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2 people marked this as a favorite. |

*sigh* Now, with the additional Age and Height/weight rules, a couple of the characters in our group have technically become illegal.
One almost 16-year-old street urchin tiefling rogue (Hey, even Blood of Fiends sported a 'roughly human lifespan' for Tieflings)
Our 5'10" changeling summoner (what happened to 'tall and slender'? 4'2" + 2d4 ain't exactly tall)...Guess there are times I just have to pretend I didn't read some of the tables...
Or just say "the tables say A, but since the game won't blow up if we do B, everything is fine".

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*sigh* Now, with the additional Age and Height/weight rules, a couple of the characters in our group have technically become illegal.
One almost 16-year-old street urchin tiefling rogue (Hey, even Blood of Fiends sported a 'roughly human lifespan' for Tieflings)
Our 5'10" changeling summoner (what happened to 'tall and slender'? 4'2" + 2d4 ain't exactly tall)...Guess there are times I just have to pretend I didn't read some of the tables...
Well, remember that the ARG is setting neutral, so just say that on Golarion, Changelings are taller and Tieflings have shorter lifespans. :D

magnuskn |

Got it. The two people who want to play Kitsune in my upcoming second Jade Regent campaign should be pretty happy.
Although with all those new options, I fear I suddenly will have a party of solely exotic races running around. Hmmm.

GM_Artifex |
I have a question
If you want to have standard and Advanced play together in a group, can;t you just put the race on a slower experience track to make it about even with the party?
Example: Play a Standard you get fast, Play an advanced you start at Medium and play a monstrous you start at Monstrous?
A ton of my racial ideas won't work unless something like that would be allowed... unless I bump pretty much every Standard race to advanced.

Spiral_Ninja |

I have a question
If you want to have standard and Advanced play together in a group, can;t you just put the race on a slower experience track to make it about even with the party?
Example: Play a Standard you get fast, Play an advanced you start at Medium and play a monstrous you start at Monstrous?
A ton of my racial ideas won't work unless something like that would be allowed... unless I bump pretty much every Standard race to advanced.
Sounds good to me.

GM_Artifex |
@Spiral_Ninja
I think so, but I want a few more people to give me their replies. I feel that limiting my races and such from the playtest would suck and honestly I never even go past the advanced for most abilities. Sure, having multiple arms would have been nice on a non monstrous but I can see where the problems would arise.

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@GM Artifex
The only issue I see is that the monstrous races would dominate the game at low levels. At 100K XP though, a slow character would be almost to 9th level, a medium character almost to 10th, and a fast character almost to 11th. Even at 240K XP, a fast character is at 20th, a medium character at 19th and a slow at 18th. I think the Monstrous would be stronger throughout the campaign.

GM_Artifex |
@Matthew Morris
Well, I don't know how to balance it really. None of my races go into monstrous thank the gods but if I wanted a tiny race to have multiple arms and such I'm screwed I guess. Also, in the supplement I didn't find anything for designing your own racial traits... So I assume if I want to make some homebrew ones I'll have to base the pricing on the book or something similar in pricing in the book at least.

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*sigh* Now, with the additional Age and Height/weight rules, a couple of the characters in our group have technically become illegal.
One almost 16-year-old street urchin tiefling rogue (Hey, even Blood of Fiends sported a 'roughly human lifespan' for Tieflings)
You are correct That chart does not match what is said in Blood of Fiends.
I am assuming you are talking about a PFS character since you said "Legal", I would post your problem in the PFS forums, making it clear this is a PFS issue, asking if you should follow the description giving in Blood of Fiends or the chart in this book. Also I would ask in the errata thread for this book if that is an error in the chart.

