Pathfinder Roleplaying Game: Bestiary 6 (PFRPG)

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Pathfinder Roleplaying Game: Bestiary 6 (PFRPG)
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Bow Down in Fear!

Monsters have long stalked us in the darkness. Within this book, you’ll find a host of these creatures for use in the Pathfinder Roleplaying Game. Face off against archdevils and the Horsemen of the Apocalypse, planar dragons and the legendary wild hunt, proteans and psychopomps, and hundreds more! Some creatures, such as the capricious taniwha, the mysterious green man, or the powerful empyreal lords, might even be willing to provide your heroes aid—if they deserve it!

Pathfinder RPG Bestiary 6 is the sixth must-have volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Bestiary 6 includes:

  • More than 200 different monsters.
  • New player-friendly races, like the crazed monkey goblins, the telepathic albino munavris, the river-dwelling fey naiads, the wolflike rougarou, and the yaddithians of the Elder Mythos.
  • Numerous powerful demigods, from archdevils and Great Old Ones to empyreal lords and qlippoth lords.
  • New animal companions and other allies, such as fierce devil monkeys and loyal clockwork hounds.
  • New templates, including the entothrope and the mongrel giant, to help you get more life out of classic monsters.
  • Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat.
  • Expanded universal monster rules to simplify combat.
  • Challenges for every adventure and every level of play.
  • AND MUCH, MUCH MORE!

ISBN-13: 978-1-60125-931-8

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

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4.30/5 (based on 19 ratings)

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Improving an upward trend

5/5

I've enjoyed the last two bestiaries quite a bit, after a small slump in Bestiary 3, and wasn't sure Paizo could keep it up. Not only did they, this is my favorite one. I admire that they took the chance on publishing so many high-CR monsters and love the execution. They are consistently excellent and very competent opponents for your PCs.

I also liked the reprints, which make some obscure/niche monsters more generally available and improved. A comparison between old and Bestiary 6 versions will show the reprints received plenty of individual attention to improve them and make them more polished before inclusion in this this book.

And while this book excels at the high-CR monsters, it also has a nice mix of variety, with several low-CR threats being cool and/or scary. Buy it!


A nice monster book with a bunch of meh, and a bunch of goodies.

3/5

Having been the GM for a group of 6, sometimes 7 players, throwing interesting challenges with new themes and not making my players feel extremely bored with an encounter they've done 20+ times makes me always glad to see a new monster book. This one bugged me a bit because some monsters don't make much sense to me personally, like the were-insects. I get the idea, but my players and I were all unable to suspend our disbelief when we scanned the book and say that one, but, there are things like Krampus, the 4 horsemen of the Apocalypse, multiple archdevils and greater demons. PlanaPlanar dragons, archangel and other high level monsters also grace the pages, but what I liked the most, aside from New dragons, was new templates that can be used basically on anything, and the cool new troupe concept. Think swarms, but of goblins. Instead of having to create the stats for 8 ghouls to throw at your players when Sandpoint is ransacked after they start investigating the Skinsaw Man, you can throw a ghoul troupe at them. Certainly, some monster types don't work as well logically as a troupe as others, but options like this are always welcomed.


Really liked this one

5/5

Outside of the original Bestiary, I'd say this is my favorite monster book thus far. It didn't follow any particular theme (outside of generally higher level), and seems to have a pretty good balance of different creature types.

I really love the Rougarou, my new favorite 0 HD playable race besides Aasimar. And while I may or may not ever use them, I enjoyed having some deity-level stats presented.

A touch more for lower CR baddies would have been ideal, but still, I like this one more than prior Bestiaries.


its good but falls short of other bestiarys

3/5

i have 3 major concerns with the book as it is. first of all there is a huge amount of art that doesn't look like it belongs in a paizo game, most notably the devil monkey. second the flavor text is almost non existent for some creatures and far too short for others. third there is a lack of mythological inspired creatures, this is probably my biggest issue. of those artworks that don't feel un-paizo, i also personally dislike the appearance of the deep walker (has a lamprey coming out of thew top of its head and generaly looks dumb) psoglav (legs were too long and the eye didn't work for me) and bloody bones (the eyes and hair made it look too comedic) and greatly prefer images i can find on google.
my book also had some printing and handling issues, 2 of the demons were low res, i could clearly see the pixels on one. the elder wyrm had a small tear on the art, and a psychopomp had some ink smudges on the art.


