Pathfinder Roleplaying Game: Ultimate Campaign (OGL)

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Pathfinder Roleplaying Game: Ultimate Campaign (OGL)
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Where the dungeon ends, another adventure begins! Pathfinder Roleplaying Game: Ultimate Campaign takes you on a guided tour through the parts of the game that happen between monster attacks and quests for ancient artifacts. As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you're looking for help generating a young character or seeking ways to challenge adventurers who've grown bored of fighting monsters one-on-one, this book has everything you need!

Pathfinder Roleplaying Game: Ultimate Campaign is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder Roleplaying Game: Ultimate Campaign includes:

  • A detailed guide to generating character backstories, including a new system for random character generation and traits and drawbacks to meld your background with your statistics.
  • Story feats that increase in power as you achieve key goals, making quests and crusades more than just flavor!
  • A complete downtime rules system to flesh out those parts of a PC's life that take place between adventures, such as running a business, gaining power and influence in a community, or starting a magical academy.
  • New rules for retraining and switching classes; honor, reputation, and fame; young characters; investment; magic item creation; and other key adventuring topics.
  • Rules for building up a kingdom, including construction and technological advancements, governing your people, and more.
  • Mass combat rules to help you lead clashing armies and conduct epic battles in a fun and efficient manner—without losing sight of the PCs themselves.
  • ... and much, much more!

ISBN-13: 978-1-60125-498-6

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Ultimate Campaign Review

4/5

My first impressions of Ultimate Campaign were pretty positive, and now that I've had time to read through the whole thing, I can honestly say that this is a must-have for any campaign that goes beyond the scope of the dungeon crawl. If you're looking for guidelines and rules for all the things that happen outside the dungeon itself, this book is an incredible buy.

Full review at www.outsydergaming.com.


Ring Side Report-A Review of Ultimate Campaign

4/5

Originally posted at www.throatpunchgames.com, a new idea everyday!

Book- Ultimate Campaign

Publisher-Paizo

Price – ~$40

TL;DR- Tables and Rules Everywhere!-83%

Basics- Ultimate Campaign focuses on the rules around the rest of the Pathfinder RPG. This book is more "meta" then most books. The book starts with a chapter on how to make characters; not how to make stats, but how to build a story into your characters. Next the book gives a chapter on what you can do in your down time with ideas ranging from building businesses to creating organizations. After that is a chapter on different rules systems covering ideas such as bargaining to taxation in your game. The final chapter is how to build a kingdom and mass combat.

Mechanics or “Crunch”-This book is crunch-tastic! If you want rules regarding all the extra stuff in your game, this is it. Want rules for an honor system? It's here. Want to start a kingdom? There is a whole chapter on how to do the rules for it. It covers a lot of ground. Some of these rules are kind of reprints as these rules were covered in different adventure paths, but that's not necessarily bad as the rules have gotten a polish since their last printing. 5/5

Story or “Fluff”-This section might not fit the best here. This book sets out to be a rules book. It's pretty system neutral as you're just running the Pathfinder/3.5 system somewhere and these rules cover the "in between" stuff. You don't need a lot of story. However chapter one is how to build a character. It does an excellent job of describing what stuff you could include in your character. If you're George R.R. Martin, you don't need this. However, I have a friend who loves Pathfinder, but when presented with character generation, he freezes. This chapter gives some good fluff for your characters and suggests traits for you to take for all the fluff. Heck, if you want to completely randomize your PCs, this chapter gives tables and tables of random stuff to make your new PC. Where the fluff is needed, it's done well, but don't expect it throughout the book. 4/5

Execution-This book is the standard Paizo quality. The book is a nice hard cover with well put together pages. The layout lacks a bit. There are pages after pages of tables or rules or columns of text. Nothing brakes up much of what you're reading, so it gets a little boring. It's important rules, if you want them, but they get very dry, very quick. 3.5/5

Final Thoughts-Unlike a base book, this is a one copy at the table max book. This is something you might want to get, skim through, and then give to your GM while telling him which of these rules you want in the game. It's a repeat of many of the rules systems explored in the adventure paths, which isn't bad because the rules do get a little touch up here and there. However, if you want a dungeon crawling game where you find some monsters, kill them, and take gear, this isn't for you. If you want to do some crazy game where you explore a mist filled continent via random hex crawl where you establish a kingdom while maintaining your family's honor, waging a war for the throne, marrying into different family lines, and dealing with the crushing shame of your fathers half fiend lineage, then YES you will need this book. 83%


Excellent product adaptable to other games

4/5

After thumbing through the book I decided to pick it up. I think the systems in the book are really interesting and I'm actually adapting them to my 4e game.

