Where the dungeon ends, another adventure begins! Pathfinder Roleplaying Game: Ultimate Campaign takes you on a guided tour through the parts of the game that happen between monster attacks and quests for ancient artifacts. As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you're looking for help generating a young character or seeking ways to challenge adventurers who've grown bored of fighting monsters one-on-one, this book has everything you need!
Pathfinder Roleplaying Game: Ultimate Campaign is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.
A detailed guide to generating character backstories, including a new system for random character generation and traits and drawbacks to meld your background with your statistics.
Story feats that increase in power as you achieve key goals, making quests and crusades more than just flavor!
A complete downtime rules system to flesh out those parts of a PC's life that take place between adventures, such as running a business, gaining power and influence in a community, or starting a magical academy.
New rules for retraining and switching classes; honor, reputation, and fame; young characters; investment; magic item creation; and other key adventuring topics.
Rules for building up a kingdom, including construction and technological advancements, governing your people, and more.
Mass combat rules to help you lead clashing armies and conduct epic battles in a fun and efficient manner—without losing sight of the PCs themselves.
My first impressions of Ultimate Campaign were pretty positive, and now that I've had time to read through the whole thing, I can honestly say that this is a must-have for any campaign that goes beyond the scope of the dungeon crawl. If you're looking for guidelines and rules for all the things that happen outside the dungeon itself, this book is an incredible buy.
Originally posted at www.throatpunchgames.com, a new idea everyday!
Book- Ultimate Campaign
Publisher-Paizo
Price – ~$40
TL;DR- Tables and Rules Everywhere!-83%
Basics- Ultimate Campaign focuses on the rules around the rest of the Pathfinder RPG. This book is more "meta" then most books. The book starts with a chapter on how to make characters; not how to make stats, but how to build a story into your characters. Next the book gives a chapter on what you can do in your down time with ideas ranging from building businesses to creating organizations. After that is a chapter on different rules systems covering ideas such as bargaining to taxation in your game. The final chapter is how to build a kingdom and mass combat.
Mechanics or “Crunch”-This book is crunch-tastic! If you want rules regarding all the extra stuff in your game, this is it. Want rules for an honor system? It's here. Want to start a kingdom? There is a whole chapter on how to do the rules for it. It covers a lot of ground. Some of these rules are kind of reprints as these rules were covered in different adventure paths, but that's not necessarily bad as the rules have gotten a polish since their last printing. 5/5
Story or “Fluff”-This section might not fit the best here. This book sets out to be a rules book. It's pretty system neutral as you're just running the Pathfinder/3.5 system somewhere and these rules cover the "in between" stuff. You don't need a lot of story. However chapter one is how to build a character. It does an excellent job of describing what stuff you could include in your character. If you're George R.R. Martin, you don't need this. However, I have a friend who loves Pathfinder, but when presented with character generation, he freezes. This chapter gives some good fluff for your characters and suggests traits for you to take for all the fluff. Heck, if you want to completely randomize your PCs, this chapter gives tables and tables of random stuff to make your new PC. Where the fluff is needed, it's done well, but don't expect it throughout the book. 4/5
Execution-This book is the standard Paizo quality. The book is a nice hard cover with well put together pages. The layout lacks a bit. There are pages after pages of tables or rules or columns of text. Nothing brakes up much of what you're reading, so it gets a little boring. It's important rules, if you want them, but they get very dry, very quick. 3.5/5
Final Thoughts-Unlike a base book, this is a one copy at the table max book. This is something you might want to get, skim through, and then give to your GM while telling him which of these rules you want in the game. It's a repeat of many of the rules systems explored in the adventure paths, which isn't bad because the rules do get a little touch up here and there. However, if you want a dungeon crawling game where you find some monsters, kill them, and take gear, this isn't for you. If you want to do some crazy game where you explore a mist filled continent via random hex crawl where you establish a kingdom while maintaining your family's honor, waging a war for the throne, marrying into different family lines, and dealing with the crushing shame of your fathers half fiend lineage, then YES you will need this book. 83%
After thumbing through the book I decided to pick it up. I think the systems in the book are really interesting and I'm actually adapting them to my 4e game.
The book is chock full of fluffy stuff but stuff tied with mechanics so as a DM you get an idea of what type of rewards to apply to a player when they have a background or have own a business. The mass combat section is pretty neat as well, and with a little tweaking I can adapt that as well.
