|
Dustfather's page
Goblin Squad Member. Organized Play Member. 109 posts. No reviews. 1 list. 1 wishlist.
|
Everyone is surviving so far. We are almost done with the first adventure.
Last session got my hands on some full plate. Nice AC when I raise my shield
1 person marked this as a favorite.
|
Maya Coleman wrote: I check this every day of the week to make sure you haven't died again. ㅠㅠ LOL... oh it came close this past session. Well it came close not due to HP, but due to some conditions and a disease. I pulled through though thankfully.
Now we are level, so there is that! :)
Maya Coleman wrote: Kilraq Starlight wrote: Now I'm picturing your character window shopping for shields, going over their fine points, while sipping on some local street food drink. I saw this vividly and heard the music in my head! LOL
Maya Coleman wrote: Dustfather wrote: ottdmk wrote: I'd be really curious to hear details of your Build. Fighter/Alchemist can go a lot of different ways. Hold-scarred Orc- Fighter Vicious Swing/Aggressive Block- Axe and Shield
Alchemist - Mutagenist focusing on mainly combat buffing mutagens (though know cognitive and what not)...
Have a fair amount of skills and the like.
If anyone wants to check him out (he is missing a shield because it broke) - https://pathbuilder2e.com/launch.html?build=1048347 How's it going to so far!! It is going well. I need a new shield, but otherwise he is a big help for the others.
Since I kind of rush built him after the other character died, I am going to ask the GM if I can slightly adjust his ability scores (drop dex one, up int one- since I had that option).
ottdmk wrote: I'd be really curious to hear details of your Build. Fighter/Alchemist can go a lot of different ways. Hold-scarred Orc- Fighter Vicious Swing/Aggressive Block- Axe and Shield
Alchemist - Mutagenist focusing on mainly combat buffing mutagens (though know cognitive and what not)...
Have a fair amount of skills and the like.
If anyone wants to check him out (he is missing a shield because it broke) - https://pathbuilder2e.com/launch.html?build=1048347
1 person marked this as a favorite.
|
Maya Coleman wrote: Dustfather wrote: Yeah my new guy is a smarty tank :) Three cheers for Smarty Tank!
Smarty Tank! Smarty Tank! Smarty Tank! ^_^ LOL
Kilraq Starlight wrote: Dustfather wrote: Yeah my new guy is a smarty tank :) Update with your (mis) adventures when you can. I wish your new brainchild a safe adventure! May they have a less tragic ending. Definitely will do so!
Yeah my new guy is a smarty tank :)
The character died... Death to Wasp Swarm/poison!
So, I brought in another character. Fighter/Alchemist (Mutagenist).
1 person marked this as a favorite.
|
Maya Coleman wrote: Ohhhh, nice!!!! That's another nice way to round things out. I hope it goes well! Thanks!
So what I ended up doing was - Gunslinger/Inventor... using a Innovation Hand Crossbow with way of the sniper. However, really smart dude so I picked up a bunch of the skills the others didn't have.
Maya Coleman wrote: So, I know I'm about to throw out something from left field here (please feel free to tell me my suggestion is just flat out not a good one and why), but looking at the party, I myself would then maybe want to toss in a character with high intelligence to the mix? Rogue Sorcerer feels like some pretty strong offense. Bard Barbarian feels like strong defense. In my mind, something missing is someone with the mega brains to solve weird problems. I honestly might go Alchemist Investigator on this one?? Investigator Stratagem and Advanced Deduction could be really helpful to the other two party members' fighting skills? Alternatively, I'm crazy and I just like Investigators???? I actually entertained an idea like that.

TheFinish wrote: Dustfather wrote: Dragonchess Player wrote: Two words of caution for the kineticist/monk:
1) You will probably want to avoid the kineticist impulses with the stance trait to avoid dropping out of any monk stance ("A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you use a stance action again, whichever comes first.) before access to Fuse Stance.