The book is chock full of fluffy stuff but stuff tied with mechanics so as a DM you get an idea of what type of rewards to apply to a player when they have a background or have own a business. The mass combat section is pretty neat as well, and with a little tweaking I can adapt that as well.


Fairly good.

3/5

This is a pretty decent fluff book. However, I wish the price was $29.99 instead. The paper quality used is substantially weaker than previous books. There are useful things to be found within for the GM who is not too busy to come up with himself or herself but nothing is overwhelming in here. Reminds me of the numerous volumes Wotc produced for 4E.


Ultimate Campaign Under Review!

5/5

This is definitely a homerun for Paizo. This is definitely one of their best products they have put out in a while. I actually gave it 4.5 out of 5 stars, but it is still good enough to give it 5 here.

Read my complete review HERE at Skyland Games.


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Nyos wrote:
Tell us! does it rock?

Yes tell us.

Any cool downtime stuff if you are a bard?


Unsure what I'm allowed to spoil...

But I'll spoiler it

Ultimate CamPAYNE!!:
The down time rules look amazing. There's good buildings for everyone. Bard-wise, you have the Caster's Tower, Dance Hall, and pretty much anything that can attract a crowd. These don't really give bonuses to your characters per se, just your kingdom.

Also, for Story Feats for a bard, there's Magnum Opus. It allows your taking 10 for Craft or Performance skill to actually be a 15, and when you complete this Story Feat, you gain a +5 on one Perform/Craft skill and +1 to all Craft/Perform skills. I like it.

Shadow Lodge

Do they expand on and give us some setting neutral rules for building factions using the faction system from faction guide and pfs?


Odraude wrote:
I GOT IT!!!FNASFNa(*hne(*n9IU(*(*#!&u%(*@!nb(!!!

HOW?!?

Liberty's Edge

BPorter wrote:
Odraude wrote:
I GOT IT!!!FNASFNa(*hne(*n9IU(*(*#!&u%(*@!nb(!!!
HOW?!?

Subscribers get access to their PDF when the physical copy ships. They started processing shipments Monday, I believe.


Odraude wrote:
I GOT IT!!!FNASFNa(*hne(*n9IU(*(*#!&u%(*@!nb(!!!

Reveal unto us the secrets, Oh Great One! (Like, for example, are there any new rules on crafting?)


It comes with optional systems, and a not half bad Character background generator.

CHAPTER 1: CHARACTER BACKGROUND pages 6->72

CHAPTER 2: DOWNTIME pages 74-> 130

CHAPTER 3: CAMPAIGN SYSTEMS pages 132 -> 194

CHAPTER 4: KINGDOMS AND WAR pages 196 -> 151


1 person marked this as a favorite.
Odraude wrote:
FNASFNa(*hne(*n9IU(*(*#!&u%(*@!nb(!!!

#3h!@ 9dfk 0@!&*$k md9vXI239$-*4 0@*$0 ['D=2 ![?FD @(@ ag8 $8Xx92@-0 V7#@K@ PXC(@'dlk)@K


A part of me hopes that Paizo finds it in their hearts to put the PDF on sale tomorrow rather than making me wait a week. Normally I'm very patient about these things but I'm incredibly excited for the updated kingdom building rules.

Dark Archive

I still don't have my PDF available yet and I am a subscriber :(

Hope soon...


Tsuji-Giri wrote:
A part of me hopes that Paizo finds it in their hearts to put the PDF on sale tomorrow rather than making me wait a week. Normally I'm very patient about these things but I'm incredibly excited for the updated kingdom building rules.

They added 3 new ruler positions

Consort and Heir, who can act as ruler when he's missing, but add 1/2 the cha bonus, not the full Cha bonus on rolls
And I can't recall the third.

