Pathfinder Campaign Setting: Planes of Power (PFRPG)

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Pathfinder Campaign Setting: Planes of Power (PFRPG)
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Embrace the Elements!

The elemental forces of air, earth, fire, and water are among the most powerful in the multiverse, forming the basis of the material world and giving creatures capable of wielding them immeasurable influence. Now players and Game Masters can harness these primal powers for themselves by exploring the Elemental Planes—entire realms of existence dedicated to the four elements—with Pathfinder Campaign Setting: Planes of Power. This book fully details each of the four Elemental Planes with advice on adventuring in their harsh environs, new character options and creatures, location gazetteers, and an examination of major settlements that offer welcoming landing sites for planar travelers.

Season 8 of Pathfinder Society Roleplaying Guild will journey to the Elemental Planes, where adventurers can explore these fantastic realms and face the diverse foes that call them home. This book is the perfect resource for those undertakings and any campaign on the Elemental Planes, and includes nuanced information such as:

  • A thorough look at how each plane's environment affects Material Plane natives, including suggestions for those to wish to protect themselves from such dangers.
  • A look at the elemental lords both past and present, including lore about the methods the current evil overlords used to imprison and sequester their good counterparts during the Material Plane's earliest days.
  • New druid domains for characters who frequent the Elemental Planes, the elemental purist kineticist archetype, the planar sneak rogue archetype, and elemental barbarian rage powers, as well as new magic designed for planar travelers.
  • Detailed articles about each of the planes, including information on their inhabitants, prominent locations, and the complex politics and geography that tie all four realms together.
  • A bestiary full of potential new elemental threats and allies, from the nephlei—or cloud nymphs—who hail from the Plane of Air to the Plane of Earth's serpentine monstrosities called agrawghs to Ymeri, Queen of the Inferno and Elemental Lord of Fire!

Planes of Power is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can be easily adapted to any fantasy world.

ISBN-13: 978-1-60125-883-0

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

Note: This product is part of the Pathfinder Lost Omens Subscription.

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Good book

4/5

Read my full review on Of Dice and Pen.

Planes of Power is a great introduction for designing adventures set on the Elemental Planes. Indeed, there’s enough information in here to inspire numerous full campaigns. GMs will need to expand on the details and fill in the blanks, but overall, the book is an invaluable resource to get them started.


One of the best Chronicles I've purchased

5/5

As far as "bang for your buck" goes, Planes of Power is in my top 5. Fun gazeteer seeds one can easily build a campaign around for every plane, plus new monsters and a political primer on the genies. If you want to take your party into the elemental planes, this book is worth is every copper.


Elemental Power

4/5

I really enjoyed this book though not as much the First World one or Distant Worlds.

The Good
-Interesting information about the four elemental planes, it's denizens, and it's rulers(current and old).
-Some cool monsters including stats for one of the elemental lords.
-Some useful equipment/character options.

The Bad
-10 pages just isn't enough to cover a single plane.
-Wished we got stats for all 4 elemental lords.


Lacking in the Planes section!

3/5

Book #82 of the Pathfinder Campaign Setting (or #94 if you count the 12 Pathfinder Chronicles books too) is a mixed bag:

GOOD:
The "Unveiling the Elemental Planes" introduction is actually pretty cool, especially the "alternative Druid domains" and the new Rage powers.
The 9 creatures in the Bestiary section seem mostly solid too, as does the "elemental-infused creature" template.

BAD:
The four 10-page sections of each of the elemental planes - essentially the main reason i bought this book - are severely lacking:
While there are some nice details in the gazetteer sections, there are no maps, neither of the planes, nor of their capital cities (which just get a short stat block and a very short - less than 2 pages- gazetteer)!
I get that we don´t get the stats of the four imprisoned good elemental lords, but why only stats for one of the four evil ones?

UGLY:
The City of Brass, which is supposed to be the largest of the four elemental capitals (that has been said since the early D&D days), has a 6 million population, as has the metropolis of the plane of earth.
The capital of the plane of air has a 6,1 million population, while the largest city in the plane of water has only 282,000!

