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5/5


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One of the best Chronicles I've purchased

5/5

As far as "bang for your buck" goes, Planes of Power is in my top 5. Fun gazeteer seeds one can easily build a campaign around for every plane, plus new monsters and a political primer on the genies. If you want to take your party into the elemental planes, this book is worth is every copper.


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Everything I wanted from a fey-oriented supplement

5/5

This is like candy for those of us that use a lot of fey in their campaigns. The Eldest getting full demigod workups, actual rules for First World adventuring (and having had to improvise rules for this before, I wish I'd had this book a year ago), and especially the dozens of location seeds for the First World all contribute to make this one of my favorite setting supplements. Also it does an amazing job incorporating the farther-flung reaches of the Golarion lore in ways you wouldn't expect (no spoilers here).

My only criticism lies in the "Feysworn" prestige class. Hilariously broken (1st level makes you immortal) and clumsily edited (no entry for class hit dice, and some class abilities are presented out of order). This is a great prestige class to apply to an NPC mortal servant of an Eldest (and I've already done so), which is probably the idea from the outset.

Besides the prestige class, this book is in my top 5 Chronicles purchases. Well worth the money if you want a fey-heavy game.


Full Name

Grachius Alazario

Race

Chelaxian (Human)

Classes/Levels

Bard 1

Gender

Male

Size

5' 9" (Medium)

Age

15

Alignment

Lawful Neutral

Location

Westcrown

Languages

Common, Elven, Infernal

Occupation

Actor

Strength 11
Dexterity 16
Constitution 10
Intelligence 14
Wisdom 9
Charisma 16

About Grachius Alazario

Special Abilities:

Low-light vision, Elf Blood, Elven Immunities, Multitalented, Sneak Attack +1d6, Trapfinding

Disguise check will be a 25 (taking 10, +5 for minor details, -2 for different gender, -2 for different race - assuming half elf and human are different races).

He also understands the languages Shoanti and Varisian, 19 Bluff (taking 10) to fake not understanding them.

Defense:

HP: 8
AC: 16, Touch: 13, Flat-footed: 16
Init: +3
CMB: +0; CMD: 13
Fort: +0, Ref: +5, Will: +0

Attacks:

Rapier - melee +0 (1d6/18-20/x2)
Dagger - melee +0 (1d4/19-20/x2)
Dagger - range +3 (1d4/19-20/x2)

Skills:

Bluff: +9 (+3 cha, +1 rank, +3 trained, +2 deceitful) or +14 to deliver a secret message (+5 trait bonus)
Diplomacy: +7 (+3 cha, +1 rank, +3 trained)
Disguise: +14 (+3 cha, +1 rank, +3 trained, +3 skill focus, +2 deceitful, +2 disguise kit)
Knowledge (local): +6 (+2 cha, +1 rank, +3 trained)
Linguistics: +6 (+3 cha, +1 rank, +3 trained)
Perception: +6 (+0 wis, +1 rank, +3 trained, +2 racial)
Perform (Act): +7 (+3 cha, +1 rank, +3 trained)
Perform (Dance): +7 (+3 cha, +1 rank, +3 trained)
Perform (Oratory): +7 (+3 cha, +1 rank, +3 trained)
Sense Motive: +4 (+0 wis, +1 rank, +3 trained) or +9 to intercept a secret message (+5 trait bonus)
Stealth: +7 (+3 dex, +1 rank, +3 trained)
Survival: +0 (+0 wis) or +2 to avoid becoming lost (+2 circumstance)

Feats and traits:

Canter (trait)
The Pathfinder's Exile (trait from Council of Thieves)
Skill Focus: Disguise (Racial)
Deceitful (1st level)

Worn/Carried Items:

Courtier's outfit (30 gp, 6 lbs)
Dagger x3 (2 gp each, 1 lbs each)
Holy Symbol of Asmodeus (1 gp, - lbs, concealed)
Holy Symbol of Iomedae (1 gp, - lbs, concealed)
Pouch, Belt (1 gp, .5 lbs, holds an assortment of coins totaling 6.06 gp and a note which reads: 'I know who you are. Please meet me in the alley behind the Dead Bear as soon as you receive this. We have much to discuss.' written by Lady? Janiven.)
Rapier (20 gp, 2 lbs)
Studded Leather Armor (10 gp, 20 lbs)
Wayfinder (1 lbs, from the Pathfinder's Exile Trait. Concealed. See below for item description.)
Black Cloak
Total: 69 + 6.06 gp, 32.5 lbs

Background Summary:

Grachius Alazario is the 6th son of a minor noble in Korvosa. At his father's command, he journeyed to Egorian to establish and develop trade contacts before the long hoped annexation of Korvosa by Cheliax...

