sea anemones, slugs, spiders, and worms are all lumped in as vermin, and yeah, fungi and plants are all of the plant type, while humans and animals are weirdly separate.

...that's not even getting into the other, more fantastical divisions (I still don't know why dragons aren't magical beasts, for example)...


1 person marked this as a favorite.
Verzen wrote:

Hmm... Okay soooo I'm a biologist and I am just now reading the pilgrim druid archetype.

They must select plants for their domain.

Fungus are not closely related to plants.

They are more related to animals than to plants.

You sound like a fun guy at parties.

Sczarni

1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Well, fungi can certainly be a disease and what someone pointed out, blight is certainly caused by fungi.

In fact, my favorite fungi is something called Cordyceps. It's a fungi particular in rain forests in which it infects insects and releases it's hyphae around the neural network, controlling the insect and forcing the insect to reach higher ground before sprouting a fruiting body and spreading spores to other insects. It's quite fascinating.

Why aren't dragons magical beasts? That's odd...

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
Rimshot Feat wrote:
Verzen wrote:

Hmm... Okay soooo I'm a biologist and I am just now reading the pilgrim druid archetype.

They must select plants for their domain.

Fungus are not closely related to plants.

They are more related to animals than to plants.

You sound like a fun guy at parties.

When I get drunk, I talk about science nonstop. ;)

So no. Not really very fun at all lol


Speaking of cordyceps, do any of the fungal archetypes have that sort of take-over ability (presumably more as a charm or compulsion)? I know the druid can at least do it to their animal companion.


This bottled sunlight actually does some damage to those vulnerable to sunlight with a bit of splash damage.

Contributor

Verzen wrote:
Michelle A.J. wrote:
Verzen wrote:

Hmm... Okay soooo I'm a biologist and I am just now reading the pilgrim druid archetype.

They must select plants for their domain.

Fungus are not closely related to plants.

They are more related to animals than to plants.

My apologies for misrepresenting fungus. But I am not a biologist, and most if not all fungal creatures in pathfinder are of the plant type, so that's what I went with.
No offense intended. Just pointing something out. =)

No offense taken

Sczarni

1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
QuidEst wrote:
Speaking of cordyceps, do any of the fungal archetypes have that sort of take-over ability (presumably more as a charm or compulsion)? I know the druid can at least do it to their animal companion.

... This would be a fantastic idea for an archetype.

A druid that utilizes fungi in order to charm or control others at level 1 would be pretty awesome.

Allow them to, 1/day, control the actions of another kind of like cordyceps do. They can be used to attack an enemy, unlock a door... jump off a bridge to certain death....

I think it would be a pretty cool and unique ability... For an archetype to be revolved around that concept would be pretty awesome.


Verzen wrote:
QuidEst wrote:
Speaking of cordyceps, do any of the fungal archetypes have that sort of take-over ability (presumably more as a charm or compulsion)? I know the druid can at least do it to their animal companion.

... This would be a fantastic idea for an archetype.

A druid that utilizes fungi in order to charm or control others at level 1 would be pretty awesome.

Allow them to, 1/day, control the actions of another kind of like cordyceps do. They can be used to attack an enemy, unlock a door... jump off a bridge to certain death....

I think it would be a pretty cool and unique ability... For an archetype to be revolved around that concept would be pretty awesome.

Amusingly, I pondered a druid villain that already did something like that...using command/control plants on mindslaver mold or similar creatures to control humanoids.

Lantern Lodge RPG Superstar 2014 Top 4

2 people marked this as a favorite.

I wrote bottled sunlight and was woefully unaware of its prior existence. They even seem to do similar things, comparing my turnover document to the version in the Undead Slayer's Handbook.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
Robert Brookes wrote:
I wrote bottled sunlight and was woefully unaware of its prior existence. They even seem to do similar things, comparing my turnover document to the version in the Undead Slayer's Handbook.

That's bound to happen every once in awhile. No worries!


I guess I'll have to get GM permission for my radioactive knight.

What are the Beastskin Berserker and Vermin Tamer like?


Pathfinder Starfinder Society Subscriber
Robert Brookes wrote:
I wrote bottled sunlight and was woefully unaware of its prior existence. They even seem to do similar things, comparing my turnover document to the version in the Undead Slayer's Handbook.

Somebody above you should have caught that, assuming that you were not given a checklist that had an item saying, "Confirm that anything you create from scratch does not already exist."

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
jedi8187 wrote:

I guess I'll have to get GM permission for my radioactive knight.

What are the Beastskin Berserker and Vermin Tamer like?