Well, it's finally happened

4/5

Nicheless creatures have started to creep into the Bestiaries. Shortly after Bestiary 5 was released, I went back and took a look through WotC's Monster Manuals to compare the two lines, and I noticed that the Monster Manuals were filled with completely original creatures that were essentially just "a strange/giant monster" without much to really set them apart from existing strange/giant monsters and give them an easily identifiable role in a setting. Most of the demons and devils from MM4 and MM5 overlapped with previous more iconic ones, and what was the point of the garngrath and malastor?

That in mind, it's impressive how Paizo's Bestiaries have been able to get out five whole Bestiaries where only one or two monsters apiece could be said to have this same "where does it fit in the world, and why wouldn't something else work just as well if not better?" problem. But with Bestiary 6, it seems the well is starting to run dry. Now, don't get me wrong, there are still TONS of excellent creatures here - the vast majority, in fact, and even if there were more filler monsters, the good ones we do have are excellent enough to make up for it. More clockworks, several new undead for a variety of CRs that all remain distinct from existing undead, planar dragons, entothropes (basically lycanthropes but for insects to which I give particular congratulations for being a set of monsters that I've never come across before but the concept of which is still immediately graspable), and of course what is probably the selling point: empyreal lords, archdevils, great old ones, and the like. All of which are excellent. However, given the number of creatures that are just too weird or too dull to fit into a campaign without a hefty amount of contrivance, I'm not looking forward to Bestiary 7. Unless...

Some of my surprise favourites in this book were creatures that were, like the entothropes, unique but identifiable twists on established monsters, or the weirder and more obscure creatures from real world mythology like the kamaitachi. Given that plenty of cultures could fill an entire Bestiary with just their own mythical creatures, I'm sure that there's at least one Bestiary that could be made focusing on real world mythical creatures, even with the healthy amount of tapping into that pool Paizo's already done. Sure, a lot of the iconics have been covered, but the kamaitachi, llorona, euryale, and hupia show that there's still plenty left to draw from, and put Paizo's unique twist on.

P.S. I'd also like to give a quick shoutout to the likes of the danthienne and elder wyrm for being creatures that suggest potential for less combat-focused encounters. I would love to see more like them, too.


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Contributor

2 people marked this as a favorite.

:D

Lantern Lodge Customer Service Manager

Dragon78 wrote:
It's safe to assume that is not the final cover, correct?

Correct.

Chris Lambertz wrote:
Announced for March! Cover and description are not final!


1 person marked this as a favorite.

I love Pathfinder, and i wish that paizo expand the rules, i dont want more feats, i rather an escalating leveling to 30th lvl, balance on the rules, Prestige Classes more like mythic tiers instead of xp dependants, and paragon racial options.

its too easy to do such a thing, i did with my house rules and was only I working on it. why paizians can´t offer something alike?

Scarab Sages

Looking forward to it!!! Love all the Bestiaries that have come out so far, and know that this'll be a great addition at my gaming table.

Liberty's Edge

1 person marked this as a favorite.

o.0

This is a bit of a surprise. I wonder why this wasn't announced at either PaizoCon or GenCon. We already knew the spring 2017 book (Encounter Codex) and the summer and fall 2017 books (Starfinder).

I wonder if this was planned for fall 2017 but was moved up for a Starfinder monster book. Or added to the schedule after the reaction to Encounter Codex...


Pathfinder Starfinder Roleplaying Game Subscriber

Looks pretty cool, I like that we'll finally have a dogfolk race with an interesting mythological lineage, another fey player race seems interesting, and I wonder if the yaddithians will finally be an aberration for players to play...could certainly see them as humanoids or monstrous humanoids, though. Some Outer Planes dragons sound pretty cool, though I wonder if they'll stick to only having five for true dragons, instead of nine, and if there are only five, if there being a Heaven one mentioned means it will be the extremes plus neutral...Abyss, Boneyard, Elysium, Heaven, and Hell. I'd rather have all nine, but true dragons mean you have to have all those age categories...

The Green Man, Krampus, and the Wild Hunt all sound cool too, as do entothorpes. It'll be interesting to find out what else is in here...


I don't understand the Naiad Playable Race, doesn't that make the Undine kinda useless?


They mentioned that there was some stuff that would normally be announced at GenCon that didn't quite make it for one reason or another. This seems like it'd be one of those things.

Silver Crusade

1 person marked this as a favorite.
Isabelle Lee wrote:

I didn't even see the naiad PC race!

squees

!!!


Nightterror wrote:
I don't understand the Naiad Playable Race, doesn't that make the Undine kinda useless?

What do you mean "make"? I kid, I kid... But not all 0-HD creatures are actually good to hand out to PCs, so it might be stronger than most PC races. But there's plenty of design space for both, I imagine.

