Pathfinder Campaign Setting: Planes of Power (PFRPG)

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Pathfinder Campaign Setting: Planes of Power (PFRPG)
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Embrace the Elements!

The elemental forces of air, earth, fire, and water are among the most powerful in the multiverse, forming the basis of the material world and giving creatures capable of wielding them immeasurable influence. Now players and Game Masters can harness these primal powers for themselves by exploring the Elemental Planes—entire realms of existence dedicated to the four elements—with Pathfinder Campaign Setting: Planes of Power. This book fully details each of the four Elemental Planes with advice on adventuring in their harsh environs, new character options and creatures, location gazetteers, and an examination of major settlements that offer welcoming landing sites for planar travelers.

Season 8 of Pathfinder Society Roleplaying Guild will journey to the Elemental Planes, where adventurers can explore these fantastic realms and face the diverse foes that call them home. This book is the perfect resource for those undertakings and any campaign on the Elemental Planes, and includes nuanced information such as:

  • A thorough look at how each plane's environment affects Material Plane natives, including suggestions for those to wish to protect themselves from such dangers.
  • A look at the elemental lords both past and present, including lore about the methods the current evil overlords used to imprison and sequester their good counterparts during the Material Plane's earliest days.
  • New druid domains for characters who frequent the Elemental Planes, the elemental purist kineticist archetype, the planar sneak rogue archetype, and elemental barbarian rage powers, as well as new magic designed for planar travelers.
  • Detailed articles about each of the planes, including information on their inhabitants, prominent locations, and the complex politics and geography that tie all four realms together.
  • A bestiary full of potential new elemental threats and allies, from the nephlei—or cloud nymphs—who hail from the Plane of Air to the Plane of Earth's serpentine monstrosities called agrawghs to Ymeri, Queen of the Inferno and Elemental Lord of Fire!

Planes of Power is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can be easily adapted to any fantasy world.

ISBN-13: 978-1-60125-883-0

Note: This product is part of the Pathfinder Lost Omens Subscription.

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Good book

4/5

Read my full review on Of Dice and Pen.

Planes of Power is a great introduction for designing adventures set on the Elemental Planes. Indeed, there’s enough information in here to inspire numerous full campaigns. GMs will need to expand on the details and fill in the blanks, but overall, the book is an invaluable resource to get them started.


One of the best Chronicles I've purchased

5/5

As far as "bang for your buck" goes, Planes of Power is in my top 5. Fun gazeteer seeds one can easily build a campaign around for every plane, plus new monsters and a political primer on the genies. If you want to take your party into the elemental planes, this book is worth is every copper.


Elemental Power

4/5

I really enjoyed this book though not as much the First World one or Distant Worlds.

The Good
-Interesting information about the four elemental planes, it's denizens, and it's rulers(current and old).
-Some cool monsters including stats for one of the elemental lords.
-Some useful equipment/character options.

The Bad
-10 pages just isn't enough to cover a single plane.
-Wished we got stats for all 4 elemental lords.


Lacking in the Planes section!

3/5

Book #82 of the Pathfinder Campaign Setting (or #94 if you count the 12 Pathfinder Chronicles books too) is a mixed bag:

GOOD:
The "Unveiling the Elemental Planes" introduction is actually pretty cool, especially the "alternative Druid domains" and the new Rage powers.
The 9 creatures in the Bestiary section seem mostly solid too, as does the "elemental-infused creature" template.

BAD:
The four 10-page sections of each of the elemental planes - essentially the main reason i bought this book - are severely lacking:
While there are some nice details in the gazetteer sections, there are no maps, neither of the planes, nor of their capital cities (which just get a short stat block and a very short - less than 2 pages- gazetteer)!
I get that we don´t get the stats of the four imprisoned good elemental lords, but why only stats for one of the four evil ones?

UGLY:
The City of Brass, which is supposed to be the largest of the four elemental capitals (that has been said since the early D&D days), has a 6 million population, as has the metropolis of the plane of earth.
The capital of the plane of air has a 6,1 million population, while the largest city in the plane of water has only 282,000!

This book didn´t inspire me very much, which is the opposite of what it should do and what i was expecting.


