Pathfinder Campaign Setting: Planes of Power (PFRPG)

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Pathfinder Campaign Setting: Planes of Power (PFRPG)
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Embrace the Elements!

The elemental forces of air, earth, fire, and water are among the most powerful in the multiverse, forming the basis of the material world and giving creatures capable of wielding them immeasurable influence. Now players and Game Masters can harness these primal powers for themselves by exploring the Elemental Planes—entire realms of existence dedicated to the four elements—with Pathfinder Campaign Setting: Planes of Power. This book fully details each of the four Elemental Planes with advice on adventuring in their harsh environs, new character options and creatures, location gazetteers, and an examination of major settlements that offer welcoming landing sites for planar travelers.

Season 8 of Pathfinder Society Roleplaying Guild will journey to the Elemental Planes, where adventurers can explore these fantastic realms and face the diverse foes that call them home. This book is the perfect resource for those undertakings and any campaign on the Elemental Planes, and includes nuanced information such as:

  • A thorough look at how each plane's environment affects Material Plane natives, including suggestions for those to wish to protect themselves from such dangers.
  • A look at the elemental lords both past and present, including lore about the methods the current evil overlords used to imprison and sequester their good counterparts during the Material Plane's earliest days.
  • New druid domains for characters who frequent the Elemental Planes, the elemental purist kineticist archetype, the planar sneak rogue archetype, and elemental barbarian rage powers, as well as new magic designed for planar travelers.
  • Detailed articles about each of the planes, including information on their inhabitants, prominent locations, and the complex politics and geography that tie all four realms together.
  • A bestiary full of potential new elemental threats and allies, from the nephlei—or cloud nymphs—who hail from the Plane of Air to the Plane of Earth's serpentine monstrosities called agrawghs to Ymeri, Queen of the Inferno and Elemental Lord of Fire!

Planes of Power is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can be easily adapted to any fantasy world.

ISBN-13: 978-1-60125-883-0

Note: This product is part of the Pathfinder Lost Omens Subscription.

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Good book

4/5

Read my full review on Of Dice and Pen.

Planes of Power is a great introduction for designing adventures set on the Elemental Planes. Indeed, there’s enough information in here to inspire numerous full campaigns. GMs will need to expand on the details and fill in the blanks, but overall, the book is an invaluable resource to get them started.


One of the best Chronicles I've purchased

5/5

As far as "bang for your buck" goes, Planes of Power is in my top 5. Fun gazeteer seeds one can easily build a campaign around for every plane, plus new monsters and a political primer on the genies. If you want to take your party into the elemental planes, this book is worth is every copper.


Elemental Power

4/5

I really enjoyed this book though not as much the First World one or Distant Worlds.

The Good
-Interesting information about the four elemental planes, it's denizens, and it's rulers(current and old).
-Some cool monsters including stats for one of the elemental lords.
-Some useful equipment/character options.

The Bad
-10 pages just isn't enough to cover a single plane.
-Wished we got stats for all 4 elemental lords.


Lacking in the Planes section!

3/5

Book #82 of the Pathfinder Campaign Setting (or #94 if you count the 12 Pathfinder Chronicles books too) is a mixed bag:

GOOD:
The "Unveiling the Elemental Planes" introduction is actually pretty cool, especially the "alternative Druid domains" and the new Rage powers.
The 9 creatures in the Bestiary section seem mostly solid too, as does the "elemental-infused creature" template.

BAD:
The four 10-page sections of each of the elemental planes - essentially the main reason i bought this book - are severely lacking:
While there are some nice details in the gazetteer sections, there are no maps, neither of the planes, nor of their capital cities (which just get a short stat block and a very short - less than 2 pages- gazetteer)!
I get that we don´t get the stats of the four imprisoned good elemental lords, but why only stats for one of the four evil ones?

UGLY:
The City of Brass, which is supposed to be the largest of the four elemental capitals (that has been said since the early D&D days), has a 6 million population, as has the metropolis of the plane of earth.
The capital of the plane of air has a 6,1 million population, while the largest city in the plane of water has only 282,000!

This book didn´t inspire me very much, which is the opposite of what it should do and what i was expecting.


