Pathfinder Module: We Be Goblins Too! (PFRPG)

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GameMastery Module D0: Hollow's Last Hope (OGL)
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The Licktoads, once the great and fierce goblin tribe in Brinestump Marsh, were defeated by human adventurers! All that remains of the tribe are its four goblin "heroes"—Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. Homeless and bored, they left their swampy homeland to join the neighboring goblin tribe, the Birdcrunchers.

The good news is that the Birdcrunchers are willing to let the goblin heroes join their tribe.

The better news is that the Birdcrunchers have heard of these four, and want one of them to become their new chieftain.

The bad news is that before the goblins can join, they'll need to endure a series of dangerous and humiliating tests. Very dangerous. Very humiliating.

The worse news is that lately Birdcruncher chieftains have had really short lifespans—they're being killed by the pet fire-breathing boar of a local ogre who wants the Birdcruncher land as his own.

Can the four heroes of the now-dead Licktoad tribe save the Birdcrunchers and, in so doing, become their new leaders?

"We Be Goblins Too!" is an adventure for four 3rd-level goblin characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest roleplaying game. The adventure takes place near the coastal town of Sandpoint in the Pathfinder campaign setting, and serves as a sequel to "We Be Goblins," Paizo's popular 2011 Free RPG Day adventure!

Written by Richard Pett.
Cover Art by Jorge Fares.

This special 16-page Pathfinder Module will initially made available for Free RPG Day on June 15, 2013. Print editions will be available for sale on paizo.com beginning July 1; the PDF edition will be available for free at that time.

We Be Goblins Too! is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (254 KB zip/PDF). Pregenerated characters are available here (938 KB zip/PDF).

Note: Due to the special nature of this product, it is NOT part of the Pathfinder Modules Subscription.

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Lovely goblins too

5/5

Pretty similar to We be Goblins, but even better than the part 1.

The first part is goblins' tasks, the four cute little fluffy again :)

The second part is fighting against an ogre druid and his animals, not simply combats but also many ways to use the map, hit and run again! And I think the TPK potential is lesser than part 1, the BBEG has some annoying abilities but not killing little guys such easily.

Altough it's part 2 of the goblin line, but play them seperately, or you would think them too similar and lose some charm.


5/5

A worthy follow-up to "We be Goblins". We all had a great laugh playing this module.

My suggestions to players:
- don't play the two modules back to back. The second one has a similar structure (but with the sessions I played being weeks apart, that was no problem)
- only play with people who love a bit of mayhem, funny voices and setting fire to almost everything. The roleplay this module provides is just too funny for words.

We be Goblins, you be food! *tries to set fire to her own review*


A tale of (three and one) exploding goblins

5/5

We played We Be Goblins a while back, and because there were 7 of us, we figured out how to make level 1 goblins.

Now we continued with those characters and after examining the pregens they seemed to have about 3k gold, which we used to update our We Be Goblins goblins.

As with the previous one we had a load of fun.

tests:

The first test was won by a large margin by my gun scavenger who took a lead in the first round by using her pistol with the scatter property. Some hilarity ensued as I accidently shot one of the other player goblins, one of the player goblins shot the goblin dog of yet another player, who then attacked the player who shot him.
The second test was another bout of hilarity, with my gunscavenger getting 2 stirges on her, getting 5 con damage, one of the player goblins running off with a stirge with the words: "If one survives no-one wins test!"
Then the third test. This ended very very badly. My gunslinger had her black powder safely in powder horns. Her 20 cartridges however were not. After initiative was rolled, my gunslinger was first up. Fail fort save (rolled a 1), so take fire damage. Then all my cartridges took fire damage and started going off. Working with the GM we went with giving them a save, however I rolled really bad, starting a chain reaction. End result: 40 damage with a reflex save for half which caused three goblins to die (my gunslinger was one of them) and the pie to be blown up. One of the items the others got in the loot was a scroll of reincarnate, so one of the dead goblins got reincarnated into a half-orc and the other two picked new characters.

