Pathfinder Player Companion: Heroes of the Darklands (PFRPG)

3.80/5 (based on 4 ratings)
Pathfinder Player Companion: Heroes of the Darklands (PFRPG)
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Plumbing the Depths

From the impossible depths of the earth crawl horrible foes, but bold heroes rise to face them. Join these champions' ranks with Pathfinder Player Companion: Heroes of the Darklands. This chronicle of Golarion's underground realms prepares characters for their descent into the endless night, exploring the distinct regions of the Darklands and offering an array of new character options, including archetypes, feats, magic items, spells, and more. The Darklands may be deadly, but they're not a death sentence for those who are prepared. Make Heroes of the Darklands your guide to surviving the depths.

Inside this book you'll find:

  • New class archetypes, including the stonesinger bard; the spore-laden fungal pilgrim druid; and the blightburner kineticist, who can harness the power of radiation.
  • A host of new alchemical items both beneficial and destructive, as well as magic items that can help explorers survive the dangers of the Darklands.
  • Dozens of new spells, traits, and items suited to exploring the Darklands or created by those who dwell there.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-936-3

Note: This product is part of the Pathfinder Player Companion Subscription.

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3.80/5 (based on 4 ratings)

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Enough good stuff to be worth it.

5/5

It's always better to focus on the best parts of a book rather than what doesn't work well. The best parts are what will get used, after all! This book has enough fun stuff for a five-star rating in my book, although four stars would also be fair.

Fungal Pilgrim what pushed this from four to five stars for me, and I'll admit to some personal bias. First time I've seen a Wild Shape trade that I'd solidly consider. You could get a template on your summons, but modifying your animal companion is the really cool option. Lassie gets to host a brain fungus. At first, it trades movement and dexterity for strength, constitution, a ton of immunities, darkvision, and more natural armor. At tenth level, it now provides you with an unlimited supply of free scaling-DC poison (weak effect, but easy to hide in food and the like), and at fourteenth, it gets a fun poison AoE. As a capstone, it can make make temporary fungal zombie slaves out of weak enemies. Getting the immunities of plant type for yourself is gravy. I know that one review has limited influence, but I'd love to see more creepy fungal stuff!

Blightseeker Alchemist is a great archetype that gets debuffing bombs that stack with bomb modifying discoveries. This is nice design-wise, because it allows for much more flexible and enjoyable battlefield control and debuff builds. It's also a very stackable archetype, so you can mix and match!

Demon-Sworn Witch archetype is an evil-powers-for-(optionally)-good-or-neutral-ends deal, which we really haven't seen much of. Your soul may be toast after you die, but it's not going to screw with your alignment in the meantime to be using shady powers you don't understand. Throwing on some nontlethal damage to ALL hexes is a cool design touch to push towards the darker hexes, but it's low enough that you can still buff or heal allies if you need. Evil-but-subservient familiar that can be (expensively) raised with its internal spellbook intact is also a really nice perk. While it's not one I have a personal interest in, archetypes where you can immediately think of at least two players who'd love them are well worth mentioning.

Beastkin Berserker is a nice complement to Mooncursed Barbarian. It gives you a range of forms rather than focusing on just one, and focuses on the animal form rather than providing a hybrid form. While they each have pros and cons, between the two, players now have better choices.

Psychic Marauder is the last of my stand-out archetypes, and probably ranked second for me. Catches charisma-based up with wisdom-based when it comes to saves, and generates an aura of confusion that isn't always on (if anybody like Psychedelia, but didn't want to be responsible for a bunch of peasant deaths everywhere they go). While there's a non-lawful requirement, the penalties for becoming lawful aren't overly steep, and you can continue using taking levels in the archetype.

Speaking of psychics, Animus Mine is an amazingly fun spell. Booby-trap your own mind. Somebody tries to mess with it, and the mine goes off in their face. (Well, slightly behind their face.) The upgraded version can even protect you from whatever they were trying to do.

