Pathfinder Roleplaying Game: Bestiary 6 (PFRPG)

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Pathfinder Roleplaying Game: Bestiary 6 (PFRPG)
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Bow Down in Fear!

Monsters have long stalked us in the darkness. Within this book, you’ll find a host of these creatures for use in the Pathfinder Roleplaying Game. Face off against archdevils and the Horsemen of the Apocalypse, planar dragons and the legendary wild hunt, proteans and psychopomps, and hundreds more! Some creatures, such as the capricious taniwha, the mysterious green man, or the powerful empyreal lords, might even be willing to provide your heroes aid—if they deserve it!

Pathfinder RPG Bestiary 6 is the sixth must-have volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Bestiary 6 includes:

  • More than 200 different monsters.
  • New player-friendly races, like the crazed monkey goblins, the telepathic albino munavris, the river-dwelling fey naiads, the wolflike rougarou, and the yaddithians of the Elder Mythos.
  • Numerous powerful demigods, from archdevils and Great Old Ones to empyreal lords and qlippoth lords.
  • New animal companions and other allies, such as fierce devil monkeys and loyal clockwork hounds.
  • New templates, including the entothrope and the mongrel giant, to help you get more life out of classic monsters.
  • Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat.
  • Expanded universal monster rules to simplify combat.
  • Challenges for every adventure and every level of play.
  • AND MUCH, MUCH MORE!

ISBN-13: 978-1-60125-931-8

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

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And i thought i didn't need this one!

5/5

I had thought when Bestiary 6 came out I wouldn't need it.

How wrong was I!

This book will definitely take it's place as one of the essential Pathfinder books in my collection, if you're waiting to get this, don't! Get it now!

Well done Paizo!

My one complaint is mine had the same s!&&ty yellow binding glue as the first printing of the Starfinder CRB, but I'm not dropping the rating because it is that good (also I still have binding glue leftover from my Starfinder CRB).


A solid addition

4/5

So Bestiary 5 was a bit disappointing to me, but this one is something that did something with Pathfinder I haven't seen in a while: gave me ideas that I wanted to use. A lot of the monsters presented are honestly interesting. As usual, there are some reprints from other products, but I always favor having consolidated lists of things. I won't use everything, but there is enough here that I'll be using a good chunk.

Also, the weremantis reminded me how much I love Portal, so I have to give it to them there.


Upward Trend

5/5

A wide variety of creatures with overall high quality artwork. I like the inclusion of the numerous high CR creatures.

Bestiary 5 and 6 have been my favorite Bestiary books by far.


Unusable

1/5

So me and two other guys from my gaming group ordered this book from amazon. WOW, all of us have missing and or scrambled pages.

I have over 17 missing pages (most of the archdevils content)and more or less 20 pages out of order. I don't know if they are sending all the "special" books down here, but I can assure you I will never buy a physical book from Paizo anymore.


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Silver Crusade

1 person marked this as a favorite.
Davia D wrote:

Ok, people have covered Yaddithians and Naiads. What of the third new PC race, rougarou?

Also, people have covered animal companions, are there any new Familiar options in the book?

Daigle went over them pretty in depth, they're covered in fur and have the head of wolf, so closer to Gnolls/Kitsune than Skinwalkers/Werewolves though they can turn into a wolf. They don't have a "human" alt mode though.

Liberty's Edge Developer

4 people marked this as a favorite.
Feros wrote:
Crystal Frasier wrote:
Rysky wrote:

*sees art of Lovelorn*

Meh. It's not that bad.

*reads the abilities*

F*+$ YOU AND THE HORSE YOU RODE IN ON.

Awww, you say the sweetest things, Rysky!

IT WAS YOU!!!!!

O.O

I don't like to toot my own horn very much about Bestiary entries, but the lovelorn was the direct result of a challenge from Erik Mona. I'm really happy with the result


Excellent job Crystal! I look forward to you joining the ranks of evil monster idea makers.

Silver Crusade

Crystal Frasier wrote:
Feros wrote:
Crystal Frasier wrote:
Rysky wrote:

*sees art of Lovelorn*

Meh. It's not that bad.

*reads the abilities*

F*+$ YOU AND THE HORSE YOU RODE IN ON.