Planes of Semi Lackluster Power


First off let me say I was really looking forward to this book for the last several months for the 'Elemental Purist' archetype which in all honesty...really kinda sucks... it has the right flavor idea but mechanically only the change in Endcap ability is really fitting for the theme and has me really disappointed for hopes of a more Earth Dedicated Geokineticist(the template has promise though)

The rest of the book is pretty solid but seems to be even more lacking in stat details than many other books I've purchased lately. While the info on the individual planes, the local denizens, their attitude and motivation and 'interesting places' is great getting their stats can be a challenge(references to things like RotRL collector's edition, Curse of the Crimson Throne, Book 5 of Mummy's Mask, etc). Also somewhat disappointing is the total lack of stats for 3 of the Elemental Lords and little to no information on the Fallen Lords(plenty of room for homebrew campaigns I suppose). I was really looking forward to seeing the stats for Ayrzul but sadly only Ymeri is stated out. The creatures are interesting and appropriate for the book as expected, for the price the PDF is a decent enough deal for those truly interested in the planes either as a PC or DM and opens up a lot of potential.


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I am curious of what you loose for that archetype.


John Compton wrote:
SCKnightHero1 wrote:

I'm hoping this book tells us how we can free the good elemental lords. Always been bummed about there being no good elemental lords. I mean the lord (actually lady) of good elemental earth in D&D was quite the looker. Woohoo. ;) ^^

But seriously the fact there were no good elemental lords to me felt that there was no balance in the elemental planes. Besides having players take part in the wars between elemental lords would have been cool.

Oh well here's hoping we have an Adventure Path where we actually free the good elemental lords!

You might find this season of Pathfinder Society Roleplaying Guild interesting.

** spoiler omitted **

Also, Ymeri seems to resent your oogling other elemental lords. She trusts you'll be more respectful of the elemental "pantheon" in the future. This is, of course, my translating her blazing cries to "burn all that fire touches," so perhaps we can just appreciate these demigods for their awesome power and even cooler schemes without goading them over matters of appearance.

Yeah probably best to be safe than sorry....so let's just be careful around Ymeri for the time being.


In a couple more weeks or so and it will be mine.


I look forward to your assessment, Dragon.


Well more then likely several people on this site will get it before me but at least someone will have the pdf by then:)


I wonder how many monster/NPC stats will be in this book.


I will finding out more about this one soon, can't wait.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

can anyone who has the book give details about the the elemental purist kineticist archetype?


"the elemental purist kineticist archetype"

SOLD :D ! No seriously, the kineticist is one of my favorite classes, so I was waiting for a single-element archetype for a while now ;)

"Ymeri, Queen of the Inferno and Elemental Lord of Fire!"

Huh... shouldn't it be "Lady of Fire"? If she's a Queen, she can't be a "Lord". That's like saying she's a "King" :P


Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
JiCi wrote:

"the elemental purist kineticist archetype"

SOLD :D ! No seriously, the kineticist is one of my favorite classes, so I was waiting for a single-element archetype for a while now ;)

"Ymeri, Queen of the Inferno and Elemental Lord of Fire!"

Huh... shouldn't it be "Lady of Fire"? If she's a Queen, she can't be a "Lord". That's like saying she's a "King" :P

Queen Elizabeth disagrees.

And it's not new in Pathfinder either, there are female Empyreal Lords and Demon Lords...it's generally used as a gender neutral term.

Edit: Plus, it would get confusing with those who have no gender or are genderfluid...such as Arshea for the latter, and angels have been known to prefer a genderless form.

Silver Crusade

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RADIOACTIVE BARBARIANS. THAT IS ALL.

Silver Crusade

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Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

They also statted up JessicaYmeri. Nice.

Liberty's Edge

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Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
zergtitan wrote:
can anyone who has the book give details about the the elemental purist kineticist archetype?

They lose expand element, omnikinesis, and the 11th & 19th level infusions. Also, they get 'Internal Buffer' as if 5 levels lower (e.g. don't receive it at all until 11th).

In exchange they get two abilities;

Elemental Impossibility - 7th level. Composite blast with expanded element equal to primary. Also gets 'impossible' form or substance infusions not associated with their element at 7th & every 4 levels thereafter. Can enter an 'elemental impossibility' state to apply impossible infusions to kinetic blast.

