Pathfinder Roleplaying Game: Ultimate Campaign (OGL)

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Pathfinder Roleplaying Game: Ultimate Campaign (OGL)
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Take Charge!

Where the dungeon ends, another adventure begins! Pathfinder Roleplaying Game: Ultimate Campaign takes you on a guided tour through the parts of the game that happen between monster attacks and quests for ancient artifacts. As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you're looking for help generating a young character or seeking ways to challenge adventurers who've grown bored of fighting monsters one-on-one, this book has everything you need!

Pathfinder Roleplaying Game: Ultimate Campaign is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder Roleplaying Game: Ultimate Campaign includes:

  • A detailed guide to generating character backstories, including a new system for random character generation and traits and drawbacks to meld your background with your statistics.
  • Story feats that increase in power as you achieve key goals, making quests and crusades more than just flavor!
  • A complete downtime rules system to flesh out those parts of a PC's life that take place between adventures, such as running a business, gaining power and influence in a community, or starting a magical academy.
  • New rules for retraining and switching classes; honor, reputation, and fame; young characters; investment; magic item creation; and other key adventuring topics.
  • Rules for building up a kingdom, including construction and technological advancements, governing your people, and more.
  • Mass combat rules to help you lead clashing armies and conduct epic battles in a fun and efficient manner—without losing sight of the PCs themselves.
  • ... and much, much more!

ISBN-13: 978-1-60125-498-6

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Average product rating:

4.20/5 (based on 20 ratings)

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Can't even begin!

5/5

This book really blew me away (to think I was almost hesitant at first!) Every chapter is filled full of great things.

The character backgrounds are sublime, and the lists and lists and new traits (and flaws!!!) is mind-boggling. I also really enjoy the story feats.

The stat blocks for buildings are not only great for a kingdom building campaign, but also for a GM to populate a town with. A lot of the building even have full grid maps!

Honestly, I could just go on and on and on, but I think it would best do the product justice or you to give it a solid read through yourselves.


Real Game Masters's Guide

5/5

This is a great resource for Game Master's and player's alike, but if you are like me and enjoy creating your own campaigns, this is worth the money. Immediately after thumbing through the pages you will be inspired to create an epic battle or create a family of NPCs for your PCs to contend with.

The only minor criticism I will add is I would have liked to have some advanced character sheets to incorporate drawbacks and some of the new background options, but this is something that can easily be created.

This product for me is a Rare five stars, it exceeded my expectations.


Made of Pure Win

5/5

This book delivers not only great options for the GM, but for players as well.

For players (as well as NPCs) you are given a very nice selection of background options to choose from which can also help you to narrow down your decision on traits and story feats to take (Options from lineage, family, place of birth, even types of birth).

For those you who have played it, the story Feats herein remind me of the destinies a player could pick in Star Wars Saga. As feats they give you certain bonuses or abilities under certain situations and when certain prerequisites are met (differant for every feat) they become upgraded to be even better, basically 2 feats for the price of 1! Good enough of a feat to stand on their own, the story aspect can greatly help to tie characters and players to whatever story and plot a GM wants to tell, and vice-versa.

The Retraining options are a welcome addition, not only allowing players to alter or update their characters as new material and options come out but also from an in story perspective to better adapt to certain circumstances. Ranging from things like a HD to skill points to feats, even archetypes and class abilities (the ranger's favored enemy and terrain comes to mind).

Now for the really fun stuff.

The rules for Mass Combat (army vs. army) look really interesting but alas, I will admit, I did not read too much into this as my GM did, who likes now having an actual option for combat like this instead of just relagating it to cutscenes.

And the Kingdom Building rules. *drool* Oh the Kingdom Building rules. Building on(pun not intended) the hex based rules introduced in the Kingmaker Adventure Path the rules presented here have been largely expanded on and polished up, as befitting a whole chapter in a 250+ page hardcover as opposed to an article in a 100 page softcover. All manner of buildings, their functions, their needs, and their uses are explained within, as well as all manner of other types of architecture such as roads, defenses, safety, and aesthetics.

To accompany this we also have Kingdom Managing rules and guides. Various roles player characters and NPCs can play in running, protecting, and expanding your kingdom, as well as managing running a kingdom while still adventuring.

A very much loved addition at our gaming table, I can safely say it is worth every penny and highly recommend you adding it to your gambling group.


Blew my expectations away

5/5

This book reminds me in some ways of classic RPGs from the old days, with tons of charts to determine some background pieces... except these charts are far more detailed and optional. There is some *really* good material in the first couple chapters to, in a matter of minutes, have a very detailed background for any NPC or lazy/undecided/unmotvated player. it is really, really good material!