Awww, you say the sweetest things, Rysky!

IT WAS YOU!!!!!

O.O

I don't like to toot my own horn very much about Bestiary entries, but the lovelorn was the direct result of a challenge from Erik Mona. I'm really happy with the result

Ooo, why was the challenge?

This result is horribly awesome.


AlgaeNymph wrote:
Davia D wrote:
I also love beseeching Empyreal Lords, making deals with Archdevils, and so on.
If empyreal lords are around, why bother with anything else -- especially archdevils -- in the first place?

Because they have their own priorities, and you aren't the only ones beseeching them. Because of zones of influence- if you need something *in Hell*, then an Empyreal Lord will only act if it is cosmic importance, an Archdevil will if it's worthwhile to them.

Or indeed, you may need an Empyreal Lord's protection to even speak with the target you need to.

Also, I didn't necessarily mean these as part of the same scenario ^^


James Jacobs wrote:
Dragon78 wrote:
Is the devil monkey a reprint because I feel like I have seen the art for it somewhere before?

The devil monkey is all new to the game.

There's actually 2 reasons it's in the book:

1) I love putting creatures inspired by real-world cryptids in the game.

2) Until this guy showed up, there were no huge "monkey/ape" creatures in any of the Bestiaries. Sure, making him huge takes him away from the real-world myth (in truth, I suspect the devil monkey of cryptozoology is just a displaced or escaped-from-the-zoo babboon), but since we already have baboons in the game, this was a chance to make a legend fit its oversized boots.

Oh, so this book's monster is that devil monkey! Good to hear. I imagine they're basically 200 lb baboons with an amazing pounce?


Also, may we please get some information on these new Qlippoth previously listed?

Qlippoth, Behimiron
Qlippoth, Cataboligne
Qlippoth, Gongorinan
Qlippoth, Gorgoros
Qlippoth, Hydraggon
Qlippoth, Utukku


Davia D wrote:
AlgaeNymph wrote:
Davia D wrote:
I also love beseeching Empyreal Lords, making deals with Archdevils, and so on.
If empyreal lords are around, why bother with anything else -- especially archdevils -- in the first place?

Because they have their own priorities, and you aren't the only ones beseeching them. Because of zones of influence- if you need something *in Hell*, then an Empyreal Lord will only act if it is cosmic importance, an Archdevil will if it's worthwhile to them.

Or indeed, you may need an Empyreal Lord's protection to even speak with the target you need to.

Also, I didn't necessarily mean these as part of the same scenario ^^

If I'm in Hell, an archdevil will only get me stuck there, even if it initially gets me out. I'd be better off with demon lords in that case. Even better, as for an empyreal lord's help before going to Hell.

The only good reason to deal with the lords, or ladies, of hell is "I know where Lorthact is hiding, Eiseth, and will tell you for the right price." I'd definitely want an empyreal lord's protection before that kind of endeavor.

Shadow Lodge

Quoting since it got left behind on the previous page.

TriOmegaZero wrote:
AlgaeNymph wrote:
Davia D wrote:
I also love beseeching Empyreal Lords, making deals with Archdevils, and so on.
If empyreal lords are around, why bother with anything else -- especially archdevils -- in the first place?
Because your requests certainly don't match up with both parties morality.

Dark Archive

1 person marked this as a favorite.
Eric Hinkle wrote:

Also, may we please get some information on these new Qlippoth previously listed?

Qlippoth, Behimiron
Qlippoth, Cataboligne
Qlippoth, Gongorinan
Qlippoth, Gorgoros
Qlippoth, Hydraggon
Qlippoth, Utukku

Well, I know that Gonorinan is from shattered star's bestiaries. It basically looks like strange combination of crab and stone(like you can't tell the organic part from rock part, it almost looks like rock grows from it) with four different arms(including human like one holding scimitar) which each have different attack and it has ability where it lays stone egg in your body(if yer helpless) that transforms you into animal/magical beast/aberration/vermin like baleful polymorph and if you fail both saves you are under dominate monster effect controlled by the thing.

They are kinda tied to Yamasoth's themes


AlgaeNymph wrote:
Davia D wrote:
AlgaeNymph wrote:
Davia D wrote:
I also love beseeching Empyreal Lords, making deals with Archdevils, and so on.
If empyreal lords are around, why bother with anything else -- especially archdevils -- in the first place?