Then we finally went on the real adventure.
adventure:

Things went fairly smoothly, killing the charging boar before it did too much damage, then finding the farmstead and burning the words.
One of us snuck into the overturned barge, and used coup de grace to kill the boar sleeping there, however that woke up Squeely Nord who started to make a lot of noise waking up the house.
Now to the second exploding goblin (again, mine). As the pregen alchemist I claimed the necklace of fireballs and the bead of force. After Poog failed to damage the ogre (but set fire to the house) I tossed the bead of force at the ogre, injuring him, but he managed to save against the resilient sphere effect. Next up he tosses a flaming sphere at me. Once again failing my reflex save, I have now a fully charged necklace of fireballs also needing a save, which ofcourse also failed. 31 damage from the fireballs and 14 damage from the flaming sphere later, another exploded goblind. This time however only 1 other goblin was in range and that one barely survived (0 hp left) who then got healed back up to continu the fight, which we eventually won.

All in all a very enjoyable afternoon


Fun

4/5

This module is a whole ton of fun and short to boot. I think the only reason this one gets a four is the comparison to We Be Goblins which is just amazing.


An excellent second installment

5/5

My perspective on this scenario is as a player and a GM. Be warned, spoilers may follow!

Story
The story is the continuation of the first We Be Goblins! The characters have become heroes of their village, but its dire fate put them out of a home and a tribe - time to get a new one! The trials are indeed reminiscent of the ones from the first installment, but with interesting new settings. I actually preferred the ones from WBG2 to those of the first one (except maybe riding Squealy Nord). The rest of the story would straightforward... if the characters weren't goblins! Honestly, I don't expect two run-throughs of this module to be alike, since the 'goblin factor' comes in and makes the story become unpredictable! It's what I love about these modules, along with roleplay of course.
Story score: 5/5

Roleplay
Roleplay opportunities are amazing here, and as for the first one, the best opportunities lie with the relationships among the characters themselves. This is a huge boon to the module. NPCs (especially a certain pig) are exceptionally fun too!
Roleplay score: 5/5

Encounters
The fights in this module will force the goblins to cooperate, but still allow them to do crazy actions and still succeed (which is the point of playing a goblin... except for the success part). I loved the last encounter because it's set in different phases that the GM can alter, making the environment really react to the little green terrors' actions. What will make them truly unforgettable are the tools the goblins will have at their disposal.
Encounters score: 4/5

Mechanics
The mechanics of the trials are alright and keep the game light on rules while preserving fun. That's what we want when we play goblins!
Mechanics score: 4/5

This module is simply one every Pathfinder player should experience, along with the first installment. Get them and let your inner goblin out!
Total: 5/5


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Lantern Lodge RPG Superstar 2015 Top 32

Just got a copy of the module; are players allowed to create goblin PCs to use in place of the pr.egens as it states in one of the first sidebars?

Grand Lodge

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber

The chronicle will most likely say 2-4 because it is a level 3 module, but if you play a pregen (which all players will), it will need to say something to negate that rule for players to apply it to a PFS character before they are level 3 (well you could apply it to a level 1 character and just get 500 gold).

Grand Lodge

SirGeshko wrote:
Just got a copy of the module; are players allowed to create goblin PCs to use in place of the pr.egens as it states in one of the first sidebars?

Not for PFS credit, but for a normal run of the module, absolutely.


I'm thinking of running we be goblins on days the most frequently unable to attend player can't be there. That would make exactly 4 players. And thanks to the RotRL pawns i even have enough different PC pawns.

Liberty's Edge

I'll be running this at Leisure Games, Finchley, London, on Saturday. Firecrew are on stand-by and all leave has been canceled. On Sunday an industrial clean-up crew has been booked to restore the shop to normal.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

I wonder if Paizo will do a goblin adventure every free pdf day until our lovable heroes reach level 20. or perhaps even become mythic! :D


Is there a way to get a copy of just the pregen characters that I can print out for players that I'm planning on running through the module? I know that the PDF won't be available until July 1st, but it would be nice to have an individual character sheet for each player.


Just for the fun of it I will be running both WBG and WBG2 backl to back i even used Legos to build the final encounter locations for both.