New tiles for settlement design, new buildings for settlements


graywulfe wrote:
BPorter wrote:
Odraude wrote:
I GOT IT!!!FNASFNa(*hne(*n9IU(*(*#!&u%(*@!nb(!!!
HOW?!?
Subscribers get access to their PDF when the physical copy ships. They started processing shipments Monday, I believe.

So, as a subscriber, I'm being thwarted by the f-ing ALPHABET!

Oh, the humanity!

:)

Liberty's Edge

BPorter wrote:
graywulfe wrote:
BPorter wrote:
Odraude wrote:
I GOT IT!!!FNASFNa(*hne(*n9IU(*(*#!&u%(*@!nb(!!!
HOW?!?
Subscribers get access to their PDF when the physical copy ships. They started processing shipments Monday, I believe.

So, as a subscriber, I'm being thwarted by the f-ing ALPHABET!

Oh, the humanity!

:)

I see smiley. Actually in a post by one of the customer service types, it was stated that the warehouse people have their own system for what goes when that is not alphabetical. No I do not have a link. Just thought I would share.

Contributor

graywulfe wrote:
BPorter wrote:
graywulfe wrote:
BPorter wrote:
Odraude wrote:
I GOT IT!!!FNASFNa(*hne(*n9IU(*(*#!&u%(*@!nb(!!!
HOW?!?
Subscribers get access to their PDF when the physical copy ships. They started processing shipments Monday, I believe.

So, as a subscriber, I'm being thwarted by the f-ing ALPHABET!

Oh, the humanity!

:)

I see smiley. Actually in a post by one of the customer service types, it was stated that the warehouse people have their own system for what goes when that is not alphabetical. No I do not have a link. Just thought I would share.

I wish it was Alphabetical .... :(

Scarab Sages

I dont ;-)

RPG Superstar 2015 Top 8

Got my .pdf. Initial, brief reaction, based on glancing through. Take "glancing" as a notable qualifier:

Excellent book, for the most part. Just not the one I was hoping for.

Also, poor Balazar on page 146. ;)


Pathfinder Adventure, Lost Omens Subscriber

For those that have it.

What item(s) do you like the most?
Were there any things that didn't come out like you hoped?

I'm dying here in anticipation, keep my going...


2 people marked this as a favorite.
Segallion wrote:
What item(s) do you like the most?

The nod towards the Stronghold Builder's Guidebook. :P

Liberty's Edge

1 person marked this as a favorite.
Azure_Zero wrote:
It comes with optional systems, and a not half bad Character background generator.

Heh ... I'm sure after the months and months of hard work, the Paizo crew will be thrilled to hear the Character background generator is 'not half bad' :P


Marc Radle wrote:
Azure_Zero wrote:
It comes with optional systems, and a not half bad Character background generator.
Heh ... I'm sure after the months and months of hard work, the Paizo crew will be thrilled to hear the Character background generator is 'not half bad' :P

I was expecting more options and options in each table, and a some nice twists to the trait recommendations, More newer traits.

That and they only had the Core races covered in the family tables, and did not cover any of the Featured races, though I did expected Uncommon to be missing from the family listing.
But I do like the fact the both featured and uncommon races are in the sibling table.

Dark Archive

Need PDF... I am wasting away....

Grand Lodge

8 people marked this as a favorite.

Indeed. You're a shadow of your former self!

Contributor

1 person marked this as a favorite.
TriOmegaZero wrote:
Indeed. You're a shadow of your former self!

I so want to favorite this, but it will not make sense out of context. :(

Dark Archive

TriOmegaZero wrote:
Indeed. You're a shadow of your former self!

:)


1 person marked this as a favorite.

Okay, so I've sunken my teeth more into this and I gotta say, I like just about all the rules in this. Bargaining is probably one that will take a little for me to wrap my head around.

Also, I am happy with the Young Characters, especially that they do not get a bonus to Charisma (which I always hated). It's a shame that they can only take NPC classes, but I plan on allowing 0-level classes from Super Genius Games. Also, retraining is nice. It takes a decent amount of time (usually 5-7 days per thing you are changing), money (10 x amount of days x your level I think?), and for most, you MUST have a trainer a higher level than you. And of course, they leave all allowance and arbitration up to the GM, so like the Race Builder, a player just can't assume that they are allowed this.