Elemental Apocalypse - 20th level. Once per day universal form infusion usable with any blast with up to 1 mile range and radius up to 360 feet.


Pathfinder Adventure Path, Rulebook Subscriber

what monsters are in this, beside Ymeri?


Luthorne wrote:
And it's not new in Pathfinder either, there are female Empyreal Lords and Demon Lords...it's generally used as a gender neutral term.

Well, there were only "Lords" in B4; Nocticula got statted later in "Wrath of the Righteous", and there were both "Lords" and "Ladies" in B4; considering that the male term is always used to define a gender mixed group, it could be the reason.

Still... is there any "issue" about having Demon, Empyreal and/or Elemental "Lords" and "Ladies"? I hardly see a problem with this. I mean, it isn't discrimatory... or sexist... to call a royal female noble a "lady".

Hey, if we can have powerful queens and matriarchal tribal societies, I don't see a problem having a Demon Lady, Empyreal Lady or Elemental Lady, especially if the creative team refers her as "she".

Anyway, back on topic, that's just something that caught my eye :P

Paizo Employee Pathfinder Society Lead Developer

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Rysky wrote:
They also statted up JessicaYmeri. Nice.

Jessica keeps adding "Restore me to my true, immortal form" to the product schedule, and we keep catching her in the act and removing it. One day she's going to bypass our usual safeguards, though.


Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
JiCi wrote:
Luthorne wrote:
And it's not new in Pathfinder either, there are female Empyreal Lords and Demon Lords...it's generally used as a gender neutral term.

Well, there were only "Lords" in B4; Nocticula got statted later in "Wrath of the Righteous", and there were both "Lords" and "Ladies" in B4; considering that the male term is always used to define a gender mixed group, it could be the reason.

Still... is there any "issue" about having Demon, Empyreal and/or Elemental "Lords" and "Ladies"? I hardly see a problem with this. I mean, it isn't discrimatory... or sexist... to call a royal female noble a "lady".

Hey, if we can have powerful queens and matriarchal tribal societies, I don't see a problem having a Demon Lady, Empyreal Lady or Elemental Lady, especially if the creative team refers her as "she".

Anyway, back on topic, that's just something that caught my eye :P

My point was that Nocticula is still classified as a Demon Lord even though her title is Our Lady in Shadow, just like Ymeri is the an Elemental Lord (of fire) whose title is "Queen of the Inferno". But yes, it's a minor thing, it's just been around for awhile.


Rysky wrote:

RADIOACTIVE BARBARIANS. THAT IS ALL.

Anything else I should look forward to Rysky? I mean besides JessicaYmeria and the elementalist thingie?


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Creatures

spoiler:

Agrawgh-(CR5) earth based outsider type serpent-like borrowing creature.
Cinderghost-(CR7) ghost surrounded by ash.
Elemental Lord, Ymeri(CR28)
Elemental infused creature template(CR3)(Porcupine)
Jellyfish, bathysphere(CR1/2)- extra planar jelly fish.
Muraja- (CR5)NG monstrous humanoid hermit crab person.
Nephlei-(CR9) CN air based outsider woman.
Onkushu-(CR13) CG fire creature with wings, human like face, and oval body.
Ozimat-(CR11) Chunks of rocks float around a glowing green humanoid creature.
Veldenar-(CR10) Multi eyed blue frog like creature.


Dragon78 wrote:

Creatures

** spoiler omitted **

Spoiler:
Any chance there's some CRs to go with that?

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I added the CRs.


Dragon78 wrote:
I added the CRs.

Thank you Dragon! :)

Are they are any new spells or magic items?


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Magic items yes, spells only one.

spoiler:

Planefarer's Band(ring)- 1/day grants special abilities based on one of the elemental planes, can be attuned to a different elemental plane each day.

Rift-Rending Bracers- Kineticist can use burn to create a rift to the material plane, ethereal plane, or elemental planes.

Janni Jaunt- Like plane shift but only to the astral, elemental, or material planes and the targets must be willing.


3 people marked this as a favorite.

They do have a list of added spells for the elemental wizard schools of air, earth, fire, metal, water, and wood.


About that one spell...

Spoiler:
I don't suppose you could give me like class spell list it appears on?