Grand Lodge

Is it a 15-point buy? It looks like the first module pre-gens were 15-point characters.

Liberty's Edge

I used Hero Lab to create seven more goblin PCs for "We Be Goblins Too" using a 15-point buy and the various goblin racial Traits. Here are their names:

- Anura Wormtongue (Druid with giant frog animal companion)
- Boodle Bighead (Cavalier with wolf mount)
- Farga the Flatulent (Bard)
- Fu Yoo (Ninja)
- Grubnub Grishnakkles (Barbarian)
- Tweedles Trick-Shot (Ranger)
- Zubzub Grishnakkles (Fire Elemental Sorcerer)

Every good goblin needs his/her own song, so here they are:

Spoiler:

GRUBNUB'S SONG:

Grubnub slash and Grubnub smash,

Grits his teeth and gnash, gnash, gnash!

When you face him with his axe,

Grubnub chops you up real fast!

---

ZUBZUB'S SONG:

Zubzub casts and Zubzub blasts,

All his spells will kill you fast!

Fire's in his blood--he's Genie caste--

Make a wish and it be your last!

---

ANURA'S SONG:

Anura likes toadstools, plants and frogs,

mushrooms, daisies, and big logs.

And if you hurt her friend, Big Nog,

She'll drown you in the deepest bog.

---

FARGA'S SONG:

Farga likes to belch and fart,

Disgusting things is her art.

Some sing sweet songs from the heart,

While Farga lifts a leg and sharts.

---

FU YOO's SONG:

Fu Yoo's fists punch, her feet do kick;

Poisoned blades will make you sick.

If you're too slow, she'll cut you quick

and bleed you like a big, fat tick.

---

TWEEDLE'S SONG:

While some goblins strike mighty blows

Tweedle is really great with bows.

Making far things dead is his repose;

He pulls taut the string and shoots your nose!

---

BOODLE'S SONG:

Boodle rides Gork, his wolfy steed

who leaps and bites and makes men bleed.

If you stand beside when in need,

Boodle stirs you to greatest deeds.

Sovereign Court

Hi

Yeah - I'll be one of the fortunate few on Rob's table on Saturday. So very nice to have your own VC running the game! :P

If only Finchley wasn't so hard to get to! (I usually travel to West London, not North. AND the coach leaves at 4.30 am so I can get there on time)!
But the sacrifice is worth it!

Take it we apply the chronicle sheet to a Lvl 2-4 char as normal?

Thanks
Paul H


I wish there were a way to pre-order this. I don't object to paying for it.

My local gaming shop refuses to participate in Free RPG day. A friend and I even offered to pay half the cost asking only that as long as we were there at opening we get first crack at the offerings (otherwise with the same limits as everyone else). They were not interested. I admit that it confuses me because the shop does a lot of traffic related to games and always has an excellent turnout for Free Comic Book Day. Hopefully there will be leftovers again this year for me to order.

Scarab Sages

I am really looking forward to running this for my players this weekend and thankful that the store grabbed this kit. The first was a fun one to run and the second will be no exception. I am interested in both the chronicle availability and pregens on their own pages prior to this weekend if at all possible. Thank you again.

Digital Products Assistant

1 person marked this as a favorite.

Chronicle sheet/rules and pregenerated goblins are now available for download!

Webstore Gninja Minion

Per Vic earlier in the thread:

Vic Wertz wrote:

Our arrangement with Free RPG Day precludes us from selling it until July

1. We don't want presales to undermine customer participation in Free RPG Day itself.

Shadow Lodge RPG Superstar Season 9 Top 8

Owlbears! Yay!!

Paizo Employee Developer

The rules and Chronicle sheet download has been tweaked slightly (no major changes), so make sure you use the updated version.

RPG Superstar 2011 Top 8

Does anyone created some extra goblins they'd be willing to post here or somewhere? It looks like I'll have 5 players and no time to create a new one. It's not for PFS, so I'd take anything. Thanks!

Liberty's Edge

John Benbo wrote:
Does anyone created some extra goblins they'd be willing to post here or somewhere? It looks like I'll have 5 players and no time to create a new one. It's not for PFS, so I'd take anything. Thanks!