There are some good mundane items (like blasting jelly), a fun magical item to bend oozes to your will, and some traits that DO something rather than give numeric skill or caster level bonuses. Additionally, I've skipped over some archetypes for classes I'm not big on, so there may be more options that are worth five stars in your view!

(Grumpy rant time. The book has enough good stuff for five stars, and stuff that didn't live up to my personal expectations formed from half a sentence in the product description shouldn't take away from that.)

Since reviews are looked at for future work, I want to mention the Blightburner archetype for kineticist. I love the class, love the idea of element-specific archetypes, and I want to see more of both! I'm only including this bit because I'd love more kineticist material. But the archetypes should pay more attention to what's fun in the class and what it needs to keep to make it good.

Earth's kinetic defense is really cool for shrugging off damage, and pretty much the only reason I consider it over the more utility-focused elements like aether, water, and air. The archetype trades that away for a completely burn-dependent trivial retaliation damage setup. At minimum to seem about fair, that damage would need to be as high as the DR I just lost.

Kineticist also needs accuracy boosters for physical attacks and damage boosters for elemental attacks. The size bonuses to stats help with this, and also (equally importantly) offset some of the burn taken by boosting constitution. The class is pretty tightly balanced, and has few ways to use items to improve itself. The archetype trades those size bonuses out to provide scaling that its kinetic defense probably should have included by default.

Finally, make useful, fun trades. If I'm a radiation kineticist, I want to be able to shoot people with radiation! Apart from the aura mentioned above, the archetype allows me to… touch somebody for one nonlethal damage per minute as long as I keep touching them? Everything else requires radioactive materials to be present, which is at MOST 5% of the time in the <1% of campaigns that have it at all. And the net effect is that I can save burn by hanging out in radioactive areas, and spend burn so that I can hang out in radioactive areas. Super-specific abilities should also include general applications.


Mostly good stuff. Some worthless options.

4/5


Psychics get some love!

5/5

Lots of stuff in this Companion, both mechanical (which is normal) and story (which is a bit more unusual). Of particular interest are the new psychic tricks, notably the Animus Mine (trouble with mind-readers and enchanters? No more) and the Psychic Marauder archetype, first psychic archetype since the class was released.

Of course, plenty of other things, including the Demonsworn Witch (have a demonic pact without being evil) and the Beastkin Barbarian (turn into a Triceratops!). Good stuff all around.


1/5

As someone who does not subscribe to the PC line, as I do not play in person and thus have no use for physical softcover books in my cramped living space, I find this to be another disappointment in a long string of them.

The product page discussion hyped this book, and I bought it under those pretenses. I thought that the Vermin Rider would be useable, oe that the Darklantern wouldn't be absolute garbage which can leave you a drooling vegetable with Self-Inflicted Wis damage as a class feature.

I don't know why I thought that. Vigilante is such a horribly supported class - pretty much all of its archetyped are absolutely awful and its class featured are horribly situational. The Darklantern only compounds that.

The Vermin Rider is just plain awful unless you are a small creature and have the luxury of weighing ~22lbs. None, and I mean none of the allowed Vermin are strong enough to be used as a medium creature mount unless you are basically basically just boned but somehow have strength in the late teens to early 20s. Not even after their 4th level adjustment are they rideable.

It does nothing to adress this, or the fact that Vermin companions are absolutely awful since they have garbage stats on top of the fact that they get no skills, and no feats. You're basically forced to play Human (for Eye for Talent in order to make them useable). Don't pick this arçhetype. Play a Hunter instead where you basically have the same BAB when flanking and 6th level spellcasting.

I am not even going to go into how awful the Kineticist is (you are forced to take the WORST Elemental Defense, for starters) as it is basically a known fact that the Kineticist's first party support is plain awful. This does nothing to impress.

