Pathfinder Campaign Setting: Planes of Power (PFRPG)

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Pathfinder Campaign Setting: Planes of Power (PFRPG)
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Embrace the Elements!

The elemental forces of air, earth, fire, and water are among the most powerful in the multiverse, forming the basis of the material world and giving creatures capable of wielding them immeasurable influence. Now players and Game Masters can harness these primal powers for themselves by exploring the Elemental Planes—entire realms of existence dedicated to the four elements—with Pathfinder Campaign Setting: Planes of Power. This book fully details each of the four Elemental Planes with advice on adventuring in their harsh environs, new character options and creatures, location gazetteers, and an examination of major settlements that offer welcoming landing sites for planar travelers.

Season 8 of Pathfinder Society Roleplaying Guild will journey to the Elemental Planes, where adventurers can explore these fantastic realms and face the diverse foes that call them home. This book is the perfect resource for those undertakings and any campaign on the Elemental Planes, and includes nuanced information such as:

  • A thorough look at how each plane's environment affects Material Plane natives, including suggestions for those to wish to protect themselves from such dangers.
  • A look at the elemental lords both past and present, including lore about the methods the current evil overlords used to imprison and sequester their good counterparts during the Material Plane's earliest days.
  • New druid domains for characters who frequent the Elemental Planes, the elemental purist kineticist archetype, the planar sneak rogue archetype, and elemental barbarian rage powers, as well as new magic designed for planar travelers.
  • Detailed articles about each of the planes, including information on their inhabitants, prominent locations, and the complex politics and geography that tie all four realms together.
  • A bestiary full of potential new elemental threats and allies, from the nephlei—or cloud nymphs—who hail from the Plane of Air to the Plane of Earth's serpentine monstrosities called agrawghs to Ymeri, Queen of the Inferno and Elemental Lord of Fire!

Planes of Power is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can be easily adapted to any fantasy world.

ISBN-13: 978-1-60125-883-0

Note: This product is part of the Pathfinder Lost Omens Subscription.

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Good book

4/5

Read my full review on Of Dice and Pen.

Planes of Power is a great introduction for designing adventures set on the Elemental Planes. Indeed, there’s enough information in here to inspire numerous full campaigns. GMs will need to expand on the details and fill in the blanks, but overall, the book is an invaluable resource to get them started.


One of the best Chronicles I've purchased

5/5

As far as "bang for your buck" goes, Planes of Power is in my top 5. Fun gazeteer seeds one can easily build a campaign around for every plane, plus new monsters and a political primer on the genies. If you want to take your party into the elemental planes, this book is worth is every copper.


Elemental Power

4/5

I really enjoyed this book though not as much the First World one or Distant Worlds.

The Good
-Interesting information about the four elemental planes, it's denizens, and it's rulers(current and old).
-Some cool monsters including stats for one of the elemental lords.
-Some useful equipment/character options.

The Bad
-10 pages just isn't enough to cover a single plane.
-Wished we got stats for all 4 elemental lords.


Lacking in the Planes section!

3/5

Book #82 of the Pathfinder Campaign Setting (or #94 if you count the 12 Pathfinder Chronicles books too) is a mixed bag:

GOOD:
The "Unveiling the Elemental Planes" introduction is actually pretty cool, especially the "alternative Druid domains" and the new Rage powers.
The 9 creatures in the Bestiary section seem mostly solid too, as does the "elemental-infused creature" template.

BAD:
The four 10-page sections of each of the elemental planes - essentially the main reason i bought this book - are severely lacking:
While there are some nice details in the gazetteer sections, there are no maps, neither of the planes, nor of their capital cities (which just get a short stat block and a very short - less than 2 pages- gazetteer)!
I get that we don´t get the stats of the four imprisoned good elemental lords, but why only stats for one of the four evil ones?

UGLY:
The City of Brass, which is supposed to be the largest of the four elemental capitals (that has been said since the early D&D days), has a 6 million population, as has the metropolis of the plane of earth.
The capital of the plane of air has a 6,1 million population, while the largest city in the plane of water has only 282,000!