The Kingdom Building rules... holy crap. It's like you're playing Civ: The RPG. They have A LOT of optional stuff like Embassies, Trade Routes, Declaring Independence, and Combining Vassals into a kingdom. The 4x gamer in me is crying tears of joy.

Also, to the bard guy, there is a bardic college. It'll be good for my bard!

Contributor

How young do the Young Character rules go, Odraude? Do they make the distinction between youths/adolescents and children?

That's sort of a shame that they have to take NPC levels. I wonder if you could give them PC class levels with the retraining rules ....


The Humans go as young as 8 using the system.


Azure is correct, although they do explicitly state that they are eligible for retraining :) But basically, for humans, it's 8 for youth and they give a +XdY depending on the class, much like PC classes get when they reach adulthood.


Odraude wrote:
Bargaining is probably one that will take a little for me to wrap my head around.

OOOOH! Tell more!

Just a brief overview, doesn't have to be specific. I just wasn't aware there were going to be any subsystems on bargaining in this book, and that appeals mightily to me.

(Not that I wasn't going to get it anyway.)


Odraude wrote:
Azure is correct, although they do explicitly state that they are eligible for retraining :) But basically, for humans, it's 8 for youth and they give a +XdY depending on the class, much like PC classes get when they reach adulthood.

Oooh. What do they say about non-humans? Does this address the endless debate about elven childhood?


By all the demons in the Abyss!! How in the hell do they go see Star Trek while I'm still waiting for my Ultimate Campaign PDF!!!!

I've been jonesing for this one since it was announced last year. You people are killing me!

P.S.: The fact that I haven't been able to go see Star Trek myself yet ain't helping your case...

P.P.S.: Feel free to process my PDF before telling us how great the movie was! Pretty please.


Cthulhudrew wrote:
Odraude wrote:
Bargaining is probably one that will take a little for me to wrap my head around.

OOOOH! Tell more!

Just a brief overview, doesn't have to be specific. I just wasn't aware there were going to be any subsystems on bargaining in this book, and that appeals mightily to me.

(Not that I wasn't going to get it anyway.)

I'll have to reread it again. I briefly glanced at it. But it's a good way to haggle on expensive items. I wouldn't use it for something as small as potions though.

thejeff wrote:
Odraude wrote:
Azure is correct, although they do explicitly state that they are eligible for retraining :) But basically, for humans, it's 8 for youth and they give a +XdY depending on the class, much like PC classes get when they reach adulthood.
Oooh. What do they say about non-humans? Does this address the endless debate about elven childhood?

Yeah. Dwarven childhood starts at 20 years and Elven at 55.


Odraude wrote:
The Kingdom Building rules... holy crap. It's like you're playing Civ: The RPG. They have A LOT of optional stuff like Embassies, Trade Routes, Declaring Independence, and Combining Vassals into a kingdom. The 4x gamer in me is crying tears of joy.

I wonder if it's re-tooled enough to avoid the proliferation of things like Dumps and the runaway unbalancing that occurred later on... because the above stuff sounds fantastic.

Silver Crusade

The early reactions sounds very promising. Definitely picking this up the moment the PDF drops.


Young Characters starting Ages
Dwarf: 20
Elf: 55
Gnome: 20
Halfling: 10
Half-Elf: 10
Half-Orc: 7
Human: 8

Formula is basicially: (Start Age/2) and round up


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Azure_Zero wrote:
Tsuji-Giri wrote:
A part of me hopes that Paizo finds it in their hearts to put the PDF on sale tomorrow rather than making me wait a week. Normally I'm very patient about these things but I'm incredibly excited for the updated kingdom building rules.

They added 3 new ruler positions

Consort and Heir, who can act as ruler when he's missing, but add 1/2 the cha bonus, not the full Cha bonus on rolls
And I can't recall the third.

New tiles for settlement design, new buildings for settlements

Did they fix the magic shop hack?


magnuskn wrote:
Azure_Zero wrote:
Tsuji-Giri wrote:
A part of me hopes that Paizo finds it in their hearts to put the PDF on sale tomorrow rather than making me wait a week. Normally I'm very patient about these things but I'm incredibly excited for the updated kingdom building rules.