Silver Crusade

3 people marked this as a favorite.
Nightterror wrote:
I don't understand the Naiad Playable Race, doesn't that make the Undine kinda useless?

It's a race, not a weapon upgrade.

Undine = Native Outsider
Naiad = Fey

Silver Crusade Contributor

Nightterror wrote:
I don't understand the Naiad Playable Race, doesn't that make the Undine kinda useless?

Undines are outsiders associated with the Elemental Plane, with a bonus to Wisdom. Naiads are fey, and I'm guessing that they will have a bonus to Charisma. ^_^


1 person marked this as a favorite.

Now there are Oceanids, Nereids, Undine's, Rusalka's and Naiads, how much pretty water women does one need and want lol :-p

Paizo Employee Pathfinder Society Lead Developer

6 people marked this as a favorite.
Nightterror wrote:
I don't understand the Naiad Playable Race, doesn't that make the Undine kinda useless?

Another approach to a shared concept (watery PC race) does not dictate that one will make the other obsolete. They can fulfill their own takes on the concept in unique and ultimately fulfilling ways.


Kalindlara wrote:
Nightterror wrote:
I don't understand the Naiad Playable Race, doesn't that make the Undine kinda useless?
Undines are outsiders associated with the Elemental Plane, with a bonus to Wisdom. Naiads are fey, and I'm guessing that they will have a bonus to Charisma. ^_^

My money is that it'll be +Dex as well...


1 person marked this as a favorite.
Nightterror wrote:
I don't understand the Naiad Playable Race, doesn't that make the Undine kinda useless?

No, because the undine have much more mechanical support.


My most wanted monster in this is Jubokko, the Vampire Tree.


Wow! New Bestiary already!

Contributor

Nightterror wrote:
Now there are Oceanids, Nereids, Undine's, Rusalka's and Naiads, how much pretty water women does one need and want lol :-p

There are some pretty horrifying fey—what makes you think that the new race will be pretty?


2 people marked this as a favorite.
Alexander Augunas wrote:
Nightterror wrote:
Now there are Oceanids, Nereids, Undine's, Rusalka's and Naiads, how much pretty water women does one need and want lol :-p
There are some pretty horrifying fey—what makes you think that the new race will be pretty?

I suspect a lot of players, myself included, would be disappointed if the PC race wasn't pretty. ^_^

Silver Crusade

4 people marked this as a favorite.
Nightterror wrote:
Now there are Oceanids, Nereids, Undine's, Rusalka's and Naiads, how much pretty water women does one need and want lol :-p

MOAR.


1 person marked this as a favorite.
Alexander Augunas wrote:
Nightterror wrote:
Now there are Oceanids, Nereids, Undine's, Rusalka's and Naiads, how much pretty water women does one need and want lol :-p
There are some pretty horrifying fey—what makes you think that the new race will be pretty?

Mainly because Naiads are traditionally portrayed as such


I would have prefered Asrai instead, never been a fan of Naiad's. But if they are ugly and horrifying instead, they will grow on me.

Pretty girls are fine and all (when you are a succubus) but too much of those are overkill if you ask me. I want more ugly and horrifying female monsters that aren't hags.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
QuidEst wrote:
Nightterror wrote:
I don't understand the Naiad Playable Race, doesn't that make the Undine kinda useless?
What do you mean "make"? I kid, I kid... But not all 0-HD creatures are actually good to hand out to PCs, so it might be stronger than most PC races. But there's plenty of design space for both, I imagine.

We don't even know that Naiads will actually be at a power level that most DMs would allow to players. After all, Munavri (a clearly overpowered race comparable to Drow Nobles or Azlanti) were listed with them.

Then again, they might be at an acceptable power level. Monkey Goblins (also listed) are not too overpowered as a race.

Silver Crusade Contributor

2 people marked this as a favorite.
Nightterror wrote:
I want more ugly and horrifying female monsters that aren't hags.

I don't disagree with this.

Silver Crusade

1 person marked this as a favorite.
Nightterror wrote:
Pretty girls are fine and all (when you are a succubus) but too much of those are overkill if you ask me. I want more pretty lads.

FTFY.


HUMANOID female uglies, like the philippine Batibat for example or the melanesian female cannibal Abere.


