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Solid Map

4/5

Overall this map is great. I love that I can combine it with my Red Light District, Warehouse, and Pub Crawl maps to make a large scene.

The side meant for that combination is good but the large building is odd. I think it could be a watch garrison but the design team made some strange choices for two rooms. There is a large hall with a suit of armor and a chair with a couple rugs and there is a tiny room with a book shelf (that's not awful but it feels out of place with the other chambers). Not sure what they intended the large chamber to be. The apartments surrounding this "watch garrison" are small hovels. Maybe they belong to the watch members? It all feels haphazard.

The side with the actual hamlet will get plenty of use. I would have preferred something than the shell of an old tower but it's not bad. The crop field is a tad big but a nice addition in case you want a scarecrow encounter.

Overall, I'm pleased about this map. It isn't always convenient for me to pull out my Dwarven Forge city builder series and whip up a little village so I can see using this map quite often. Thanks Paizo!


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Nice set- some strangeness though

4/5

This set has a few gems like the attic space. The scholar's library is unusual though. There are several rooms but they are not joined by doors. Each area has descending stairs. I guess you need to hit the basement and then come up in the next room. Even the mini tavern is a little strange with its configuration. There is a room with tables separating the tap room rather than having an open layout with a hearth.

They advertise a secret safe house but several tiles are so similar they may as well be the same and all of these could be the safehouse.

Overall, I'd say this set is worth it because you can throw down some fast locations in a moment's notice.

Oh- the open windows at the bakery with pies on the shelves is a nice touch.

I would have liked it if they had an alchemy shop, and a bank. Maybe something for the future?


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GREAT MAP

4/5

The only reason I gave this 4 stars instead of 5 is that it doesn't look much like a swamp. That being said, this is one of my most used, "go to" maps. It's perfect for a forest path and ambush. I love, love, love this one, even if the art isn't comparable to more recent releases. It's incredibly useful and I highly recommend it.


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Nice addition to the map family.

5/5

Would love to see a short, official PF adventure to go along with this!


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Not sure what this would be useful for.

1/5

Completely disappointed. This is one map, I’m passing over, whereas I happily hit my brick and mortar store for the new map releases.

The exterior is a lot of roof with little features. There should be gargoyles and other things that could be useful for encounters. The interior is even more disappointing. It contains plenty of rooms like we've already seen on previous maps. There are a lot of small rooms where encounters would not be good. I was really hoping for a ballroom for party scenes, with plenty of detail and room for a party. There's no awesome library or dining hall.

The art, as usual is great, but that doesn’t save it.

It's similar to the Pathfinder lodge (which is actually more useful) which makes it largely obsolete.

Also, how many noble houses only have one floor? This could have been a good multi-map pack if it included useful spaces and rooms.


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Could be successful with the right group

4/5

Reading through the first book, I'm impressed because it is extremely concise and clearly explained, to make running it a breeze. In the beginning, it assumes that the players are greedy for gold, and hopefully loyal to House Thrune, which could feel forced for some players. I could see this being a problem if you don't have a group that is willing to become invested with no real hook. The adventure starts by assuming the players are doing a job with an NPC. GMs may want to create their own set up, so it doesn't feel like you start in the middle of an "episode." Otherwise, I'm looking forward to running this after I run Council of Thieves!


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Great addition to building your city

5/5

As usual, the art work is amazing Engle is the best in the business. The greatest thing about this map is the one side joins up quite nicely to the pub crawl map and to the warehouse map. Now, all that Paizo needs to do is continue the canal in the Redlight District map into a new map so that you can link all four together to make one large map. That would be amazing.

I highly recommend this product.


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Great art, as usual, but not a lot of value

3/5

I felt jipped with this product. First, it came out after my Skull & Shackles campaign finished (ran it from book 1 to 6 in two years). AND Second, because the value of content left me underwhelmed.

The art- as usual, is on point and fantastic, but besides a couple of gang planks added to two decks, this map pack offers one complete ship (with not boarding action in sight) and nothing really new or necessary.

If you don't have enough ship maps or tiles, it will come in handy. But I have every ship map pack and battle map that Paizo released. I was hoping for something more.


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3 stars in most places but less in others

3/5

Another reviewer mentioned that this adventure needs a flow chart. That is exactly what I did and it was a headache. Other elements that made this frustrating was the need to bounce back and forth between locations just to gather information only after completing tasks that required more island hopping.

This is my first time running an adventure path and I'm doing it with experienced gamers. What I've noticed is that they largely eat up the challenges like they were nothing. In fact, the biggest challenges have mostly been went they went off book and I create encounters. I'm also running Rise of the Runelords for a much less experienced group and it poses a real challenge for them. I wish there were several power level options.

The biggest flop in this book- and it shouldn't have been- was the regatta at the end. The entire AP has been loading the adventurers up with treasure to give them an edge during the race. Also, my players have optimized themselves as sailors and able bodied adventurers on the sea. There was very little challenge for them during the race. They were so fast, they completed the race in one day. The storm bound hazards were no challenge since, the captain rolled between 35-45 consistently on every Profession Sailor DC needed. The Invisible Stalkers were the only thing that gave them a run for their money.

I'm hoping that the Island of Empty Eyes is more challenging, particularly since its on land.


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Fairly good.

3/5

This is a pretty decent fluff book. However, I wish the price was $29.99 instead. The paper quality used is substantially weaker than previous books. There are useful things to be found within for the GM who is not too busy to come up with himself or herself but nothing is overwhelming in here. Reminds me of the numerous volumes Wotc produced for 4E.


