Pathfinder Campaign Setting: Occult Bestiary (PFRPG)

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Pathfinder Campaign Setting: Occult Bestiary (PFRPG)
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Mind-Shattering Monsters!

Little is known about some of the deadliest horrors inhabiting the world of the Pathfinder Roleplaying Game, and that's just how these denizens of dream and thought like it. The less their secrets reach the average adventurer, the more easily they can hunt in the Dimension of Dreams, steal the minds of unsuspecting victims, and spread fear and discord throughout the multiverse. But their secrets are finally revealed! The perfect companion to Pathfinder RPG Occult Adventures, this grimoire of new monsters is a must-have for any Game Master running an occult campaign, whether or not the player characters are themselves psychic spellcasters. Within these mysterious pages you'll find:

  • Nearly 50 new creatures that possess psychic abilities or are based on occult themes.
  • New playable races, including variant duergar and samsarans, as well as munavris—albino humanoid denizens of the Darklands' Sightless Sea.
  • Aliens from Golarion's planetary neighbors and beyond, including yithian elders, enlightened contemplatives, and Liavaran dreamers.
  • Denizens of the mysterious Dimension of Dreams, including rival azatas and demons who vie for control of sleepers' minds.
  • Seven creature templates to turn your favorite monsters into mind-bending foes such as alter egos, animus shades, relentless psychic liches, or thought-sapping psychic vampires.
  • Statistics for powerful aboleth omnipaths, neothelid overlords, and the unique otherworldly horror known as Tychilarius—the perfect capstone to high-level occult adventures.

Pathfinder Campaign Setting: Occult Bestiary is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game setting.

ISBN-13: 978-1-60125-767-3

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Psychic and Occult style Critters Abound

5/5

I love bestiaries and Paizo doesn't disappoint in quality and variety when it comes to there monsters.
The Good
-A new Aeon, Azata, Azura and Rakshasa.
-New 0HD races.
-New fey(Boggart and Fear Eater)
-Some alien life forms like the Shotalashu.
-Alternate/more powerful versions of many creatures.
-Psychoplasmic creatures! and other interesting templates.
-New type of Naga(Dream).
The Bad
-A lot of alternate versions of existing creatures.
-No new elementals.
-Almost half the book are outsiders.


And Madness Followed


As the title suggests, this is a sourcebook of critters for the new Occult Adventures source material. Most of them use psychic magic or rules or variant class skills, so if you don't intend on buying the master volume, leave this one on the shelf. There are however, a handful of psychic-flavoured adversaries that don't use these rules. The creatures presented have a scale of OA knowledge, so DMs can jump right in with some of the less complicated offerings. Tychilarius the BBEG is actually free of psychic rules, strangely enough.

The creatures presented are of all CRs and most, if not all, major creature types have something added to them. This book is packed cover to cover with usefulness, the inside cover having the standard bestiary breakdown of CR, type and role. I wish Paizo would release this page as a preview for perspective buyers.

Flavour-wise, we have denizens of any place dark, mysterious or dark and mysterious place. The Dominion of the Black gets a major nod in Tychilarius; the underdark has many new hazards; Vudra and Tian Xia get foes to fit with their exotic feel; and many of these critters have ties to the shadow plane, astral plane or dreamscape.

Players have complained that some of the more recent creature offerings feel uninspired. I do not feel this way about this book. There are variants for some creature types, but mostly the creatures feel exotic and fresh. My favorite so far is the tattoo guardian, a construct with a wonderful flavor appeal. There are also lots of templates.

My only major complaint is that the book seems to have a disproportionate number of undead. Woe betide the psychic spell caster who dies any sort of death! All in all, a book I'm excited about. I really have to commend the designers on having a variety of creatures of all types, CRs and with varying amounts of OA rules.


You can never have too many monsters

5/5

Read my full review on Of Dice and Pen.

Monsters enjoy an interesting privilege in roleplaying games. It seems that no matter how many there are, there are never too many. There are a lot of monsters in Pathfinder and there's a very good chance that many of the ones in Occult Bestiary will never see use in any of my games. But I like having them nevertheless. And some will see use. Maybe a lot of use. Overall, Occult Bestiary is a great addition to any GM's bookshelf.