Hi John,

I can post the stats for one of the 7 I mentioned in my post above.
Pick one:

1. Anura Wormtongue (Druid with giant frog animal companion)
2. Boodle Bighead (Cavalier with wolf mount)
3. Farga the Flatulent (Bard)
4. Fu Yoo (Ninja)
5. Grubnub Grishnakkles (Barbarian)
6. Tweedles Trick-Shot (Ranger)
7. Zubzub Grishnakkles (Fire Elemental Sorcerer)

RPG Superstar 2011 Top 8

Farga the Flatulent sounds great. Much appreciated!

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber
John Compton wrote:
The rules and Chronicle sheet download has been tweaked slightly (no major changes), so make sure you use the updated version.

Thanks - got it. We're all set for Saturday.

One nitpick; wouldn't the boon on the chronicle fit the fluff better if it were usable as an immediate action, rather than as a swift action?

Paizo Employee Developer

JohnF wrote:
John Compton wrote:
The rules and Chronicle sheet download has been tweaked slightly (no major changes), so make sure you use the updated version.

Thanks - got it. We're all set for Saturday.

One nitpick; wouldn't the boon on the chronicle fit the fluff better if it were usable as an immediate action, rather than as a swift action?

I had considered that for Bouncy, but the language was already getting rather complicated. Even though the short term Bouncy won't help for "oh no" moments, it's still perfectly serviceable for the "I'm gonna jump!" moments.

Liberty's Edge

2 people marked this as a favorite.

Here are the stats for two more goblins in case you have a party of 6 players...

FARGA the FLATULENT

Spoiler:

Female Goblin Bard 3
NE Small Humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 19, touch 14, flat-footed 16 (+5 armor, +3 Dex, +1 size)
hp 26 (3d8+8)
Fort +2, Ref +6, Will +3; +4 vs. bardic performance, sonic, and language-dependant effects
--------------------
Offense
--------------------
Speed 20 ft.
Melee Masterwork Dogslicer +7 (1d4-1/19-20/x2) and
Masterwork Whip +7 (1d2-1/x2)
Special Attacks bardic performance (standard action) (10 rounds/da, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 13), bardic performance: inspire competence +2, bardic performance: inspire courage +1
Bard Spells Known (CL 3):
1 (4/day) Vanish, Expeditious Retreat, Cure Light Wounds, Chord of Shards (DC 13)
0 (at will) Ghost Sound (DC 12), Mage Hand, Detect Magic, Dancing Lights, Prestidigitation (DC 12), Message
--------------------
Statistics
--------------------
Str 8, Dex 16, Con 13, Int 10, Wis 10, Cha 14
Base Atk +2; CMB +0; CMD 13
Feats Toughness +3, Weapon Finesse
Traits Foul Belch (1/day)
Skills Acrobatics +0 (-4 jump), Bluff +8, Climb -4, Diplomacy +8, Escape Artist +6, Fly +2, Intimidate +6, Linguistics +5, Perception +6, Perform (sing) +8, Ride +0, Sense Motive +6, Spellcraft +6, Stealth +8, Swim -4
Languages Common, Giant, Goblin
SQ bardic knowledge, versatile performance abilities (singing), well versed
Combat Gear Potion of cure light wounds (3), Potion of invisibility, Wand of Sleep (31 charges), Alchemist's fire (4), Tanglefoot bag (3); Other Gear +1 Chain shirt, Masterwork Dogslicer, Masterwork Whip, 1 GP
--------------------
Special Abilities
--------------------
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action) (10 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 13) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Competence +2 (Su) +2 competence bonus for one ally on a skill check.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Foul Belch (1/day) Once per day as a standard action, you can force a particularly odious belch at a single opponent within 5 feet. The character affected must make a DC 12 Fortitude save or be sickened for 1d6 rounds. The save DC is Constitution-based.
Versatile Performance (Singing) +3 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.
--------------------
FARGA'S SONG:

Farga likes to belch and fart,

Disgusting things is her art.