Because they have their own priorities, and you aren't the only ones beseeching them. Because of zones of influence- if you need something *in Hell*, then an Empyreal Lord will only act if it is cosmic importance, an Archdevil will if it's worthwhile to them.

Or indeed, you may need an Empyreal Lord's protection to even speak with the target you need to.

Also, I didn't necessarily mean these as part of the same scenario ^^

If I'm in Hell, an archdevil will only get me stuck there, even if it initially gets me out. I'd be better off with demon lords in that case. Even better, as for an empyreal lord's help before going to Hell.

The only good reason to deal with the lords, or ladies, of hell is "I know where Lorthact is hiding, Eiseth, and will tell you for the right price." I'd definitely want an empyreal lord's protection before that kind of endeavor.

Demon Lords tend not to be in Hell, or territories controlled by Hell (like Cheliax) either.

Also, don't forget Archdevils don't necessarily get along so they will make deals against each other, and not all contracts they have involve giving up your soul or even doing anything evil.

One of the nice thing about Paizo Devils- they really are Lawful, and often just as if not more committed to that than they are evil. Which doesn't mean they're safe to deal with, but it does mean that you can deal with them if motives line up and, if you're careful (reasonably achievable levels of careful), not end up with a knife in your back. One of the APs involves a visit to hell for a dealing.

Dealing with an Archdevil because another Devil is an enemy of yours is probably the most likely situation of this, but there's others too.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

When Ragathiel finally snaps and decides to omnikill everything with a flaming chainsaw, his dad might be your best bet.

Though with Raggy's CR you might just ask Arshea to slap him with a rainbow trout. But that would be less humiliating than getting kicked by your estranged archdevil daddy. Dat sick burn!


3 people marked this as a favorite.
Eric Hinkle wrote:
Also, may we please get some information on these new Qlippoth previously listed?

I'll see what I can do. ^_^

Eric Hinkle wrote:

Qlippoth, Gongorinan

Qlippoth, Hydraggon

I didn't work on these two at all, but as Corvus noted, the gongorinian is a reprint from Shattered Star. I think the hydraggon is new, although it was mentioned in BotD2.

Eric Hinkle wrote:
Qlippoth, Behimiron

The behimiron is sort of like a cross between an elephant and a beetle. It's a creature of death, so it has various necromantic powers and can use corpses to spawn new behimiron.

Eric Hinkle wrote:
Qlippoth, Cataboligne

The cataboligne is a giant creature with a club-like tail at either end and a tree-like growth on its back. It's really good at smashing things up, and the growth on its back can fire a line of pure destruction - imagine if disintegrate functioned like an automatic weapon.

And as previously noted, they don't mind proteans all that much. ^_^

Eric Hinkle wrote:
Qlippoth, Gorgoros

My favorite!

The gorgoros is a serpent with numerous tails. It has a petrifying gaze (and its horrific appearance makes you look at it), its tails grapple anyone who gets too close, and it can eat statues it creates to gain hardness and healing. Earth glide lets it pop in and out of rooms as necessary, and it's brighter than most humanoids, so it can use pretty advanced tactics.

Eric Hinkle wrote:
Qlippoth, Utukku

These bizarre-looking qlippoth can take humanoid form. They use this ability to form cults, using their spell-like abilities and domain abilities to mimic priests, and the cultists' deaths feed the growth of the Abyss itself rather than becoming larvae (and eventually demons).

I'm glad folks are suitably disturbed by the new qlippoth!


For the cultist troop, it says that the troop places the channeling negative energy effect outside of the troop's area...but isn't channeling energy centered on yourself by default?

Silver Crusade

Pathfinder Adventure Path Subscriber
Luthorne wrote:
For the cultist troop, it says that the troop places the channeling negative energy effect outside of the troop's area...but isn't channeling energy centered on yourself by default?

Ah, but what does "yourself" mean? The centre of your existence, or the boundaries of your mortal shell? Many walls of these halls bear scorch marks from wars of flame fought over this question, my friend.

Paizo Employee Developer

3 people marked this as a favorite.
Crystal Frasier wrote:
Feros wrote:
Crystal Frasier wrote:
Rysky wrote:

*sees art of Lovelorn*

Meh. It's not that bad.