The Beastkin Berserker sounds good on paper, but don't be fooled. If you actually look at the Beastiary your options are basically Dinosaurs. You have only as much time in beast form as rage rounds, and the non-dinosaur options suggested by the fluff are awful. You're basically forced to pick the "best" form 2-3 levels before you can actually use it. What? You care about flavor, or you wanted a full BAB class to have meaningful utility? Too bad, because the archetype "doesn't trade much" for what it gets.

Save your money. Don't buy this disappointing Player's Companion, and maybe next year we will get some content that is better designed.


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Urath DM wrote:
Verzen wrote:


Welp.

I tried dripping my post in as much sarcasm as possible.

But I still failed to come across as sarcastic enough... lol

I wasn't being serious.

As a bystander, I will point out that tone doesn't carry well over text. Sarcasm is a "tone" thing, so you really do need to actually state "this is humor" sometimes for it to come across that way.

Smileys help.. but even they don't always get the point across.

I can agree with that...to a point.

But at the same time, his post was so obviously sarcasm...you would have to not actually be paying attention to miss it....it was rather like a runaway train.... :P

Silver Crusade

6 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

A double digit percentage of this forum is either somewhere on the autistic scale and/or so heavily emotionally invested into the topic at hand that they don't process sarcasm and irony at all.

Sczarni

2 people marked this as a favorite.
Pathfinder Rulebook Subscriber

I'm on the autistic scale (Aspergers).

My father is an extremely sarcastic person, so I grew up needing to learn how to understand sarcasm.

As a survival mechanism lol

Sometimes I miss it though, myself.


3 people marked this as a favorite.
Gorbacz wrote:
A double digit percentage of this forum is either somewhere on the autistic scale and/or so heavily emotionally invested into the topic at hand that they don't process sarcasm and irony at all.

As someone else with aspurger's, who is also extremely sarcastic, I can tell you it is quite possible for someone on the autism spectrum to comprehend sarcasm. It is a spectrum, which does not lend itself easily to generalizations and stereotyping.


Archmage Variel wrote:
Gorbacz wrote:
A double digit percentage of this forum is either somewhere on the autistic scale and/or so heavily emotionally invested into the topic at hand that they don't process sarcasm and irony at all.
As someone else with aspurger's, who is also extremely sarcastic, I can tell you it is quite possible for someone on the autism spectrum to comprehend sarcasm. It is a spectrum, which does not lend itself easily to generalizations and stereotyping.

Ditto.....

I am now wondering if being a gamer needs to be added to the aspurgers stereotype :P

Silver Crusade

7 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Archmage Variel wrote:
Gorbacz wrote:
A double digit percentage of this forum is either somewhere on the autistic scale and/or so heavily emotionally invested into the topic at hand that they don't process sarcasm and irony at all.
As someone else with aspurger's, who is also extremely sarcastic, I can tell you it is quite possible for someone on the autism spectrum to comprehend sarcasm. It is a spectrum, which does not lend itself easily to generalizations and stereotyping.

What, you didn't detect sarcasm in my post? :)

And I did not state that everybody who is asp/aut can't detect sarcasm - it's just that many of them can't. I'm sometimes getting e-mails from people here who ask me to VISIBLY MARK every my post whether they are serious or not, because it's hard to tell if they are.

I'm not saying it's bad or wrong or that such people are inferior, I'm more saying that chances are that a brilliant tounge-in-cheek post that runs on double innuendos and allusions to allusions has a much higher chance to be misinterpreted here than it would at a lecture in law school or during a meeting of local poet's society.

Which I have, by the way, learned the hard way over the years of people losing their peanuts because they took my posts way too seriously.


2 people marked this as a favorite.
nighttree wrote:
Archmage Variel wrote:
Gorbacz wrote:
A double digit percentage of this forum is either somewhere on the autistic scale and/or so heavily emotionally invested into the topic at hand that they don't process sarcasm and irony at all.
As someone else with aspurger's, who is also extremely sarcastic, I can tell you it is quite possible for someone on the autism spectrum to comprehend sarcasm. It is a spectrum, which does not lend itself easily to generalizations and stereotyping.