Midnight_Angel |

I am assuming you are talking about a PFS character since you said "Legal", I would post your problem in the PFS forums, making it clear this is a PFS issue, asking if you should follow the description giving in Blood of Fiends or the chart in this book. Also I would ask in the errata thread for this book if that is an error in the chart.
Never fear; our group is non-PFS :)

Cheapy |

P.s. What I meant by the lowering the exp intake was, a NORMAL group of players that know little to nothing about the game or are seriously just trying to have fun, would it be a good thing to do or do I need to add MORE penalties?
If you have a bunch of new players, don't sweat it. The first goal should be fun. You can grant the standard race players some extra boons to make up for the disparities.
I encourage you to post your races to the Homebrew forum if you want to make sure they won't overpower other races too much. Although fair warning, if I look at the races, I'll be ignoring any point costs :)

Azure_Zero |

I have a question
If you want to have standard and Advanced play together in a group, can;t you just put the race on a slower experience track to make it about even with the party?
Example: Play a Standard you get fast, Play an advanced you start at Medium and play a monstrous you start at Monstrous?
A ton of my racial ideas won't work unless something like that would be allowed... unless I bump pretty much every Standard race to advanced.
in theory it sounds good, but in reality it will not work,
because of the class power to Race power ratio will get really bad after say 4th level.if you wanted to correct it, I would instead do as in the bestiary, use the CR as a level adjustment, that fades over time.
or as a GM break the race down into racial levels (with or without racial hitdice, pending on race) and give a racial level every few levels.

Cheapy |

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Does anyone with the book feel like spoiling the Fiendish Vessel for me? Even just a bit about it'd be nice. I'm not going to have hands on a copy until Friday at the soonest, it looks like.
Edit: Also, the Half-Elf Wild Caller archetype, if anyone is feeling particularly generous. My main question there is how it interacts with the Half-Elf alternate Favored Class benefit.

Azure_Zero |

@Azure_Zero None of the races I have designed have HD... I may just throw an extra racial thing to each standard race to bump them up to advanced races, that way advanced is the standard.
I've made races with no HD and still made racial levels for them
or as a GM break the race down into racial levels (with or without racial hitdice, pending on race) and give a racial level every few levels.
I used the Half-dragon racial class in Races of the Dragon (page 70-71) as a template in building the racial classes for most of my custom races that are advanced, or monsterous

GM_Artifex |
@Azure_Zero
I'm not quite sure how to do the level thing... but if I did, would they gain racial stuff at ?th level AND what they would get class wise? If so, that sounds oddly familiar to the Dream Worlds system my friend is designing using OGL except you advance in your racial class and your trained class as you level.

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Midnight_Angel wrote:*sigh* Now, with the additional Age and Height/weight rules, a couple of the characters in our group have technically become illegal.
One almost 16-year-old street urchin tiefling rogue (Hey, even Blood of Fiends sported a 'roughly human lifespan' for Tieflings)You are correct That chart does not match what is said in Blood of Fiends.
I am assuming you are talking about a PFS character since you said "Legal", I would post your problem in the PFS forums, making it clear this is a PFS issue, asking if you should follow the description giving in Blood of Fiends or the chart in this book. Also I would ask in the errata thread for this book if that is an error in the chart.
This should be brought up to them regardless of who does it. This way PFS can update what they allow.

Foghammer |

The race builder has some peculiarities about it.
A "static feat" is a standard trait and only costs 2 RP. Weapon finesse and improved initiative meet the requirements of a static feat and both cost 2 RP (nimble attacks and quick reactions), but for some reason they are "advanced" traits...
Claws are also "advanced" (while probably a really popular trait to take, I think I'd have just upped the cost a bit and made these "standard").
Given this, I don't know how much stock I'll take in the dividers between traits. Definitely a "guideline" is what I'm thinking.

Azure_Zero |

@Azure_Zero
I'm not quite sure how to do the level thing... but if I did, would they gain racial stuff at ?th level AND what they would get class wise? If so, that sounds oddly familiar to the Dream Worlds system my friend is designing using OGL except you advance in your racial class and your trained class as you level.
The spacing of the levels depends on the CR value,
and they take the level with their class level.