*reads the abilities*

F*+$ YOU AND THE HORSE YOU RODE IN ON.

Awww, you say the sweetest things, Rysky!

IT WAS YOU!!!!!

O.O

I don't like to toot my own horn very much about Bestiary entries, but the lovelorn was the direct result of a challenge from Erik Mona. I'm really happy with the result

That was easily one of my favorite things to come from that brainstorm meeting. I was hooked at your description and the final product was even better!

Dark Archive

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Isabelle Lee wrote:


Eric Hinkle wrote:
Qlippoth, Utukku

These bizarre-looking qlippoth can take humanoid form. They use this ability to form cults, using their spell-like abilities and domain abilities to mimic priests, and the cultists' deaths feed the growth of the Abyss itself rather than becoming larvae (and eventually demons).

Cool idea, there - figures qlippoth would try to shore up their numbers!


Gorbacz wrote:

When Ragathiel finally snaps and decides to omnikill everything with a flaming chainsaw, his dad might be your best bet.

Though with Raggy's CR you might just ask Arshea to slap him with a rainbow trout. But that would be less humiliating than getting kicked by your estranged archdevil daddy. Dat sick burn!

Raggy's interesting - his CR gives him lower base numbers, but his actual abilities make him really, really deadly (against evil things, anyways; a neutral critter will fare much better).

While it would never happen, Raggy could actually one-shot Papa (yes, with sheer damage from a single attack) if they fought in Raggy's realm.


2 people marked this as a favorite.
DeciusNero wrote:
Isabelle Lee wrote:


Eric Hinkle wrote:
Qlippoth, Utukku

These bizarre-looking qlippoth can take humanoid form. They use this ability to form cults, using their spell-like abilities and domain abilities to mimic priests, and the cultists' deaths feed the growth of the Abyss itself rather than becoming larvae (and eventually demons).

Cool idea, there - figures qlippoth would try to shore up their numbers!

Sounds more like real estate investment to me.

Dark Archive

1 person marked this as a favorite.

Meanwhile, Oaur-Ooung has figured out a way to turn mortals directly into Qlippoth (completely missing all of their former memories) and *is* working to shore up the qlippoth numbers.


1 person marked this as a favorite.
Isabelle Lee wrote:
Eric Hinkle wrote:
Also, may we please get some information on these new Qlippoth previously listed?

I'll see what I can do. ^_^

Eric Hinkle wrote:

Qlippoth, Gongorinan

Qlippoth, Hydraggon

I didn't work on these two at all, but as Corvus noted, the gongorinian is a reprint from Shattered Star. I think the hydraggon is new, although it was mentioned in BotD2.

Eric Hinkle wrote:
Qlippoth, Behimiron

The behimiron is sort of like a cross between an elephant and a beetle. It's a creature of death, so it has various necromantic powers and can use corpses to spawn new behimiron.

Eric Hinkle wrote:
Qlippoth, Cataboligne

The cataboligne is a giant creature with a club-like tail at either end and a tree-like growth on its back. It's really good at smashing things up, and the growth on its back can fire a line of pure destruction - imagine if disintegrate functioned like an automatic weapon.

And as previously noted, they don't mind proteans all that much. ^_^

Eric Hinkle wrote:
Qlippoth, Gorgoros

My favorite!

The gorgoros is a serpent with numerous tails. It has a petrifying gaze (and its horrific appearance makes you look at it), its tails grapple anyone who gets too close, and it can eat statues it creates to gain hardness and healing. Earth glide lets it pop in and out of rooms as necessary, and it's brighter than most humanoids, so it can use pretty advanced tactics.

Eric Hinkle wrote:
Qlippoth, Utukku

These bizarre-looking qlippoth can take humanoid form. They use this ability to form cults, using their spell-like abilities and domain abilities to mimic priests, and the cultists' deaths feed the growth of the Abyss itself rather than becoming larvae (and eventually demons).

I'm glad folks are suitably disturbed by the new qlippoth!

Thanks for the list, those are some impressive qlippoth there. Especially the utukku.

