
Odraude |

Unsure what I'm allowed to spoil...
But I'll spoiler it
Also, for Story Feats for a bard, there's Magnum Opus. It allows your taking 10 for Craft or Performance skill to actually be a 15, and when you complete this Story Feat, you gain a +5 on one Perform/Craft skill and +1 to all Craft/Perform skills. I like it.

Azure_Zero |

A part of me hopes that Paizo finds it in their hearts to put the PDF on sale tomorrow rather than making me wait a week. Normally I'm very patient about these things but I'm incredibly excited for the updated kingdom building rules.
They added 3 new ruler positions
Consort and Heir, who can act as ruler when he's missing, but add 1/2 the cha bonus, not the full Cha bonus on rollsAnd I can't recall the third.
New tiles for settlement design, new buildings for settlements

BPorter |

BPorter wrote:Subscribers get access to their PDF when the physical copy ships. They started processing shipments Monday, I believe.Odraude wrote:I GOT IT!!!FNASFNa(*hne(*n9IU(*(*#!&u%(*@!nb(!!!HOW?!?
So, as a subscriber, I'm being thwarted by the f-ing ALPHABET!
Oh, the humanity!
:)

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graywulfe wrote:BPorter wrote:Subscribers get access to their PDF when the physical copy ships. They started processing shipments Monday, I believe.Odraude wrote:I GOT IT!!!FNASFNa(*hne(*n9IU(*(*#!&u%(*@!nb(!!!HOW?!?So, as a subscriber, I'm being thwarted by the f-ing ALPHABET!
Oh, the humanity!
:)
I see smiley. Actually in a post by one of the customer service types, it was stated that the warehouse people have their own system for what goes when that is not alphabetical. No I do not have a link. Just thought I would share.

Alexander Augunas Contributor |

BPorter wrote:I see smiley. Actually in a post by one of the customer service types, it was stated that the warehouse people have their own system for what goes when that is not alphabetical. No I do not have a link. Just thought I would share.graywulfe wrote:BPorter wrote:Subscribers get access to their PDF when the physical copy ships. They started processing shipments Monday, I believe.Odraude wrote:I GOT IT!!!FNASFNa(*hne(*n9IU(*(*#!&u%(*@!nb(!!!HOW?!?So, as a subscriber, I'm being thwarted by the f-ing ALPHABET!
Oh, the humanity!
:)
I wish it was Alphabetical .... :(

Azure_Zero |

Azure_Zero wrote:It comes with optional systems, and a not half bad Character background generator.Heh ... I'm sure after the months and months of hard work, the Paizo crew will be thrilled to hear the Character background generator is 'not half bad' :P
I was expecting more options and options in each table, and a some nice twists to the trait recommendations, More newer traits.
That and they only had the Core races covered in the family tables, and did not cover any of the Featured races, though I did expected Uncommon to be missing from the family listing.But I do like the fact the both featured and uncommon races are in the sibling table.

Odraude |
1 person marked this as a favorite. |

Okay, so I've sunken my teeth more into this and I gotta say, I like just about all the rules in this. Bargaining is probably one that will take a little for me to wrap my head around.
Also, I am happy with the Young Characters, especially that they do not get a bonus to Charisma (which I always hated). It's a shame that they can only take NPC classes, but I plan on allowing 0-level classes from Super Genius Games. Also, retraining is nice. It takes a decent amount of time (usually 5-7 days per thing you are changing), money (10 x amount of days x your level I think?), and for most, you MUST have a trainer a higher level than you. And of course, they leave all allowance and arbitration up to the GM, so like the Race Builder, a player just can't assume that they are allowed this.
The Kingdom Building rules... holy crap. It's like you're playing Civ: The RPG. They have A LOT of optional stuff like Embassies, Trade Routes, Declaring Independence, and Combining Vassals into a kingdom. The 4x gamer in me is crying tears of joy.
Also, to the bard guy, there is a bardic college. It'll be good for my bard!

Cthulhudrew |

Bargaining is probably one that will take a little for me to wrap my head around.
OOOOH! Tell more!
Just a brief overview, doesn't have to be specific. I just wasn't aware there were going to be any subsystems on bargaining in this book, and that appeals mightily to me.
(Not that I wasn't going to get it anyway.)

thejeff |
Azure is correct, although they do explicitly state that they are eligible for retraining :) But basically, for humans, it's 8 for youth and they give a +XdY depending on the class, much like PC classes get when they reach adulthood.
Oooh. What do they say about non-humans? Does this address the endless debate about elven childhood?

BPorter |

By all the demons in the Abyss!! How in the hell do they go see Star Trek while I'm still waiting for my Ultimate Campaign PDF!!!!
I've been jonesing for this one since it was announced last year. You people are killing me!
P.S.: The fact that I haven't been able to go see Star Trek myself yet ain't helping your case...
P.P.S.: Feel free to process my PDF before telling us how great the movie was! Pretty please.