Worth the Wait

5/5

At first when I heard that the Occult Bestiary was meant to be appended to Occult Adventures I was irritated that we weren't getting the book all in one.

After reading the book, however, I've totally changed my opinion. I loved the flavor of the monsters in this book, and especially the templates, and having to wait a little longer to get just that little bit more out of the first burst of truly weird and wacky baddies now seems totally justified.

There are more than a few occult reskins of traditional monsters, which I am personally a big fan of, a smattering of templates that help bring the monsters they didn't give an eldritch makeover into the fold, and more than a couple brand-new ones that hail from places like The Dimension of Dreams or The Dominion of the Black.

This book has got me all kinds of excited for Bestiary 5!


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Adventure Path Charter Subscriber; Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Luthorne wrote:

In Occult Mysteries it was said...

Algollthu and Othagu...? What's the distinction?
James Jacobs wrote:
The correct spelling is "alghollthu" and was first revealed in Occult Mysteries, on page 12, where we discuss the veiled masters.

Thanks to both of you for the answer. Now I can sleep easy.

Liberty's Edge Contributor

2 people marked this as a favorite.
Chet wrote:
Luthorne wrote:

In Occult Mysteries it was said...

Algollthu and Othagu...? What's the distinction?
James Jacobs wrote:
The correct spelling is "alghollthu" and was first revealed in Occult Mysteries, on page 12, where we discuss the veiled masters.
Thanks to both of you for the answer. Now I can sleep easy.

You can...but should you? The alghollthu are out there...waiting. ;)


4 people marked this as a favorite.
Adventure Path Charter Subscriber
James Jacobs wrote:
Chet wrote:

The description of the Omnipath (page 39) starts with the following text:

Quote:
Hidden away in secret lairs, omnipaths serve as information hubs between othagu (aboleths, veiled masters, and other such creatures).

This is the first time I have seen the term "Othagu". Has it been mentioned before?

Heavy sigh.

This isn't the first time we've mentioned this word—it's the second, and we misspelled it.

The correct spelling is "alghollthu" and was first revealed in Occult Mysteries, on page 12, where we discuss the veiled masters.

Clearly, "othagu" must be either the Munavri or the Aklo word for the alghollthu.


This all sounds so cool! I'm glad I splurged on buying it. Bummed it's going to take so long to get to me though, even though it already shipped.


Paris Crenshaw wrote:
Chet wrote:
Thanks to both of you for the answer. Now I can sleep easy.
You can...but should you? The alghollthu are out there...waiting. ;)

Yes. If you can sleep easy, then clearly the alghollthu are not doing their job.


Mark Moreland wrote:
Dragon78 wrote:
I like the fear eater, it's like an evil version of the caterpillar from Alice In Wonderland.
The fear eater was originally called the dread glutton and was picked up from RPG Superstar 2015. When brainstorming the book, we felt it was a great fit, and were happy to provide yet another avenue for Superstar contestants to see their work in print!

I really want to see the illustration for it, I might have to get the PDF before the contributor copies arrive. :p

Dark Archive Vendor - Fantasiapelit Tampere

Well, F*CK. That is one of the creepiest covers yet.


The Shotalashu is a magical beast, so no animal companion/mount stats:( They understand the Lashunta language but do not speak. A Lashunta can form a telepathic bond with the creature(DC 20 concentration check using highest mental stat).

Grand Lodge RPG Superstar 2014 Top 4, RPG Superstar 2012 Top 32

1 person marked this as a favorite.
Cthulhudrew wrote:
Mark Moreland wrote:
The fear eater was originally called the dread glutton and was picked up from RPG Superstar 2015. When brainstorming the book, we felt it was a great fit, and were happy to provide yet another avenue for Superstar contestants to see their work in print!
Nice! I liked the dread glutton!

Same here. I'm very glad that it was included. Kalervo is a brilliant monster designer.

The Exchange

Pathfinder Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Roleplaying Game Subscriber
Dragon78 wrote:
The Shotalashu is a magical beast, so no animal companion/mount stats:( They understand the Lashunta language but do not speak. A Lashunta can form a telepathic bond with the creature(DC 20 concentration check using highest mental stat).