Paizo Employee Creative Director

1 person marked this as a favorite.
Luthorne wrote:
For the cultist troop, it says that the troop places the channeling negative energy effect outside of the troop's area...but isn't channeling energy centered on yourself by default?

Channel energy is centered on yourself if you're a cleric or something like that, but troops aren't just "lots of characters in a group." They are designed as unique monsters and they get to do things single characters do not as part of their design.


James Jacobs wrote:
Luthorne wrote:
For the cultist troop, it says that the troop places the channeling negative energy effect outside of the troop's area...but isn't channeling energy centered on yourself by default?
Channel energy is centered on yourself if you're a cleric or something like that, but troops aren't just "lots of characters in a group." They are designed as unique monsters and they get to do things single characters do not as part of their design.

Ah, okay, good to know.

Silver Crusade Contributor

1 person marked this as a favorite.

If it helps preserve mechanical verisimilitude, think of them as all having an as-yet-unprinted archetype or teamwork feat that lets them channel energy away from themselves. ^_^

Shadow Lodge

Is the lovelorn supposed to be an option for an Improved Familiar? It feels like something that could be a really cool higher tier Improved Familiar for some sort of necromancer build that you get at like 8th-10th.

Silver Crusade

2 people marked this as a favorite.

Being CR 4 puts it out of range for an Improved Familair, I believe the cutoff is CR 2 creatures.


So, we've talked about how Dispater has weaponized hurting people's feelings, appropriately cruel for an archdevil, but what of the others of his ilk? What are their notable abilities?


Did they push back the release date at the last minute?

I could've sworn it was meant to release tonight.


1 person marked this as a favorite.
Axial wrote:

Did they push back the release date at the last minute?

I could've sworn it was meant to release tonight.

No, they didn't. Believe me, I known. Three more days.

Sovereign Court

2 people marked this as a favorite.
Isabelle Lee wrote:
Eric Hinkle wrote:
Also, may we please get some information on these new Qlippoth previously listed?

I'll see what I can do. ^_^

Eric Hinkle wrote:

Qlippoth, Gongorinan

Qlippoth, Hydraggon

I didn't work on these two at all, but as Corvus noted, the gongorinian is a reprint from Shattered Star. I think the hydraggon is new, although it was mentioned in BotD2.

If the Hydraggon is a limbless dragon-y thing with a tongue with four grasping tendrils at the tip, that's from Mr. Jacobs' old 3rd Edition Armies of the Abyss book!

Sovereign Court

Axial wrote:

Did they push back the release date at the last minute?

I could've sworn it was meant to release tonight.

It's been April 26th for at least the past three weeks.


Perhaps it's been too long since I last read Hordes of the Abyss...


Pathfinder Starfinder Society Subscriber

Release day for Paizo products has always been a Wednesday, never a Monday. I am unaware of any exceptions to this rule.


David knott 242 wrote:

Release day for Paizo products has always been a Wednesday, never a Monday. I am unaware of any exceptions to this rule.

Yeah, why is that?

Personally, I'm okay with the release date being Wednesday. I just wish it was last Wednesday.


AlgaeNymph wrote:
David knott 242 wrote:

Release day for Paizo products has always been a Wednesday, never a Monday. I am unaware of any exceptions to this rule.

Yeah, why is that?

Personally, I'm okay with the release date being Wednesday. I just wish it was last Wednesday.

Wednesdays are good for big customer focused events because even if there is a Monday holiday it gives you a day of prep before you go live, and time after to deal with any immediate problems that arise when you do. Release too early you might be rushed and screw up more. Release too late you might leave pissed off customers hanging on the weekend when you do screw something up.

From my army experience with lots of extra days off tacked on to observed holidays, I can tell you with pretty high confidence that July 4th, Christmas, and New Years are the only US holidays that result in a federal holiday on a Wednesday or your Tuesday prep day.

You tend to see game releases and software patches mid week, as well.


If a FLGS handles comics too, then Wednesday is when comic new releases come, so you've got more customers on that day as well.


Pathfinder Adventure, Adventure Path, Starfinder Adventure Path Subscriber
Plausible Pseudonym wrote:
AlgaeNymph wrote:
David knott 242 wrote:

Release day for Paizo products has always been a Wednesday, never a Monday. I am unaware of any exceptions to this rule.

Yeah, why is that?