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The_Hanged_Man wrote:Are free pdfs not offered with buying a hard copy anymore? I ordered a book that is now shipping but am not seeing the download.They never were. Free PDFs are for subscribers only.
That's my bad then. I have Amazon Prime so I guess I'll stick with ordering from them from now on.

Foghammer |

@Foghammer
As the gm, could I get away with using any of the traits from advanced and monstrous as long as I have the points? If so, I my just make all races advanced and be able to pick from monstrous and standard.
No, there are still some abilities that aren't priced for standard traits. There would be judgment calls on your part as a DM as to whether or not a trait would fit on a playable race. I just wouldn't get too hung up on the dividers.

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Either cancelling preorders, or having them horribly delayed, or having the books suddenly vanish from inventory and require a prod from Vic to get them back up, or having books unavailable for a month because Joe Doe got a book with 2 missing pages and Amazon launched an investigation to check if that's a problem with every book...

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2 people marked this as a favorite. |

Boo every book store I went to yesterday tells me they won't have any until July 1st at the earliest.
Sneaky but strategically played Paizo.
That wasn't us. The release date has always been June 20th. Not sure why the book stores are saying the 1st of July, but it is worth looking into from our end. But there is no cunning strategic plan on our part—I really wish the bookstores were selling it TODAY. But alas, when you deal with distribution chains where things are taken out of your hands, you get situations like this. Which, trust me, don't benefit us in the least. I would rather that EVERYBODY was releasing the book on the same exact day. That is what we are shooting for.
-Lisa

DeathQuaker RPG Superstar 2015 Top 8 |

On the other hand, all of the ordering/release date problems created by distributors make me really glad I subscribed again. I got my pdf last week and my physical book on Monday morning, an early birthday present as it were. Plus everything was packaged with care with corner protectors and everything. I didn't save as much (the one real boon Amazon grants is free shipping over a certain amount), but between the pre-release issue, good packaging (look, I used to work in book retail, I appreciate stuff like this), and absolute guarantee of getting the book, it's more than worth it.
I sound like a freaking ad, I realize, but that's the case.

Navarion |

Got it and love it. Lots of interesting race variants, archetypes, feats, spells, magical items and very beautiful artwork. My grievances can be counted with the fingers of a human hand and most can be easily fixed.
1) Some of the feats and archetypes don't really fit into race restrictions. Feral Child for example is a great Tarzan/Mowgli druid variant, but it's not like humans are the only people who abandon small children in woods. In fact the class would perfectly fit some monstrous half-breeds. It's similar with the Redeemer Paladin for the half-orcs. It also perfectly fits tieflings and dhampirs. But that's easily fixed.
2) Aasimar can only come from human stock? I hope that will be ignored in Blood of Angels just like the "regardless where tieflings come from they can at best become as old as humans" from Blood of Fiends was ignored in the Advanced Race Guide. I'm going to ignore it when using the Race Builder.
3) Constructs and Undead can't be resurrected? There really should have been traits/spells for that, the way it is now those races are barely worth playing.
4) The breath weapon trait is way too weak. 1d6 damage 1/day is pitiful, heck it would be pitiful at level 5 if it were at will. Upgrading it gets expensive very quickly and leaves you with the same problem as the 3.5 half-dragon template. You get something that is too powerful for low levels and too weak for high levels. The damage really should scale with character level.

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Hmm, the alternate classes didn't get much love:
- Antipaladin: Got some spells, but no racial archetypes and only 1 favored class reward for the drow.
- Ninja: No racial archetypes or favored class rewards. Only mentioned in passing throughout the book.
- Samurai: Searching for the word "samurai" brings in 0 results.

Anlerran |

I'd really like to see more of the common races being played ( other than humans, which always seem like the "to-go" race with many. Strange that. ^^ ).
Too many adventuring groups these days resemble the Tattooine Cantina at chucking-out time...
The ARG wasn't the cheese-fest I feared it would be, but it still feels like 'Pathfinder: Furries Edition!'...
And still nothing to replace Multi-Talented for a single-class half-elf (unless he's an arcane caster)?