This book didn´t inspire me very much, which is the opposite of what it should do and what i was expecting.


Planes of Semi Lackluster Power


First off let me say I was really looking forward to this book for the last several months for the 'Elemental Purist' archetype which in all honesty...really kinda sucks... it has the right flavor idea but mechanically only the change in Endcap ability is really fitting for the theme and has me really disappointed for hopes of a more Earth Dedicated Geokineticist(the template has promise though)

The rest of the book is pretty solid but seems to be even more lacking in stat details than many other books I've purchased lately. While the info on the individual planes, the local denizens, their attitude and motivation and 'interesting places' is great getting their stats can be a challenge(references to things like RotRL collector's edition, Curse of the Crimson Throne, Book 5 of Mummy's Mask, etc). Also somewhat disappointing is the total lack of stats for 3 of the Elemental Lords and little to no information on the Fallen Lords(plenty of room for homebrew campaigns I suppose). I was really looking forward to seeing the stats for Ayrzul but sadly only Ymeri is stated out. The creatures are interesting and appropriate for the book as expected, for the price the PDF is a decent enough deal for those truly interested in the planes either as a PC or DM and opens up a lot of potential.


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graywulfe wrote:
Thomas Seitz wrote:

gah. Now I won't get that song out of my head for like a week...

Also I'm pretty sure Asmodeus started the fire.

Y'know, if this keeps up.....

I'm movin' out.

Oh shoosh.. I don't care what you say anymore.....


Pathfinder Starfinder Society Subscriber
The Gold Sovereign wrote:

Can't deny that even I, as someone more into setting than into rules, got curious about the elemental purist, and also about the planar sneak rogue.

What does planar sneak even implies to you? Did we get any information about this archetype?

I'm still holding out for a rogue archetype that gets Dim Door and the Dimensioal Dervish chain natively


Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
djones wrote:
The Gold Sovereign wrote:

Can't deny that even I, as someone more into setting than into rules, got curious about the elemental purist, and also about the planar sneak rogue.

What does planar sneak even implies to you? Did we get any information about this archetype?

I'm still holding out for a rogue archetype that gets Dim Door and the Dimensioal Dervish chain natively

...must be because I just woke up fifteen minutes ago, but at first I thought you were asking for an ability to make doorways shadowy and trying to figure out how that connected to the Dimensional Dervish feats...

Silver Crusade

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Ooooooo Hound of Tindalos Style Feats!

Shadow Lodge

How much on city of brass....I'm in need of that for another adventure path


2 people marked this as a favorite.

What I want from this book:
Please give us a ton of new Kineticist stuff.
Please give us a ton of new Kineticist stuff.
Please give us a ton of new Kineticist stuff.
Please give us a ton of new Kineticist stuff.
Please give us a ton of new Kineticist stuff.
Please give us a ton of new Kineticist stuff.

And, ya know. Some Kineticist stuff would be cool, too.


*wants more fire, earth, and air*


1 person marked this as a favorite.
Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Given this is a campaign setting book, I don't think we'll get that many player options, honestly. Couple archetypes, but a lot more dedicated to glorious lore. I mean, I do want new kineticist material...pretty badly. But I also want some detailed extraplanar information pretty badly too...


3 people marked this as a favorite.
Thomas Seitz wrote:
*wants more fire, earth, and air*

My friends would rather see some Earth, Wind, and Fire.


Not this again...


Do you remember the
1st night of September?
This book was changing the minds of pretenders
While chasing the clouds away (on the Plane of Air)


Came to see if there's gonna be genie-kin options for new season of PFS.

Saw the "the elemental purist kineticist archetype" mentioned and I don't even care what I came here for. I want ALL the kineticist stuff! If it lets me play a single element pyrokineticist without having to worry too much about fire immunity (or even some way to bypass a little bit without needing a "fire subtype" to target) I'd be happy and might spend some prestige points to retrain my level 12 pyrokineticist that expanded to air that retired and waiting for next round of Eyes of the Ten to get started.