This is a pretty decent fluff book. However, I wish the price was $29.99 instead. The paper quality used is substantially weaker than previous books. There are useful things to be found within for the GM who is not too busy to come up with himself or herself but nothing is overwhelming in here. Reminds me of the numerous volumes Wotc produced for 4E.
This is definitely a homerun for Paizo. This is definitely one of their best products they have put out in a while. I actually gave it 4.5 out of 5 stars, but it is still good enough to give it 5 here.
(I live an hour's drive away from my FLGS. I'm dropping by next Tuesday because I'm going to be in the area anyway. I suppose that it's too much to hope they'll have it by then.)
Liz please don't feel like you have to wait to send us the PDFs at the same time the books ship. If the PDFs got to us sooner I promise none of us would be mad at you.
(Plus there's a dollar in it for you, but let's keep that between us. Wait...Everyone can read this? Crap, look busy and pretend I said nothing.)
Liz please don't feel like you have to wait to send us the PDFs at the same time the books ship. If the PDFs got to us sooner I promise none of us would be mad at you.
Can you promise that LGS owners won't be mad about people getting something even sooner than they could buy it at their place? :)
Liz please don't feel like you have to wait to send us the PDFs at the same time the books ship. If the PDFs got to us sooner I promise none of us would be mad at you.
Can you promise that LGS owners won't be mad about people getting something even sooner than they could buy it at their place? :)
Gorbacz,
Normally it is a sometimes thing for subscribers. Once in a while we get them earlier but a majority of the time we get it a little bit later except for the PDF's. So it kind of mixes it up a little. If store owners get upset about that.. not sure what to say than.
I'm debating on whether or not I should just leave this product page up and refresh it every couple of hours until I can download my subscriber's copy of the PDF. I. NEED. THIS. BOOK.
I'm debating on whether or not I should just leave this product page up and refresh it every couple of hours until I can download my subscriber's copy of the PDF. I. NEED. THIS. BOOK.
: (
I don't think it'll be shipping this week, though I believe the notices will be out later this week.
I'm debating on whether or not I should just leave this product page up and refresh it every couple of hours until I can download my subscriber's copy of the PDF. I. NEED. THIS. BOOK.
: (
I don't think it'll be shipping this week, though I believe the notices will be out later this week.
Yeah, I think its supposed to ship next week. It just stinks because I'm both GMing and playing in a game that could really use like ... ALL of these rules. :-P
The 29th is the retail release date: if you're a subscriber, there's a decent chance that you'll receive it before then, and when your product ships, you'll get the PDF to download and roll around in. (Figuratively, of course. Unless you print out a few pages...then it's literal.)
... you'll get the PDF to download and roll around in. (Figuratively, of course. Unless you print out a few pages...then it's literal.)
I feel like a Neck-Beard Nerd do to how fun that sounds...
Revel in the feeling it's a good thing.
I don't know what to say...
What you've never taken advice from a purple faced cthulhian monster before? Take a chance what could possibly go wrong? Now if you'll excuse me I'm going back to waiting for my email so I can get into these pdfs.
It looks like this is a widespread problem. Everything in my May subscription slipped back to June; I was able to separate out the UC and it's back on track, but only that.
No. This book is very much focused on enhancing roleplaying options through backgrounds, story feats, things to do during downtime, traits, and the like. There *are* alchemist-specific downtime events though...
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Azure_Zero wrote:
We have to wait until shipping starts.
Likely starting next week wednesday
Actually shipping will probably start on Monday (and that's what Sara-Marie's May subscription thread in CS says), especially since this is a hardcover month.
And I shouldn’t say it’s happened that way every time on when I’ve received my subscriptions (shipping at the end of the week), it probably just feels that way. :)
The warehouse crew have their own system of how they do the order of shipments.
And it involves bribes and coercion.
And kittens. Lots and lots of kittens. :)
Pretty sure kittens are not an accepted form of currency for the warehouse crew. For the cave raptors though, kittens are definitely accepted in whatever denomination you have.
The warehouse crew have their own system of how they do the order of shipments.
And it involves bribes and coercion.
And kittens. Lots and lots of kittens. :)
Pretty sure kittens are not an accepted form of currency for the warehouse crew. For the cave raptors though, kittens are definitely accepted in whatever denomination you have.
The warehouse crew have their own system of how they do the order of shipments.
And it involves bribes and coercion.
And kittens. Lots and lots of kittens. :)
Pretty sure kittens are not an accepted form of currency for the warehouse crew. For the cave raptors though, kittens are definitely accepted in whatever denomination you have.