This book didn´t inspire me very much, which is the opposite of what it should do and what i was expecting.


Planes of Semi Lackluster Power


First off let me say I was really looking forward to this book for the last several months for the 'Elemental Purist' archetype which in all honesty...really kinda sucks... it has the right flavor idea but mechanically only the change in Endcap ability is really fitting for the theme and has me really disappointed for hopes of a more Earth Dedicated Geokineticist(the template has promise though)

The rest of the book is pretty solid but seems to be even more lacking in stat details than many other books I've purchased lately. While the info on the individual planes, the local denizens, their attitude and motivation and 'interesting places' is great getting their stats can be a challenge(references to things like RotRL collector's edition, Curse of the Crimson Throne, Book 5 of Mummy's Mask, etc). Also somewhat disappointing is the total lack of stats for 3 of the Elemental Lords and little to no information on the Fallen Lords(plenty of room for homebrew campaigns I suppose). I was really looking forward to seeing the stats for Ayrzul but sadly only Ymeri is stated out. The creatures are interesting and appropriate for the book as expected, for the price the PDF is a decent enough deal for those truly interested in the planes either as a PC or DM and opens up a lot of potential.


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Ah. My bad!


Dragon78 wrote:
You could say that wood does have a composite blast of wood+wood and call it "verdant blast".

If you're going to do that, you might as well check out Kineticists of Porphyra which actually does give them a composite, and one of the later books also gives them a basic talent, making it almost like a real element.


Where exactly does the dimension of dreams and the dimension of time reside in Pathfinder Multiverse? In the ethereal plane or maybe the astral plane? Also, are we getting stats for all four evil-aligned elemental lords in this book? What about the good-aligned elemental lords? Will we see possible stats for them as well (if they were to be released somehow)?


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Pathfinder Starfinder Roleplaying Game Subscriber
Berselius wrote:
Where exactly does the dimension of dreams and the dimension of time reside in Pathfinder Multiverse? In the ethereal plane or maybe the astral plane? Also, are we getting stats for all four evil-aligned elemental lords in this book? What about the good-aligned elemental lords? Will we see possible stats for them as well (if they were to be released somehow)?

I believe Occult Adventures implied the Dimension of Dreams was created from the countless minds of mortals brushing up against the Ethereal Plane as they sleep, so I think it would mostly be part of the Ethereal Plane. The Dimension of Time is a bit more mysterious, but it's said the Akashic Record touches upon it, which is in the Astral Plane, though the minds of dreamers can also occasionally brush up against it...but my guess would be it's closest to the Astral Plane. Then again, the Astral Plane touches most of the planes, so...


um, I'm new to Pathfinder and will start with Society on Thursday. I just preordered the Core and this book.

Is the Planar Sneak an appropriate class for beginners?

I wont be able to be a kineticist unfortunately as the core and this book will be the only books I'll have.

What is an appropriate beginner friendly class or archetype I could have that fits with the elemental-plane focus that Society currently has?

I was originally gonna get the advanced class book but alas, I had my heart set on Vampire-hunting and methinks there will be few on the Elemental Planes.

So I got this book instead!

(p.s., I hope maybe I'm wrong and there ARE vampires in some of em :)

Paizo Employee Pathfinder Society Lead Developer

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Gorethel wrote:

um, I'm new to Pathfinder and will start with Society on Thursday. I just preordered the Core and this book.

Is the Planar Sneak an appropriate class for beginners?

I wont be able to be a kineticist unfortunately as the core and this book will be the only books I'll have.

What is an appropriate beginner friendly class or archetype I could have that fits with the elemental-plane focus that Society currently has?

I was originally gonna get the advanced class book but alas, I had my heart set on Vampire-hunting and methinks there will be few on the Elemental Planes.

So I got this book instead!