Ditto.....

I am now wondering if being a gamer needs to be added to the aspurgers stereotype :P

I'm pretty sure it's explained by the entirety of part B of the DSM-5 in "Restricted, repetitive patterns of behavior, interests, or activities..." My girlfriend is a psychology major. I'm starting to realize why we're so good together. Lol.

Sczarni

1 person marked this as a favorite.
Pathfinder Rulebook Subscriber

As much fun as this is. The topic IS Heroes of the Darklands. Could we move a bit toward the direction of the awesome product Paizo has published? =) Thanks!

Sczarni

Pathfinder Rulebook Subscriber

I hope Paizo realizes how to balance archetypes for the kineticist and to make them desirable by now.

The two main abilities people want seem to be elemental overflow and elemental defense.

Which is why Kinetic Knight was favorably received imo.

I hope the blightburner contains both of them and doesn't do something similar to the dark elementalist where they have to go out of their way to gain the same bonus.

(IMO - The Dark Elementalist should have given more of a bonus since they have to go out of their way to gain their bonuses rather than achieve the same thing with much more work involved.)

So hope the blightburner is an archetype that we will want to use!


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Since they mentioned that they want it to be similar to the blood Kineticist, so expect it to replace the same things.

Sczarni

Pathfinder Rulebook Subscriber

I think they mentioned that less so based on "replacing the same things" and more so that it's an archetype for a very SPECIFIC element and it REPLACES that element. Like blood replaces water, for example.

Chances are, it's going to be an energy attack and I could see it as an energy form for Earth.

Sczarni

Pathfinder Rulebook Subscriber

One thing I'm curious about... What will the damage type be? Will it be fire? Or will it be a unique type?


1 person marked this as a favorite.

Actually, I think it was supposed to be sardonic or facetious.

Gorbacz wrote:
A double digit percentage of this forum is either somewhere on the autistic scale and/or so heavily emotionally invested into the topic at hand that they don't process sarcasm and irony at all.


Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Hard to say, traditionally radiation in Pathfinder has primarily been a disease or poison effect (in the Technology Guide it's a poison, but the effects of blightburn itself are a disease). Interestingly, touching blightburn crystals causes you to be burned due to fire damage. The gloomwasp from Down the Blighted Path on the other hand uses a special untyped damage with its radioactive attacks and did extra damage to certain kinds of creatures, but it seems unlikely they would want untyped energies. I would speculate that it might...

...send forth shards of irradiated crystal, doing part physical damage and part fire damage...

...as above, but the added fire damage would be an infusion added to it, allowing them to gain radioactive infusions or possibly even fire-related infusions...

...deal strictly fire damage, but have various radioactive infusions to go with it...

...deal untyped damage, but it has a Fortitude save to either partially or completely avoid damage, while also being a disease or poison effect...

...as above, but damage is simply reduced rather than allowing a Fortitude save to reduce or evade its effects, but possibly dealing extra damage to some kinds of creatures...

...or something else I've not thought of at all!

I do hope that, considering blightburn interferes with teleportation, that the bilghtburner kineticist has ways to shut down teleportation, but we will just have to see. Fortunately, not that much longer to wait...

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Cthulhusquatch wrote:

Actually, I think it was supposed to be sardonic or facetious.

Gorbacz wrote:
A double digit percentage of this forum is either somewhere on the autistic scale and/or so heavily emotionally invested into the topic at hand that they don't process sarcasm and irony at all.

Not intended at all. Tone, internet, conveying, the, over, is.


2 people marked this as a favorite.
Archmage Variel wrote:
nighttree wrote:
Archmage Variel wrote:
Gorbacz wrote:
A double digit percentage of this forum is either somewhere on the autistic scale and/or so heavily emotionally invested into the topic at hand that they don't process sarcasm and irony at all.
As someone else with aspurger's, who is also extremely sarcastic, I can tell you it is quite possible for someone on the autism spectrum to comprehend sarcasm. It is a spectrum, which does not lend itself easily to generalizations and stereotyping.