2) Related to the first, a kineticist/Str-monk should probably select Mountain Stance (plus Mountain Stronghold and Mountain Quake) as the impulses granting armor will not benefit from the higher unarmored defense proficiency of the monk class benefits. Ah I thought the Armor in Earth uses your 'highest' Armor proficiency, which would be the Monk's expert unarmored right? You'd need to discuss it with your GM, since while Unarmored is definitely a Defence, but whether or not it counts as an Armor Proficiency is a hotly debated topic.
I think it does simply because the Armor section of Player Core says:
"The armor’s category—unarmored, light armor, medium armor, or heavy armor—indicates which proficiency bonus you use while wearing the armor."
If Unarmored is an Armor category, then it follows Unarmored is a type of Armor proficiency.
Do note, however, that regardless of how your GM chooses to rule this, it's still armor, which means you can't use a lot of Monk stances anyway because they require you to be Unarmored. The only ones open to you would be Stumbling Stance and (if you allow Legacy content), Gorilla stance. If you don't care about Monk stances though, this isn't a big issue.
I wouldn't recommend Mountain Stance because it's not worth the feat slots. Yeah I probably won't use any stances.
Dragonchess Player wrote: Two words of caution for the kineticist/monk:
1) You will probably want to avoid the kineticist impulses with the stance trait to avoid dropping out of any monk stance ("A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you use a stance action again, whichever comes first.) before access to Fuse Stance.
2) Related to the first, a kineticist/Str-monk should probably select Mountain Stance (plus Mountain Stronghold and Mountain Quake) as the impulses granting armor will not benefit from the higher unarmored defense proficiency of the monk class benefits.
Ah I thought the Armor in Earth uses your 'highest' Armor proficiency, which would be the Monk's expert unarmored right?
I am usually the GM most of the time, so making characters as a player is sometimes hard for me to decide on etc.
Hi all, a friend is running Extinction curse for three of us, and wanted us to make our characters Dual-class.
So far we have:
Tripke Rogue (thief)/Sorcerer (Diabolic) with the circus born background - very dex and charisma focused and is being an aerialist for the circus.
Human Bard (polymath)/barbarian (fury), clown background. Also mostly dex and charisma. Clown background and leads the clown group for the circus.
So I was really trying to think what works best for me.
I made a cavern elf Kinetiscist (earth)/monk, who has the mystic seer background. However I don't know if that is the ideal way to go to really help the party.
Thoughts?
Thanks.
I answered my own question. We don't have anyone charismatic. Time to rectify that.
1 person marked this as a favorite.
|
So, I am playing in an Abomination vaults game. We are currently level 3.
The GM is using the free archetype and staggered ability increase optional rules.
The party consists of:
ORC ruffian rogue with Ghost Slayer dedication.
Dhampir Elf Necromancer Wizard with Reanimator dedication
Shared NPC Human Cloistered Cleric with medic dedication.
And my Iruxi Fighter with Barbarian dedication -focused mostly on 2-handed weapons- using sudden charge/Brutish shove.
Now, my character is great at taking and dishing out damage. He is fun to roleplay (not the smartest and takes everything literally). However, I made him when I was in a bad place, and feel like maybe I should make something that helps the party even more.
Thoughts?
GM will let me retrain things as needed or bring in a completely new character.
2 people marked this as a favorite.
|
I emailed about this, but I am also starting a thread like suggested.
I need to cancel all of my subs (PF2 Core, Lost Omens, PF2 Accessories, Starfinder) at this time. Things are a little tight right now, but I promise to get back into subs again early next year.
Thank you,
Mike
1 person marked this as a favorite.
|
My order is still pending, but I look forward to my pdfs when it finally ships.
Woo hoo! APG character sheet pack!
Received my shipping email! PDF time :)
Hope to have the pdf soon- starting up a new PF2 game Saturday!
Received my auth notification last night. Woo Hoo!
Dustfather wrote: Hello, I click to track my package for order 8715811 and it doesn't load the tracking... Whether from my phone, my work machine, my personal machine, chrome, edge, incognito, etc. Would you be able to confirm tracking shows it, on track? I know mail and everything is slower these days, but I just want to check since we recently had an issue with one of the local ups hubs losing some coffee we had shipping to us.
Thanks in advance.
I was able to track it. The links never worked, but I was able to pull the tracking number and manually enter it into the UPS MI tracking page.