='(


1 person marked this as a favorite.

I've been waiting a long time to see Tychilarius statted out. Ever since Elaine Cunningham's story in Legacy of Fire, in fact. Two thoughts:

-What is it supposed to look like? The illustration shows an enormous maw emerging from the water, with a few tentacles. Is it a huge worm/eel? Or mostly just that head, like the whirlmaw from Inner Sea Bestiary?

-It's attributes are way too high for a CR 23 creature: Str 48, Dex 35, Con 46, Int 31, Wis 35, Cha 32. That adds up to 227. Compare that to similar creatures such as...

Spoiler:

Mythic Wyrm Red Dragon (CR 25): Str 45, Dex 6, Con 29, Int 20, Wis 21, Cha 24
145 total

Elohim (CR 23): Str 24, Dex 22, Con 32, Int 25, Wis 29, Cha 25
157 total

Dagon (CR 29): Str 44, Dex 25, Con 40, Int 29, Wis 32, Cha 31
201 total

Cthulhu (CR 30): Str 56, Dex 21, Con 45, Int 31, Wis 36, Cha 34
223 total

Is this a big deal? Or even a deal of moderate size? No, but it bugs me when attributes are so disproportionate. It fees sloppy. I ended up making my own version with far more reasonable (in my opinion) stats: Str: 42, Dex: 15, Con: 38, Int: 29, Wis: 31, Cha: 28 (183 total).

Anyway, just obsessively picking nits here. It's still a great book.


Albus wrote:

How is the art for the Yithian Elder, Liavaran Dreamer, Neothelid Overlord and Tychilarius?

And any new information regarding Tychilarius and the Dominion?

The art is top notch. The yithian elder is crimson and holding a "lightning gun" which looks a bit like an old-school camera. The Liavaran dreamer resembles the Brethedan in Bestiary 4, but with a yellow cast to its body and green tentacles instead of blue. The neothelid is my favorite piece in the book (and also probably my favorite monster): it's a two-headed neothelid with dozens of writhing tentacles sprouting from its body. The heads resemble the monster from Deep Rising; one is open, the other closed. I described Tylicharius's mugshot above.

Tylicharius:

Okay, so about the Drowned God*. It's a CR 23 aberration specifically tied with Osirion's Second Age and the Four Pharaohs of Ascension, along with that period's Aucturn Enigma and Countdown clocks. This is pure speculation, but maybe Tylicharius was the Four Pharaoh's point of contact with the Dominion of the Black? Anyway, the it is described as a "powerful leader of the Dominion."

Some think that Tylicharius came from Aucturn; others that it merely arrived on Aucturn from deeper in the Dark Tapestry. It is currently bound in some kind of prison, and Night Herald cultists are working to bust it out. Of course if you read the Elaine Cunningham story in Legacy of Fire, you already knew that. It's hypothesized that if the Night Heralds ever succeed, that will be the beacon that draws the Dominion of the Black to Golarion en masse.

Tylicharius itself is composed of thousands of different creatures that it incorporated into itself. It's not a swarm or even a hivemind - it just absorbs other creatures. One of its abilities allows it to spawn Dominion of the Black monsters after devouring other creatures.

*Drowned God is one of its titles. It is not actually a god and can't grant spells.

More Dominion Goodies:

Another monster detailed is chyzaedu, which you may recognize from the Dominion of the Black article in Valley of the Brain Collectors. They are CR 10 aberrations that resemble big 'ole earthworms. They are the priests of the Dominion, and are in fact capable of casting spells as clerics. They are also lawful evil, which surprised me.

They were once intergalactic tyrants until their homeworld got sucked up by a black hole. The chyzaedu race collectively went a bit nuts as a result, and came to revere all that devours. Alas, there's no details on the gods to whom they pray.

Paizo Employee Creative Director

5 people marked this as a favorite.

A monster's total attribute score is not a value that matters much as far as CR is concerned. CR is ONLY a measure of the monster's expected combat values, as summarized on page 229 of Mythic Adventures in table 6–8 (which is an expansion beyond CR 20 to CR 30, from the original table in the Bestiary on page 291 of that book).