If you hate that, the book is worth it alone just for the massive new array of traits spread across all categories. pages and pages, including a lot of new race traits (not to be confused with racial traits). Worth the price right there.

Then theres a ton of great GM only material for building a campaign, and ill just say it is high quality, ill be here all day if i describe it all.

The surprise gem near the end is a brilliant stroke - they have taken the successful concept of Fame from Sanctioned play (where characters earn fame with a particular Faction, and can then spend it on minor perks) and now have a system in place for 'regular' players not in sanctioned play to earn Fame in i guess what youd call 'the general world'. Its taking a popular concept from sanctioned play and allowing a Gm running a non-sanctioned game to award his players Fame in his campaign, which they can spend on minor perks. Brilliant and not just slapped together, the section is extensive.

Whether you want the player helper stuff (or instant NPC background in 2 min), or the traits to give a new host of options to players to choose, or just basic campaign material, or this new non-sanctioned fame for your campaign, this book has it, and would be worth the price if you just wanted one of those four categories.


Totally worth the price!

5/5

Just from the first few chapters I've already gotten my money's worth from this delicious product. Already harvesting bits and pieces to incorporate into an ongoing campaign, and I'm looking forward to offering the story feats to my players - some of the story feats seem like they were tailor-made for specific PCs in the game!


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Pathfinder Adventure Path Subscriber
James Jacobs wrote:

The Kingdom Building rules are indeed the ones we used for Kingmaker. Expanded and revised, with all the player feedback from Kingmaker taken into account.

Same goes for the mass combat system, which ALSO debuted in Kingmaker.

A little late to the party, but just let me chime in and add to the YAY!-crowd.

Ruyan.

Sczarni RPG Superstar 2012 Top 32

I can't wait for the release of UCa! Can I get a sneak peak at the Realm Building rules? I want to write an article for Wayfinder #9. The article due date is prior to UCa release, but the issue will come out after UCa is released.

:)

Pretty please! I did Realm Building articles for #5 & #8. Just saying...


Will this have rules for making spells into rituals, kind of like the Incantations of Unearthed Arcana?

Grand Lodge

Pathfinder Roleplaying Game Superscriber

It will also be interesting to see how this all compares to the excellent Adventurer Conqueror King System, which is an ODnD retro-clone/retro-alike. The end game with castle building, economies, running criminal gangs etc is very much part of the game. The coolest bit I like is that there is a reason for dungeons, wizards have to make them to entice monsters and so they have a place to gather monster parts for their experiments and rituals. Chaotic mages may well gather adventurer parts...


Odraude wrote:
Will this have rules for making spells into rituals, kind of like the Incantations of Unearthed Arcana?

The Unearthed Arcana rules (for Incantations and many more things, like facing variants) are OGL and still available on-line. Kobold Press' products include new Incantations in a few cases (Northlands, for example).

Edit: More on-topic, I hope we get some additional clues to the content in the near future.


I'm hoping for extended settlement qualities ad disadvantages :) which I'm almost certain will be in this hardcover.


Pathfinder Battles Case Subscriber

I’m really looking forward to the stronghold (kingdom) building rules and especially the section SKR will be adding on magic item creation clarification, it’s something that has been needed for awhile now.


I can't wait to get this, as I am halfway through running the Varnhold Vanishing and *really* want to see the revised kingdom building rules.

And I am very much hoping that these rules include a straightforward way to randomly generate settlement magic items using the tables in Ultimate Equipment.


1 person marked this as a favorite.
Kreniigh wrote:

I can't wait to get this, as I am halfway through running the Varnhold Vanishing and *really* want to see the revised kingdom building rules.

And I am very much hoping that these rules include a straightforward way to randomly generate settlement magic items using the tables in Ultimate Equipment.

I'd been looking for one of those too ... check out this thread. Someone put together a Google spreadsheet to do the work for you!

Treasure Generator from Ultimate Equipment

Designer, RPG Superstar Judge

2 people marked this as a favorite.
Pagan priest wrote:
Will there be anything about building a castle of one's own?

Yep. And inns, taverns, guidlhalls, temples, mage towers, shops...


I cannot possibly be more excited about this book coming out. With my group about to finally do Kingmaker this is going to be such a phenomenal supplement.


Sean K Reynolds wrote:
Pagan priest wrote:
Will there be anything about building a castle of one's own?
Yep. And inns, taverns, guidlhalls, temples, mage towers, shops...

:DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

You just made me super happy.


I'm getting a great vibe from what I'm reading about this upcoming release! I can hardly pick one of the promising subsystems it will bring to our tables as the one I anticipate most favourably. Heh!

Now, I know it's been hinted at, but I was wondering whether Ultimate Campaign will actually include 'building' rules for Factions (a la "Faction Guide"), possibly with a handful of world-neutral ones (say: a good-aligned church, a thieves' guild, a knightly order…). I'm talking about a couple tables suggesting appropriate rewards/duties for different TPA scores, and CPA costs—an expanded version of "Appendix 1" from the Faction Guide, if you will.

That would be killer! I love the added depth such subsystems bring to a game.

Thanks!

(P.S. Also, I would second [if somewhat belatedly] other people's suggestion that city stats and kingdom stats should speak to one another. Perhaps make a kingdom's capital city impact the calculation of a kingdom's statistics? I find the GMG rules for settlements work quite fantastically; it'd be a shame to move away from them.)


Sean K Reynolds wrote:
Pagan priest wrote:
Will there be anything about building a castle of one's own?
Yep. And inns, taverns, guidlhalls, temples, mage towers, shops...

Marry me.

Webstore Gninja Minion

Updated product with final cover image and description!


Pathfinder Adventure Subscriber
gustavo iglesias wrote:
Sean K Reynolds wrote:
Pagan priest wrote:
Will there be anything about building a castle of one's own?
Yep. And inns, taverns, guidlhalls, temples, mage towers, shops...
Marry me.

I think Jodi Lane would have a thing or two to say about that.


Kajehase wrote:
gustavo iglesias wrote:
Sean K Reynolds wrote:
Pagan priest wrote:
Will there be anything about building a castle of one's own?
Yep. And inns, taverns, guidlhalls, temples, mage towers, shops...
Marry me.
I think Jodi Lane would have a thing or two to say about that.

I'm sexier. Specially with moustache :P


Pathfinder Battles Case Subscriber

Was this pushed back to May?

:(

Webstore Gninja Minion

It was.

Silver Crusade

Pathfinder Adventure Path Subscriber

I'm fine with that, all the more time for casting conjure serious money...

Dark Archive

3 people marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Pawns Subscriber

May is going to be packed with new releases, I can feel the pain on my bank account already. :(


1 person marked this as a favorite.
Gorbacz wrote:
I'm fine with that, all the more time for casting conjure serious money...

Could I scribe that into my spellbook?


Azaelas Fayth wrote:


Gorbacz wrote:

I'm fine with that, all the more time for casting conjure serious money...

Could I scribe that into my spellbook?

Go for Greater Conjure Serious Money ... of course the component is something called a "soul" :)

Dark Archive

R_Chance wrote:
Azaelas Fayth wrote:


Gorbacz wrote:

I'm fine with that, all the more time for casting conjure serious money...

Could I scribe that into my spellbook?

Go for Greater Conjure Serious Money ... of course the component is something called a "soul" :)

Yours or someone elses?


Either or I think.


We're not picky, nnnooooo.


May? Nooooooooo! I'm about halfway through running 'The Varnhold Vanishing' and I really wanted to see the updated kingdom building rules before their kingdom gets much bigger. Is there a chance we could get a preview of some of the most important changes?


Sean K Reynolds wrote:
Pagan priest wrote:
Will there be anything about building a castle of one's own?
Yep. And inns, taverns, guidlhalls, temples, mage towers, shops...

I want it now.

I want it now.
I want it now.
I want it now.
I want it now.
I want it now.
I want it now.
I want it now.
I want it now.
I want it now.
I want it now.
I want it now.
I want it now.
I want it now.
I want it now.
I want it now.
I want it now.
I want it now.

Did I mention that my birthday is coming up soon?
I want it now.
I want it now.
I want it now.
I want it now.
I want it now.
I want it now.
I want it now.
I want it now.
I want it now.
I want it now.

:)


Line 21(Counting spaces as a line) is my favorite.


Marik Whiterose wrote:


R_Chance wrote:


Azaelas Fayth wrote:


Gorbacz wrote:

I'm fine with that, all the more time for casting conjure serious money...

Could I scribe that into my spellbook?

Go for Greater Conjure Serious Money ... of course the component is something called a "soul" :)

Yours or someone elses?

Well, if you use someone elses they'll get yours in the end anyway :)


Pathfinder Starfinder Roleplaying Game Subscriber

Having some of the sub systems from other APs contained in one place is going to be awfully handy for some folks.