Thank you Dragon! :)


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Archetypes

spoiler:

Elemental Purist(kineticist)-You specialize in one element, at 7th level gain a new infusion that can be from another element, called impossible infusion, and she gains another one at 11th, 15th, and 19th.(replaces 15th and 19th infusions)
Elemental Apocalypse- At 20th level you can use the elemental apocalypse universal form infusion(Lv 9, Burn 5, Blast-any, save reflex half), 1/day you create an explosion that functions like the explosion form infusion escept you can center anywhere within 1 mile and choose the blast to be between 5' to 360' radius.(this replaces omnikinesis)

Planar Sneak(rogue)- planar sense- You gain a +1(increases like trap finding) bonus on saves vs effects with the air, chaos, earth, evil, fire, good, law, and water descriptors.(replaces trap sense)
Elemental execution-(4th)- you can use sneak attack vs elementals but only do half damage plus you only have a 50% to crit. At 8th level you sneak attack any outsider immune to crits and sneak attack.(replaces uncanny dodge and improved uncanny dodge)


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spoiler:

Janni's Jaunt- Cleric 4th, Medium 3rd, Psychic 4th, Shaman 6th, Sorcerer/Wizard 6th, Summoner 5th, Witch 6th.

Well I am tired, so I will see you guys tomorrow.


Thanks Dragon! :) Sleep well.


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JiCi wrote:

"the elemental purist kineticist archetype"

SOLD :D ! No seriously, the kineticist is one of my favorite classes, so I was waiting for a single-element archetype for a while now ;)

"Ymeri, Queen of the Inferno and Elemental Lord of Fire!"

Huh... shouldn't it be "Lady of Fire"? If she's a Queen, she can't be a "Lord". That's like saying she's a "King" :P

Look, if the most powerful fire elemental in existence decides that she wants to be called a Lord, you damn well better call her a lord! I mean, unless you like your flesh charbroiled. Maybe you do, I don't know.

Project Manager

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Rysky wrote:
They also statted up JessicaYmeri. Nice.

*gives Rysky a ring of fire resistance*

Project Manager

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John Compton wrote:
Rysky wrote:
They also statted up JessicaYmeri. Nice.
Jessica keeps adding "Restore me to my true, immortal form" to the product schedule, and we keep catching her in the act and removing it. One day she's going to bypass our usual safeguards, though.

ANY DAY NOW


Dragon78 wrote:

Magic items yes, spells only one.

** spoiler omitted **

Do the bracers allow for others or just the wearer? How much does it cost?

Thanks

Silver Crusade

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Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Jessica Price wrote:
Rysky wrote:
They also statted up JessicaYmeri. Nice.
*gives Rysky a ring of fire resistance*

Yay!


Pathfinder Starfinder Society Subscriber

Aren't succubi naturally fire-immune to start with anyway?

Silver Crusade

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djones wrote:

Aren't succubi naturally fire-immune to start with anyway?

Unfortunately no.

Ymeri is immune to Energy Drain though :3


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Rysky wrote:
djones wrote:

Aren't succubi naturally fire-immune to start with anyway?

Unfortunately no.

Ymeri is immune to Energy Drain though :3

Cough. ;)

Silver Crusade

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Luthorne wrote:
Rysky wrote:
djones wrote:

Aren't succubi naturally fire-immune to start with anyway?

Unfortunately no.

Ymeri is immune to Energy Drain though :3

Cough. ;)

HOLY CRAP I JUST LEARNED SOMETHING ABOUT MYSELF.

After a wee bit of checking it has to do with being a Succubi (WIN!) and doesn't come from the Demon subtype, which is where I originally quickly checked :3


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Rysky wrote:
Luthorne wrote:
Rysky wrote:
djones wrote:

Aren't succubi naturally fire-immune to start with anyway?

Unfortunately no.

Ymeri is immune to Energy Drain though :3

Cough. ;)

HOLY CRAP I JUST LEARNED SOMETHING ABOUT MYSELF.

After a wee bit of checking it has to do with being a Succubi (WIN!) and doesn't come from the Demon subtype, which is where I originally quickly checked :3

Indeed, I guess succubi are just naturally prepared to deal with extremely hot things for some reason...