Odraude |

Odraude wrote:Bargaining is probably one that will take a little for me to wrap my head around.OOOOH! Tell more!
Just a brief overview, doesn't have to be specific. I just wasn't aware there were going to be any subsystems on bargaining in this book, and that appeals mightily to me.
(Not that I wasn't going to get it anyway.)
I'll have to reread it again. I briefly glanced at it. But it's a good way to haggle on expensive items. I wouldn't use it for something as small as potions though.
Odraude wrote:Azure is correct, although they do explicitly state that they are eligible for retraining :) But basically, for humans, it's 8 for youth and they give a +XdY depending on the class, much like PC classes get when they reach adulthood.Oooh. What do they say about non-humans? Does this address the endless debate about elven childhood?
Yeah. Dwarven childhood starts at 20 years and Elven at 55.

Arnwyn |

The Kingdom Building rules... holy crap. It's like you're playing Civ: The RPG. They have A LOT of optional stuff like Embassies, Trade Routes, Declaring Independence, and Combining Vassals into a kingdom. The 4x gamer in me is crying tears of joy.
I wonder if it's re-tooled enough to avoid the proliferation of things like Dumps and the runaway unbalancing that occurred later on... because the above stuff sounds fantastic.

magnuskn |

Tsuji-Giri wrote:A part of me hopes that Paizo finds it in their hearts to put the PDF on sale tomorrow rather than making me wait a week. Normally I'm very patient about these things but I'm incredibly excited for the updated kingdom building rules.They added 3 new ruler positions
Consort and Heir, who can act as ruler when he's missing, but add 1/2 the cha bonus, not the full Cha bonus on rolls
And I can't recall the third.New tiles for settlement design, new buildings for settlements
Did they fix the magic shop hack?

Azure_Zero |

Azure_Zero wrote:Did they fix the magic shop hack?Tsuji-Giri wrote:A part of me hopes that Paizo finds it in their hearts to put the PDF on sale tomorrow rather than making me wait a week. Normally I'm very patient about these things but I'm incredibly excited for the updated kingdom building rules.They added 3 new ruler positions
Consort and Heir, who can act as ruler when he's missing, but add 1/2 the cha bonus, not the full Cha bonus on rolls
And I can't recall the third.New tiles for settlement design, new buildings for settlements
I don't know, Since I never knew there was a hack there to begin with.

magnuskn |

It was a big loophole in Kingmaker, where savvy players exploited that the best way to make endless BP was to build lots of magic item generating buildings, which spiraled the economy completely out of control and made most of the checks and balances of the system obsolete. Paizo got a lot of feedback about that, so I'd probably think that they worked out those kinks. I just wanted to ask if you could confirm, but no problem if you never heard of the issue before. I'll just wait for someone who played Kingmaker and noticed those problems. :)

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2 people marked this as a favorite. |

It was a big loophole in Kingmaker, where savvy players exploited that the best way to make endless BP was to build lots of magic item generating buildings, which spiraled the economy completely out of control and made most of the checks and balances of the system obsolete. Paizo got a lot of feedback about that, so I'd probably think that they worked out those kinks. I just wanted to ask if you could confirm, but no problem if you never heard of the issue before. I'll just wait for someone who played Kingmaker and noticed those problems. :)
In the revised kingdom-building rules, selling magic items that your buildings produce gives the kingdom no BP.
None.
All selling a magic item does is clear the item slot for you to generate a new/different item that someone could buy. You can buy an item with your own cash and donate it to the kingdom for BP, which is no different from donating any other valuable property to the kingdom for BP.

DeathQuaker RPG Superstar 2015 Top 8 |

Reading through "rooms and teams" under downtime. It's basically how to build buildings and organizations. It IS reminiscent of the Stronghold Builder's Guide system, but more streamlined, I think.
The book is a LOT more player oriented than I was hoping for, which is what my earlier post alluded to, but I know for sales books kind of have to be. I still want how tos on worldbuilding I don't think we'll ever get. But the actual content of the book is interesting so far and useful to players and GMs alike. Still of course scanning for the most part. Hard for me to focus on stuff printed on a screen.

OldManJim |

The Kingdom Building rules... holy crap. It's like you're playing Civ: The RPG. They have A LOT of optional stuff like Embassies, Trade Routes, Declaring Independence, and Combining Vassals into a kingdom. The 4x gamer in me is crying tears of joy.
I'm busting my guts waiting for this bit!
Living in Australia, it's cheaper for me to order from the UK & buy the PDF, than to subscribe, so I'll be waiting another week for the PDF to be released. Sigh...

Odraude |

Reading through "rooms and teams" under downtime. It's basically how to build buildings and organizations. It IS reminiscent of the Stronghold Builder's Guide system, but more streamlined, I think.
The book is a LOT more player oriented than I was hoping for, which is what my earlier post alluded to, but I know for sales books kind of have to be. I still want how tos on worldbuilding I don't think we'll ever get. But the actual content of the book is interesting so far and useful to players and GMs alike. Still of course scanning for the most part. Hard for me to focus on stuff printed on a screen.
I feel it definitely has some good GM stuff in there. Though Gamemastery Guide had some good articles about Worldbuilding, although I wonder if it sold well... I myself rarely crack it open, as useful as it is.