Beastskin is a shapeshifting barbarian. They get beast shape.

Vermin tamer get unique mounts.


1 person marked this as a favorite.
Verzen wrote:
jedi8187 wrote:

I guess I'll have to get GM permission for my radioactive knight.

What are the Beastskin Berserker and Vermin Tamer like?

Beastskin is a shapeshifting barbarian. They get beast shape.

Vermin tamer get unique mounts.

"Calling all Spider Riders!"

I had to...I did.

Contributor

6 people marked this as a favorite.

You people make it all worth it.


Verzen wrote:
jedi8187 wrote:

I guess I'll have to get GM permission for my radioactive knight.

What are the Beastskin Berserker and Vermin Tamer like?

Beastskin is a shapeshifting barbarian. They get beast shape.

Vermin tamer get unique mounts.

Another shapeshifting barbarian? Cool, and vermin riding cavalier's, possibly interesting. This book is rising on my list of might buys


1 person marked this as a favorite.
Verzen wrote:
Rimshot Feat wrote:
Verzen wrote:

Hmm... Okay soooo I'm a biologist and I am just now reading the pilgrim druid archetype.

They must select plants for their domain.

Fungus are not closely related to plants.

They are more related to animals than to plants.

You sound like a fun guy at parties.

When I get drunk, I talk about science nonstop. ;)

So no. Not really very fun at all lol

depends on the company - sounds fun to me - as long as it's proper science like physics


Verzen....that's the same as me saying I'm a Druid....and then complaining how the Druid/Bard class work......guess what....not relevant ;)

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

No. I'm a stamp collector. =( Biologist lol but more so genetics / molecular bio.


2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber
Verzen wrote:
QuidEst wrote:
Verzen wrote:

Hmm... Okay soooo I'm a biologist and I am just now reading the pilgrim druid archetype.

They must select plants for their domain.

Fungus are not closely related to plants.

They are more related to animals than to plants.

It's Pathfinder. Stars are portals to the positive energy plane and just working near dragons can alter your kids' genetics.
Point made. ;)

Also worth pointing out (even though this is pretty much resolved), is that the Plant type is about the closest to a monophyletic group as you are going to find in a Bestiary. Yes, it is polyphyletic to group plants and fungi together, but the grouping is both consistent and thorough, which limits the paraphyletic exceptions. Compare with humanoids, which include lizardfolk and humans, or the animal type, which is paraphyletic up the yin yang. Only Dragons run close to being monophyletic, and even that's a stretch close. Rather, each type is grouped by broad mechanical similarities. While you could make a separate type for fungi, I'm not convinced that there'd be enough differences that mattered at the mechanical level of an RPG to warrant it.


1 person marked this as a favorite.
Alchemaic wrote:
Fourshadow wrote:
In one of the equipment sections, we have "Bottled Sunlight"...am I the only one who remembers something like this in Undead Slayer's Handbook? It does something different, but appears to share the same name.
What does the new one do? That might get really confusing to keep track of, since I always keep a bunch of Bottled Sunlight on hand. Turns out having natural sunlight in literally your back pocket is handy when your DM throws a curveball vampire.

Yeah, as has been said, they are similar, but different enough.

The newer, cheaper version is a bit better, IMHO. I won't go into too much details until the book is out truly.

Verzen wrote:
jedi8187 wrote:

...

What are the Beastskin Berserker and Vermin Tamer like?

Beastskin is a shapeshifting barbarian. They get beast shape.

Vermin tamer get unique mounts.

Beastkin. No second s.

Cool thing? It can shapeshift into a dinosaur!


I'm curious what mounts the Vermin Tamer gets... As far as I can tell all of the current vermin animal companions are medium size at most so would only serve as mounts for small size creatures. There is still Undersized Mount of course but I feel like the archetype should work without it.

Sczarni

2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

...you can ride a slug. Enough said.

Silver Crusade

Franz Lunzer wrote:
Alchemaic wrote:
Fourshadow wrote:
In one of the equipment sections, we have "Bottled Sunlight"...am I the only one who remembers something like this in Undead Slayer's Handbook? It does something different, but appears to share the same name.
What does the new one do? That might get really confusing to keep track of, since I always keep a bunch of Bottled Sunlight on hand. Turns out having natural sunlight in literally your back pocket is handy when your DM throws a curveball vampire.

Yeah, as has been said, they are similar, but different enough.

The newer, cheaper version is a bit better, IMHO. I won't go into too much details until the book is out truly.

Verzen wrote:
jedi8187 wrote:

...