(p.s., I hope maybe I'm wrong and there ARE vampires in some of em :)

The planar sneak is a rogue archetype, which is a great fit for your Core Rulebook. Rather than provide a lot of active options that you'll need to remember and activate, the archetype provides some very handy passive benefits that fit well with Season 8 of the organized play campaign.


+1 to John Compton for being helpful!

I for one welcome our elemental overlords.


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The Spheres (Air), The Slipped Vein (Earth), The Mother of Serpents (Fire) and Axtarr, Firros, and Palixna (Water) are my favorite mysteries from each of the four planes.

About the Elemental Lords, I knew I would love reading about Kelizandri, but I was surprised while every piece of information about him exceeding my expectations. We didn't get his artwork, but I'm happy to know that he is the most imposing creature in his plane and maybe even among the four lords.

Hshurha lost her plaything... Now she hates butterflies.


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Kelizandri is pretty neat, Gold.


Thomas Seitz wrote:
Kelizandri is pretty neat, Gold.

Do you believe that I never noticed that he doesn't grant access to the scalykind domain, nor even the dragon subdomain? And while I was surprised, it's not like that made him less neat... XD


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That for dragon lovers! This book will even satisfy your dragon obsession. The four elemental primal dragon breeds did get good write-ups about their society, as well as their rule in the elemental planes "machinations".

There's even a beautiful art for a really exotic cloud dragon mentioned in the book.


1 person marked this as a favorite.
The Gold Sovereign wrote:

That for dragon lovers! This book will even satisfy your dragon obsession. The four elemental primal dragon breeds did get good write-ups about their society, as well as their rule in the elemental planes "machinations".

There's even a beautiful art for a really exotic cloud dragon mentioned in the book.

I love Cloud Dragons! In fact, Primal Dragons are my favorite Dragons. Good thing I put this on my Christmas list!


Running a game that is about to take a visit to the elemental plane of air here. The book mentions a few times how gravity is subjective, and a character can control the direction that they fall with a wisdom check. I can't find the actual DC for these checks anywhere in the book, however. Any help? Did I miss it?


2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Slamron wrote:
Running a game that is about to take a visit to the elemental plane of air here. The book mentions a few times how gravity is subjective, and a character can control the direction that they fall with a wisdom check. I can't find the actual DC for these checks anywhere in the book, however. Any help? Did I miss it?

That's because it can be found in the GameMastery Guide over here.


Awesome. Thank you, Luthorne!


Pathfinder Starfinder Roleplaying Game Subscriber
Slamron wrote:
Awesome. Thank you, Luthorne!

No problem, glad to help dispel your confusion!


1 person marked this as a favorite.

Been enjoying the book, could read planar gazetteers all day. Happy to get city write ups, lavaloch has found a place in my heart. Wish there was a map or two, would trade a couple monster for a map. Loved the art, +1 mother of serpents.

Paizo Employee Contributor—Canadian Maplecakes

1 person marked this as a favorite.
Trimalchio wrote:
Been enjoying the book, could read planar gazetteers all day. Happy to get city write ups, lavaloch has found a place in my heart. Wish there was a map or two, would trade a couple monster for a map. Loved the art, +1 mother of serpents.

Missed this, but hooray, Lavaloch!

I had oodles of fun writing up the description of that locale. I wanted a place that would really work for higher level adventurers wanting to 'get involved' in the ongoing planar conflict between Earth and Fire. Amanda (rightly so) had to pull back some of my more gratuitous descriptions of the fortress... :)

Paizo Employee Design Manager

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For anyone looking for more products to complement this book or continue their planar adventures, Lost Spheres Publishing is currently in the middle of a Kickstarter for "City of Seven Seraphs", a planar cityscape campaign setting featuring the work of luminaries like Colin "Planescape and Baldur's Gate 2" McComb, Todd Stewart, Liz Courts, and more!


2 people marked this as a favorite.

I second the above post. The updates look absolutely fantastic, real gonzo stuff on par with any of the original Planescape stuff.

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