Personally, I'm okay with the release date being Wednesday. I just wish it was last Wednesday.

Wednesdays are good for big customer focused events because even if there is a Monday holiday it gives you a day of prep before you go live, and time after to deal with any immediate problems that arise when you do. Release too early you might be rushed and screw up more. Release too late you might leave pissed off customers hanging on the weekend when you do screw something up.

From my army experience with lots of extra days off tacked on to observed holidays, I can tell you with pretty high confidence that July 4th, Christmas, and New Years are the only US holidays that result in a federal holiday on a Wednesday or your Tuesday prep day.

You tend to see game releases and software patches mid week, as well.

That makes sense. Onyx Path Publishing releases on Wednesdays as well.


The Gold Sovereign wrote:


Kalindlara wrote:
There are still a few demon lords we haven't got stats for. I, for one, wouldn't mind seeing Nurgal and Zura get statted up. ^_^
Good choices. From the CE lords I would like to see stat blocks for Zura, Cyth-V'sug and Angazhan. That would leave Abraxas, Gogunta, Orcus and Socothbenoth as the remaining major demon lords yet to be stated.

Add Jezelda to that list and it's golden.


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

For the Wednesday thing, Davis has it right. Vic Wertz has a post on the topic.

More on-topic, I've been looking through my copy and have been really enjoying it, great work!


Not sure this has been asked already but how many potential new familiars are there and what are they?

Improved Familiars being the important thing here. :)


Lemartes wrote:

Not sure this has been asked already but how many potential new familiars are there and what are they?

Improved Familiars being the important thing here. :)

Improved Familiars:
Coral Capuchin (3rd level, within one step of Neutral)

Mockingfey (4th level, Chaotic Neutral)


Luthorne wrote:
Lemartes wrote:

Not sure this has been asked already but how many potential new familiars are there and what are they?

Improved Familiars being the important thing here. :)

** spoiler omitted **

Thanks.

Silver Crusade

3 people marked this as a favorite.

Yay! My physical copy arrived!

I can now look at all the pretty monsters in 3D!


2 people marked this as a favorite.
Rysky wrote:

Yay! My physical copy arrived!

I can now look at all the pretty monsters in 3D!

I was unaware that this was a pop-out book.


Lemartes wrote:
Rysky wrote:

Yay! My physical copy arrived!

I can now look at all the pretty monsters in 3D!

I was unaware that this was a pop-out book.

This is why I sell so many 3D glasses.

Silver Crusade

8 people marked this as a favorite.
Lemartes wrote:
Rysky wrote:

Yay! My physical copy arrived!

I can now look at all the pretty monsters in 3D!

I was unaware that this was a pop-out book.

... that totally needs to be a thing.

DM: okay, you unlock and open the door to see *sproing* THIS!


It would totally give my players a heart attack to do that with a Balor...or you know Cthulhu.


Luthorne wrote:
Lemartes wrote:

Not sure this has been asked already but how many potential new familiars are there and what are they?

Improved Familiars being the important thing here. :)

Improved Familiars: Coral Capuchin (3rd level, within one step of Neutral)

Mockingfey (4th level, Chaotic Neutral)

Wait, don't you only need to be within one alignment step for all the familiars?


AlgaeNymph wrote:
Luthorne wrote:
Lemartes wrote:

Not sure this has been asked already but how many potential new familiars are there and what are they?

Improved Familiars being the important thing here. :)

Improved Familiars: Coral Capuchin (3rd level, within one step of Neutral)

Mockingfey (4th level, Chaotic Neutral)

Wait, don't you only need to be within one alignment step for all the familiars?

That's the general rule. Lots of familiars have specific restrictions, though.


Plausible Pseudonym wrote:
AlgaeNymph wrote:
Luthorne wrote:
Lemartes wrote:

Not sure this has been asked already but how many potential new familiars are there and what are they?

Improved Familiars being the important thing here. :)

Improved Familiars: Coral Capuchin (3rd level, within one step of Neutral)

Mockingfey (4th level, Chaotic Neutral)

Wait, don't you only need to be within one alignment step for all the familiars?
That's the general rule. Lots of familiars have specific restrictions, though.

I'm always wondering if some of them are typos, though. The cassisian, for example. Is it really lawful good only?

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