However, soon after arriving he became quite engaged and then enchanted by the theater and in performing arts. He immediately left Egorian behind to come to Westcrown (known for its theater) and attempt to become the next big thing.

Ever since then, he's only managed to get small parts... partly because he refuses the parts with singing and partly because he's always arriving late to rehearsals with a woman on his arm.

He's a boastful braggart, a picky eater, and a womanizer (though oddly with a reputation for incredibly pickier about the women he beds).

An Appraise check reveals the following:
DC 15 - His lack of gem and jewely to go with his outfit indicates he has likely fallen on hard times. Any person of noble status notices this immediately.
DC 20 - His clothes are of the seasons trends.

A diplomacy (gather information) check reveals the following:
DC 10 - Rumor has it that Grachius would be interested in just about any quick get rich scheme he can afford.(T - He is in need of more money.)
DC 14 - Rumor has it that on the eve of his departure from Egorian, he slept with a powerful nobleman's wife and was forced to flee for his life from the city.(F, but encouraged)
DC 18 - He swore on his mother's grave that he'd never raise his voice his song again.(F, but encouraged)
DC 22 - Rumor also has it, that his father was so displeased by his actions in Egorian, he disowned Grachius leaving him with nothing more than the clothes on his back.(F, but encouraged)
DC 26 - Grachius has at least one woman that he sees on a regular basis. (F, results of other of his personas leaving his room)

Room: (good quality at the most reputable inn she can find, paid 5 days in advance)
Everything below this point is stored in his room.

Backpack (new, blue trim) by the door:

Backpack (2 gp, 2 lbs)
Bedroll (1 sp, 5 lbs)
Blanker, winter (5 sp, 3 lbs)
Dagger (2 gp, 1 lbs)
Flint & Steel (1 gp, - lbs)
Rations, trail x7 (5 sp, 1 lb)
Sewing needle (5 sp, - lbs)
Soap (5 sp, 1 lbs)
Waterskin (1 gp, 4 lbs)
Whetstone (2 cp, 1 lbs)
Total: 11.12 gp, 18 lbs

Backpack (old) by the door:

Backpack (2 gp, 2 lbs)
Bedroll (1 sp, 5 lbs)
Blanker, winter (5 sp, 3 lbs)
Dagger (2 gp, 1 lbs)
Flint & Steel (1 gp, - lbs)
Rations, trail x7 (5 sp, 1 lb)
Sewing needle (5 sp, - lbs)
Soap (5 sp, 1 lbs)
Waterskin (1 gp, 4 lbs)
Whetstone (2 cp, 1 lbs)
Total: 11.12 gp, 18 lbs

Chest Contents:

Chest (2 gp, 25 lbs)
Disguise Kit (50 gp, 8 lbs)
Ink (1 oz vial, 8 gp, - lbs)
Inkpen x6 (1 sp each, - lbs)
Leather Armor(10 gp, 15 lbs)
Total: 70.6 gp, 48 lbs, nailed to the floor and wall

Closet Contents:

Artisan's outfit (1 gp, 4 lbs)
Cleric's vestments (5 gp, 6 lbs)
Cold-weather outfit (8 gp, 7 lbs)
Entertainer's outfit (3 gp, 4 lbs)
Explorer's outfit (10 gp, 8 lbs)
Monk's outfit (5 gp, 2 lbs)
Peasant's outfit (1 sp each, 2 lbs)
Pouch, belt x2 (1 gp each, .5 lbs each) holding 2 gp in various coins each, hidden amongst the other clothes.
Scholar's outfit x2 (5 gp each, 6 lbs each)
Traveler's outfit (1 gp, 5 lbs)
Total: 45.1 + 4 gp, 51 lbs, hangers alternating the facing of the hook

Under a loose floorboard:

Holy Symbol of Desna (1 gp, - lbs, concealed.)

Magic Item Descriptions:

Wayfinder:

Aura: faint evocation; CL: 5th
Slot: -; Price: 500 gp; Weight: 1 lb.
Description: A typical wayfinder is made from silver with gold accents, and functions as a compass. A wayfinder grants its user a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. While still granting the user their normal benefits, ioun stones slotted in this manner frequently reveal entirely new powers due to the magic of the wayfinder itself. A wayfinder can be commanded to emit light (as the spell) as a standard action.