Will include stats for all these:

Ancestral Spirits, Archdevils, Asura Ranas, Daemonic Harbingers, Demon Lords, Eldest, Elemental Lords, Empyreal Lords, Four Horsemen, Great Old Ones, Infernal Dukes, Iron Gods, Kyton Demagogues, Malebranche, Manasaputra Kumaras, Oni Daimyo, Orc cults, Primal Inevitables, Protean Lords, Psychopomp Ushers, Qlippoth Lords, Rakshasa Immortals, Sahkil Tormentors, and Whore Queens?

Even if only a few are covered I must admit a never expect to see something like this even if in the past asked for it, the last Chapter for Mythic Realms is one of my favorites, so this is certainly a pleasant announcement even considering the change in previous schedules for Beastiaries


Well I don't mind more pretty male creatures at all, there aren't too much of those around. Katsura Otoko (the most pretty male mythology fey) still needs to be covered.

Paizo Employee Creative Director

8 people marked this as a favorite.
Nightterror wrote:

??? This early? Not that I mind!

Only 200 monsters? I hope there aren't many re-entries from AP's and inner sea bestiary then, more new monsters. The only monster from ISB I don't really mind having twice is the whirlmaw.

I'm happy to see Krampus!

Rougarou is nice too, but the other things I read there i'm not a fan of, but that also happend with Bestiary 5, and it turned out they saved the best monsters for last anyway. Can't wait for the cover of this.

There's more than 200 monsters, but not nearly 300 in this one. The reason's pretty simple—this Bestiary has more two-page monsters than previous ones, either because I wanted the book to have more room exploring unusual monsters or, in part, because we're giving the higher CR monsters more room to fit on their pages.

Paizo Employee Creative Director

6 people marked this as a favorite.
Nightterror wrote:
I don't understand the Naiad Playable Race, doesn't that make the Undine kinda useless?

Not at all. The undine is very focused on elemental stuff and is an outsider. The naiad is not an outsider, and focuses more on the fey side of nature rathrer than the elemental side of it.

Needless to say, the naiaid will have different stats than the undine.


3 people marked this as a favorite.
Marco Massoudi wrote:
Also I hope the Empyreal Lords have better stats than before.

Emphatically seconded. Anybody else with me?

On a related note, will Arshea be in the book?

Paizo Employee Creative Director

8 people marked this as a favorite.
David knott 242 wrote:
QuidEst wrote:
Nightterror wrote:
I don't understand the Naiad Playable Race, doesn't that make the Undine kinda useless?
What do you mean "make"? I kid, I kid... But not all 0-HD creatures are actually good to hand out to PCs, so it might be stronger than most PC races. But there's plenty of design space for both, I imagine.

We don't even know that Naiads will actually be at a power level that most DMs would allow to players. After all, Munavri (a clearly overpowered race comparable to Drow Nobles or Azlanti) were listed with them.

Then again, they might be at an acceptable power level. Monkey Goblins (also listed) are not too overpowered as a race.

The zero HD races in this book will cover a range of power level—taking two that are already out there, you can expect that the monkey goblin will probably represent the lower end of that scale and the munavri the uppper end.

What does and doesn't work for any one game can and does and SHOULD vary. In some games, aasimars are too powerful. In some games, drow are not powerful. We will continue to provide a range of options so that GMs can pick and choose and adjust as needed for their games.

Grand Lodge

Juda de Kerioth wrote:

I love Pathfinder, and i wish that paizo expand the rules, i dont want more feats, i rather an escalating leveling to 30th lvl, balance on the rules, Prestige Classes more like mythic tiers instead of xp dependants, and paragon racial options.

its too easy to do such a thing, i did with my house rules and was only I working on it. why paizians can´t offer something alike?

It's not something specific to their game world. They could do it, but their own characters can't make use of the rules. Much like you can make any race you want to, or half-race, but you'll never ever see them exist in Golarion because those were the rules they set for themselves. It's why there's sometimes disclaimers/sidebars on their books that give you "suggested options" for outside their main books.


Oh forgot to wonder if we will get some sahkil and celestials as well.

Really curious to what the new fey are going to be like too.

Also know what to hint at for an anniversary present to my girlfriend now.

Paizo Employee Creative Director

1 person marked this as a favorite.
kevin_video wrote:
Juda de Kerioth wrote:

I love Pathfinder, and i wish that paizo expand the rules, i dont want more feats, i rather an escalating leveling to 30th lvl, balance on the rules, Prestige Classes more like mythic tiers instead of xp dependants, and paragon racial options.

its too easy to do such a thing, i did with my house rules and was only I working on it. why paizians can´t offer something alike?