Planes of Semi Lackluster Power


First off let me say I was really looking forward to this book for the last several months for the 'Elemental Purist' archetype which in all honesty...really kinda sucks... it has the right flavor idea but mechanically only the change in Endcap ability is really fitting for the theme and has me really disappointed for hopes of a more Earth Dedicated Geokineticist(the template has promise though)

The rest of the book is pretty solid but seems to be even more lacking in stat details than many other books I've purchased lately. While the info on the individual planes, the local denizens, their attitude and motivation and 'interesting places' is great getting their stats can be a challenge(references to things like RotRL collector's edition, Curse of the Crimson Throne, Book 5 of Mummy's Mask, etc). Also somewhat disappointing is the total lack of stats for 3 of the Elemental Lords and little to no information on the Fallen Lords(plenty of room for homebrew campaigns I suppose). I was really looking forward to seeing the stats for Ayrzul but sadly only Ymeri is stated out. The creatures are interesting and appropriate for the book as expected, for the price the PDF is a decent enough deal for those truly interested in the planes either as a PC or DM and opens up a lot of potential.


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Dragon,

It's the one that counts. At least in my book.

Project Manager

8 people marked this as a favorite.
John Compton wrote:
Thomas Seitz wrote:
So we should keep encouraging Jessica Price to burn everything John Compton?

*Sweats*

I really hope you intended there to be a comma before my name, Thomas. The meaning of your sentence changes dramatically, otherwise.

Without Comma: No thank you!
With Comma: Only in moderation, please.

Oh, John. I would never set you on fire. <3


4 people marked this as a favorite.

See, John Compton? Nothing to worry about. It's the rest of us flammable things that do. ;)

Silver Crusade

2 people marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Thomas Seitz wrote:
See, John Compton? Nothing to worry about. It's the rest of us flammable things that do. ;)

*dances blissfully in the fire*


1 person marked this as a favorite.
John Compton wrote:
Thomas Seitz wrote:
So we should keep encouraging Jessica Price to burn everything John Compton?

*Sweats*

I really hope you intended there to be a comma before my name, Thomas. The meaning of your sentence changes dramatically, otherwise.

Without Comma: No thank you!
With Comma: Only in moderation, please.

Commas do save lives!

"Let's eat Gramma!"
"Let's eat, Gramma!"
One of my favorite t-shirts...


1 person marked this as a favorite.

Now with the elemental infused creature template we can have wind monkeys, earth badgers, water weasels, and fire pandas:)

Paizo Employee Pathfinder Society Lead Developer

2 people marked this as a favorite.
Dragon78 wrote:
Now with the elemental infused creature template we can have wind monkeys, earth badgers, water weasels, and fire pandas:)

And ooze skunks, ice parrots, storm wolves, and magma monitor lizards!


Pathfinder Adventure, Rulebook Subscriber

without posting the full stat block, can we get some hints on Ymeri's stats?


1 person marked this as a favorite.
Pathfinder Adventure Subscriber

CR 28, lots of fire-power, doesn't stay dead, can talk to elementals and dragons, fights with two very hot longswords, has 10 mythic ranks while on the Elemental Plane of Fire, can teleport through flames, can cast any spell with the fire-descriptor as a spell-like ability.


Pathfinder Adventure Path Subscriber
John Compton wrote:


And ooze skunks

Ewwww!

But thanks, my players will hate that^^ :D


Kajehase wrote:
CR 28, lots of fire-power, doesn't stay dead, can talk to elementals and dragons, fights with two very hot longswords, has 10 mythic ranks while on the Elemental Plane of Fire, can teleport through flames, can cast any spell with the fire-descriptor as a spell-like ability.

I really hope she has some type of ability to burn through fire resistance and the like.

Silver Crusade

3 people marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Kajehase wrote:
CR 28, lots of fire-power, doesn't stay dead, can talk to elementals and dragons, fights with FOUR very hot longswords, has 10 mythic ranks while on the Elemental Plane of Fire, can teleport through flames, can cast any spell with the fire-descriptor as a spell-like ability.

Very important correction :3


1 person marked this as a favorite.

Rysky is correction, Just two wouldn't be enough for her. 4 is like where it's at.

Also if I'm having ooze anything animal related, it's probably ooze otters.


I must have it!

Contributor

7 people marked this as a favorite.
Brother Fen wrote:
Hopefully, we get some more from Todd Stewart on this one! NC represent!!!

I wasn't actually involved in this particular book.

But, that being said, as the person who originally worked on a bunch of the things that PoP covers and expands upon, I really do like this book! While it's always fun to expand upon earlier stuff you made, it's a genuine treat to see stuff you worked on looked at, tinkered with, toyed with, and further expanded by other folks, and PoP is a really, really cool book. There's also a lot of new stuff as well, both flavor-wise and mechanically. I haven't had the chance to really delve into the monsters because I've been in the middle of working on B6 and also applying to pharmacy school (and I just got accepted to one of my top choices today, so I'm rather happy at the moment).