Ditto.....

I am now wondering if being a gamer needs to be added to the aspurgers stereotype :P

I'm pretty sure it's explained by the entirety of part B of the DSM-5 in "Restricted, repetitive patterns of behavior, interests, or activities..." My girlfriend is a psychology major. I'm starting to realize why we're so good together. Lol.

Doesn't need to be added... cus it already is :). I have it and I can tell you exactly why it would attract the autistic. you have a highly predictable fantasy world filled with numbers and the ability to do both hand/eye coordination stuff as well as (more importantly) diplomacy stuff.

People with Aspergers like predictability as well as complicated things that require you to immerse yourself. We also have, I wouldn't say a hatred, but a palpable...dislike for reality with all it's unpredictability

concerning sarcasm, we process things logically as opposed to instinctively. This means that we take in factual info first. It's converted to sarcasm after based on LEARNING what signals sarcasm. this is more difficult in text form obviously, but not too much more difficult as it is hard face to face as it is.

it would be interesting to see an autistic trait (-2 diplomacy and sense motive, +2 to two knowledge skills) or better yet.....

a race!
(-2 CHA, +2 Int, +2 CON)

gullible: -2 sense motive

lovable bumbler: -2 diplomacy vs creatures unknown. +2 vs creatures known over a period of time

obsession: always trained in one skill of choice

eye avoidance: +2 vs gaze attacks and effects

Unshakable logic: +2 vs illusions, charms and compulsions

Unbreakable rules: +2 AC, CMD and saves vs Chaotic creatures, spells, and effects

Pain null: +2 vs pain effects

delicate harmony: -2 vs sonic and audio effects


5 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Gorbacz wrote:
Which I have, by the way, learned the hard way over the years of people losing their peanuts because they took my posts way too seriously.

Wait. There are people here who take you seriously? :o

Silver Crusade

7 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Steve Geddes wrote:
Gorbacz wrote:
Which I have, by the way, learned the hard way over the years of people losing their peanuts because they took my posts way too seriously.
Wait. There are people here who take you seriously? :o

/flag

/report
/pout

Sczarni

Pathfinder Rulebook Subscriber

Anyone receive the book yet? =)


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Verzen wrote:
Anyone receive the book yet? =)

Paizo opens in a little over 15 minutes. Some time after that, the shipping will begin. Then whoever gets their PDF has to find time to look through it.

It could be several hours before even Skeld gets his PDF.

Sczarni

Pathfinder Rulebook Subscriber

Blasphemy!

If we sacrifice our first borns, will the Gods at Paizo provide all of us with access asap?

Paizo Employee Customer Service Manager

14 people marked this as a favorite.

Folks, product discussion threads are one of those times in gaming where railroading is good and we definitely like the train to stay on the tracks. If you'd like to take a detour and discuss how tone and sarcasm work (or not) with text based communication, please take the discussion to the appropriate section of the forums. Side note, if you plan on having a discussion of Autism and the gaming community, consider your posts very carefully to ensure they remain respectful and thoughtful. We have community members from many different backgrounds and experiences and we want to make sure our boards are welcoming to everyone.

Further posts derailing this thread will be removed.

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Robert Brookes wrote:
doc the grey wrote:
For those who might have worked on this book or the devs a quick question: Is the Blightburner kineticist going to be an archetype or a new elemental option like aether or fire?
I wrote the blightburn kineticist (and coincidentally the totally unrelated blights in B6) and it was designed as an archetype in the same spirit of the blood kineticist. I'm extremely excited to see any changes to it and I think folks will enjoy it!

Excited and a little sad. Totally wanted to see a radiation themed element option and see how all that might play out in the kineticist design philosophy and without having to arch up to get it. That said, I'm intrigued to see how it all shakes out as an archetype with the rest of the class.