It's not something specific to their game world. They could do it, but their own characters can't make use of the rules. Much like you can make any race you want to, or half-race, but you'll never ever see them exist in Golarion because those were the rules they set for themselves. It's why there's sometimes disclaimers/sidebars on their books that give you "suggested options" for outside their main books.

This isn't the thread to get into the topic; let's stay focused on Bestiary 6, please.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

If it's not too late, I'd plug for a upper-med CR (9-11) humanoid aquatic undead. WotC had the Drowned, Tome of Horrors had the Brykolakalakakakas, I'd love to see something new here. Lacedons just don't cut at later levels :)


Did not expect this so soon...but thank you very much! Absolutely love 5 still (some pathetic art for the choral angel and muse, but love their concepts!)

Paizo Employee Creative Director

10 people marked this as a favorite.
Gorbacz wrote:
If it's not too late, I'd plug for a upper-med CR (9-11) humanoid aquatic undead. WotC had the Drowned, Tome of Horrors had the Brykolakalakakakas, I'd love to see something new here. Lacedons just don't cut at later levels :)

All of the monsters are selected for Bestiary 6. In fact, I'm almost 1/4 the way through developing the book at this point already! WOO!!!!

The choices of what monsters to go into the book this time around were almost entirely my call, although I did have lots of help from folks here at Paizo AND have been keeping an eye on the various Bestiary request threads, so folks will absolutely see some relatively often-requested critters in here for sure.


James Jacobs wrote:
Gorbacz wrote:
If it's not too late, I'd plug for a upper-med CR (9-11) humanoid aquatic undead. WotC had the Drowned, Tome of Horrors had the Brykolakalakakakas, I'd love to see something new here. Lacedons just don't cut at later levels :)
AND have been keeping an eye on the various Bestiary request threads, so folks will absolutely see some relatively often-requested critters in here for sure.

So probably Kaiju, playable races (that weren't printed yet) and robots with lazors. Nice... :-p


But, but, but...oh nevermind. I have to go sell something so I have money for this...


I love books that have monster stats~ :)

Liberty's Edge

Well I'm going to need to hold some money available for this. Also, the krampus is going to be a great seasonal horror to unleash upon people. Damn it paizo, I'm getting hyped and I know im going to have to wait for this...

This will be mine...


All these "legendary" and "end is nigh" creatures. I really hope this doesn't mean ushering in a new edition. WoTC did that crap twice.

I just want more Aeons and Inevitables...why is that so hard to get?

Liberty's Edge

I hope we get inevitables that deal with time based shenanigans. Like the agent smiths of the time wizards Neo. I believe baracheil is right though. We need more inevitables and aeons.


YAY!!! Dragons, Horsemen and Archdevils! :D

Truly a time of great tribulation!


1 person marked this as a favorite.
Rysky wrote:

Rougarou!!!!!!!!

SZURIEL!!!!!!!!!!!!!!!!!!!!!!!!!!

Wow, Rysky's all fired up. Who is Szuriel? I wish it was a Christmas release!!

Rougarou? I thought I developed a Garou race already. Geeze.

Silver Crusade

1 person marked this as a favorite.
EltonJ wrote:
Rysky wrote:

Rougarou!!!!!!!!

SZURIEL!!!!!!!!!!!!!!!!!!!!!!!!!!

Wow, Rysky's all fired up. Who is Szuriel? I wish it was a Christmas release!!

You bet!

Szuriel is the Horseman of War. She's awesome!


Matrix Dragon wrote:
WAIT. Rougarou as a playable race? I've read about some pretty horrifying legends about those things, lol. I'm going to assume that they're not going to have the racial ability "turn people who see them into more Rougarou".

That would be hilarious.

Liberty's Edge

James Jacobs wrote:
Gorbacz wrote:
If it's not too late, I'd plug for a upper-med CR (9-11) humanoid aquatic undead. WotC had the Drowned, Tome of Horrors had the Brykolakalakakakas, I'd love to see something new here. Lacedons just don't cut at later levels :)

All of the monsters are selected for Bestiary 6. In fact, I'm almost 1/4 the way through developing the book at this point already! WOO!!!!

The choices of what monsters to go into the book this time around were almost entirely my call, although I did have lots of help from folks here at Paizo AND have been keeping an eye on the various Bestiary request threads, so folks will absolutely see some relatively often-requested critters in here for sure.

Good to hear that we are getting some cool and interesting creatures and beasties to ruin people's day, or improve their lives greatly. Of course fighting arch Devils or the four horsemen is going to be a sure fire way to have a unprepared pcs head beaten in. Still, if they pull it off, they have major bragging rights...until they show up again to get revenge.

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