Also, I'm perpetually open to doing more planar content should the opportunity arise in the future. It's my favorite sub-genre of the game dating back to Planescape.

Also also, the fire mephits were my favorites in TGB, and they remain so after PoP. ;)

Owner - Gator Games & Hobby

1 person marked this as a favorite.

Anyone have any tidbits on what an Elemental Purist gives up?


Cwethan wrote:
Anyone have any tidbits on what an Elemental Purist gives up?

Suckitude.

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Cwethan wrote:
Anyone have any tidbits on what an Elemental Purist gives up?

Answered here... and here.

Owner - Gator Games & Hobby

Thanks!


CBDunkerson wrote:
Cwethan wrote:
Anyone have any tidbits on what an Elemental Purist gives up?
Answered here... and here.

So still trying to wrap my head around this....so at 7th you can take infusions and forms not usually associated with your element ( 1 for every four levels) ?

But you need to enter a specific state to use them ?
What are the constraints on entering that state ?

Shadow Lodge

John Compton wrote:
Dragon78 wrote:
I would love an Inner Planes Campaign setting book especially anything related to the positive energy plane. I am also really interested in the dimension of time and the dimension of dreams.
Good to hear. Let's go ahead and start a different thread—perhaps in the Paizo Products section—for expressing interest in other planar products. Let's keep this one to discussing this product.

If anyone is interested, I've done so HERE.


1 person marked this as a favorite.
Pathfinder Rulebook Subscriber
nighttree wrote:
CBDunkerson wrote:
Cwethan wrote:
Anyone have any tidbits on what an Elemental Purist gives up?
Answered here... and here.

So still trying to wrap my head around this....so at 7th you can take infusions and forms not usually associated with your element ( 1 for every four levels) ?

But you need to enter a specific state to use them ?
What are the constraints on entering that state ?

Yep, that's right. It costs one irreducible burn as a free action to enter the state, and it lasts for a minute. If your elemental defense doesn't benefit much from having burn dropped into it, this makes for a nice fight opener to put your burn towards something that will help the whole fight out.

If you're only in it for one or two extra infusions, you can take an infusion you'd normally qualify for instead and use it without having to enter the special state. (You might have a really good 9th level infusion you don't want to pass up, for instance.)


What are all monsters in here? Can someone please list them with a small description? Thanks


Nightterror wrote:
What are all monsters in here? Can someone please list them with a small description? Thanks

On page 5 around the 15th post down is what your looking for.


Makes me wish they stated the other 3 elemental lords as well.


1 person marked this as a favorite.
Nightterror wrote:
What are all monsters in here? Can someone please list them with a small description? Thanks

Here you go!

Here Be Monsters


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game, Starfinder Society Subscriber
Mark Seifter wrote:
QuidEst wrote:
MusicAddict wrote:
Does purist mean you can take explosion and use it with say metal, or does the lime about energy vs physical cover that?
I think that covers it, because otherwise there's not much that just says "energy blasts only". Disintegrating Infusion is another good energy only choice, allowing you to get it on a non-composite blast.
Yup, or on blue flame for an incredibly damaging flame that leaves nothing left (like a great wyrm red dragon's breath weapon).

If the elemental purist doesn't get expanded element, does that mean they can't get the blue flame composite blast?...

("Prerequisite(s): primary element (fire), expanded element (fire).")


Pathfinder Rulebook Subscriber
Porridge wrote:
Mark Seifter wrote:
QuidEst wrote:
MusicAddict wrote:
Does purist mean you can take explosion and use it with say metal, or does the lime about energy vs physical cover that?
I think that covers it, because otherwise there's not much that just says "energy blasts only". Disintegrating Infusion is another good energy only choice, allowing you to get it on a non-composite blast.
Yup, or on blue flame for an incredibly damaging flame that leaves nothing left (like a great wyrm red dragon's breath weapon).

If the elemental purist doesn't get expanded element, does that mean they can't get the blue flame composite blast?...

("Prerequisite(s): primary element (fire), expanded element (fire).")

They automatically get their own element's composite blast as if expanding into the same element. Particularly good for earth and fire, since they don't have a second basic blast they're passing up.


Would the chaokineticist be any good as a purist?

The Exchange

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

would a wood purist get a composite blast? It has no wood/wood composite.


Pathfinder Rulebook Subscriber
Haldelar Baxter wrote:
Would the chaokineticist be any good as a purist?