1 person marked this as a favorite.
Pathfinder Card Game Subscriber

I love that cover art! You guys really need to offer Poster sized uh posters of some of your cover art! Would love to have this one hanging in my Game Room!

And yeah, need to get this one ordered! Love anything Drow related!

Dark Archive

The same is true for me, we need more Drow of Golarion love (Player Handbook, Zirnakaynin Campaign Setting - i don't care). ;-)

As almost all of the Drow on Golarion serve Demon Lords, the new "Book of the Damned" hardcover (with it's obediences and spells and whatnot) will come in handy.

By now, some lucky subscribers should have this.
Could you share a content overview?
Thank you!

Sczarni

Pathfinder Rulebook Subscriber

Anything? Bueller?


1 person marked this as a favorite.

I've got my PDF and I'm staying out of the B6 thread, so you have my full (not too spoilery) attention.

-Skeld


Pathfinder Rulebook Subscriber
Skeld, PDF Prophet wrote:

I've got my PDF and I'm staying out of the B6 thread, so you have my full (not too spoilery) attention.

-Skeld

Ooh, shiny! I'm mostly curious about the Blightburn Kineticist archetype. Dunno what to ask, so just whatever you feel would be interesting/appropriate to share.

Thanks, much appreciated!


QuidEst wrote:
Skeld, PDF Prophet wrote:

I've got my PDF and I'm staying out of the B6 thread, so you have my full (not too spoilery) attention.

-Skeld

Ooh, shiny! I'm mostly curious about the Blightburn Kineticist archetype. Dunno what to ask, so just whatever you feel would be interesting/appropriate to share.

Thanks, much appreciated!

What element is it associated with, and how does it change the damage type if at all ?

Thanks


1 person marked this as a favorite.
QuidEst wrote:
Ooh, shiny! I'm mostly curious about the Blightburn Kineticist archetype. Dunno what to ask, so just whatever you feel would be interesting/appropriate to share.

Spoiler:

They have to be earth-focused. They gain some abilities to manipulate and absorb radiation and the eventually gain an aura.

-Skeld


1 person marked this as a favorite.
nighttree wrote:
What element is it associated with, and how does it change the damage type if at all ?

Spoiler:

Earth and the aura damage is fire damage.

-Skeld


Pathfinder Rulebook Subscriber

Thanks! Looking forward to getting my PDF so I can check out the whole thing.

Dark Archive

Pathfinder Adventure Path Subscriber

Fungal druid sounds interesting.


Skeld,

Any chance of a listing of archetypes? Maybe spells?

Any drow traits?


Very nice. Another 'goody' for one of my fave elements.

Have not received my PDF yet...any alchemical items that pique your interest? How's the stonesinger?


DeciusNero wrote:
Fungal druid sounds interesting.

It is!

-Skeld


Are there any goodies for Caligni ???


2 people marked this as a favorite.
Thomas Seitz wrote:

Skeld,

Any chance of a listing of archetypes? Maybe spells?

Any drow traits?

Spoiler:

Archetypes:
Beastkin Berserker (Barbarian)
Blightburner (Kineticist)
Blightseeker (Alchemist)
Crystal Tender (Shaman)
Darklands Sailor (Ranger)
Darklantern (Vigilante)
Demon-Sworn (Witch)
Fungal Pilgrim (Druid)
Psychic Marauder (Psychic)
Stonesinger (Bard)
Turncoat (Slayer)
Vermin Tamer (Cavalier)