What are the Beastskin Berserker and Vermin Tamer like?

Beastskin is a shapeshifting barbarian. They get beast shape.

Vermin tamer get unique mounts.

Beastkin. No second s.

Cool thing? It can shapeshift into a dinosaur!

Awww, Beastskin Berserker sounds totally badass.


Here's a question for the PDF-havers: have any of the options in this supplement inspired a character for you? If so, please describe them briefly.

Lantern Lodge RPG Superstar 2014 Top 4

1 person marked this as a favorite.
David knott 242 wrote:
Robert Brookes wrote:
I wrote bottled sunlight and was woefully unaware of its prior existence. They even seem to do similar things, comparing my turnover document to the version in the Undead Slayer's Handbook.

Somebody above you should have caught that, assuming that you were not given a checklist that had an item saying, "Confirm that anything you create from scratch does not already exist."

That's just good policy for a freelancer. Double-checking your work to make sure it doesn't already exist. USH might not have been available online when I did searches, but given when it came out I'm less-inclined to believe that.

Contributor

1 person marked this as a favorite.
Arachnofiend wrote:
I'm curious what mounts the Vermin Tamer gets... As far as I can tell all of the current vermin animal companions are medium size at most so would only serve as mounts for small size creatures. There is still Undersized Mount of course but I feel like the archetype should work without it.

In fact, the archetype gives you Undersized Mount,free of charge.


Robert Brookes wrote:
David knott 242 wrote:
Robert Brookes wrote:
I wrote bottled sunlight and was woefully unaware of its prior existence. They even seem to do similar things, comparing my turnover document to the version in the Undead Slayer's Handbook.

Somebody above you should have caught that, assuming that you were not given a checklist that had an item saying, "Confirm that anything you create from scratch does not already exist."

That's just good policy for a freelancer. Double-checking your work to make sure it doesn't already exist. USH might not have been available online when I did searches, but given when it came out I'm less-inclined to believe that.

I'm pretty sure we're in double digits on items, feats, archetypes, class abilities, etc. where Paizo has used the same name twice. Usually the duplicate names are used in different categories, like the evangelist PrC and the evangelist archetype for Clerics, but there are two Pact Wizard archetypes.


1 person marked this as a favorite.

Thoughts! Stuff that caught my attention in particular.

Spoiler:
Very happy fungal pilgrim druid regains missing parts of the fungal creature template while leveling up.

Blightburner kineticist is a bad trade on every item. Art is really cool, though!

Love the mechanics on the psychic marauder. Really nice boost to charisma disciplines, especially ones with thematic fits. Also pleasant that the alignment restriction has relatively minor consequences for breaking it.

Beastkin berserker is a really good trade. Gets multiple forms, which is nice. Not something I'm inclined to play, but cool to have around.

Cool spells. Easily my favorite is being able to booby-trap your mind.

Demon-sworn witch is cool for players who want a character that dabbles in diabolism without being half a step away from an evil alignment.

Blightseeker alchemist is very nice. Took me a bit to realize that it could combine its blights with regular bomb modifications, but that makes it a very nice option to have around. Now you can combine effects and force multiple saves!

Much higher count than normal on useful mundane items in this.

No feats I'd take or recommend.

Couple of traits that do something interesting (rather than numeric bonuses, which are handy but well-covered).


Franz Lunzer wrote:


Verzen wrote:
jedi8187 wrote:

...

What are the Beastskin Berserker and Vermin Tamer like?

Beastskin is a shapeshifting barbarian. They get beast shape.

Vermin tamer get unique mounts.

Beastkin. No second s.

Cool thing? It can shapeshift into a dinosaur!

Well now I'm super excited.

Paizo Employee Developer

3 people marked this as a favorite.
Robert Brookes wrote:
David knott 242 wrote:
Robert Brookes wrote:
I wrote bottled sunlight and was woefully unaware of its prior existence. They even seem to do similar things, comparing my turnover document to the version in the Undead Slayer's Handbook.

Somebody above you should have caught that, assuming that you were not given a checklist that had an item saying, "Confirm that anything you create from scratch does not already exist."

That's just good policy for a freelancer. Double-checking your work to make sure it doesn't already exist. USH might not have been available online when I did searches, but given when it came out I'm less-inclined to believe that.

Yep. As one of the dev leads on this one, I should have caught that. Sorry folks.

Lantern Lodge RPG Superstar 2014 Top 4

6 people marked this as a favorite.
Adam Daigle wrote:
Robert Brookes wrote:
David knott 242 wrote:
Robert Brookes wrote:
I wrote bottled sunlight and was woefully unaware of its prior existence. They even seem to do similar things, comparing my turnover document to the version in the Undead Slayer's Handbook.