Not great. You're low on talents, and only getting one of your basic blasts hurts you more than water or air. If you go with gravity, or don't mind sitting every undead fight out, it still works.


Pathfinder Rulebook Subscriber
GeneticDrift wrote:
would a wood purist get a composite blast? It has no wood/wood composite.

Nope. Mono-wood doesn't work well, and this doesn't fix that.

The Exchange

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
QuidEst wrote:
GeneticDrift wrote:
would a wood purist get a composite blast? It has no wood/wood composite.
Nope. Mono-wood doesn't work well, and this doesn't fix that.

Thanks. I'm sure if I go mono wood in a home game I'll atleast get a composite damage option. So I won't right this archetype off just yet (for a specific char idea)


You could say that wood does have a composite blast of wood+wood and call it "verdant blast".


Why not call a wood purist a Poison Ivy?

The Exchange

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
QuidEst wrote:
Porridge wrote:
Mark Seifter wrote:
QuidEst wrote:
MusicAddict wrote:
Does purist mean you can take explosion and use it with say metal, or does the lime about energy vs physical cover that?
I think that covers it, because otherwise there's not much that just says "energy blasts only". Disintegrating Infusion is another good energy only choice, allowing you to get it on a non-composite blast.
Yup, or on blue flame for an incredibly damaging flame that leaves nothing left (like a great wyrm red dragon's breath weapon).

If the elemental purist doesn't get expanded element, does that mean they can't get the blue flame composite blast?...

("Prerequisite(s): primary element (fire), expanded element (fire).")

They automatically get their own element's composite blast as if expanding into the same element. Particularly good for earth and fire, since they don't have a second basic blast they're passing up.

And Aether. They also don't have a second basic blast.


Pathfinder Rulebook Subscriber
xevious573 wrote:
QuidEst wrote:
Porridge wrote:
Mark Seifter wrote:
QuidEst wrote:
MusicAddict wrote:
Does purist mean you can take explosion and use it with say metal, or does the lime about energy vs physical cover that?
I think that covers it, because otherwise there's not much that just says "energy blasts only". Disintegrating Infusion is another good energy only choice, allowing you to get it on a non-composite blast.
Yup, or on blue flame for an incredibly damaging flame that leaves nothing left (like a great wyrm red dragon's breath weapon).

If the elemental purist doesn't get expanded element, does that mean they can't get the blue flame composite blast?...

("Prerequisite(s): primary element (fire), expanded element (fire).")

They automatically get their own element's composite blast as if expanding into the same element. Particularly good for earth and fire, since they don't have a second basic blast they're passing up.
And Aether. They also don't have a second basic blast.

Aether only kind of gets a mono-element composite blast, though, so it doesn't get the same benefit that fire and earth does.

Dark Archive

Adventure Path Charter Subscriber

p. 53 Cinderghost

AC doesn't add up
AC Math: Computed: 17 Stat Block: 20
10 +5 deflection +1 dodge +1 Dex

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
chopswil wrote:

p. 53 Cinderghost

AC doesn't add up
AC Math: Computed: 17 Stat Block: 20
10 +5 deflection +1 dodge +1 Dex

You're kinda correct.

Their AC is 20 though because their DEX is +4(18), not +1. So just that one number is off.


*wonders if Cinderghost will blast it way past stuff*


The cinderghost? Didn't that monster originally show up way back n one of the original RotRL books?

Sovereign Court

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber
Eric Hinkle wrote:
The cinderghost? Didn't that monster originally show up way back n one of the original RotRL books?

I suspect you may be thinking of the smoke haunt, from The Hook Mountain Massacre. ^_^


1 person marked this as a favorite.

There's also Blast Shadow but that's unlikely to return.


Kalindlara, Mister Seitz, thanks for clearing that up.


Eric,

You're welcome. Glad I and Kal could help. Though I think Kal was probably more accurate.


1 person marked this as a favorite.

Do all four Elemental Lords have artwork? What about the previous four?


1 person marked this as a favorite.

They are all described but only evil fire lord lady has art. Though I think evil earth lord has art as well but is less obvious.

Sovereign Court

2 people marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber
Dragon78 wrote:
They are all described but only evil fire lord lady has art. Though I think evil earth lord has art as well but is less obvious.

Even if it's not in here, I know art of Ayrzul exists in The Emerald Spire Superdungeon. ^_^


Kal,

I thought you had the book/pdf already?

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber
Thomas Seitz wrote:
I thought you had the book/pdf already?

Nope. I wasn't subscribed for this book. ^_^

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