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Great art... flimsy material

2/5

This map looks fantastic, but the actual physical copy is flimsy feeling compared with other maps in my Paizo collection (some 42 or so). If this is the new direction for this product line I will be highly disappointed. I worry that might be the case given the thinner, lesser paper quality used for the interior of the Ultimate Campaign.


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Loving this shirt

4/5

The length of the shirt is longer than I'd like but... The quality is high and having Wayne Reynold's fantastic artwork on a shirt is fantastic. I hope they keep this one in stock and consider adding other Pathfinder book shirts.


Fantastic!

5/5

Love this! I will use this when I run ROTRL. Wish they would do this with Skulls & Shackles.


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Great Map!

5/5

I don't own this one but have played on it during a game my friend ran. Love this map it makes a great lair for a dragon or a primitive temple (think Temple of Doom). The other side is just good terrain for a variety of uses. I'll be scoring this one for sure!


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Great art and more

5/5

This map is excellent. You could run an entire dungeon crawl with this one map (both sides).

Great detail and outstanding cartography. I highly recommend this product!


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Too clean

3/5

The art work is too clean on this one. The river water should be murky, not like the Caribbean. The bridge is also in perfect repair and the trees remind me of train table trees. It would have been nice to have a river that was wider across too. There could have been some large rocks in the water to become encounter points.... PCs could jump to and battle on, rather than one choke point on a bridge. The back side of the map could have featured something more varied and exciting like the river's source- say a wide pool at the base of a rocky waterfall.

All the same,, I can't find it in me to give Paizo less than three stars for the maps they put out. You can always find a use for them even if they aren't your favorite and the prices are so reasonable that there is no reason for GM's to be under stocked when it comes to terrain!


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Useful but not swampy enough

3/5

Don't get me wrong... I'll be using this map quite a bit. The side without ruins is pretty versatile but, for a swamp map, it doesn't look particularly swampy. The Witchlight Fen tiles from D&D did a better job on that account, although the water in that tile set was pretty blue!

The fact that this map was marginally swampy looking is a secondary complaint to the cartoony look to the cartography. Later Paizo maps- particularly by Jason Engle- have more of a realistic look to them.

For the price they ask, you aren't wasting your money on this map. I knew what I was getting before I picked it up and went ahead anyway.


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Perfect for High Seas Adventures

5/5

My only complaint would be that Jason Engle didn't do the artwork. It still has solid cartography and the variety of ships make this a must have for any campaign featuring sailing ships. I bought this well before Skulls & Shackles and I'm thankful to have it now.

Good job Paizo!


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Fantastic, eve without the Pirate Ship Flip Map

5/5

I happen to own the Pirate Ship Flip Map so this map pack is doubly good!

I've said it before, but it can't be said enough... Jason Engle is the master at battle map artistry. His work is second to none.

This map pack is a must have for anyone running a game with sea faring as part of the story line.

I highly recommend this product!


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Great Artwork, not so great overall

3/5

Let me first begin by saying, Jason Engle is the master at any battle map artwork. I'm glad to see him producing work for Paizo as well as D&D.

Engle's art/cartography for this product is spectacular. BUT, I have to give it only three stars because the panels given in this map pack are not the best for game purposes. There are a number of panels with a thin river (or creek) that we've seen plenty of in the D&D wilderness tiles set. It's awful for representing a river and works only for a thin stream.

The panels don't assemble we'll together to make up larger encounter areas. There are a few outstanding panels with the wreckage of a ship but the design of how they lay out is particularly bad.

I love the idea of this set, but wish it worked better for use with multiple encounters with three to four panel set ups.


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Great but it has a couple of snags for me...

4/5

Let me say, this is a fantastic continuation of the Skulls & Shackles Adventure Path. The adventure itself is well written and should seamlessly move the players along the intended path without the players feeling railroaded. It has plenty of different encounters to separate it from the Wormwood Mutiny and yet maintains the story thread for excellent continuity.

One snag for me is that I only own the three Bestiaries and Corebook. There are references to a number of books that I don't have. This won't be a problem for folks who have these other materials.

Another snag is that Paizo puts out so many good maps, I wish the encounters took place for use with their premade flip maps and map packs.

The last and least of the snags, is that I wish all monster stat blocks were included rather thn referencing their page number in the Bestiaries.

All in all, I highly recommend this adventure. I've really enjoyed reading it and look forward to running it!


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First Timer

5/5

This is the first AP I've picked up. I won't run it for a few months as I finish up my home brewed campaign first but I did give it a read. This is how an adventure should be! It should be flat out fun to read, it should motivate GMs to run it, and players should be excited to play it. The Wormwood Mutiny does exactly that.

Besides some cool combat encounters, there are plenty of role playing opportunities. This will put tremendous pressure on the GM to perform for the numerous NPCs but there is a good deal of background information on major players in the adventure.

This is a very solid product and I'm looking forward to running the entire path for my group. Thank you Paizo!


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So Smart!


I already have a vast collection of minis but this is fantastic! To have all monsters and NPCs needed is a huge relief. And if they can't be plastic or painted then this is great! Now,if only Paizo would make sure there are maps for every encounter!

Good work gang!


No medium sizes


Blah! I would loved to have scored this shirt in medium but no way I can sport any of the extra larges.


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Another Tool in the Arsenal!

5/5

This is a great map. It's true that it is specific, but the beauty is having a blank side on the back. I don't want a blank side on every map but the occasional one is great. I have to of the basic blank maps too, but find that I need several blank sides so that I can pre-draw locations for game sessions in advance.

The prison isn't for an Alacatraz like setting but is perfect for a small town's jail, or remote prison. Thanks again Paizo!


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