They added 3 new ruler positions

Consort and Heir, who can act as ruler when he's missing, but add 1/2 the cha bonus, not the full Cha bonus on rolls
And I can't recall the third.

New tiles for settlement design, new buildings for settlements

Did they fix the magic shop hack?

I don't know, Since I never knew there was a hack there to begin with.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

It was a big loophole in Kingmaker, where savvy players exploited that the best way to make endless BP was to build lots of magic item generating buildings, which spiraled the economy completely out of control and made most of the checks and balances of the system obsolete. Paizo got a lot of feedback about that, so I'd probably think that they worked out those kinks. I just wanted to ask if you could confirm, but no problem if you never heard of the issue before. I'll just wait for someone who played Kingmaker and noticed those problems. :)


I don't have my old copy of Kingmaker on me, but it seems like it's harder to. sell magic items.


What time does the shipping crew get off work? I'd like to know when I should stop haunting the download page and wait for tomorrow. :(

Webstore Gninja Minion

4 people marked this as a favorite.
Evil Midnight Lurker wrote:
What time does the shipping crew get off work? I'd like to know when I should stop haunting the download page and wait for tomorrow. :(

The shipping crew is actually staying late to process orders, so keep checking for at least a few more hours. :)


3 people marked this as a favorite.

Please convey my thanks and appreciation :)

The Exchange

2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Thank you shipping crew!


Swedish meatballs to all non-vegetarian members of the shipping crew!

(The vegetarians can have some schnapps, I guess...)

Spoiler:
Seriously, we have a very short growing season in these parts, and subsequently not many local dishes totally free from animal products

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

2 people marked this as a favorite.
magnuskn wrote:
It was a big loophole in Kingmaker, where savvy players exploited that the best way to make endless BP was to build lots of magic item generating buildings, which spiraled the economy completely out of control and made most of the checks and balances of the system obsolete. Paizo got a lot of feedback about that, so I'd probably think that they worked out those kinks. I just wanted to ask if you could confirm, but no problem if you never heard of the issue before. I'll just wait for someone who played Kingmaker and noticed those problems. :)

In the revised kingdom-building rules, selling magic items that your buildings produce gives the kingdom no BP.

None.

All selling a magic item does is clear the item slot for you to generate a new/different item that someone could buy. You can buy an item with your own cash and donate it to the kingdom for BP, which is no different from donating any other valuable property to the kingdom for BP.

RPG Superstar 2015 Top 8

Reading through "rooms and teams" under downtime. It's basically how to build buildings and organizations. It IS reminiscent of the Stronghold Builder's Guide system, but more streamlined, I think.

The book is a LOT more player oriented than I was hoping for, which is what my earlier post alluded to, but I know for sales books kind of have to be. I still want how tos on worldbuilding I don't think we'll ever get. But the actual content of the book is interesting so far and useful to players and GMs alike. Still of course scanning for the most part. Hard for me to focus on stuff printed on a screen.


Odraude wrote:
The Kingdom Building rules... holy crap. It's like you're playing Civ: The RPG. They have A LOT of optional stuff like Embassies, Trade Routes, Declaring Independence, and Combining Vassals into a kingdom. The 4x gamer in me is crying tears of joy.

I'm busting my guts waiting for this bit!

Living in Australia, it's cheaper for me to order from the UK & buy the PDF, than to subscribe, so I'll be waiting another week for the PDF to be released. Sigh...

Dark Archive

Got my PDF... no longer wasting away.


DeathQuaker wrote:

Reading through "rooms and teams" under downtime. It's basically how to build buildings and organizations. It IS reminiscent of the Stronghold Builder's Guide system, but more streamlined, I think.

The book is a LOT more player oriented than I was hoping for, which is what my earlier post alluded to, but I know for sales books kind of have to be. I still want how tos on worldbuilding I don't think we'll ever get. But the actual content of the book is interesting so far and useful to players and GMs alike. Still of course scanning for the most part. Hard for me to focus on stuff printed on a screen.

I feel it definitely has some good GM stuff in there. Though Gamemastery Guide had some good articles about Worldbuilding, although I wonder if it sold well... I myself rarely crack it open, as useful as it is.

Silver Crusade

Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Hopefully I'm quick on the list... I'm eagerly awaiting mine.

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