Some sing sweet songs from the heart,

While Farga lifts a leg and sharts.
-------------------------------------

ZUBZUB GRISHNAKKLES

Spoiler:

Male Goblin Sorcerer 3
CE Small Humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 20 (3d6+6)
Fort +2, Ref +4, Will +3
Resist fire 10
--------------------
Offense
--------------------
Speed 30 ft.
Melee Quarterstaff +0 (1d4-2/x2)
Special Attacks elemental ray (5/day)
Sorcerer Spells Known (CL 3):
1 (6/day) Magic Missile, Shield, Mage Armor, Burning Hands (bloodline energy type) (DC 14)
0 (at will) Spark (DC 13), Acid Splash, Ghost Sound (DC 12), Prestidigitation (DC 12), Jolt
--------------------
Statistics
--------------------
Str 6, Dex 16, Con 12, Int 13, Wis 10, Cha 14
Base Atk +1; CMB -2; CMD 11
Feats Eschew Materials, Spell Focus (Evocation), Spell Specialization (Burning Hands)
Traits Bouncy
Skills Bluff +8, Fly +5, Knowledge (arcana) +7, Ride +7, Spellcraft +7, Stealth +11; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Goblin
SQ bloodlines (elemental [fire])
Combat Gear Potion of cure light wounds (4), Wand of color spray (50 charges), Wand of Fireball (3 charges), Wand of Invisibility (6 charges), Alchemist's fire; Other Gear Quarterstaff, Flint and steel, Torch (3), 3 GP, 9 SP, 9 CP
--------------------
Special Abilities
--------------------
Bouncy - Your bones, flesh, and skin are a bit more elastic than those of most goblins - when you fall, you tend to bounce a little better as a result. Whenever you take falling damage, the first 1d6 points of lethal damage suffered in the fall are automatically converted to nonlethal damage. You also gain a +2 on all Reflex saves to avoid unexpected falls.
Damage Resistance, Fire (10) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Elemental (Fire) You may change any energy spell to use [Fire] energy.
Elemental Ray (5/day) (Sp) Ranged touch attack deals 1d6+1 Fire damage.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Burning Hands) Pick one spell and cast it as if you were 2 higher levels
--------------------
ZUBZUB'S SONG:

Zubzub casts and Zubzub blasts,

All his spells will kill you fast!

Fire's in his blood--he's Genie caste--

Make a wish and it be your last!

RPG Superstar 2011 Top 8

casiel wrote:

Here are the stats for two more goblins in case you have a party of 6 players...

FARGA the FLATULENT
** spoiler omitted **...

Awesome! Thank you!

Liberty's Edge

John Benbo wrote:
casiel wrote:

Here are the stats for two more goblins in case you have a party of 6 players...

FARGA the FLATULENT
** spoiler omitted **...

Awesome! Thank you!

You're very welcome! :)

Grand Lodge

Remember, for Pathfinder Society play only the 4 pregens listed in the module and their clones (and certed Goblin Pathfinders) may be used.

For non-PFS play, go crazy!

Liberty's Edge

Picked up my copy today. I didn't have a chance to play it, but there was a table running it at the store and they all looked like they were having fun! I did a quick flip-through and it looks top notch as always!


I can't find any way to download this. It's still Free RPG Day. I'm confused...


Product Description wrote:
This special 16-page Pathfinder Module will initially made available for Free RPG Day on June 15, 2013. Print editions will be available for sale on paizo.com beginning July 1; the PDF edition will be available for free at that time.

Scarab Sages

I'm glad some people were able to get hold of it. I've been checking all day and it's constantly been unavailable. Oh well. I don't mind waiting a few more weeks. I'm sure it's worth it :).

Grand Lodge

I'm so saddened that no local retailer supports Free RPG Day and now I have to wait until July 1st to get even the pdf of this adventure.


Balgin wrote:
I'm glad some people were able to get hold of it. I've been checking all day and it's constantly been unavailable. Oh well. I don't mind waiting a few more weeks. I'm sure it's worth it :).

Until July 1st, We Be Goblins Too! can't be downloaded at all by anybody anywhere. The point of Free RPG Day is to draw business into local game stores, so it's exclusively a print product at participating stores until the 1st of July.