Shadow Lodge

Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber

With people on really wanting more previews, as it stands I feel like we haven't seen a good spree of spoilers on a crunch heavy book in ages and this one has so many people chomping at the bit just to see some of the stuff floating around in here.


Kodyax wrote:
Having some of the sub systems from other APs contained in one place is going to be awfully handy for some folks.

Count me in :)


I'm going to start an internet petition to change the order of the months, so May is before April.

Anyone want to sign?


Amazon has this for $26. I want to support Paizo but its difficult to justify paying $40 buying the book here on the Paizo website when I get it for 40% off on Amazon.

Shadow Lodge

Justification: The less product Paizo sells on their own website, the less profit they make from it, the more they have to pay to store unsold product, the more likely they are to stop producing content.


3 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Doug Bailey wrote:
Amazon has this for $26. I want to support Paizo but its difficult to justify paying $40 buying the book here on the Paizo website when I get it for 40% off on Amazon.

If you dont want the PDF and are happy to potentially wait a couple of months after release to get it, Amazon is probably the best bet. Paizo have consistently said that they dont have a problem with people choosing the purchasing method that suits their personal circumstances.

.
Make sure you factor in all the costs though, the "How come Amazon are listing XYX as unavailable a month after release?" threads are reasonably common.

Dark Archive

Pathfinder Card Game, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Doug Bailey wrote:
Amazon has this for $26. I want to support Paizo but its difficult to justify paying $40 buying the book here on the Paizo website when I get it for 40% off on Amazon.

Amazon is consistently weeks if not months late in releasing Paizo books. If getting it at release is important, then that's worth considering if the price increase is worth it.


Thanks for the responses. I've purchased 90% of my Pathfinder products off the Paizo website, own all the hardcover books and currently own ~80 softcovers. Maybe I'm just lucky but of the two new releases I purchased off Amazon I got them with a day or two of the official release. The estimated delivery date right now for my Amazon order for Ultimate Campaign is May 2. I've got Amazon Prime so there are no shipping costs.

@TOZ - Paizo's business model can't depend on customers voluntarily picking the worst price option.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber
Doug Bailey wrote:
@TOZ - Paizo's business model can't depend on customers voluntarily picking the worst price option.

It doesn't, it relies on the subscriptions. But warehouse costs don't pay for themselves, so every book they don't sell through their own store is a hit on their revenue. They obviously are not balanced precariously on a cliff, but it IS a factor.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I purchase the PDF when the rulebook is released due to my extreme lack of skill in waiting for something good to come out, then buy a hardcopy later off Amazon. it both supports Paizo and is cheaper then the subscription deal.

subscription: $40 for hard copy and PDF.

PDF and Amazon: $10 for the PDF, $26 for the hard copy, total: $36. Drawback: get the hardcopy much later.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Card Game, Companion, Maps, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Paizo also does not undercut other sellers intentionally. It has been said many times on the boards. They feel that doing so is not ethical, causes other sellers not to carry their books, and ultimately causes fewer sales.

Buying their books from where every you want and it still supports Paizo and supports the game and industry in general.


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

You get some money off everything for subscribing to the adventure path, but yes, the benefit really is that you get the PDF and the warm fuzzy feeling that you support Paizo. Which is why I do it, and why I don't pirate pdfs from before I did (but if paizo ever wanted to bundle older pdfs for cheap, I would fork out a pretty penny). Paizo can't undercut Amazon, just like most small publishers can't. It's a conundrum, not a business model. Amazon is just working on a whole different level.


2 people marked this as a favorite.

I haven’t felt this excited about a Paizo release since the Core Rule book and APG. I really want this Book as a Hard Cover and as a PDF.

One of those books you can just sit and read for fun. Same as Inner world sea Guide, but packed with wonderful rules :-)

Great cover as well!


Seelah just seems more BAMF than normal in it...

Silver Crusade

5 people marked this as a favorite.
Gorbacz wrote:
I'm fine with that, all the more time for casting conjure serious money...

I wish conjure minor money hadn't been removed as an orison.

Even if it required a couch as a focus.


This book is a book I really want. It is a great tool for Players as it will lead some to realize 'Hey there is more do to than just kill monsters and take their stuff' and it gives GMs the tools to deal with player like who at times seem more interested in downtime than actual adventures...

I'll proably buy three copies...giving on to my GM as a subtl hint...and I like having two copies of books so I can loan them out to players that I GM for.


Why not 2 books and a PDF?

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