Silver Crusade

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Luthorne wrote:
Rysky wrote:
Luthorne wrote:
Rysky wrote:
djones wrote:

Aren't succubi naturally fire-immune to start with anyway?

Unfortunately no.

Ymeri is immune to Energy Drain though :3

Cough. ;)

HOLY CRAP I JUST LEARNED SOMETHING ABOUT MYSELF.

After a wee bit of checking it has to do with being a Succubi (WIN!) and doesn't come from the Demon subtype, which is where I originally quickly checked :3

Indeed, I guess succubi are just naturally prepared to deal with extremely hot things for some reason...

Damn right!


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It cost extra burn, but yes, you can allow others to come along.

spoiler:
It cost 3 burn and a full round plus an additional burn cost for allowing others.


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Dragon78 wrote:

Archetypes

** spoiler omitted **

I think the purist has a lot of promise...I know I would use it. I like keeping with one element anyway (usually Earth or Water).


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Barbarian Rage Powers

spoiler:

Aryzul's Curse(SU)- Emanate an aura of radioactivity(cumulate str penalty).
Hshurha's Veil(SU)- Can use stealth while raging(plus 1/2 barbarian lv to stealth) also gain concealment vs ranged attacks and attacks of opportunity.
Kelizandri's Tide(SU)- Full round action while raging to perform combat maneuver to all targets within 10' to force them 5' closer+ 1/day whirl wind attack.
Ymeri's Pyre(SU)- Each round you rage it counts for 2 rounds for the duration of any negative conditions effecting you, plus you can use 5 rounds of rage to make another save.

New Domains(Druids)

spoiler:

Plane of Air
Ariel Agility(EX)- Bonuses in various levels of gravity.
Wind Savant(SU)- Wind effects are 2 levels less severe and gain a bonus 1/2 you druid level vs gases, gaseous breath weapons, inhaled poisons, and similar effects.
Plane of Earth
Spelunker(SU)- Bonuses while in rocky terrain, underground, and squeezing in tight places.
One with the Stone(SU)- Gain limit use earth glide ability.
Plane of Fire
Fire Hardened(EX)- Gain fire resistance, fire planar adaptation, and other bonuses when in fire dominant plane.
One with the Flame(SU)- Grant allies cold outsider bane, fire outsider bane, or flaming weapon properties.
Plane of Water
Aquatic Veil(SU)- Surround yourself with water, gain bonuses on swim checks and breath underwater, can expend use to attack with the water.
Hydraulic Crush(SP)- Create a 5' radius 30' high column of water that does 1d6 bludgeoning damage per druid level plus knock prone.


Sounds like a surprising amount of player options. On that front, does Ymeri (or the others) get deific obediences?

How's the fluff?


Pathfinder Adventure Path, Companion, Lost Omens Subscriber; Pathfinder Battles Case Subscriber
Dragon78 wrote:
It is shame that genies do not have the elemental subtype because it would help with there lack of DR and other defenses.

We actually houseruled Genies as elementals. That and we made them have the abilities of a kineticist of their level -2 that way they can be similar to Rahkshasas I am looking forward to this book, as back in my 3.5 days my first adventure was Return to the Temple of Elemental Evil. Lots of elemental themes in that module.


I haven't seen any deific obediences, but I haven't read the whole book yet and with work I might not have a chance till later.

Oliver, when you mean their level do you mean there HD or CR?

Liberty's Edge

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Plausible Pseudonym wrote:

Sounds like a surprising amount of player options. On that front, does Ymeri (or the others) get deific obediences?

How's the fluff?

It has info on the lost good elemental lords and their various prisons (previously hinted at in the Moaning Diamond writeup). Lots of details on the planes and various locations therein that I haven't had time to go through yet. Looks like a fairly solid 'gazeteer' overall.


Feats ?


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Nighttree,

I don't think we got any feats in this book.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Does purist mean you can take explosion and use it with say metal, or does the lime about energy vs physical cover that?


Pathfinder Rulebook Subscriber
MusicAddict wrote:
Does purist mean you can take explosion and use it with say metal, or does the lime about energy vs physical cover that?

I think that covers it, because otherwise there's not much that just says "energy blasts only". Disintegrating Infusion is another good energy only choice, allowing you to get it on a non-composite blast.

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