So no further checking needed.
Thanks.
1 person marked this as a favorite.
|
Hello, I click to track my package for order 8715811 and it doesn't load the tracking... Whether from my phone, my work machine, my personal machine, chrome, edge, incognito, etc. Would you be able to confirm tracking shows it, on track? I know mail and everything is slower these days, but I just want to check since we recently had an issue with one of the local ups hubs losing some coffee we had shipping to us.
Thanks in advance.
Hopefully mine ships soon!
David knott 242 wrote: Dustfather wrote: I never received an authorization or confirmation email, but was told my order was waiting to ship. Hopefully it happens. Do you have any pending order(s)? If you have one, that should be your subscription e-mail.
If not, you may want to go to the product page for any item that you know should be in the order, locate the "View order" link, and click on it. The page with your order should show whatever would have been e-mailed to you.
My order shows pending when I go to my account. Just used to emails about it too.
I never received an authorization or confirmation email, but was told my order was waiting to ship. Hopefully it happens.
1 person marked this as a favorite.
|
Hope mine ships soon so I can have my PDFs!
1 person marked this as a favorite.
|
My subscriptions did not process. I emailed as well. Should be lost Omens world guide and starfinder alien archive 3. I am creating this thread and the email per the note in the August thread.
Please fix my order so it processes and sends out on schedule!
Thank you.
Here is to hoping for mine too! :)
1 person marked this as a favorite.
|
I emailed about this before the pending email and again afterwards. I am posting here as well. Please cancel my subscriptions at this time as we are having some financial issues right now.
Thank you for your assistance.
Unfortunately, I have not received mine yet. Guess I wasn't the NC order that was supposed to arrive today :)
Vic Wertz wrote: I just looked at an order that shipped 3 minutes ago (it happens to be to North Carolina) and it's scheduled to arrive Wednesday. That is promising...I am in North Carolina!
Feros wrote: Zaister wrote: I got two of these playtest charging emails tonight. Is that to be expected? ... and I got four e-mails. What's up? I received several as well.
Yakman wrote: maybe wait until the Alien Archive comes out and there's space dragons, space ogres, space xxx.
then run a fantasy style campaign with starfinder rules... BUT IN SPACE.
Yeah I am leaning toward waiting on the Alien Archive before I really try to run my game.
Thanks for all the responses. It has given me a lot to think about.
Vellis wrote: Are you running Dead Suns or home brewing your campaign? If you're willing to put the work in to homebrew something, you could get his input for a Starfinder campaign idea that excites him. Maybe something like exploring the depths of Drow-controlled Apostae, or a campaign centered around the Drift and it's impact on the outer planes. Maybe something that looks into what happened to all the missing Pathfinder God's or even Golarion itself.
If he's not interested in the setting maybe you can get him interested in the story.
Would be my own stuff. However, I have asked him what he is interested in and unfortunately he isn't too interested.
I may just need to shelve the idea of running it for my regular group, and go run it for the FLGS instead for now.
Davor Firetusk wrote: As someone who hasn't gone outside the genre as well in 20 years and was also content with second edition material (still so much left worth playing) I enjoyed Starfinder a great deal at Gencon. On the rules side it does not take much effort. Maybe he'd be down for trying Skull and Shackles or Kingmaker using Starfinder rules? I have no time to convert either of those to Starfinder.
Redelia wrote: I don't think that convincing beforehand will do much to change whether he enjoys the game or not. I would recommend a gentle push toward one of the more fantasy type classes (solarian, technomancer, or mystic), whichever is most like his favorite fantasy classes. I have subtly pointed out things like that.
Woran wrote: What sci-fi shows and movies does he like? Maybe you can point out in which places starfinder took inspiration from them. Starwars and Guardians of the Galaxy.
captain yesterday wrote: Did you ask them to suck it up, take one for the team, and try to have an open mind., :-) He did say he is willing to give it a shot for the team. I just don't want an unhappy player. That can lead to issues down the line.
Nohwear wrote: Have you asked him what he does not like about sci-fi rpgs? Are there specific problems to address? I will have to ask him.
|