Somebody above you should have caught that, assuming that you were not given a checklist that had an item saying, "Confirm that anything you create from scratch does not already exist."

That's just good policy for a freelancer. Double-checking your work to make sure it doesn't already exist. USH might not have been available online when I did searches, but given when it came out I'm less-inclined to believe that.
Yep. As one of the dev leads on this one, I should have caught that. Sorry folks.

Somewhere among the editors, there's a dart board with our faces on it.

Dark Archive

1 person marked this as a favorite.

I don´t mind two different "bottled sunlights".
One in the Darklands and one in the upper world.
In real life there are different things with the same name too.

There are worse editing oversights than the same name for two very similiar things. ;-)

Silver Crusade Contributor

I prefer this one to the original - two 100-gp alchemical items shouldn't insta-kill a vampire of any HD/race/level.

I'll consider it a fix. ^_^


1 person marked this as a favorite.
Kalindlara wrote:

I prefer this one to the original - two 100-gp alchemical items shouldn't insta-kill a vampire of any HD/race/level.

I'll consider it a fix. ^_^

Why are you pro vampire? ;)

Silver Crusade Contributor

6 people marked this as a favorite.
John Kretzer wrote:
Kalindlara wrote:

I prefer this one to the original - two 100-gp alchemical items shouldn't insta-kill a vampire of any HD/race/level.

I'll consider it a fix. ^_^

Why are you pro vampire? ;)

>_>

<_<

I'll have to plead the Fifth on that one.


3 people marked this as a favorite.
Cthulhudrew wrote:
Feros wrote:
I'm impressed that the fight seems to have lasted for two whole books!

At this point, I feel like that drow needs to get a proper name and iconic-style writeup of her own.

EDIT: And I see that ErisAcolyte-Chaos jester agrees.

Oooo, that would be an interesting contest idea! (No pressure though, Paizo powers-that-be, especially as busy as you are.)

Liberty's Edge

I wonder if they are family ;-)


So I'm curious if people with the PDF can explain how the barbarian archetype is different from our current shifting barb, the Mooncursed?


Chess Pwn wrote:
So I'm curious if people with the PDF can explain how the barbarian archetype is different from our current shifting barb, the Mooncursed?

I don't have the PDF but it's been mentioned that you can shift into different forms, unlike the Mooncursed where you pick one and are stuck with it.

Which is really nice, because the versatility of using non-combat forms for non-combat purposes is one of the reasons wildshape is as good of an ability as it is. Being a wolf barbarian that transforms into a big wolf is pretty cool but being able to choose to turn into a hawk when you need to is cooler still.

Dark Archive

Arachnofiend wrote:
Chess Pwn wrote:
So I'm curious if people with the PDF can explain how the barbarian archetype is different from our current shifting barb, the Mooncursed?

I don't have the PDF but it's been mentioned that you can shift into different forms, unlike the Mooncursed where you pick one and are stuck with it.

Which is really nice, because the versatility of using non-combat forms for non-combat purposes is one of the reasons wildshape is as good of an ability as it is. Being a wolf barbarian that transforms into a big wolf is pretty cool but being able to choose to turn into a hawk when you need to is cooler still.

Nope, you pick an animal at level one and you're stuck with it. It has a little more variety than Mooncursed, but just like Mooncursed, you only get to be the one thing.

Considering you lose 3 rage powers and fast movement for gaining it, I don't see why this is in any way better than Mooncursed.

To answer your question Chess: Mooncurse effects Rage and improved uncanny dodge and eventually allows you to wield weapons... While Beastkin costs you 3 rage powers and fast movement, and can't use weapons.

Silver Crusade

Incorrect, you pick a specific animal at first level and gain additional ones at 5th and every 5 levels afterward, so you do get different forms you can transform into as you level.


2 people marked this as a favorite.

Beastkin- better if you want to turn into animals and at mid levels. You get earlier access to everything but Beast Shape I, no list restriction, multiple animal options, and you trade out rage powers (which you can replace) instead of rage bonuses (which you can't).

Mooncursed- better if you want a particular normally-medium animal, or if you're interested in using weapon attacks. You get to transform from first level, you get a hybrid form so you can use weapons, and you eventually get to transform into larger versions of the animal.

1 to 50 of 291 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Player Companion: Heroes of the Darklands (PFRPG) All Messageboards

Want to post a reply? Sign in.