Yeah I'd like to see some Suli and Oread options. Other geniekin too, but those are my two big ones.


3 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook Subscriber

I am hoping lots of cool planar lore and GM stuff. I prefer CS materials to not be stealth player companions.


Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Yeah, I'm personally thinking roughly six pages for character options. A page for the druid domain (which should be short barring complicated domain abilities and the elemental purist (rest of the page), planar sneak rogue and barbarian rage powers on the next, and probably two pages of spells. But we'll have to see.


I don't think we'll have that Luthorne, but I do think we'll have A LITTLE crunch/mechanics for people that want character stuff.

GM mechanics? Unknown.


Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Thomas Seitz wrote:

I don't think we'll have that Luthorne, but I do think we'll have A LITTLE crunch/mechanics for people that want character stuff.

GM mechanics? Unknown.

You think they can cram all that into four pages? Or am I misunderstanding you?


No I think they'll cram it into 6 pages total. 4 would be too much.


1 person marked this as a favorite.

I agree that the kineticist needs a lot more wild talent options, this is not the book for it. I can't wait to read about the planes of air, earth, and water.


What is it with you and no liking fire, Dragon?

I mean are you an ICE dragon is that it?


3 people marked this as a favorite.
Pathfinder Starfinder Society Subscriber
Thomas Seitz wrote:

What is it with you and no liking fire, Dragon?

I mean are you an ICE dragon is that it?

Well, the Critical Hit tables are a nice feature, I could understand wanting to play a little Rolemaster every now and then.


djones,

I don't follow how that relates to what I asked dragon...


1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

ICE = Iron Crown Enterprises, the company that published the Rolemaster RPG back in the 20th century.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Ah, I think Thomas just meant ice the element.

Liberty's Edge

2 people marked this as a favorite.
Pathfinder Companion, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Well ICE dragons were EXTREMELY deadly and awe-inspiring once Elemental Companion came out

Dark Archive

Pathfinder Adventure Path Subscriber

*Wants Smoke elementals*


2 people marked this as a favorite.

Yeah I accidently hit caps locks when I typed ice.

But thanks everyone for that. I think.


Very exciting, exactly the material I want for my home game.


Pathfinder Starfinder Society Subscriber
Rysky wrote:
Ah, I think Thomas just meant ice the element.

I know.

It was a joke.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

We are aware of that now after David explained the connection.


Looks like the release date got pushed back.

Dark Archive

5 people marked this as a favorite.
Thomas Seitz wrote:

What is it with you and no liking fire, Dragon?

Don't know dragon78's preference, but I want to see more air, earth and water plane goodness because, thanks to the City of Brass, I've seen a *ton* of neat fire plane goodness, and Paizo has a cool chance to expand those other three (more neglected) planes and put their own unique mark on them.

For that matter, I'd love to read about inhabitants of the plane of fire who *aren't* Efreeti. Do the salamanders have their own empire? Volcanic areas dominated by planar red dragons and fire drakes and their half-dragon / draconic sorcerer / bloodrager minions? Are there planar fire giants? Seas of molten diamond? A beachhead / outpost / 'embassy' from the Hells, where devils do not fear to tread? A territory overrun by mephits? A magical place where spellcorrect doesn't change mephits to mephitis? It's a BIG plane, after all.


Set,

I don't expect the God of Darkness to care much for fire.

Dragons...I kind of do unless their ice dragons.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

It may be a little late to ask but will we be getting details about the goddess Feronia in this book?

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Oooo yeah, I'd like to know more about her too.


1 person marked this as a favorite.

Meh. I'm more interested in the features than some denizens. But if it makes you happy, Rysky, I'm in. ;)

Silver Crusade

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Daww, Thankies Blaine ^w^


1 person marked this as a favorite.

Np, Rysky. :)

Dark Archive

Thomas Seitz wrote:

Set,

I don't expect the God of Darkness to care much for fire.

