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RPG Superstar Season 9 Top 8. RPG Superstar 6 Season Star Voter, 7 Season Dedicated Voter, 8 Season Dedicated Voter. ****** Regional Venture-Coordinator, Northwest 3,209 posts (3,323 including aliases). 20 reviews. No lists. No wishlists. 39 Organized Play characters.

Owner of Palouse Games

Full Name

Walter Sheppard




Shopkeeper / 5








Cayden Cailean


Pullman, WA




Owner of Palouse Games

Homepage URL

Strength 12
Dexterity 15
Constitution 14
Intelligence 10
Wisdom 8
Charisma 13

About WalterGM

I'm the Pathfinder Society Regional Venture Coordinator for the Northwestern US. I can be reached at if you have any questions for me!

I'm also part of weekly podcast: Table Variation! We talk about RPGs, Pathfinder, GMing, and all sorts of good stuff like that. You can find us on Soundcloud, iTunes, or Facebook!
Table Variation is not affiliated or endorsed by Paizo in any way, and contains explicit content.

Pullman Pathfinder Society is currently meeting twice a week at Palouse Games (the best LGS ever, btw) in downtown Pullman. Sign up for games is now on Warhorn, and games start at 6:30 -- Wednesday and Sunday.

Here's my favorite quote from Gary Gygax.
"No single character has all the skills and resources needed to guarantee success in all endeavors; favorable results can usually only be achieved through group effort. No single player character wins, in the sense that he or she defeats all other player characters; the goal of the forces of good can only be attained through cooperation, so that victory is a group achievement rather than an individual one."


Guides I've written (and abandoned)
Guide to Deific Obediences
Guide to the Magus (woefully out of date)

Good Threads
PFS GM Shared Prep!
Pathfinder Society Survival 101
Special Materials and Ammo Costs
Frostfur Captives goblin song
The infamous I AM ALL THAT IS MAN story
What if your PC was a villain?
Post something cool that you know!
Evil Iconic Contest
WalterGM's way to long Dead Suns playthrough part 1,
part 2.

My Current Favorite PFS Games to GM from each Season
1-40, Hall of Drunken Heroes
2-07, Heresy of Man pt. 2
3-26, Portal of the Sacred Rune
4-15, The Cyphermage Dilemma
5-11 Library of the Lion
6-15 The Overflow Archives
6-98 Serpent's Rise (bonus scenario!)
7-21 The Sun Orchid Scheme
8-13 What Sleeps in Stone
Cult of the Ebon Destroyers
I've done some minor professional creative writing, and would love the opportunity to do more--feel free to contact me if you're interested! In the meantime, here's some stuff I've made.

My Adventures
Doom of the Sky Sword
The Silverhex Chronicles

RPG Superstar Season 6 Top 89 submission:

Cat, Patchwork
Aura faint necromancy; CL 5th
Slot --; Price 3,800 gp; Weight 12 lbs.
With patches of orange, black, white, and tan fur, this feline doll is stitched together from the choicest parts of several different house cats. Constructed through a process that involves a combination of wire, thread, and alchemical substances, a patchwork cat resembles a taxidermist’s training device when finished.

While horrific, patchwork cats are popular within certain circles. A witch can form a bond between her current familiar and a patchwork cat in a ritual that takes 8 hours to complete. During the ritual, the witch imbues the inanimate cat with a record of her spells known. This ritual can be repeated, doing so erases all previous spells stored within the patchwork cat.

At any point in the future, should the witch’s familiar be killed, her patchwork cat animates and functions as a proxy until a new familiar is found. When animated, the patchwork cat is treated as a common cat with the zombie template. This proxy becomes the witch’s new familiar in all respects, even gaining an Intelligence score. The animated patchwork cat deteriorates rapidly and falls apart after one week.

Spells stored within a patchwork cat can be transferred to another familiar during the normal ritual used to acquire a new witch familiar. Her new familiar learns all the spells her patchwork cat did. The patchwork cat is destroyed in the process.

Requirements Craft Wondrous Item, blood transcription, marionette possession; six or more live cats; Cost 1,900 gp

RPG Superstar Season 7 Submission:

Sanguine Gem
Aura strong necromancy; CL 17th
Slot none; Price 3,500 gp; Weight
Favored by hemotheurges, this blood-red gem is cold to the touch, with foreboding eddies of crimson that languish beneath its polished surface.

As a free action, the user can clutch the gem in one hand while casting a spell. By doing so, he may choose to increase his effective caster level for the spell he is casting by a number no greater than his maximum HD. If two or more caster levels are increased, the spell is Intensified; if four or more are increased, the spell is Intensified and Empowered; if six or more are increased, the spell is Intensified, Empowered, and Maximized.

The user's own life force is siphoned into the sanguine gem, fueling its potency. After the spell is cast, the user is hit with a backlash of negative energy equivalent to the amount by which he increased his caster level. For each caster level increased, the user gains one negative level, as if struck by the energy drain spell (DC equal to that of the spell cast with the sanguine gem).

Most of the time, after a sanguine gem is used it fills with black vapor, turns chalky, and crumbles—becoming useless. However, if a user gains an amount of negative levels equal to his maximum HD by using a sanguine gem, the gem immediately kills the user, refills with swirls of crimson, and can be used once more.

A creature that is immune to energy drain or negative levels, or is protected by a spell or effect that prevents energy drain or negative levels, cannot use a sanguine gem.
Requirements Craft Wondrous Item, Empowered Spell, Intensified Spell, Maximize Spell, energy drain; Cost 1,750 gp

RPG Superstar Season 8 Submission:
Ancestor’s Breastplate
Aura moderate necromancy; CL 11th
Slot armor; Price 14,700 gp; Weight 30 lbs.

Typically passed down as an heirloom, this +2 breastplate is covered in Pharasman script and carries the signs of countless conflicts. When forged, this armor is bound to a spirit of battle. Once per day by shouting a war cry as a swift action, the wearer summons this spirit forth to possess and animate the armor. The ancestor’s breastplate remains animated for one minute before fading.

While animated in such a manner the armor lightens as an unseen force shares the load. This grants the wearer the effects of Armor Training, as the ability of a 3rd level fighter—reducing the armor check penalty by 1, increasing the maximum Dexterity bonus allowed by her armor by 1, and allowing the wearer to move her normal speed while wearing medium armor.

In addition, the animated armor shifts instinctively, helping the wearer dodge blows that might otherwise hit. The wearer is treated as if her Dexterity bonus to AC were the maximum allowed by the armor, regardless of her actual Dexterity score.

Finally, the spirit helps guide the wearer’s hand in combat. Once per round while animated, the wearer gains a +1 competence bonus on a single attack roll.

Requirements Craft Magic Arms and Armor, guidance, speak with dead, creator must be an oracle with the Spirit of the Warrior revelation; Cost 7,350 gp

RPG Superstar Season 9 Submission (Open Call)
RPG Superstar Season 9 Submission (Top 32)
RPG Superstar Season 9 Submission (Top 16)
RPG Superstar Season 9 Submission (Top 8)