Looking at those numbers, a CR 23 creature like Tychilarius should have the following values:

hp about 480
AC about 40
Attack between +26 and +30
Average damage per round between 113 and 150
Ability save between DC 29 and 22
Good saving throw 24
Poor saving throw 19

Now, looking at Tychilarius itself...
hp 495
AC 41
Attack +27 and +25
Average damage 148
Ability saves range from 39 to 26
Good saves +25
Poor saves +19

So, comparing those numbers to the expected numbers for a CR 23 creature, you'll see that Tychilarius is actually pretty close to most of them. It skews a LITTLE high, so it could have probably been ranked as a CR 24 creature with no change whatsoever to its stats... but since it's a unique creature it's better to skew lower so that it feels a tad more powerful than normal. Its only real outlier is its ability saving throws; those skew VERY high. Which isn't actually that unusual; many monsters are better than expected in one category. Giants, for example, have really high damage averages for a creature of their CR.

Now, back to its ability scores. One of the BEST ways to manipulate a monster's CR values (hp, AC, saves, attacks, and damage) is to adjust its ability scores. Another good way to do it is to adjust its HD, of course, but as you get higher and higher CR, adjusting HD gets increasingly swingy, so it's better to bolster the ability scores as needed.

As for what it looks like? As illustrated: a giant mouth surrounded by tentacles. the back side of it is just a blob of tentacles and eyes. If it weren't in the water it'd look like a blob of tentacles and eyes around a giant mouth.


James Jacobs wrote:


Now, back to its ability scores. One of the BEST ways to manipulate a monster's CR values (hp, AC, saves, attacks, and damage) is to adjust its ability scores. Another good way to do it is to adjust its HD, of course, but as you get higher and higher CR, adjusting HD gets increasingly swingy, so it's better to bolster the ability scores as needed.

Thanks for the detailed reply!

I know I'm being a stickler; it's one of the fun side-effects of having OCD. Still thrilled that the Dominion of the Black got so much lovin'.


May I ask, what game mechanics are used to determine a creatures maximum Psychic Energy pool?

Contributor, RPG Superstar 2010 Top 4

2 people marked this as a favorite.

I'd like to know who wrote the dreamthief hag. I'd like to thank them.

In 2010, I lost to Matt Goodall in RPG Superstar (he went on to write "Cult of the Ebon Destroyers").

My pitch was "Doom of the Dreamthieves" which was about extra-powerful night hags that raided Absalom from the Dimension of Dreams. It was a ridiculously complex planar adventure that couldn't actually be written without Occult Adventures (so the pitch was YEARS ahead of its time, the core rules sort of lacked the support it would have required). The proposal had other issues. It was waaaay too long for 32 pages and it drew upon plot elements that the Development Team wanted to quietly forget. "Doom of the Dreamthieves" had fans though! Some people wanted it! I failed very boldly. (Best final round RPGSS advice I can give is to know how many encounters you need to write your adventure).

So, when I saw the dreamthief hag I was touched. In a good way. It made me smile.

Now, having said that, I hope no developer makes a special effort to publicly say there was no connection. Because that would make me sad.


What were the plot elements in question?

Contributor, RPG Superstar 2010 Top 4

1 person marked this as a favorite.
Alex Smith 908 wrote:
What were the plot elements in question?

Send me a PM and I'll answer, or ask in another thread and send me a pointer. Its not relevant to this book and it would be an unnecessary thread derail. Although, I can't guarantee it is worth your time. It was not a particularly provocative decision that I think anyone is going to care about.

I defer all similar posts with the same response. I like the Occult Bestiary. Lets use this thread to talk about this cool book that was actually written. ;-)


RCM wrote:
May I ask, what game mechanics are used to determine a creatures maximum Psychic Energy pool?

There isn't one, in the same way that there isn't a mechanic to determine how many spell-like abilities a creature has, or how often those abilities can be used per day.


1 person marked this as a favorite.