The only people who got hold of it were those who attended Free RPG Day at a participating store.

Scarab Sages

Thanks for clearing that up for us.


Talk about frustration! As a family, we went to one of my hubby's favorite amusement/waterparks for an early Father's Day. Mainly because it's a 4 hr drive and he has to work Monday, and they're calling for thunderstorms on Sunday. We got back at 6:30 and the local game store doing the Free RPG day was open to 7pm so I rushed out...hitting every light and being behind drivers who got lots of (rather rude) advice about needing lessons and what to do with their vehicles in the meantime, but made it there in time.

Only to find that the We Be Goblins 2 modules had flown out of the store within 2 hours of opening.

Sigh.

So I replaced out Core Rulebook (the old 1st ed one is falling apart) and came here to dl the module only to find I have to wait!

Aaaaaaggggggg!!!!!

While I love the fact that you folks make such excellent stuff, I do wish that at least one other person here in Pittsburgh didn't agree with me about it.

Keep up the good work, folks. I *will* get this module, I just have to find my patience in the meantime. ;)

RPG Superstar 2011 Top 8

Good times today! The second "event" went a little longer than I thought but then one contestant decided to wipe out half the playing field with a fireball. Goblins...

Spoiler concerning one character in the module-

Spoiler:
My little pink pigs I bought at the craft store worked perfect for Squealy Nord and the PCs were even able to put their minis on it when they rode him around during the last fight. I had enough pigs to give all the players one afterwards in case they wanted to run the adventure.


Spiral_Ninja wrote:

Talk about frustration! As a family, we went to one of my hubby's favorite amusement/waterparks for an early Father's Day. Mainly because it's a 4 hr drive and he has to work Monday, and they're calling for thunderstorms on Sunday. We got back at 6:30 and the local game store doing the Free RPG day was open to 7pm so I rushed out...hitting every light and being behind drivers who got lots of (rather rude) advice about needing lessons and what to do with their vehicles in the meantime, but made it there in time.

Only to find that the We Be Goblins 2 modules had flown out of the store within 2 hours of opening.

Sigh.

So I replaced out Core Rulebook (the old 1st ed one is falling apart) and came here to dl the module only to find I have to wait!

Aaaaaaggggggg!!!!!

While I love the fact that you folks make such excellent stuff, I do wish that at least one other person here in Pittsburgh didn't agree with me about it.

Keep up the good work, folks. I *will* get this module, I just have to find my patience in the meantime. ;)

Gutting that must be. My nearest participating store is 12 hours flying time away, and I canned getting a new copy of the Core Book because shipping is $61 :(

Can't wait for getting a look at this on July 1st.


For countries that are far away to get free stuff, and/or not able to take part in the FreeRPG day. Heck, even in my city of over 2 million people, there is only ONE RPG shop. Would it mean they can get the PDF on the 1st July for free?

Bad timing of Paizo news letter, it arrives on Sunday the day after the event has taken place to announce the event.

Grand Lodge

Joana wrote:
Until July 1st, We Be Goblins Too! can't be downloaded at all by anybody anywhere.

*bites tongue* :)

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
DarkOne the Drow wrote:

For countries that are far away to get free stuff, and/or not able to take part in the FreeRPG day. Heck, even in my city of over 2 million people, there is only ONE RPG shop. Would it mean they can get the PDF on the 1st July for free?

Bad timing of Paizo news letter, it arrives on Sunday the day after the event has taken place to announce the event.

Everyone gets the PDF for free...

Annoyed that I couldn't get this on the day as some bright spark thought that 24 packs would be sufficient for the entire UK, so my local store didn't get one.

On the other hand, I'm going to Paizocon this year - is it likely that you'll have print copies of it around?


Yep, would be really nice to go to a Paizocon, though a 36 hour flying trip just to get to nearest airport is just too much for me.

Thanx for your replies.


I hope people like the adventure!

Having a bad back at the moment, I couldn't make it to my FLGS to pick up a print copy. :-/

Liberty's Edge

Is there errata for Guffy's stats? Half of her stat block is missing from the module.

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