Spells:
grasp (Bard 0, Cleric 0, Druid 0, Magus 0, Psychic 0, Sor/Wiz 0, Witch 0)
Mage's crawl space (Bard 2, Shaman 2, Sor/Wiz 2, Witch 2)
Rock whip (Cleric 2, Druid 2, Magus 2, Ranger 1, Shaman 2, Sor/Wiz 2, Witch 2)
Shadowfade (Bard 1, Inquisitor 1, Magus 1, Mesmerist 1, Sor/Wiz 1, summoner 1)
Skyshroud (Bard 3, Cleric 3, Skald 3, Sor/Wiz 3)
Concealed breath (Alchemist 4, Cleric 4, Druid 4, Shaman 4, Sor/Wiz 4, Summoner 4)
Morning sun (Cleric 7, Druid 7, Inquisitor 6, Shaman 7)
Pale flame (Druid 2, Shaman 2)
Radiation ward (Alchemist 2, Cleric 2, Druid 2, Ranger 1, Shaman 2, Sor/Wiz 2)
Animus mine (Mesmerist 2, Psychic 3)
Animus mine, greater (Mesmerist 4, Psychic 5)
Entomb (Druid 8, Shaman 8, Sor/Wiz 8)
Intensify psyche (Bard 1, Cleric 2, Medium 2, Mesmerist 1, Psychic 2, Sor/Wiz 2, Spiritualist 2, Witch 2)
Surface excursion (Magus 5, Occultist 4, Psychic 5, Shaman 5, Sor/Wiz 5, Spiritualist 4, Summoner 4, Witch 5)

Drow traits:
I didn't see any specifically for Drow.

-Skeld


nighttree wrote:
Are there any goodies for Caligni ???

I didn't find anything when I did a search for Caligni.

-Skeld


1 person marked this as a favorite.

Whoa. Eager to read this! Some of those spell names are very interesting indeed...crawl space? Shadowfade? Skyshroud? Morning sun? Really cool. Would like to have my PDF now.

Thanks Skeld.


Fourshadow wrote:

Very nice. Another 'goody' for one of my fave elements.

Have not received my PDF yet...any alchemical items that pique your interest? How's the stonesinger?

Spoiler:

There are some really interesting alchemical items, including cyanide.

Stonesinger has some cool abilities. Definitely earthy-focused.

-Skeld


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

what is the darklantern like?


2 people marked this as a favorite.
zergtitan wrote:
what is the darklantern like?

Spoiler:

They have a very specific purpose (infiltrating Drow society as spies). It's cool, but I only see it working in a certain type of game.

-Skeld


1 person marked this as a favorite.

What can you tell me about the Psychic Marauder, the first and only Psychic archetype to be published since the class was introduced?


Plausible Pseudonym wrote:
What can you tell me about the Psychic Marauder, the first and only Psychic archetype to be published since the class was introduced?

Spoiler:

Non-lawful and kinda crazy. They have some interesting flavor, being driven mad by aberrant creatures, etc.

-Skeld


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
Skeld, PDF Prophet wrote:
Plausible Pseudonym wrote:
What can you tell me about the Psychic Marauder, the first and only Psychic archetype to be published since the class was introduced?

** spoiler omitted **

-Skeld

Does the Psychic Marauder still get to pick a discipline? Or is that altered/replaced by the archetype?

Silver Crusade

2 people marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Ooo there's a Barbarian archetype? Cool!

Don't really have any questions but Thankies for doing this Skeld ^w^


1 person marked this as a favorite.
Brew Bird wrote:
Skeld, PDF Prophet wrote:
Plausible Pseudonym wrote:
What can you tell me about the Psychic Marauder, the first and only Psychic archetype to be published since the class was introduced?

** spoiler omitted **

-Skeld

Does the Psychic Marauder still get to pick a discipline? Or is that altered/replaced by the archetype?

Spoiler:

The archetype makes no mention of discipline. Some phrenic amplifications are replaced, along with detect thoughts, telepathic bond, and remade self.

-Skeld

Dark Archive

Pathfinder Adventure Path Subscriber

A few things about the fungal druid?


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DeciusNero wrote:
A few things about the fungal druid?

Sure.

Spoiler:

They have to select the Plant domain. They can summon creatures with the Fungal Creature template. They can transform their Animal Companion with the fungal Creature template. They eventually gain some Plant creature type's qualities.

-Skeld

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