Hence my mentioning devils and Hells, not the plane of shadow and kytons (and Zon-Kuthon). Asmodeus *is* a god of fire, and not a god of darkness, after all.

But that was just a side-thing. I wouldn't expect much more than an 'infernal embassy' area (which, in a plane that size, could be the size of a continent on Golarion...), since the devils already have their hands full with the Hells, and their designs on the mortal plane.


Set,

Yep I figured as much. They probably just have their hellfire outsourced by elementals. ;)


I'm hoping this book tells us how we can free the good elemental lords. Always been bummed about there being no good elemental lords. I mean the lord (actually lady) of good elemental earth in D&D was quite the looker. Woohoo. ;) ^^

But seriously the fact there were no good elemental lords to me felt that there was no balance in the elemental planes. Besides having players take part in the wars between elemental lords would have been cool.

Oh well here's hoping we have an Adventure Path where we actually free the good elemental lords!

Paizo Employee Pathfinder Society Lead Developer

6 people marked this as a favorite.
SCKnightHero1 wrote:

I'm hoping this book tells us how we can free the good elemental lords. Always been bummed about there being no good elemental lords. I mean the lord (actually lady) of good elemental earth in D&D was quite the looker. Woohoo. ;) ^^

But seriously the fact there were no good elemental lords to me felt that there was no balance in the elemental planes. Besides having players take part in the wars between elemental lords would have been cool.

Oh well here's hoping we have an Adventure Path where we actually free the good elemental lords!

You might find this season of Pathfinder Society Roleplaying Guild interesting.

Modest Season 8 Spoiler:
The Society has just acquired one of the imprisoned good elemental lords and is investigating ways to free him. No doubt there will be many adventures (nearly as much content as an Adventure Path) touching upon the Society's endeavors and Pathfinders' travels to the elemental planes.

Also, Ymeri seems to resent your oogling other elemental lords. She trusts you'll be more respectful of the elemental "pantheon" in the future. This is, of course, my translating her blazing cries to "burn all that fire touches," so perhaps we can just appreciate these demigods for their awesome power and even cooler schemes without goading them over matters of appearance.


Less then a month away, can't wait.


Some time next week, maybe we'll get some more updates on this. :)


I doubt it but it would cool if we got stats for wood or void elementals in this book.

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber
Dragon78 wrote:
I doubt it but it would cool if we got stats for wood or void elementals in this book.

Given that neither would be from the planes detailed in this book, that seems profoundly unlikely. ^_^

That said, if wood elementals were to appear anywhere, I'd expect it to be Pathfinder Campaign Setting: The First World (since the First World is where phytokineticists primarily draw power from).


Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Kalindlara wrote:
Dragon78 wrote:
I doubt it but it would cool if we got stats for wood or void elementals in this book.

Given that neither would be from the planes detailed in this book, that seems profoundly unlikely. ^_^

That said, if wood elementals were to appear anywhere, I'd expect it to be Pathfinder Campaign Setting: The First World (since the First World is where phytokineticists primarily draw power from).

Yeah, we do already have some elementals from where the elemental planes border each other, though (ice, lightning, magma, and mud), as well as the aether elemental from where the ethereal plane touches the elemental planes, so it's certainly plausible to have some new types of elementals, but given that the aether elemental is specified to appear on the ethereal plane near those borders, not the reverse, definitely seems more like they would be appropriate for a book on the transitive planes...or, of course, one on the First World. So let's hope both sell well enough to convince Paizo that a book on the astral, ethereal, negative energy, positive energy, and shadow planes would do well!


1 person marked this as a favorite.

The First World campaign setting book would be a fitting place for wood elementals.


The elemental purist kineticist archetype sounds very interesting. I wonder if there will be any kineticist wild talents as well?


Dragon78 wrote:
The elemental purist kineticist archetype sounds very interesting. I wonder if there will be any kineticist wild talents as well?

I really like the idea of getting more out of your element as a reward for sticking with just one. Very eager to see the results of this one.

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