That psychic energy pool mechanic would be awesome for a psychic martial(fighter HD/BA) class. Make the pool level + one mental stat chosen at character creation and depending on which stat(Int, Wis, or Cha) they gain other benefits as well. Instead of giving them there own spell list let them choose from another classes list. Maybe the mental stat determines which spell list(Int-Wizard/Sorcerer, Wis- Cleric/Oracle, Cha- Psychic). Or they can choose from any psychic class if the spell is abjuration, divination, conjuration, and transmutation.


Huh. I wonder how much this will change my party's plans to crush Hagegraf.

Is there a Darklands or Duergar-oriented AP planned for the future?

Silver Crusade

Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Boggard vs. boggart has the potential to confuse a whole lotta players, but outside of that (and the misspelling JJ mentioned?) this is some really top-notch work. I am really happy with it.


Terminalmancer wrote:
Boggard vs. boggart has the potential to confuse a whole lotta players,

We've already got ghouls, ghuls, dragons, dragonnes, demons, and daemons; what's another?


What is the Tikbalang like creature on the cover? Is that the Boggart?


1 person marked this as a favorite.

Yeah, that is a Boggart.


1 person marked this as a favorite.

I just finished my initial read through. The psychic vampire weaknesses are hilarious, I love it. There's not a single monster that I can't use. Love it!

Shadow Lodge

Did anyone else here notice that the Yithian Elder in the book only had 2 eyes even though it's description and the one on the cover have 3?

Liberty's Edge Contributor

doc the grey wrote:
Did anyone else here notice that the Yithian Elder in the book only had 2 eyes even though it's description and the one on the cover have 3?

I believe that is just a factor of perspective. Traditionally, Yithians' eyes are described as being spaced equally around their heads. The third eye is in the back. Obviously, different artists are going to have different takes, though.


Quote:
The Shotalashu is a magical beast, so no animal companion/mount stats:( They understand the Lashunta language but do not speak. A Lashunta can form a telepathic bond with the creature (DC 20 concentration check using highest mental stat).

Is there some way to take a magical beast as an animal companion / mount?

Silver Crusade Contributor

Berselius wrote:

The Shotalashu is a magical beast, so no animal companion/mount stats:( They understand the Lashunta language but do not speak. A Lashunta can form a telepathic bond with the creature (DC 20 concentration check using highest mental stat).

Is there some way to take a magical beast as an animal companion / mount?

Yes, but only from a specific list. Plus, the mechanics are... less than optimal.

So, in this case, no. Sorry. ^_^

Grand Lodge RPG Superstar 2014 Top 4, RPG Superstar 2012 Top 32

I received my copies yesterday. I love the art! Don't know if Mark read my thoughts somehow, but when you put the pictures for the uinuja and painajai side by side, it looks as though the azata is going to throw the starknife at the crouching demon. :D

Thank you, Paizo. This is an excellent product.


Out of curiosity I bought the book, but i'm not really happy I did.

I really love the Fear Eater though.


So, the Duergar Tyrant gets a kinetic blast, as well as a small handful of talents, as if they were a kineticist of their level? This seems like an ability far too powerful for a race. It would be like giving a race sneak attack as a rogue of their character level, or am I misunderstanding? Anyone?


1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber
Skaeren wrote:
So, the Duergar Tyrant gets a kinetic blast, as well as a small handful of talents, as if they were a kineticist of their level? This seems like an ability far too powerful for a race. It would be like giving a race sneak attack as a rogue of their character level, or am I misunderstanding? Anyone?

It might be too powerful (don't have my copy yet), but it isn't like getting sneak attack as a rogue simply because sneak attack adds damage to an existing attack, while kinetic blast replaces whatever attack you would have made.

...sigh, I wish my copy would get here. Been almost two weeks since it shipped...


Myth Lord wrote:

Out of curiosity I bought the book, but i'm not really happy I did.

I really love the Fear Eater though.

I admit to being a little underwhelmed by this book. The original monsters are good, but a lot of the monsters are slight variations of the original creatures. I get why that happened...since this was meant to by like the monster section of mythic adventures which just has alternative mythic versions of known monsters. To me at least, I have trouble seeing them as "different" monsters versus a monster with a flipped out spell list or levels in a in an occult class.


Hey folks who are lucky enough to have this book, do the aquatic psychic giants that live in the Antarkos Ocean, mentioned in Raiders of the Fever Sea, make an appearance in here? Thanks in advance!


