Zorek

Eldiden Whitefur's page

Organized Play Member. 2 posts (546 including aliases). 9 reviews. No lists. 1 wishlist. 12 Organized Play characters. 2 aliases.



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Great Product, But Mine is Missing Pages

3/5

As the title, from what I can tell by just looking at the monsters in this book it will be a joy to dive in fully. However, my copy of the book is missing pages 41-56. I am very disappointed with this. Otherwise, I would've given this product a full five stars, and might still do so if this is corrected sometime in the near future.


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An Excellent Start

4/5

Well, the Starfinder Core Rulebook is finally here, and I am really enjoying it so far, despite having yet to participate in any games. The flavor of this product is nigh top-notch; my only complaint in the flavor is the "inclusiveness" of certain views on union and marriage: if you want to include that stuff in your home games, that's fine. But don't make it official, please.

In terms of crunch, despite several forum posts on this website, I believe that the classes are quite balanced and should function if the characters are built right. The items in the book feel woefully lacking; there is a distinct absence of level one items in the product itself, which can be very limiting to new characters. I am very happy with the rules execution of this product, as not everything is focused on combat, although I think D&D 5e did a better job of the non-combat options than Starfinder has. One minor quibble I have with the skills in Starfinder (and Pathfinder, for that matter) is that Diplomacy is underplayed: I really like the idea of playing a Han Solo-like captain character that can talk out of any combat situation, but no. Diplomacy once again has to go through stages to calm your enemy down, as opposed to Diplomacy in D&D Next, which allows you to calm your enemy down quickly with some fast talking and a lucky die roll.

In the GM section (last complaint) is that there are no NPC building rules. I guess that was because they placed the Starship rules in the book, but still, I would have liked to have seen them.

Other than the complaints expressed above, I suggest that you take a look at the Starfinder Core Rulebook and have a good time playing with your friends as characters exploring the mysteries of a strange and wonderful universe.

Final rating: 4.5/5, rounded down.

~Eldiden Whitefur


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UGGGHHHHH...., We're GOing Back TO Trifolds?

3/5

I, personally, enjoy the wider range of four-panels for my GM screen. Unless the panels cover as much space as a four-paneled screen, I usually intend to use a four-paneled screen. There is at least one other customizable GM screen I can think of that has four panels, and that provides a greater range of customization, which I enjoy.

However, with my rant on three-paneled screens out of the way, I enjoy the customization available to apply to my GM screen, without having to mark on it and instead being able to just switch out sheets of information that is not useful for the evening's session for ones that are.

As a final nitpick, finding information designed to be put on a customizable GM screen is difficult, and the lack of space to put notes and such down compared to a four-paneled screen, is difficult, to say the least.

Anyways, it's a fair product, but the lack of space provided is a big issue for me.

idea: 4/5, love the idea, but...

execution: 2/5, I think it could've been better if it had four panels

overall: 3/5, good, not great, but not bad either.

Hope this helps you if you are unsure about buying this product!


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Great Scenarios For New Busy GMs

5/5

Probably my favorite idea Paizo has come up with yet. Giving new GMs a couple more adventures to put under their belts gives them experience and familiarity to the game, and gives them more examples on which to build their own campaigns. I plan to run these with my Beginner Box group soon.


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Right Next To The Core Rulebook On My Shelf!

5/5

This product was amazing. I was blown away by the advice given to create a world and how to deal with several issues that have come up in recent gaming sessions. The crunchy side of the book was OK, but I really haven't had any need to pull out those rules and use them in my games. I overall really enjoyed this product, and can't wait to see what comes next!


Great New Material For Newer GMs

5/5

I highly recommend this product to any aspiring GM, as it contains material that can be expanded and tweaked for one's own personal use.

I will be running the Deadly Mine Adventure soon (possibly this Thanksgiving weekend) with my Beginner's Box group and I'm really looking forward to it. So are my players.

Plus, it's free!


Critical Fumble, Is Well, A Critical Fumble

4/5

No, no I'm not serious.
This deck is really good. There are some mishaps, but that won't stop me from giving this product a solid 4 stars.


An average product, I'd say...

2/5

I wasn't sure what to think about this book. It felt like they took the prestige classes and threw them out the window. If you want to be a Mystic Theurge or whatever, (presented in the Core Rulebook) great for you! You've earned it, I'd say. But they take a perfectly good prestige class and turn it into something no-one's going to want, because you already have your class that already has power over the arcane and divine.(Like the Arcanist). That takes all the fun out of multiclassing. I mean, if you liked way OP characters, that's fine by me, but I can't stand overpowered characters in MY game. I frankly think Paizo ran out of ideas for this one. It has some good qualities to it, but mostly I thought it a waste.


By far the best of Paizo...


Excellent book on many levels. If your going to play Pathfinder, here are all your core rules. This book makes the beginner's box look likes a child's chew toy.

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Probably one of my favorites...

5/5

All the new races and traits and feats and racial magic items really helped me flesh out my campaign world. The addition of being able to make your own race made me sing soprano. Excellent, excellent book for those who want to play a race that's completely outta the ordinary. Part of the reason I got this book is because in the core rulebook it says something like this: "only for more experienced GMs, having players play odd races can be rewarding and fun, but you have to be careful" etc. but doesn't give you a glimpse of the races or explain how they might effect a campaign world a certain way. Using this book, you can experience what it would be like to play a rare (and really cool) race. Being an Oread is awesome and probably one of the most exciting and fun experiences in my gaming career.

Awesome product, Paizo!