This book is a lot better then the mythic monster bestiary section.

No, there are no giants in the book at all.


That's too bad. I thought undersea giants that enslaved the thoughts and dreams of lesser beings sounded pretty cool.


Acolyte of Mushu, do remember what page they were mentioned?

Paizo Employee Developer

Dragon78 wrote:
Acolyte of Mushu, do remember what page they were mentioned?

Page 65.

And thanks. I nearly forgot about that little tidbit I dropped there.


Ok... question for those in the know. In the Animus Shade stat block it says they have d10 HD, but in the creating an Animus Shade section, it says that HD should be changed to d8's. Which is correct?


I'm also a little disappointed by the large number of monsters that were just psychic versions of existent monsters. I totally understand why it needed to be done, but it just isn't very interesting from a coolness/fluff perspective. Might as well happen here and not the hardcover bestiary though. The real original monsters were all awesome however. I love the Boggart, the Fear Eater, the assorted new fiends, and it had my second favorite Azata.

Sovereign Court

1 person marked this as a favorite.

Kyton, Cantor it's Oneiric Invasion refers to Improved Invisibility. I think it should be Invisibility, Greater.


Luthorne wrote:
Skaeren wrote:
So, the Duergar Tyrant gets a kinetic blast, as well as a small handful of talents, as if they were a kineticist of their level? This seems like an ability far too powerful for a race. It would be like giving a race sneak attack as a rogue of their character level, or am I misunderstanding? Anyone?

It might be too powerful (don't have my copy yet), but it isn't like getting sneak attack as a rogue simply because sneak attack adds damage to an existing attack, while kinetic blast replaces whatever attack you would have made.

...sigh, I wish my copy would get here. Been almost two weeks since it shipped...

It's also clearly not intended as a playable race, being the Duergar equivalent to the Drow Noble


So just out of curiosity, how easy/hard does it look like it would be to reverse-engineer the energy points deal back to uses per day psychic SLAs (or vice-versa)? I'm not strictly opposed to the idea but for my current campaign I have reasons not to get Psychic Magic in my Chocolate and Psionics in my Peanut Butter.


The illustration for the Psyche Serpent is amazing, and I the friendly rivalry between them and their bonded partners sounds like fun to roleplay. It might pair well with a psychic caster like a Mindblade which has limited enchantment options. More psychic familiars of this quality would be great.


James Jacobs wrote:
So, comparing those numbers to the expected numbers for a CR 23 creature, you'll see that Tychilarius is actually pretty close to most of them. It skews a LITTLE high, so it could have probably been ranked as a CR 24 creature with no change whatsoever to its stats... but since it's a unique creature it's better to skew lower so that it feels a tad more powerful than normal.

That sounds terribly wrong...

CR is determined to give an indication of a creature's actual power, not perceived.
If I browse the bestiaries looking for creatures of a specific CR, it means I'm designing an encounter of that CR, which might have been already accurately chosen as +X higher than party level (so that players will perceive it as powerful). If I find myself choosing a creature which results in an even higher but masked CR, it may cause real trouble at the table.

That CRs are set lower (or perhaps higher, somewhere else) just to give a feel is really a scary thing to hear from a developer. It makes me lose all trust in CRs, telling me that when I want to use a unique creature (and let's hope the thing is limited to just them) I should go check if its stats are in line with what I expected and wanted to use, and that I should probably test it to avoid bad surprises. Basically, I should waste time because I couldn't trust a number that was there to make me save that time.


Is there any sort of breakdown for racial points for the new playable races? There isn't any in the book itself, but if there's any on the message boards I haven't found it yet. Just wondering so those of us who'd like to write up our own 'psychic/occult races' have some numbers to work with for some of the new abilities like the psychic magic stuff.

(Also, what's the formula to determine how many PE points a given creature has by default?)


Did the Lashunta get anything new in this book?


What is the GM supposed to do with the Munavris? They're too powerful to use as PCs. They're good aligned, so they can't be fought in typical campaigns unless they've turned evil. Maybe they could function as allies of good-aligned PCs, or as opponents of an evil campaign?

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